DATABASE SCHEMA: + GameAsset entity added to RR3DbContext - Asset identification (ID, type, filename) - EA CDN tracking (original URL, CDN path) - Local storage (path, size, SHA256) - Metadata (downloads, access count, timestamps) - Game-specific (carId, trackId, category) FEATURES: - Track all cached assets in database - Store EA CDN URLs while available - SHA256 integrity checking - Access statistics - Category organization - Version tracking PURPOSE: Foundation for full asset caching system. Next step: AssetsController with EA CDN proxying. STORAGE STRUCTURE: wwwroot/assets/ ├── cars/ ├── tracks/ ├── textures/ ├── audio/ ├── models/ └── misc/ PRESERVATION STRATEGY: Phase 1 (EA online): Proxy + cache assets Phase 2 (EA offline): Serve from cache Result: Complete game preservation! 🎮💾 Package added: Microsoft.Extensions.Http (for CDN proxying) Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
22 lines
898 B
XML
22 lines
898 B
XML
<Project Sdk="Microsoft.NET.Sdk.Web">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<Nullable>enable</Nullable>
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.AspNetCore.OpenApi" Version="8.0.24" />
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<PackageReference Include="Microsoft.Extensions.Http" Version="10.0.3" />
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<PackageReference Include="Swashbuckle.AspNetCore" Version="6.6.2" />
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<PackageReference Include="Microsoft.EntityFrameworkCore" Version="8.0.11" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="8.0.11" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="8.0.11">
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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</ItemGroup>
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</Project>
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