Files
rr3-server/PROGRESSION_SYSTEM.md
Daniel Elliott 934fa51524 Add Complete Game Progression System
MAJOR UPDATE - Full game systems based on APK analysis:

CAR SYSTEM:
- Purchase cars with Gold or Cash
- 5 starter cars across all classes (C,B,A,S,R)
- Car database with manufacturers and performance ratings
- Garage management and inventory tracking

UPGRADE SYSTEM:
- 5 upgrade types (Engine, Tires, Suspension, Brakes, Drivetrain)
- Progressive Performance Rating increases
- Cash-based upgrade economy
- Per-car upgrade tracking

PROGRESSION SYSTEM:
- Experience Points and leveling (1000 XP per level)
- Level-up rewards (10 Gold + 5K Cash)
- Reputation tracking
- Complete player profile management

CAREER MODE:
- Career series and event tracking
- Star rating system (1-3 stars per event)
- Best time tracking
- Star-based rewards (10G/2KC/100XP per star)

ECONOMY:
- Balanced F2P progression
- ~350 Gold + \ daily earning potential
- Fair pricing for cars and upgrades
- Multiple currency sources

NEW ENDPOINTS:
- GET /synergy/progression/player/{id} - Player profile
- POST /synergy/progression/player/{id}/update - Update stats
- POST /synergy/progression/car/purchase - Buy cars
- POST /synergy/progression/car/upgrade - Upgrade cars
- POST /synergy/progression/career/complete - Finish events

DATABASE:
- Cars table - Vehicle catalog
- OwnedCars table - Player garage
- CarUpgrades table - Upgrade options
- CareerProgress table - Event completion
- User table extended with Level/XP/Reputation

SEEDED DATA:
- 5 cars (Nissan Silvia to McLaren P1 GTR)
- 5 upgrades for starter car
- Time trials and gold packages from previous update

This creates a COMPLETE single-player experience with:
✓ Daily rewards + time trials
✓ Car ownership + garage
✓ Upgrade system
✓ Career progression
✓ Level/XP system
✓ Full economy

Based on actual RR3 game analysis!

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-02-17 22:21:36 -08:00

317 lines
7.9 KiB
Markdown

# RR3 Community Server - Complete Game Systems Implementation
## 🎮 NEW: Full Game Progression System
Based on analysis of the decompiled RR3 APK, I've implemented a comprehensive progression system that mirrors the actual game structure.
## ✅ What's Been Added
### 🏎️ Car Ownership & Garage System
- **Purchase cars** with Gold or Cash
- **5 starter cars** across all classes (C, B, A, S, R)
- **Car database** with manufacturers, performance ratings, pricing
- **Garage management** - track all owned vehicles
- Full inventory system for player garages
### ⬆️ Car Upgrade System
- **5 upgrade types**: Engine, Tires, Suspension, Brakes, Drivetrain
- **Progressive upgrades** - increase Performance Rating (PR)
- **Cash-based economy** for upgrades
- **Upgrade tracking** per vehicle
- Performance improvements visible immediately
### 📈 Player Progression & Leveling
- **Experience Points (XP)** - earn through racing
- **Level system** - gain levels every 1000 XP
- **Level-up rewards** - 10 Gold + 5,000 Cash per level
- **Reputation system** - track player standing
- **Currency tracking** - Gold, Cash, XP, Reputation
### 🏁 Career Mode Support
- **Career series tracking** - organize events by series
- **Event completion** with star ratings (1-3 stars)
- **Best time tracking** per event
- **Star-based rewards**:
- 10 Gold per star
- 2,000 Cash per star
- 100 XP per star
- **Progress persistence** - resume where you left off
## 🔧 Technical Implementation
### New API Endpoints (`/synergy/progression`)
```
GET /synergy/progression/player/{synergyId}
- Get complete player profile (level, XP, garage, career progress)
POST /synergy/progression/player/{synergyId}/update
- Update progression (add Gold/Cash/XP/Reputation)
POST /synergy/progression/car/purchase
- Buy a new car (Gold or Cash)
POST /synergy/progression/car/upgrade
- Purchase upgrades for owned cars
POST /synergy/progression/career/complete
- Complete a career event and earn rewards
```
### New Database Tables
#### `Cars` - Vehicle Catalog
- CarId, Name, Manufacturer
- ClassType (C/B/A/S/R)
- BasePerformanceRating
- CashPrice, GoldPrice
- Available flag
#### `OwnedCars` - Player Garage
- UserId, CarId, CarName
- PerformanceRating (current with upgrades)
- UpgradeLevel (0-5)
- PurchasedUpgrades (comma-separated list)
- PurchasedAt timestamp
#### `CarUpgrades` - Upgrade Options
- CarId, UpgradeType, Level
- CashCost, PerformanceIncrease
#### `CareerProgress` - Event Completion
- UserId, SeriesName, EventName
- Completed, StarsEarned (0-3)
- BestTime, CompletedAt
#### `User` - Extended Fields
- Level, Experience, Reputation
- Navigation to OwnedCars and CareerProgress
## 📊 Seeded Data
### Starter Cars
1. **Nissan Silvia Spec-R** (Class C)
- PR: 45 | Cash: $25,000
2. **Ford Focus RS** (Class B)
- PR: 58 | Cash: $85,000 or Gold: 150
3. **Porsche 911 GT3 RS** (Class A)
- PR: 72 | Gold: 350 only
4. **Ferrari 488 GTB** (Class S)
- PR: 88 | Gold: 750 only
5. **McLaren P1 GTR** (Class R)
- PR: 105 | Gold: 1,500 only
### Upgrade Costs (Nissan Silvia Example)
- Engine: $5,000 (+3 PR)
- Tires: $3,000 (+2 PR)
- Suspension: $4,000 (+2 PR)
- Brakes: $3,500 (+2 PR)
- Drivetrain: $4,500 (+3 PR)
**Total Max Upgrade**: $20,000 for +12 PR (45 → 57)
## 🎯 How It Works
### Purchasing a Car
```json
POST /synergy/progression/car/purchase
{
"synergyId": "USER123",
"carId": "nissan_silvia_s15",
"useGold": false
}
Response:
{
"success": true,
"carId": "nissan_silvia_s15",
"carName": "Nissan Silvia Spec-R",
"cashSpent": 25000,
"remainingCash": 75000
}
```
### Upgrading a Car
```json
POST /synergy/progression/car/upgrade
{
"synergyId": "USER123",
"carId": "nissan_silvia_s15",
"upgradeType": "engine"
}
Response:
{
"success": true,
"upgradeType": "engine",
"cashSpent": 5000,
"newPerformanceRating": 48,
"newUpgradeLevel": 1
}
```
### Completing Career Events
```json
POST /synergy/progression/career/complete
{
"synergyId": "USER123",
"seriesName": "Road Collection",
"eventName": "Brands Hatch GP",
"starsEarned": 3,
"raceTime": 82.5
}
Response:
{
"success": true,
"stars": 3,
"goldEarned": 30,
"cashEarned": 6000,
"xpEarned": 300,
"bestTime": 82.5
}
```
### Getting Player Progress
```json
GET /synergy/progression/player/USER123
Response:
{
"playerId": "USER123",
"level": 5,
"experience": 4500,
"gold": 250,
"cash": 150000,
"reputation": 1200,
"ownedCars": [
{
"id": "nissan_silvia_s15",
"name": "Nissan Silvia Spec-R",
"manufacturer": "Nissan",
"class_type": "C",
"performance_rating": 57,
"upgrade_level": 5,
"purchased_upgrades": "engine,tires,suspension,brakes,drivetrain"
}
],
"careerProgress": [
{
"series": "Road Collection",
"eventName": "Brands Hatch GP",
"completed": true,
"stars": 3,
"best_time": 82.5
}
]
}
```
## 🎁 Combined with Previous Features
Players now have access to:
-**Daily Rewards** - Login bonuses
-**Time Trials** - Racing challenges
-**Gold Purchases** - FREE currency
-**Car Purchases** - Build your garage
-**Car Upgrades** - Improve performance
-**Career Mode** - Complete events for rewards
-**Leveling System** - Progress and unlock rewards
## 🚀 Progression Flow Example
### New Player Journey:
1. **Start**: Level 1, 0 Gold, $50,000 Cash
2. **Buy Starter Car**: Nissan Silvia ($25,000)
3. **Complete Events**: Earn Gold, Cash, XP
4. **Level Up**: Gain bonus rewards
5. **Upgrade Car**: Improve PR with Cash
6. **Buy Better Car**: Use Gold for higher-class vehicles
7. **Repeat**: Progress through career, collect cars
### Daily Engagement:
- **Daily Reward**: +50 Gold, +$5,000 Cash
- **Time Trials**: +50-100 Gold per completion
- **Career Events**: +30-90 Gold per 3-star completion
- **Level Ups**: +10 Gold per level
## 📝 Economy Balance
### Earning Rates (Per Day):
- Daily Reward: 50 Gold, $5,000
- Time Trials (2): 150 Gold, $35,000
- Career Events (5): 150 Gold, $30,000
- **Total**: ~350 Gold, ~$70,000/day
### Spending:
- Class C Car: $25,000
- Class B Car: 150 Gold or $85,000
- Full Upgrades: ~$20,000/car
- Class A+ Cars: 350-1,500 Gold
**Balanced for F2P progression!**
## 🎮 Game Loop
1. **Daily Login** → Get rewards
2. **Complete Time Trials** → Earn currency
3. **Race Career Events** → Gain XP + rewards
4. **Level Up** → Bonus Gold/Cash
5. **Buy/Upgrade Cars** → Increase PR
6. **Unlock Higher Classes** → Access better vehicles
7. **Repeat** → Full progression system!
## 📚 API Response Format
All progression endpoints follow Synergy API standards:
- Success: `{ success: true, ...data }`
- Error: `{ error: "message" }` with 400/404 status
## 🔮 Future Enhancements (Optional)
- [ ] Add more cars (100+ vehicles)
- [ ] Implement car performance tuning
- [ ] Add paint/livery customization
- [ ] Create championship series
- [ ] Add difficulty tiers
- [ ] Implement car rental system
- [ ] Add manufacturer contracts
- [ ] Create special events
- [ ] Add achievement rewards
## ✅ What This Enables
Your friend can now:
- **Own and upgrade cars** - Full garage management
- **Progress through career** - Complete events for rewards
- **Level up** - Gain experience and unlock bonuses
- **Manage economy** - Earn and spend Gold/Cash strategically
- **Track progress** - See all accomplishments
- **Play offline** - Full single-player experience
## 🎯 Perfect For
-**Solo play** - Complete single-player experience
-**Progression tracking** - All stats saved
-**Fair economy** - Balanced earning/spending
-**Offline mode** - No internet required
-**Game preservation** - Keep core gameplay alive
-**Testing** - Full server-side progression
---
**Now you have a COMPLETE Real Racing 3 server with:**
- Daily rewards & time trials
- Car ownership & garage
- Upgrade system
- Career mode
- Player progression
- Economy management
- Web admin panel for everything!
🏎️💨 **Ready to race!**