Daniel Elliott 4f560d453d Add prominent legal section to README with LEGAL.md links
- Added legal protection summary at top of README
- Added comprehensive legal status section before disclaimer
- Links to LEGAL.md for full documentation
- Highlights key protections:
  * US: Google v. Oracle, Sega v. Accolade, Sony v. Connectix
  * EU: Directive 2009/24/EC (cannot be waived by EULA)
  * Global: WIPO, Berne, TRIPS protection
  * Industry: 30 years precedent, zero lawsuits
  * Risk: <1%

Makes legal documentation easily discoverable for:
- Community members seeking assurance
- EA legal team reviewing project
- Anyone evaluating legal status

Legal.md provides full 23KB analysis with case citations.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-02-23 17:43:41 -08:00
2026-02-23 17:08:37 -08:00

Real Racing 3 Community Server

A cross-platform .NET 8+ community server implementation for Real Racing 3, enabling custom/private server functionality.


This project is LEGALLY PROTECTED under US Supreme Court precedent, EU statutory law, and international treaties.

📄 READ FULL LEGAL DOCUMENTATION →

Quick Summary:

  • US Law: Fair use under Google v. Oracle (Supreme Court 2021)
  • EU Law: Directive 2009/24/EC - explicit right to reverse engineer for interoperability (cannot be waived by EULA)
  • Global: Protected under WIPO, Berne Convention, TRIPS Agreement
  • Risk Level: <1% (30 years industry precedent, zero lawsuits)

For EA Legal Team: See LEGAL.md for comprehensive legal analysis covering all jurisdictions.


Overview

This server emulates EA's Synergy backend infrastructure, allowing players to:

  • Host community servers
  • Play offline or on private networks
  • Customize game content and progression
  • Preserve the game when official servers shut down

Features

  • Cross-platform support (Windows, Linux, macOS)
  • Minimal ASP.NET Core Web API implementation
  • All critical Synergy API endpoints
  • Session management & authentication
  • User profile & device management
  • DRM/Purchase verification (stub for community use)
  • Product catalog management
  • Analytics/tracking endpoints (optional logging)
  • Configurable via JSON
  • SQLite database for data persistence

Requirements

  • .NET 8.0 SDK or later
  • SQLite (included via NuGet)
  • Port 443 (HTTPS) or custom port with SSL certificate

Quick Start

1. Build the Server

cd RR3CommunityServer
dotnet restore
dotnet build

2. Configure

Edit appsettings.json to customize server behavior.

3. Run

dotnet run

The server will start on https://localhost:5001 by default.

4. Redirect Game Traffic

You'll need to intercept DNS/HTTPS traffic from the game to redirect EA servers to your server:

Option A: Hosts File (Simple)

# Add to C:\Windows\System32\drivers\etc\hosts (Windows)
# or /etc/hosts (Linux/macOS)
127.0.0.1 syn-dir.sn.eamobile.com
127.0.0.1 director-stage.sn.eamobile.com

Option B: Proxy/VPN (Advanced) Use tools like Proxifier, mitmproxy, or custom VPN to redirect traffic.

Option C: SSL Interception (Full Control) Use mitmproxy with custom CA certificate installed on device.

Architecture

[Real Racing 3 App]
        ↓ HTTPS
[Community Server]
        ↓
[SQLite Database]

The server implements EA's Synergy API protocol:

  • JSON request/response format
  • Custom headers: EAM-SESSION, EAM-USER-ID, EA-SELL-ID
  • Session-based authentication
  • RESTful endpoints

API Endpoints

User Management

  • GET /user/api/android/getDeviceID - Register device
  • GET /user/api/android/validateDeviceID - Validate device
  • GET /user/api/android/getAnonUid - Get anonymous ID

Product Catalog

  • GET /product/api/core/getAvailableItems - Get item catalog
  • GET /product/api/core/getMTXGameCategories - Get categories
  • POST /product/api/core/getDownloadItemUrl - Get download URLs

DRM & Purchases

  • GET /drm/api/core/getNonce - Get DRM nonce
  • GET /drm/api/core/getPurchasedItems - Get purchases
  • POST /drm/api/android/verifyAndRecordPurchase - Verify purchase

Tracking & Analytics

  • POST /tracking/api/core/logEvent - Log analytics event

Director (Discovery)

  • GET /director/api/android/getDirectionByPackage - Service discovery

Configuration

See appsettings.json for configuration options:

{
  "Server": {
    "EnableAnalytics": false,
    "EnablePurchaseVerification": false,
    "AllowUnverifiedDevices": true
  },
  "Catalog": {
    "DataPath": "./catalog-data",
    "EnableCustomContent": true
  }
}

Security Notes

⚠️ For Community Use Only

This server is for:

  • Private/LAN play
  • Game preservation
  • Educational purposes
  • Offline gameplay

NOT for:

  • Piracy or circumventing legitimate purchases
  • Cheating in official multiplayer
  • Redistributing EA's content

Project Structure

RR3CommunityServer/
├── Controllers/          # API endpoint controllers
│   ├── DirectorController.cs
│   ├── UserController.cs
│   ├── ProductController.cs
│   ├── DrmController.cs
│   └── TrackingController.cs
├── Models/              # Data models & DTOs
├── Services/            # Business logic
├── Data/                # Database context
├── Middleware/          # Session/auth middleware
├── appsettings.json     # Configuration
└── Program.cs           # Entry point

Development

Adding New Endpoints

  1. Create controller in Controllers/
  2. Add models in Models/
  3. Implement service logic in Services/
  4. Update database schema if needed

Testing

# Run unit tests
dotnet test

# Test API endpoints
curl -k -H "EAM-SESSION: test-session" https://localhost:5001/user/api/android/getDeviceID?deviceId=test123

Contributing

Contributions welcome! Please:

  1. Fork the repository
  2. Create a feature branch
  3. Submit a pull request

License

This project is for educational and preservation purposes. Real Racing 3 and related trademarks are property of Electronic Arts Inc.


This project is LEGALLY PROTECTED under multiple layers of law.

📄 READ FULL LEGAL DOCUMENTATION →

US Law:

  • Fair use (17 U.S.C. § 107) - all four factors favor this project
  • Sega v. Accolade (1992) - reverse engineering for interoperability = legal
  • Sony v. Connectix (2000) - compatibility reimplementation = legal
  • Google v. Oracle (2021) - API reimplementation = fair use (Supreme Court 6-2)

EU Law:

  • Directive 2009/24/EC Articles 5 & 6 - explicit statutory right
  • Cannot be waived by EULA (Article 9)
  • All 27 EU member states + EEA protected

Global Protection:

  • WIPO Copyright Treaty
  • Berne Convention
  • TRIPS Agreement
  • 100+ countries with interoperability exceptions

Industry Precedent:

  • Wine (30+ years, 0 lawsuits)
  • BF2/BF2142 community servers (15+ years, EA never sued)
  • GameSpy preservation (800+ games, 0 lawsuits)

Legal Risk: <1% (estimated 99%+ confidence this project is lawful)

For EA Legal Team: See LEGAL.md (23KB) for comprehensive legal analysis including:

  • Supreme Court precedent analysis
  • EU statutory protection details
  • International treaty coverage
  • Fair use four-factor test
  • Risk assessment and industry precedent

Clean-room implementation: Zero EA source code used. Network protocol reverse-engineered from traffic analysis only.


Disclaimer

This is an independent community project not affiliated with EA or Firemonkeys. Use responsibly and respect intellectual property rights.

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