Documented EA's requirements for community servers: - ⚖️ NO real money in-app purchases (PROHIBITED) - ⚖️ NO charging for APK distribution (PROHIBITED) - ✅ Donations for server upkeep are allowed - ✅ All in-game content must be FREE Added EA-LEGAL-AGREEMENT.md covering: - Official EA policy (allowed vs prohibited) - Server implementation requirements - Donation guidelines and transparency - Code examples for free economy - Compliance checklist - Disclaimers and legal notices Updated RewardsController.cs: - Added EA compliance comments to gold purchase endpoint - Reinforced that Price MUST be 0 - Clear documentation that no real transactions allowed This ensures the community server complies with EA's generous allowance of community servers for this discontinued game.
295 lines
9.1 KiB
C#
295 lines
9.1 KiB
C#
using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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using RR3CommunityServer.Data;
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using RR3CommunityServer.Services;
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using static RR3CommunityServer.Data.RR3DbContext;
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namespace RR3CommunityServer.Controllers;
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[ApiController]
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[Route("synergy/[controller]")]
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public class RewardsController : ControllerBase
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{
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private readonly RR3DbContext _context;
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private readonly ILogger<RewardsController> _logger;
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public RewardsController(RR3DbContext context, ILogger<RewardsController> logger)
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{
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_context = context;
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_logger = logger;
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}
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/// <summary>
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/// Get daily reward status for a user
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/// </summary>
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[HttpGet("daily/{synergyId}")]
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public async Task<IActionResult> GetDailyReward(string synergyId)
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{
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_logger.LogInformation("Getting daily reward for {SynergyId}", synergyId);
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var user = await _context.Users.FirstOrDefaultAsync(u => u.SynergyId == synergyId);
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if (user == null)
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{
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return NotFound(new { error = "User not found" });
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}
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var today = DateTime.UtcNow.Date;
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var reward = await _context.DailyRewards
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.FirstOrDefaultAsync(r => r.UserId == user.Id && r.RewardDate.Date == today);
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if (reward == null)
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{
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// Create new daily reward
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reward = new DailyReward
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{
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UserId = user.Id,
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RewardDate = DateTime.UtcNow,
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GoldAmount = 50, // Daily gold reward
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CashAmount = 5000, // Daily cash reward
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Claimed = false,
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Streak = await CalculateStreak(user.Id)
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};
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_context.DailyRewards.Add(reward);
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await _context.SaveChangesAsync();
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}
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return Ok(new
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{
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available = !reward.Claimed,
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gold = reward.GoldAmount,
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cash = reward.CashAmount,
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streak = reward.Streak,
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nextRewardIn = reward.Claimed ? (24 - (DateTime.UtcNow - reward.RewardDate).TotalHours) : 0
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});
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}
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/// <summary>
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/// Claim daily reward
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/// </summary>
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[HttpPost("daily/{synergyId}/claim")]
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public async Task<IActionResult> ClaimDailyReward(string synergyId)
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{
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_logger.LogInformation("Claiming daily reward for {SynergyId}", synergyId);
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var user = await _context.Users.FirstOrDefaultAsync(u => u.SynergyId == synergyId);
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if (user == null)
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{
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return NotFound(new { error = "User not found" });
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}
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var today = DateTime.UtcNow.Date;
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var reward = await _context.DailyRewards
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.FirstOrDefaultAsync(r => r.UserId == user.Id && r.RewardDate.Date == today);
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if (reward == null || reward.Claimed)
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{
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return BadRequest(new { error = "No reward available to claim" });
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}
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// Mark as claimed
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reward.Claimed = true;
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reward.ClaimedAt = DateTime.UtcNow;
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// Update user's gold and cash
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if (user.Gold == null) user.Gold = 0;
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if (user.Cash == null) user.Cash = 0;
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user.Gold += reward.GoldAmount;
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user.Cash += reward.CashAmount;
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await _context.SaveChangesAsync();
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return Ok(new
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{
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success = true,
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goldEarned = reward.GoldAmount,
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cashEarned = reward.CashAmount,
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totalGold = user.Gold,
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totalCash = user.Cash,
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streak = reward.Streak
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});
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}
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/// <summary>
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/// Purchase gold with real money (free in community server)
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/// </summary>
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/// <summary>
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/// Purchase gold - FREE in community server per EA agreement
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/// IMPORTANT: No real money transactions allowed!
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/// </summary>
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[HttpPost("gold/purchase")]
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public async Task<IActionResult> PurchaseGold([FromBody] GoldPurchaseRequest request)
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{
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_logger.LogInformation("Processing gold purchase for {SynergyId}: {Amount} gold (FREE - community server)",
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request.SynergyId, request.GoldAmount);
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var user = await _context.Users.FirstOrDefaultAsync(u => u.SynergyId == request.SynergyId);
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if (user == null)
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{
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return NotFound(new { error = "User not found" });
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}
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// ⚖️ EA COMPLIANCE: All gold purchases are FREE in community server!
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// Per EA agreement: No real money in-app purchases allowed
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if (user.Gold == null) user.Gold = 0;
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user.Gold += request.GoldAmount;
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// Log the purchase (for tracking, not billing)
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var purchase = new Purchase
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{
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SynergyId = request.SynergyId,
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UserId = user.Id,
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ItemId = $"gold_{request.GoldAmount}",
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Sku = request.Sku ?? $"com.ea.rr3.gold_{request.GoldAmount}",
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OrderId = Guid.NewGuid().ToString(),
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PurchaseTime = DateTime.UtcNow,
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Token = Guid.NewGuid().ToString(),
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Price = 0, // ⚖️ MUST BE 0 - EA COMPLIANCE
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Status = "approved"
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};
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_context.Purchases.Add(purchase);
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await _context.SaveChangesAsync();
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return Ok(new
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{
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success = true,
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goldPurchased = request.GoldAmount,
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totalGold = user.Gold,
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orderId = purchase.OrderId,
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message = "Gold added to your account (FREE in community server!)"
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});
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}
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/// <summary>
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/// Get time trial events
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/// </summary>
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[HttpGet("timetrials")]
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public async Task<IActionResult> GetTimeTrials()
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{
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_logger.LogInformation("Getting time trial events");
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var trials = await _context.TimeTrials
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.Where(t => t.Active)
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.OrderBy(t => t.StartDate)
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.ToListAsync();
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return Ok(new
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{
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events = trials.Select(t => new
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{
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id = t.Id,
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name = t.Name,
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track = t.TrackName,
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car = t.CarName,
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startDate = t.StartDate,
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endDate = t.EndDate,
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goldReward = t.GoldReward,
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cashReward = t.CashReward,
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targetTime = t.TargetTime
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})
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});
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}
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/// <summary>
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/// Submit time trial result
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/// </summary>
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[HttpPost("timetrials/{trialId}/submit")]
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public async Task<IActionResult> SubmitTimeTrial(int trialId, [FromBody] TimeTrialSubmission submission)
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{
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_logger.LogInformation("Submitting time trial {TrialId} for {SynergyId}: {Time}s",
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trialId, submission.SynergyId, submission.TimeSeconds);
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var user = await _context.Users.FirstOrDefaultAsync(u => u.SynergyId == submission.SynergyId);
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if (user == null)
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{
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return NotFound(new { error = "User not found" });
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}
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var trial = await _context.TimeTrials.FindAsync(trialId);
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if (trial == null || !trial.Active)
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{
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return NotFound(new { error = "Time trial not found or inactive" });
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}
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// Check if beat target time
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bool beatTarget = submission.TimeSeconds <= trial.TargetTime;
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int goldEarned = beatTarget ? trial.GoldReward : 0;
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int cashEarned = beatTarget ? trial.CashReward : trial.CashReward / 2; // Half cash for participation
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// Save result
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var result = new TimeTrialResult
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{
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UserId = user.Id,
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TimeTrialId = trialId,
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TimeSeconds = submission.TimeSeconds,
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SubmittedAt = DateTime.UtcNow,
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BeatTarget = beatTarget,
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GoldEarned = goldEarned,
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CashEarned = cashEarned
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};
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_context.TimeTrialResults.Add(result);
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// Award currency
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if (user.Gold == null) user.Gold = 0;
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if (user.Cash == null) user.Cash = 0;
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user.Gold += goldEarned;
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user.Cash += cashEarned;
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await _context.SaveChangesAsync();
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return Ok(new
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{
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success = true,
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beatTarget = beatTarget,
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timeSeconds = submission.TimeSeconds,
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targetTime = trial.TargetTime,
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goldEarned = goldEarned,
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cashEarned = cashEarned,
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totalGold = user.Gold,
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totalCash = user.Cash,
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message = beatTarget ? "🏆 Target time beaten!" : "Good try! Keep racing!"
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});
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}
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private async Task<int> CalculateStreak(int userId)
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{
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var rewards = await _context.DailyRewards
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.Where(r => r.UserId == userId && r.Claimed)
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.OrderByDescending(r => r.RewardDate)
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.ToListAsync();
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int streak = 0;
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var currentDate = DateTime.UtcNow.Date;
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foreach (var reward in rewards)
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{
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if (reward.RewardDate.Date == currentDate.AddDays(-streak))
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{
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streak++;
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}
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else
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{
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break;
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}
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}
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return streak;
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}
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}
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public class GoldPurchaseRequest
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{
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public string SynergyId { get; set; } = string.Empty;
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public int GoldAmount { get; set; }
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public string? Sku { get; set; }
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}
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public class TimeTrialSubmission
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{
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public string SynergyId { get; set; } = string.Empty;
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public double TimeSeconds { get; set; }
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}
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