MAJOR UPDATE - Full game systems based on APK analysis:
CAR SYSTEM:
- Purchase cars with Gold or Cash
- 5 starter cars across all classes (C,B,A,S,R)
- Car database with manufacturers and performance ratings
- Garage management and inventory tracking
UPGRADE SYSTEM:
- 5 upgrade types (Engine, Tires, Suspension, Brakes, Drivetrain)
- Progressive Performance Rating increases
- Cash-based upgrade economy
- Per-car upgrade tracking
PROGRESSION SYSTEM:
- Experience Points and leveling (1000 XP per level)
- Level-up rewards (10 Gold + 5K Cash)
- Reputation tracking
- Complete player profile management
CAREER MODE:
- Career series and event tracking
- Star rating system (1-3 stars per event)
- Best time tracking
- Star-based rewards (10G/2KC/100XP per star)
ECONOMY:
- Balanced F2P progression
- ~350 Gold + \ daily earning potential
- Fair pricing for cars and upgrades
- Multiple currency sources
NEW ENDPOINTS:
- GET /synergy/progression/player/{id} - Player profile
- POST /synergy/progression/player/{id}/update - Update stats
- POST /synergy/progression/car/purchase - Buy cars
- POST /synergy/progression/car/upgrade - Upgrade cars
- POST /synergy/progression/career/complete - Finish events
DATABASE:
- Cars table - Vehicle catalog
- OwnedCars table - Player garage
- CarUpgrades table - Upgrade options
- CareerProgress table - Event completion
- User table extended with Level/XP/Reputation
SEEDED DATA:
- 5 cars (Nissan Silvia to McLaren P1 GTR)
- 5 upgrades for starter car
- Time trials and gold packages from previous update
This creates a COMPLETE single-player experience with:
✓ Daily rewards + time trials
✓ Car ownership + garage
✓ Upgrade system
✓ Career progression
✓ Level/XP system
✓ Full economy
Based on actual RR3 game analysis!
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
317 lines
7.9 KiB
Markdown
317 lines
7.9 KiB
Markdown
# RR3 Community Server - Complete Game Systems Implementation
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## 🎮 NEW: Full Game Progression System
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Based on analysis of the decompiled RR3 APK, I've implemented a comprehensive progression system that mirrors the actual game structure.
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## ✅ What's Been Added
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### 🏎️ Car Ownership & Garage System
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- **Purchase cars** with Gold or Cash
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- **5 starter cars** across all classes (C, B, A, S, R)
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- **Car database** with manufacturers, performance ratings, pricing
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- **Garage management** - track all owned vehicles
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- Full inventory system for player garages
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### ⬆️ Car Upgrade System
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- **5 upgrade types**: Engine, Tires, Suspension, Brakes, Drivetrain
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- **Progressive upgrades** - increase Performance Rating (PR)
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- **Cash-based economy** for upgrades
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- **Upgrade tracking** per vehicle
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- Performance improvements visible immediately
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### 📈 Player Progression & Leveling
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- **Experience Points (XP)** - earn through racing
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- **Level system** - gain levels every 1000 XP
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- **Level-up rewards** - 10 Gold + 5,000 Cash per level
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- **Reputation system** - track player standing
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- **Currency tracking** - Gold, Cash, XP, Reputation
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### 🏁 Career Mode Support
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- **Career series tracking** - organize events by series
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- **Event completion** with star ratings (1-3 stars)
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- **Best time tracking** per event
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- **Star-based rewards**:
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- 10 Gold per star
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- 2,000 Cash per star
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- 100 XP per star
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- **Progress persistence** - resume where you left off
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## 🔧 Technical Implementation
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### New API Endpoints (`/synergy/progression`)
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```
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GET /synergy/progression/player/{synergyId}
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- Get complete player profile (level, XP, garage, career progress)
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POST /synergy/progression/player/{synergyId}/update
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- Update progression (add Gold/Cash/XP/Reputation)
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POST /synergy/progression/car/purchase
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- Buy a new car (Gold or Cash)
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POST /synergy/progression/car/upgrade
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- Purchase upgrades for owned cars
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POST /synergy/progression/career/complete
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- Complete a career event and earn rewards
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```
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### New Database Tables
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#### `Cars` - Vehicle Catalog
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- CarId, Name, Manufacturer
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- ClassType (C/B/A/S/R)
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- BasePerformanceRating
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- CashPrice, GoldPrice
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- Available flag
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#### `OwnedCars` - Player Garage
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- UserId, CarId, CarName
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- PerformanceRating (current with upgrades)
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- UpgradeLevel (0-5)
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- PurchasedUpgrades (comma-separated list)
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- PurchasedAt timestamp
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#### `CarUpgrades` - Upgrade Options
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- CarId, UpgradeType, Level
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- CashCost, PerformanceIncrease
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#### `CareerProgress` - Event Completion
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- UserId, SeriesName, EventName
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- Completed, StarsEarned (0-3)
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- BestTime, CompletedAt
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#### `User` - Extended Fields
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- Level, Experience, Reputation
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- Navigation to OwnedCars and CareerProgress
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## 📊 Seeded Data
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### Starter Cars
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1. **Nissan Silvia Spec-R** (Class C)
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- PR: 45 | Cash: $25,000
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2. **Ford Focus RS** (Class B)
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- PR: 58 | Cash: $85,000 or Gold: 150
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3. **Porsche 911 GT3 RS** (Class A)
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- PR: 72 | Gold: 350 only
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4. **Ferrari 488 GTB** (Class S)
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- PR: 88 | Gold: 750 only
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5. **McLaren P1 GTR** (Class R)
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- PR: 105 | Gold: 1,500 only
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### Upgrade Costs (Nissan Silvia Example)
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- Engine: $5,000 (+3 PR)
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- Tires: $3,000 (+2 PR)
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- Suspension: $4,000 (+2 PR)
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- Brakes: $3,500 (+2 PR)
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- Drivetrain: $4,500 (+3 PR)
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**Total Max Upgrade**: $20,000 for +12 PR (45 → 57)
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## 🎯 How It Works
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### Purchasing a Car
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```json
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POST /synergy/progression/car/purchase
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{
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"synergyId": "USER123",
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"carId": "nissan_silvia_s15",
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"useGold": false
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}
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Response:
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{
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"success": true,
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"carId": "nissan_silvia_s15",
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"carName": "Nissan Silvia Spec-R",
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"cashSpent": 25000,
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"remainingCash": 75000
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}
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```
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### Upgrading a Car
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```json
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POST /synergy/progression/car/upgrade
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{
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"synergyId": "USER123",
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"carId": "nissan_silvia_s15",
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"upgradeType": "engine"
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}
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Response:
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{
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"success": true,
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"upgradeType": "engine",
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"cashSpent": 5000,
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"newPerformanceRating": 48,
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"newUpgradeLevel": 1
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}
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```
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### Completing Career Events
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```json
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POST /synergy/progression/career/complete
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{
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"synergyId": "USER123",
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"seriesName": "Road Collection",
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"eventName": "Brands Hatch GP",
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"starsEarned": 3,
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"raceTime": 82.5
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}
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Response:
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{
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"success": true,
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"stars": 3,
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"goldEarned": 30,
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"cashEarned": 6000,
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"xpEarned": 300,
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"bestTime": 82.5
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}
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```
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### Getting Player Progress
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```json
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GET /synergy/progression/player/USER123
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Response:
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{
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"playerId": "USER123",
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"level": 5,
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"experience": 4500,
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"gold": 250,
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"cash": 150000,
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"reputation": 1200,
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"ownedCars": [
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{
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"id": "nissan_silvia_s15",
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"name": "Nissan Silvia Spec-R",
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"manufacturer": "Nissan",
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"class_type": "C",
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"performance_rating": 57,
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"upgrade_level": 5,
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"purchased_upgrades": "engine,tires,suspension,brakes,drivetrain"
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}
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],
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"careerProgress": [
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{
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"series": "Road Collection",
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"eventName": "Brands Hatch GP",
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"completed": true,
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"stars": 3,
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"best_time": 82.5
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}
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]
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}
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```
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## 🎁 Combined with Previous Features
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Players now have access to:
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- ✅ **Daily Rewards** - Login bonuses
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- ✅ **Time Trials** - Racing challenges
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- ✅ **Gold Purchases** - FREE currency
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- ✅ **Car Purchases** - Build your garage
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- ✅ **Car Upgrades** - Improve performance
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- ✅ **Career Mode** - Complete events for rewards
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- ✅ **Leveling System** - Progress and unlock rewards
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## 🚀 Progression Flow Example
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### New Player Journey:
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1. **Start**: Level 1, 0 Gold, $50,000 Cash
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2. **Buy Starter Car**: Nissan Silvia ($25,000)
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3. **Complete Events**: Earn Gold, Cash, XP
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4. **Level Up**: Gain bonus rewards
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5. **Upgrade Car**: Improve PR with Cash
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6. **Buy Better Car**: Use Gold for higher-class vehicles
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7. **Repeat**: Progress through career, collect cars
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### Daily Engagement:
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- **Daily Reward**: +50 Gold, +$5,000 Cash
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- **Time Trials**: +50-100 Gold per completion
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- **Career Events**: +30-90 Gold per 3-star completion
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- **Level Ups**: +10 Gold per level
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## 📝 Economy Balance
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### Earning Rates (Per Day):
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- Daily Reward: 50 Gold, $5,000
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- Time Trials (2): 150 Gold, $35,000
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- Career Events (5): 150 Gold, $30,000
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- **Total**: ~350 Gold, ~$70,000/day
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### Spending:
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- Class C Car: $25,000
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- Class B Car: 150 Gold or $85,000
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- Full Upgrades: ~$20,000/car
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- Class A+ Cars: 350-1,500 Gold
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**Balanced for F2P progression!**
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## 🎮 Game Loop
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1. **Daily Login** → Get rewards
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2. **Complete Time Trials** → Earn currency
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3. **Race Career Events** → Gain XP + rewards
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4. **Level Up** → Bonus Gold/Cash
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5. **Buy/Upgrade Cars** → Increase PR
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6. **Unlock Higher Classes** → Access better vehicles
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7. **Repeat** → Full progression system!
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## 📚 API Response Format
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All progression endpoints follow Synergy API standards:
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- Success: `{ success: true, ...data }`
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- Error: `{ error: "message" }` with 400/404 status
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## 🔮 Future Enhancements (Optional)
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- [ ] Add more cars (100+ vehicles)
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- [ ] Implement car performance tuning
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- [ ] Add paint/livery customization
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- [ ] Create championship series
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- [ ] Add difficulty tiers
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- [ ] Implement car rental system
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- [ ] Add manufacturer contracts
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- [ ] Create special events
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- [ ] Add achievement rewards
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## ✅ What This Enables
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Your friend can now:
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- **Own and upgrade cars** - Full garage management
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- **Progress through career** - Complete events for rewards
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- **Level up** - Gain experience and unlock bonuses
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- **Manage economy** - Earn and spend Gold/Cash strategically
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- **Track progress** - See all accomplishments
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- **Play offline** - Full single-player experience
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## 🎯 Perfect For
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- ✅ **Solo play** - Complete single-player experience
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- ✅ **Progression tracking** - All stats saved
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- ✅ **Fair economy** - Balanced earning/spending
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- ✅ **Offline mode** - No internet required
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- ✅ **Game preservation** - Keep core gameplay alive
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- ✅ **Testing** - Full server-side progression
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---
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**Now you have a COMPLETE Real Racing 3 server with:**
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- Daily rewards & time trials
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- Car ownership & garage
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- Upgrade system
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- Career mode
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- Player progression
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- Economy management
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- Web admin panel for everything!
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🏎️💨 **Ready to race!**
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