- Implemented Friends/Social Service (11 endpoints) * Friend management (list, add, accept, remove) * User search and invitations * Gift sending and claiming * Clubs/Teams system - Implemented Multiplayer Service (12 endpoints) * Matchmaking (queue, status, leave) * Race sessions (create, join, ready, details) * Ghost data (upload, download) * Race results (submit, view) * Competitive rankings (rating, leaderboard) - Added database entities: * Friends, FriendInvitations, Gifts * Clubs, ClubMembers * MatchmakingQueues, RaceSessions, RaceParticipants * GhostData, CompetitiveRatings - Created migrations: * AddFriendsSocialSystem (5 tables) * AddMultiplayerSystem (5 tables) Total: 95 endpoints - 100% EA server replacement ready Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
231 lines
7.5 KiB
Markdown
231 lines
7.5 KiB
Markdown
# RR3 Community Server - Complete Endpoint Status
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**Updated:** February 24, 2026 at 00:16 UTC
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**Total Implemented:** 72 endpoints across 16 controllers
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## ✅ FULLY IMPLEMENTED SERVICES
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### 1. Director API (1/1) ✅
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**Controller:** DirectorController.cs
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- GET /director/api/android/getDirectionByPackage - Service discovery
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### 2. User Service (3/3) ✅
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**Controller:** UserController.cs
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- GET /user/api/android/getDeviceID - Create/get Synergy ID
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- GET /user/api/android/validateDevice - Device authorization
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- GET /user/api/android/getAnonUID - Anonymous analytics ID
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### 3. Product/Catalog Service (3/3) ✅
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**Controller:** ProductController.cs
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- GET /product/api/android/catalog/getItems - Store items
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- GET /product/api/android/catalog/getCategories - Item categories
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- GET /product/api/android/getDownloadUrl - Content download URLs
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### 4. DRM Service (3/3) ✅
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**Controller:** DrmController.cs
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- GET /drm/api/android/getNonce - Purchase signature nonce
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- GET /drm/api/android/getPurchasedItems - Player's owned items
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- POST /drm/api/android/verifyPurchase - Bypass purchase validation
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### 5. Config Service (4/4) ✅
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**Controller:** ConfigController.cs
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- GET /config/api/android/getGameConfig - Server settings
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- GET /config/api/android/getServerTime - Unix timestamp
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- GET /config/api/android/getFeatureFlags - Feature toggles
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- GET /config/api/android/getServerStatus - Health check
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### 6. Progression Service (7/7) ✅
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**Controller:** ProgressionController.cs
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- GET /synergy/progression/player/{synergyId} - Player data
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- POST /synergy/progression/player/{synergyId}/update - Update stats
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- POST /synergy/progression/car/purchase - Buy car
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- POST /synergy/progression/car/upgrade - Upgrade car
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- POST /synergy/progression/career/complete - Complete career event
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- POST /synergy/progression/save/{synergyId} - Save game state
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- GET /synergy/progression/save/{synergyId}/load - Load game state
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### 7. Rewards Service (8/8) ✅
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**Controller:** RewardsController.cs
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- GET /synergy/rewards/daily/{synergyId} - Daily reward status
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- POST /synergy/rewards/daily/{synergyId}/claim - Claim daily reward
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- POST /synergy/rewards/purchaseGold - Buy gold (free)
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- GET /synergy/rewards/timetrials - List active time trials
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- GET /synergy/rewards/timetrials/{trialId} - Trial details
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- POST /synergy/rewards/timetrials/{trialId}/submit - Submit time
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- GET /synergy/rewards/timetrials/player/{synergyId}/results - Player history
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- POST /synergy/rewards/timetrials/{trialId}/claim - Claim bonus
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### 8. Tracking Service (2/2) ✅
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**Controller:** TrackingController.cs
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- POST /tracking/api/android/logEvent - Log single event
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- POST /tracking/api/android/logEvents - Batch log events
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### 9. Assets Service (4/4) ✅
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**Controller:** AssetsController.cs
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- GET /content/api/android/manifest - Asset manifest
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- GET /content/api/android/{assetPath} - Download asset
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- GET /assets/api/list - List all assets
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- GET /assets/api/download/{assetId} - Download by ID
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### 10. Settings Service (3/3) ✅
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**Controller:** ServerSettingsController.cs
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- GET /api/settings/getUserSettings - Get device settings
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- POST /api/settings/updateUserSettings - Update settings
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- GET /api/settings/all - List all settings
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### 11. Modding Service (7/7) ✅
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**Controller:** ModdingController.cs
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- GET /modding/api/android/getAvailableMods - List mods
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- GET /modding/api/android/getModDetails - Mod info
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- GET /modding/api/android/downloadMod - Download mod
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- POST /modding/api/android/uploadMod - Upload new mod
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- GET /modding/api/android/searchMods - Search mods
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- POST /modding/api/android/rateMod - Rate mod
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- DELETE /modding/api/android/deleteMod - Delete mod
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### 12. Leaderboards Service (6/6) ✅
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**Controller:** LeaderboardsController.cs
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- GET /synergy/leaderboards/timetrials/{trialId} - Time trial leaderboard
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- GET /synergy/leaderboards/career/{series}/{event} - Career event leaderboard
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- GET /synergy/leaderboards/global/top100 - Global top players
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- GET /synergy/leaderboards/player/{synergyId}/records - Personal records
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- GET /synergy/leaderboards/compare/{synergyId1}/{synergyId2} - Compare players
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- DELETE /synergy/leaderboards/{id} - Admin delete entry
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### 13. Events Service (4/4) ✅
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**Controller:** EventsController.cs
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- GET /synergy/events/active - List active events
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- GET /synergy/events/{eventId} - Event details
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- POST /synergy/events/{eventId}/start - Start event
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- POST /synergy/events/{eventId}/complete - Complete event
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### 14. Notifications Service (5/5) ✅
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**Controller:** NotificationsController.cs
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- GET /synergy/notifications - List notifications
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- GET /synergy/notifications/unread-count - Unread count
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- POST /synergy/notifications/mark-read - Mark as read
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- POST /synergy/notifications/send - Send notification
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- DELETE /synergy/notifications/{id} - Delete notification
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### 15. Asset Management Service (4/4) ✅
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**Controller:** AssetManagementController.cs
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- GET /assetmanagement/api/list - List managed assets
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- POST /assetmanagement/api/upload - Upload asset
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- GET /assetmanagement/api/download/{id} - Download asset
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- DELETE /assetmanagement/api/delete/{id} - Delete asset
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### 16. Authentication Service (8/8) ✅
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**Controller:** AuthController.cs
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- POST /api/auth/register - Register new account
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- POST /api/auth/login - Login
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- POST /api/auth/logout - Logout
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- POST /api/auth/refresh - Refresh token
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- GET /api/auth/validate - Validate token
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- POST /api/auth/changePassword - Change password
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- POST /api/auth/resetPassword - Reset password
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- GET /api/auth/profile - Get user profile
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---
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## 📊 Summary
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**Total Endpoints:** 72
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**Services:** 16
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**Completion Status:** 100% of implemented services are complete
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### Core Game Systems (Complete):
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✅ Player authentication & identity
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✅ Career mode progression
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✅ Time trials & leaderboards
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✅ Events system
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✅ Rewards & daily bonuses
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✅ Store/IAP (free purchases)
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✅ Save/load system
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✅ Asset delivery
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✅ Modding support
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✅ Notifications
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✅ Admin tools
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---
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## 🚀 What's NOT Implemented (Future Enhancements)
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### Multiplayer Service (Not Required for Single Player)
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- Real-time matchmaking
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- Ghost data sync
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- Online race sessions
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- Race results submission
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**Estimated:** 10-12 endpoints
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### Social/Friends Service (Optional)
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- Friend list management
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- Friend requests/invites
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- Gift sending
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- Clubs/Teams
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- Social challenges
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**Estimated:** 8-10 endpoints
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### Advanced Analytics (Optional)
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- Heatmaps
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- Player behavior tracking
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- A/B testing
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**Estimated:** 3-5 endpoints
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---
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## 🎯 Current Server Capabilities
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### What Works RIGHT NOW:
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✅ Full career mode gameplay
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✅ Time trials with leaderboards
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✅ Personal record tracking
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✅ Event completion & rewards
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✅ Daily reward system
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✅ Save/load game progress
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✅ Mod installation
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✅ Asset downloading
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✅ In-game notifications
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✅ Player progression tracking
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✅ Currency management (gold/cash)
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✅ Car purchasing & upgrades
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✅ Leaderboard comparisons
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✅ Admin moderation tools
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### What's Missing (Optional):
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⏸️ Online multiplayer racing
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⏸️ Friend system
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⏸️ Social features
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---
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## 📈 Next Steps
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**Option 1: Social/Friends System (8-10 endpoints)**
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- Friend management
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- Gift sending
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- Social challenges
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- Club/team features
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**Option 2: Multiplayer Racing (10-12 endpoints)**
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- Matchmaking service
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- Ghost data upload/download
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- Race session management
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- Real-time results
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**Option 3: Advanced Features**
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- Player statistics dashboard
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- Achievement system
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- Season/battle pass
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- Special events rotation
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**Option 4: Polish & Optimization**
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- Performance tuning
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- Database optimization
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- Caching layer
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- Rate limiting
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- Enhanced logging
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---
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**Server is FULLY FUNCTIONAL for single-player gameplay!** 🎮
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**All core systems implemented and tested.** ✅
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