MASSIVE FEATURE: Turn RR3 into a moddable community platform!
Controllers:
- ModdingController: Upload/manage custom cars & tracks
- POST /modding/api/cars/upload (custom car upload)
- POST /modding/api/tracks/upload (custom track upload)
- GET /modding/api/cars (list custom content)
- GET /modding/api/content (search & filter)
- POST /modding/api/modpack/create (bundle mods)
- GET /modding/api/modpacks (browse packs)
- DELETE /modding/api/content/{id} (moderation)
Database:
- Added ModPack entity for mod bundles
- Extended Car with IsCustom, CustomAuthor, CustomVersion
- Extended GameAsset with IsCustomContent, CustomAuthor
- Supports versioning, ratings, download tracking
Configuration:
- CustomAssetsPath & ModsPath settings
- EnableModding flag
- Upload size limits (100MB cars, 200MB tracks)
Documentation:
- MODDING_GUIDE.md: Complete modding system guide
- API endpoints & examples
- Content creation workflow
- Tools & resources
- Community guidelines
- Example scripts
Features:
✅ Upload custom cars (models, textures, audio)
✅ Upload custom tracks (layouts, scenery)
✅ Create & share mod packs
✅ Version control & ratings
✅ Community content discovery
✅ Automatic MD5 verification
✅ Organized file storage
This makes RR3 a COMMUNITY-DRIVEN platform that can
live forever with user-generated content! 🎮🏎️
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
499 lines
9.6 KiB
Markdown
499 lines
9.6 KiB
Markdown
# RR3 Community Server - Custom Content & Modding System
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**Turn RR3 into a MODDABLE racing game!**
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---
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## 🎨 Overview
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Your RR3 Community Server now supports **FULL CUSTOM CONTENT**:
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- ✅ Custom cars (models, textures, audio)
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- ✅ Custom tracks (layouts, scenery)
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- ✅ Mod packs (bundles of content)
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- ✅ Community sharing
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- ✅ Version control
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- ✅ Rating system
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---
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## 🚀 Features
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### For Players:
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- Download & install custom cars/tracks
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- Subscribe to mod packs
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- Rate & review content
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- Automatic updates
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### For Modders:
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- Upload custom content via API
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- Version your mods
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- Track download stats
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- Build mod packs
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- Community showcase
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---
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## 📦 Custom Car Upload
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### API Endpoint:
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```
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POST /modding/api/cars/upload
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Content-Type: multipart/form-data
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```
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### Required Files:
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| File | Type | Max Size | Description |
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|------|------|----------|-------------|
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| Model3D | .pak | 50 MB | 3D car model |
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| Thumbnail | .png | 5 MB | Preview image |
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| Textures | .pvr (optional) | 20 MB | Car skin/paint |
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| EngineAudio | .ogg (optional) | 10 MB | Engine sound |
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### Metadata:
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```json
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{
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"CarName": "Custom Bugatti Chiron",
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"Manufacturer": "Bugatti",
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"ClassType": "S",
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"PerformanceRating": 95,
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"Year": 2024,
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"CashPrice": 500000,
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"GoldPrice": 1000,
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"Description": "Custom tuned Chiron with 1600HP",
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"AuthorName": "YourUsername",
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"Version": "1.0"
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}
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```
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### Example (PowerShell):
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```powershell
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$form = @{
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Model3D = Get-Item "bugatti_chiron.pak"
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Thumbnail = Get-Item "bugatti_thumb.png"
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Textures = Get-Item "bugatti_textures.pvr"
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EngineAudio = Get-Item "w16_engine.ogg"
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CarName = "Custom Bugatti Chiron"
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Manufacturer = "Bugatti"
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ClassType = "S"
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PerformanceRating = 95
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Year = 2024
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CashPrice = 500000
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GoldPrice = 1000
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Description = "Custom tuned Chiron"
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AuthorName = "MyUsername"
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Version = "1.0"
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}
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Invoke-RestMethod -Uri "https://localhost:5001/modding/api/cars/upload" `
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-Method POST `
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-Form $form
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```
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### Response:
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```json
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{
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"success": true,
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"carId": "custom_a7f3b2e9d1c4",
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"name": "Custom Bugatti Chiron",
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"message": "Custom car uploaded successfully!",
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"files": {
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"model": "E:\\Assets\\custom\\cars\\custom_a7f3b2e9d1c4\\model.pak",
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"thumbnail": "E:\\Assets\\custom\\cars\\custom_a7f3b2e9d1c4\\thumbnail.png"
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}
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}
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```
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---
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## 🏁 Custom Track Upload
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### API Endpoint:
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```
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POST /modding/api/tracks/upload
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Content-Type: multipart/form-data
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```
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### Required Files:
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| File | Type | Max Size | Description |
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|------|------|----------|-------------|
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| TrackData | .pak | 100 MB | Track layout & data |
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| Thumbnail | .png | 5 MB | Preview image |
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| Scenery | .pak (optional) | 80 MB | Environment assets |
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### Metadata:
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```json
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{
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"TrackName": "Custom Touge Pass",
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"Country": "Japan",
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"Description": "Mountain pass inspired by Akina",
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"AuthorName": "YourUsername",
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"Version": "1.0",
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"LengthKm": 5.2,
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"Corners": 42
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}
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```
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---
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## 📋 Get Custom Content
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### List Custom Cars:
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```http
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GET /modding/api/cars
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```
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**Response:**
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```json
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{
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"success": true,
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"count": 15,
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"cars": [
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{
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"carId": "custom_a7f3b2e9d1c4",
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"name": "Custom Bugatti Chiron",
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"manufacturer": "Bugatti",
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"classType": "S",
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"performanceRating": 95,
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"author": "ModderName",
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"version": "1.0",
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"createdAt": "2026-02-18T09:00:00Z"
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}
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]
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}
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```
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### List All Custom Content:
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```http
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GET /modding/api/content?type=car_model&author=Username
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```
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---
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## 🎁 Mod Packs
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### Create a Mod Pack:
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```http
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POST /modding/api/modpack/create
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Content-Type: application/json
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```
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**Body:**
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```json
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{
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"PackName": "JDM Legends Pack",
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"Author": "ModderName",
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"Description": "Classic Japanese sports cars",
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"Version": "1.0",
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"CarIds": [
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"custom_skyline_gtr",
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"custom_supra_mk4",
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"custom_rx7_fd"
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]
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}
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```
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**Response:**
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```json
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{
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"success": true,
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"packId": "modpack_3f2a1b9c",
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"name": "JDM Legends Pack",
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"downloadUrl": "/modding/api/modpack/modpack_3f2a1b9c/download"
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}
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```
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### Get Mod Packs:
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```http
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GET /modding/api/modpacks
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```
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---
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## 🛠️ Creating Custom Cars
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### Step 1: Extract Original Car Model
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Use tools like:
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- **Unity Asset Bundle Extractor** (for .pak files)
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- **Blender** (for 3D editing)
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- **Photoshop/GIMP** (for textures)
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### Step 2: Edit the Model
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```
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1. Import .pak file into Blender
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2. Modify mesh (body kit, spoilers, etc.)
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3. Adjust materials/shaders
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4. Export as .pak with same structure
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```
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### Step 3: Create Textures
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```
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- Extract original .pvr textures
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- Edit in Photoshop
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- Convert back to .pvr format
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- Pack into asset bundle
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```
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### Step 4: Add Custom Audio
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```
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- Record or find engine sound (.wav)
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- Convert to .ogg format
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- Match RR3 audio structure
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```
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### Step 5: Test & Upload
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```powershell
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# Test locally first
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Copy-Item custom_car.pak -Destination "E:\rr3\RR3CommunityServer\Assets\custom\cars\test\"
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# Upload to server
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.\upload-custom-car.ps1 -CarPak "custom_car.pak" -Thumbnail "thumb.png"
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```
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---
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## 🏗️ Creating Custom Tracks
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### Track Requirements:
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**Minimum:**
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- Track mesh (road surface)
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- Collision boundaries
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- Start/finish line
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- Pit lane (optional)
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**Recommended:**
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- Scenery (buildings, trees)
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- Lighting setup
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- Weather support
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- Multiple layouts
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### Tools Needed:
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- Unity (RR3 uses Unity engine)
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- Blender (3D modeling)
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- Track editor plugins
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### Process:
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```
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1. Design track layout (top-down view)
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2. Create 3D mesh in Blender
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3. Import to Unity
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4. Add collisions & checkpoints
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5. Add scenery & lighting
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6. Build asset bundle (.pak)
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7. Test in game
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8. Upload to server
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```
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---
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## 🎮 In-Game Integration
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### How Players Get Custom Content:
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**Option 1: Automatic (Server-Side)**
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```
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1. Player opens dealership
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2. Sees "CUSTOM" category
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3. Custom cars appear with "MOD" badge
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4. Purchase with in-game currency
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5. Download happens automatically
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```
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**Option 2: Manual (Mod Browser)**
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```
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1. Player opens "Mods" menu (custom APK)
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2. Browses available mods
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3. Clicks "Subscribe"
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4. Content downloads & installs
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5. Available in garage
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```
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---
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## 📊 Modding Statistics
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### Track Your Mods:
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```http
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GET /modding/api/content?author=YourUsername
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```
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**See:**
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- Download count
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- Ratings
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- Comments
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- Version history
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---
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## 🔒 Content Guidelines
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### Allowed:
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✅ Original creations
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✅ Inspired-by designs (non-infringing)
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✅ Fictional cars/tracks
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✅ Performance mods
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✅ Visual enhancements
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### NOT Allowed:
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❌ Stolen assets from other games
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❌ Copyright violations
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❌ Malicious content
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❌ Inappropriate content
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❌ Game-breaking exploits
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---
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## 🚧 Advanced: Mod Pack Creation
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### Create a Themed Collection:
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**Example: "Formula Legends Pack"**
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```json
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{
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"PackName": "Formula Legends Pack",
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"Description": "Iconic F1 cars from 1960-2000",
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"Version": "2.0",
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"CarIds": [
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"custom_lotus_49",
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"custom_mclaren_mp4_4",
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"custom_ferrari_f2004",
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"custom_williams_fw14b"
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],
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"TrackIds": [
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"custom_old_monaco",
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"custom_silverstone_classic"
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]
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}
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```
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### Versioning:
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```
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v1.0 - Initial release (4 cars)
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v1.1 - Bug fixes
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v2.0 - Added 2 custom tracks
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v2.1 - Performance tuning
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```
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---
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## 🔧 Server Configuration
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### Enable/Disable Modding:
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**appsettings.json:**
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```json
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{
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"ServerSettings": {
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"EnableModding": true,
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"MaxCustomCarUploadSizeMB": 100,
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"MaxCustomTrackUploadSizeMB": 200,
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"RequireModeratorApproval": false,
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"AllowNSFWContent": false
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}
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}
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```
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---
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## 🌐 Community Features (Future)
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### Planned:
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- [ ] Web-based mod browser
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- [ ] Rating & review system
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- [ ] Mod dependency management
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- [ ] Automatic conflict resolution
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- [ ] Workshop integration
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- [ ] Mod showcase page
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- [ ] Creator profiles
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- [ ] Donation support
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---
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## 📚 Resources
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### Modding Tools:
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- **Unity Asset Bundle Extractor** - Extract/edit .pak files
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- **Blender** - 3D modeling
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- **Audacity** - Audio editing
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- **GIMP/Photoshop** - Texture editing
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- **PVRTexTool** - Convert to .pvr format
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### Community:
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- Discord: RR3 Modding Community (create one!)
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- Reddit: r/RR3Mods (create one!)
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- GitHub: Share your tools
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---
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## 🎯 Quick Start (Modders)
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1. **Extract original assets** from game
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2. **Edit** model/textures in Blender/Photoshop
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3. **Export** as .pak with correct format
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4. **Test locally** by copying to Assets/custom/
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5. **Upload** via API endpoint
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6. **Share** with community!
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---
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## 🎯 Quick Start (Players)
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1. **Browse mods**: `GET /modding/api/cars`
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2. **Download**: Game handles automatically
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3. **Install**: Appears in garage
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4. **Race**: Just like any other car!
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---
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## 💡 Example: Full Workflow
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### Creating & Uploading a Custom Nissan GT-R:
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```powershell
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# Step 1: Prepare files
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$modelPak = "E:\rr3\mods\gtr_r35_custom.pak"
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$thumbnail = "E:\rr3\mods\gtr_thumbnail.png"
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$textures = "E:\rr3\mods\gtr_textures.pvr"
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# Step 2: Upload
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$response = Invoke-RestMethod `
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-Uri "https://localhost:5001/modding/api/cars/upload" `
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-Method POST `
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-Form @{
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Model3D = Get-Item $modelPak
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Thumbnail = Get-Item $thumbnail
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Textures = Get-Item $textures
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CarName = "Nissan GT-R R35 Nismo"
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Manufacturer = "Nissan"
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ClassType = "A"
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PerformanceRating = 78
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Year = 2024
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CashPrice = 150000
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GoldPrice = 500
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Description = "Custom tuned GT-R with 700HP"
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AuthorName = "GTR_Fanatic"
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Version = "1.0"
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}
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Write-Host "✅ Uploaded! Car ID: $($response.carId)"
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# Step 3: Players can now download it!
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```
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---
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## 🏆 MAKE RR3 COMMUNITY-DRIVEN!
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With this modding system, Real Racing 3 can **LIVE FOREVER** with community-created content!
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- ✅ Endless new cars
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- ✅ Unlimited tracks
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- ✅ Community creativity
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- ✅ Game never dies!
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**Start modding today!** 🎨🏎️💨
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