- Added ConfigController with 4 endpoints:
- getGameConfig: Server config, feature flags, URLs
- getServerTime: UTC timestamps
- getFeatureFlags: Feature toggles
- getServerStatus: Health check
- Added save/load system to ProgressionController:
- POST /save/{synergyId}: Save JSON blob
- GET /save/{synergyId}/load: Load JSON blob
- Version tracking and timestamps
- Added PlayerSave entity to database:
- Stores arbitrary JSON game state
- Version tracking (increments on save)
- LastModified timestamps
- Updated appsettings.json:
- ServerSettings section (version, URLs, MOTD)
- FeatureFlags section (7 feature toggles)
- Created migration: AddPlayerSavesAndConfig
- Updated ApiModels with new DTOs
- All endpoints tested and working
Phase 1 objectives complete:
✅ Synergy ID generation (already existed)
✅ Configuration endpoints (new)
✅ Save/load system (new)
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
205 lines
6.2 KiB
C#
205 lines
6.2 KiB
C#
namespace RR3CommunityServer.Models;
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// User Settings for Server Configuration
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public class UserSettings
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{
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public int Id { get; set; }
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public string DeviceId { get; set; } = string.Empty;
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public string ServerUrl { get; set; } = string.Empty;
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public string Mode { get; set; } = "offline"; // "online" or "offline"
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public DateTime LastUpdated { get; set; } = DateTime.UtcNow;
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}
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// Progression request/response models
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public class ProgressionUpdate
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{
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public int? GoldEarned { get; set; }
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public int? CashEarned { get; set; }
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public int? ExperienceEarned { get; set; }
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public int? ReputationEarned { get; set; }
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}
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public class CarPurchaseRequest
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{
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public string SynergyId { get; set; } = string.Empty;
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public string CarId { get; set; } = string.Empty;
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public bool UseGold { get; set; } = false;
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}
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public class CarUpgradeRequest
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{
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public string SynergyId { get; set; } = string.Empty;
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public string CarId { get; set; } = string.Empty;
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public string UpgradeType { get; set; } = string.Empty; // engine, tires, suspension, etc.
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}
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public class CareerEventCompletion
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{
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public string SynergyId { get; set; } = string.Empty;
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public string SeriesName { get; set; } = string.Empty;
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public string EventName { get; set; } = string.Empty;
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public int StarsEarned { get; set; } // 1-3 stars
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public double RaceTime { get; set; }
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}
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// Standard Synergy API response wrapper
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public class SynergyResponse<T>
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{
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public int resultCode { get; set; } = 0; // 0 = success, negative = error
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public string? message { get; set; }
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public T? data { get; set; }
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}
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// User models
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public class DeviceIdResponse
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{
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public string deviceId { get; set; } = string.Empty;
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public string synergyId { get; set; } = string.Empty;
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public long timestamp { get; set; }
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}
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public class AnonUidResponse
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{
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public string anonUid { get; set; } = string.Empty;
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public long expiresAt { get; set; }
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}
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// Product/Catalog models
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public class CatalogItem
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{
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public string itemId { get; set; } = string.Empty;
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public string sku { get; set; } = string.Empty;
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public string name { get; set; } = string.Empty;
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public string description { get; set; } = string.Empty;
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public string category { get; set; } = string.Empty;
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public decimal price { get; set; }
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public string currency { get; set; } = "USD";
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public Dictionary<string, object> metadata { get; set; } = new();
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}
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public class CatalogCategory
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{
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public string categoryId { get; set; } = string.Empty;
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public string name { get; set; } = string.Empty;
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public List<string> itemIds { get; set; } = new();
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}
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// DRM models
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public class DrmNonceResponse
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{
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public string nonce { get; set; } = string.Empty;
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public long expiresAt { get; set; }
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}
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public class PurchasedItem
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{
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public string itemId { get; set; } = string.Empty;
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public string sku { get; set; } = string.Empty;
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public string orderId { get; set; } = string.Empty;
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public long purchaseTime { get; set; }
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public string token { get; set; } = string.Empty;
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}
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public class PurchaseVerificationRequest
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{
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public string receipt { get; set; } = string.Empty;
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public string signature { get; set; } = string.Empty;
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public string sku { get; set; } = string.Empty;
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public string orderId { get; set; } = string.Empty;
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}
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// Tracking models
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public class TrackingEvent
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{
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public string eventType { get; set; } = string.Empty;
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public long timestamp { get; set; }
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public Dictionary<string, object> properties { get; set; } = new();
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}
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// Director/Service Discovery
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public class DirectorResponse
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{
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public Dictionary<string, string> serverUrls { get; set; } = new()
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{
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{ "synergy.product", "https://localhost:5001" },
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{ "synergy.drm", "https://localhost:5001" },
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{ "synergy.user", "https://localhost:5001" },
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{ "synergy.tracking", "https://localhost:5001" },
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{ "synergy.s2s", "https://localhost:5001" }
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};
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public string environment { get; set; } = "COMMUNITY";
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public string version { get; set; } = "1.0.0";
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}
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// Configuration models
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public class GameConfig
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{
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public long ServerTime { get; set; }
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public string ServerVersion { get; set; } = string.Empty;
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public string GameVersion { get; set; } = string.Empty;
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public bool MaintenanceMode { get; set; }
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public string MessageOfTheDay { get; set; } = string.Empty;
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public FeatureFlags FeatureFlags { get; set; } = new();
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public ServerUrls Urls { get; set; } = new();
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}
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public class FeatureFlags
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{
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public bool MultiplayerEnabled { get; set; }
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public bool LeaderboardsEnabled { get; set; }
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public bool DailyRewardsEnabled { get; set; }
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public bool TimeTrialsEnabled { get; set; }
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public bool CustomContentEnabled { get; set; }
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public bool SpecialEventsEnabled { get; set; }
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public bool AllItemsFree { get; set; }
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}
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public class ServerUrls
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{
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public string BaseUrl { get; set; } = string.Empty;
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public string AssetsUrl { get; set; } = string.Empty;
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public string LeaderboardsUrl { get; set; } = string.Empty;
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public string MultiplayerUrl { get; set; } = string.Empty;
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}
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public class ServerTime
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{
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public long ServerTimestamp { get; set; }
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public long ServerTimeMs { get; set; }
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public string Timezone { get; set; } = "UTC";
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public bool IsDST { get; set; }
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}
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public class ServerStatus
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{
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public string Status { get; set; } = "online";
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public string Version { get; set; } = string.Empty;
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public bool MaintenanceMode { get; set; }
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public int PlayerCount { get; set; }
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public long Uptime { get; set; }
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public string Message { get; set; } = string.Empty;
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}
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// Save/Load models
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public class PlayerSaveData
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{
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public string SynergyId { get; set; } = string.Empty;
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public string SaveDataJson { get; set; } = string.Empty;
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public long Version { get; set; } = 1;
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public long LastModified { get; set; }
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}
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public class SaveDataRequest
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{
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public string SynergyId { get; set; } = string.Empty;
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public string SaveData { get; set; } = string.Empty;
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}
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public class SaveDataResponse
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{
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public string SaveData { get; set; } = string.Empty;
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public long Version { get; set; }
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public long LastModified { get; set; }
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public bool Success { get; set; }
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}
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