Files
rr3-server/ENDPOINT-STATUS-COMPLETE.md
Daniel Elliott a934f57b52 Add Friends/Social & Multiplayer systems - 95 total endpoints
- Implemented Friends/Social Service (11 endpoints)
  * Friend management (list, add, accept, remove)
  * User search and invitations
  * Gift sending and claiming
  * Clubs/Teams system

- Implemented Multiplayer Service (12 endpoints)
  * Matchmaking (queue, status, leave)
  * Race sessions (create, join, ready, details)
  * Ghost data (upload, download)
  * Race results (submit, view)
  * Competitive rankings (rating, leaderboard)

- Added database entities:
  * Friends, FriendInvitations, Gifts
  * Clubs, ClubMembers
  * MatchmakingQueues, RaceSessions, RaceParticipants
  * GhostData, CompetitiveRatings

- Created migrations:
  * AddFriendsSocialSystem (5 tables)
  * AddMultiplayerSystem (5 tables)

Total: 95 endpoints - 100% EA server replacement ready

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-02-23 16:55:33 -08:00

7.5 KiB

RR3 Community Server - Complete Endpoint Status

Updated: February 24, 2026 at 00:16 UTC Total Implemented: 72 endpoints across 16 controllers

FULLY IMPLEMENTED SERVICES

1. Director API (1/1)

Controller: DirectorController.cs

  • GET /director/api/android/getDirectionByPackage - Service discovery

2. User Service (3/3)

Controller: UserController.cs

  • GET /user/api/android/getDeviceID - Create/get Synergy ID
  • GET /user/api/android/validateDevice - Device authorization
  • GET /user/api/android/getAnonUID - Anonymous analytics ID

3. Product/Catalog Service (3/3)

Controller: ProductController.cs

  • GET /product/api/android/catalog/getItems - Store items
  • GET /product/api/android/catalog/getCategories - Item categories
  • GET /product/api/android/getDownloadUrl - Content download URLs

4. DRM Service (3/3)

Controller: DrmController.cs

  • GET /drm/api/android/getNonce - Purchase signature nonce
  • GET /drm/api/android/getPurchasedItems - Player's owned items
  • POST /drm/api/android/verifyPurchase - Bypass purchase validation

5. Config Service (4/4)

Controller: ConfigController.cs

  • GET /config/api/android/getGameConfig - Server settings
  • GET /config/api/android/getServerTime - Unix timestamp
  • GET /config/api/android/getFeatureFlags - Feature toggles
  • GET /config/api/android/getServerStatus - Health check

6. Progression Service (7/7)

Controller: ProgressionController.cs

  • GET /synergy/progression/player/{synergyId} - Player data
  • POST /synergy/progression/player/{synergyId}/update - Update stats
  • POST /synergy/progression/car/purchase - Buy car
  • POST /synergy/progression/car/upgrade - Upgrade car
  • POST /synergy/progression/career/complete - Complete career event
  • POST /synergy/progression/save/{synergyId} - Save game state
  • GET /synergy/progression/save/{synergyId}/load - Load game state

7. Rewards Service (8/8)

Controller: RewardsController.cs

  • GET /synergy/rewards/daily/{synergyId} - Daily reward status
  • POST /synergy/rewards/daily/{synergyId}/claim - Claim daily reward
  • POST /synergy/rewards/purchaseGold - Buy gold (free)
  • GET /synergy/rewards/timetrials - List active time trials
  • GET /synergy/rewards/timetrials/{trialId} - Trial details
  • POST /synergy/rewards/timetrials/{trialId}/submit - Submit time
  • GET /synergy/rewards/timetrials/player/{synergyId}/results - Player history
  • POST /synergy/rewards/timetrials/{trialId}/claim - Claim bonus

8. Tracking Service (2/2)

Controller: TrackingController.cs

  • POST /tracking/api/android/logEvent - Log single event
  • POST /tracking/api/android/logEvents - Batch log events

9. Assets Service (4/4)

Controller: AssetsController.cs

  • GET /content/api/android/manifest - Asset manifest
  • GET /content/api/android/{assetPath} - Download asset
  • GET /assets/api/list - List all assets
  • GET /assets/api/download/{assetId} - Download by ID

10. Settings Service (3/3)

Controller: ServerSettingsController.cs

  • GET /api/settings/getUserSettings - Get device settings
  • POST /api/settings/updateUserSettings - Update settings
  • GET /api/settings/all - List all settings

11. Modding Service (7/7)

Controller: ModdingController.cs

  • GET /modding/api/android/getAvailableMods - List mods
  • GET /modding/api/android/getModDetails - Mod info
  • GET /modding/api/android/downloadMod - Download mod
  • POST /modding/api/android/uploadMod - Upload new mod
  • GET /modding/api/android/searchMods - Search mods
  • POST /modding/api/android/rateMod - Rate mod
  • DELETE /modding/api/android/deleteMod - Delete mod

12. Leaderboards Service (6/6)

Controller: LeaderboardsController.cs

  • GET /synergy/leaderboards/timetrials/{trialId} - Time trial leaderboard
  • GET /synergy/leaderboards/career/{series}/{event} - Career event leaderboard
  • GET /synergy/leaderboards/global/top100 - Global top players
  • GET /synergy/leaderboards/player/{synergyId}/records - Personal records
  • GET /synergy/leaderboards/compare/{synergyId1}/{synergyId2} - Compare players
  • DELETE /synergy/leaderboards/{id} - Admin delete entry

13. Events Service (4/4)

Controller: EventsController.cs

  • GET /synergy/events/active - List active events
  • GET /synergy/events/{eventId} - Event details
  • POST /synergy/events/{eventId}/start - Start event
  • POST /synergy/events/{eventId}/complete - Complete event

14. Notifications Service (5/5)

Controller: NotificationsController.cs

  • GET /synergy/notifications - List notifications
  • GET /synergy/notifications/unread-count - Unread count
  • POST /synergy/notifications/mark-read - Mark as read
  • POST /synergy/notifications/send - Send notification
  • DELETE /synergy/notifications/{id} - Delete notification

15. Asset Management Service (4/4)

Controller: AssetManagementController.cs

  • GET /assetmanagement/api/list - List managed assets
  • POST /assetmanagement/api/upload - Upload asset
  • GET /assetmanagement/api/download/{id} - Download asset
  • DELETE /assetmanagement/api/delete/{id} - Delete asset

16. Authentication Service (8/8)

Controller: AuthController.cs

  • POST /api/auth/register - Register new account
  • POST /api/auth/login - Login
  • POST /api/auth/logout - Logout
  • POST /api/auth/refresh - Refresh token
  • GET /api/auth/validate - Validate token
  • POST /api/auth/changePassword - Change password
  • POST /api/auth/resetPassword - Reset password
  • GET /api/auth/profile - Get user profile

📊 Summary

Total Endpoints: 72 Services: 16 Completion Status: 100% of implemented services are complete

Core Game Systems (Complete):

Player authentication & identity Career mode progression Time trials & leaderboards Events system Rewards & daily bonuses Store/IAP (free purchases) Save/load system Asset delivery Modding support Notifications Admin tools


🚀 What's NOT Implemented (Future Enhancements)

Multiplayer Service (Not Required for Single Player)

  • Real-time matchmaking
  • Ghost data sync
  • Online race sessions
  • Race results submission Estimated: 10-12 endpoints

Social/Friends Service (Optional)

  • Friend list management
  • Friend requests/invites
  • Gift sending
  • Clubs/Teams
  • Social challenges Estimated: 8-10 endpoints

Advanced Analytics (Optional)

  • Heatmaps
  • Player behavior tracking
  • A/B testing Estimated: 3-5 endpoints

🎯 Current Server Capabilities

What Works RIGHT NOW:

Full career mode gameplay Time trials with leaderboards Personal record tracking Event completion & rewards Daily reward system Save/load game progress Mod installation Asset downloading In-game notifications Player progression tracking Currency management (gold/cash) Car purchasing & upgrades Leaderboard comparisons Admin moderation tools

What's Missing (Optional):

⏸️ Online multiplayer racing ⏸️ Friend system ⏸️ Social features


📈 Next Steps

Option 1: Social/Friends System (8-10 endpoints)

  • Friend management
  • Gift sending
  • Social challenges
  • Club/team features

Option 2: Multiplayer Racing (10-12 endpoints)

  • Matchmaking service
  • Ghost data upload/download
  • Race session management
  • Real-time results

Option 3: Advanced Features

  • Player statistics dashboard
  • Achievement system
  • Season/battle pass
  • Special events rotation

Option 4: Polish & Optimization

  • Performance tuning
  • Database optimization
  • Caching layer
  • Rate limiting
  • Enhanced logging

Server is FULLY FUNCTIONAL for single-player gameplay! 🎮 All core systems implemented and tested.