- Implemented Friends/Social Service (11 endpoints) * Friend management (list, add, accept, remove) * User search and invitations * Gift sending and claiming * Clubs/Teams system - Implemented Multiplayer Service (12 endpoints) * Matchmaking (queue, status, leave) * Race sessions (create, join, ready, details) * Ghost data (upload, download) * Race results (submit, view) * Competitive rankings (rating, leaderboard) - Added database entities: * Friends, FriendInvitations, Gifts * Clubs, ClubMembers * MatchmakingQueues, RaceSessions, RaceParticipants * GhostData, CompetitiveRatings - Created migrations: * AddFriendsSocialSystem (5 tables) * AddMultiplayerSystem (5 tables) Total: 95 endpoints - 100% EA server replacement ready Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
7.5 KiB
RR3 Community Server - Complete Endpoint Status
Updated: February 24, 2026 at 00:16 UTC Total Implemented: 72 endpoints across 16 controllers
✅ FULLY IMPLEMENTED SERVICES
1. Director API (1/1) ✅
Controller: DirectorController.cs
- GET /director/api/android/getDirectionByPackage - Service discovery
2. User Service (3/3) ✅
Controller: UserController.cs
- GET /user/api/android/getDeviceID - Create/get Synergy ID
- GET /user/api/android/validateDevice - Device authorization
- GET /user/api/android/getAnonUID - Anonymous analytics ID
3. Product/Catalog Service (3/3) ✅
Controller: ProductController.cs
- GET /product/api/android/catalog/getItems - Store items
- GET /product/api/android/catalog/getCategories - Item categories
- GET /product/api/android/getDownloadUrl - Content download URLs
4. DRM Service (3/3) ✅
Controller: DrmController.cs
- GET /drm/api/android/getNonce - Purchase signature nonce
- GET /drm/api/android/getPurchasedItems - Player's owned items
- POST /drm/api/android/verifyPurchase - Bypass purchase validation
5. Config Service (4/4) ✅
Controller: ConfigController.cs
- GET /config/api/android/getGameConfig - Server settings
- GET /config/api/android/getServerTime - Unix timestamp
- GET /config/api/android/getFeatureFlags - Feature toggles
- GET /config/api/android/getServerStatus - Health check
6. Progression Service (7/7) ✅
Controller: ProgressionController.cs
- GET /synergy/progression/player/{synergyId} - Player data
- POST /synergy/progression/player/{synergyId}/update - Update stats
- POST /synergy/progression/car/purchase - Buy car
- POST /synergy/progression/car/upgrade - Upgrade car
- POST /synergy/progression/career/complete - Complete career event
- POST /synergy/progression/save/{synergyId} - Save game state
- GET /synergy/progression/save/{synergyId}/load - Load game state
7. Rewards Service (8/8) ✅
Controller: RewardsController.cs
- GET /synergy/rewards/daily/{synergyId} - Daily reward status
- POST /synergy/rewards/daily/{synergyId}/claim - Claim daily reward
- POST /synergy/rewards/purchaseGold - Buy gold (free)
- GET /synergy/rewards/timetrials - List active time trials
- GET /synergy/rewards/timetrials/{trialId} - Trial details
- POST /synergy/rewards/timetrials/{trialId}/submit - Submit time
- GET /synergy/rewards/timetrials/player/{synergyId}/results - Player history
- POST /synergy/rewards/timetrials/{trialId}/claim - Claim bonus
8. Tracking Service (2/2) ✅
Controller: TrackingController.cs
- POST /tracking/api/android/logEvent - Log single event
- POST /tracking/api/android/logEvents - Batch log events
9. Assets Service (4/4) ✅
Controller: AssetsController.cs
- GET /content/api/android/manifest - Asset manifest
- GET /content/api/android/{assetPath} - Download asset
- GET /assets/api/list - List all assets
- GET /assets/api/download/{assetId} - Download by ID
10. Settings Service (3/3) ✅
Controller: ServerSettingsController.cs
- GET /api/settings/getUserSettings - Get device settings
- POST /api/settings/updateUserSettings - Update settings
- GET /api/settings/all - List all settings
11. Modding Service (7/7) ✅
Controller: ModdingController.cs
- GET /modding/api/android/getAvailableMods - List mods
- GET /modding/api/android/getModDetails - Mod info
- GET /modding/api/android/downloadMod - Download mod
- POST /modding/api/android/uploadMod - Upload new mod
- GET /modding/api/android/searchMods - Search mods
- POST /modding/api/android/rateMod - Rate mod
- DELETE /modding/api/android/deleteMod - Delete mod
12. Leaderboards Service (6/6) ✅
Controller: LeaderboardsController.cs
- GET /synergy/leaderboards/timetrials/{trialId} - Time trial leaderboard
- GET /synergy/leaderboards/career/{series}/{event} - Career event leaderboard
- GET /synergy/leaderboards/global/top100 - Global top players
- GET /synergy/leaderboards/player/{synergyId}/records - Personal records
- GET /synergy/leaderboards/compare/{synergyId1}/{synergyId2} - Compare players
- DELETE /synergy/leaderboards/{id} - Admin delete entry
13. Events Service (4/4) ✅
Controller: EventsController.cs
- GET /synergy/events/active - List active events
- GET /synergy/events/{eventId} - Event details
- POST /synergy/events/{eventId}/start - Start event
- POST /synergy/events/{eventId}/complete - Complete event
14. Notifications Service (5/5) ✅
Controller: NotificationsController.cs
- GET /synergy/notifications - List notifications
- GET /synergy/notifications/unread-count - Unread count
- POST /synergy/notifications/mark-read - Mark as read
- POST /synergy/notifications/send - Send notification
- DELETE /synergy/notifications/{id} - Delete notification
15. Asset Management Service (4/4) ✅
Controller: AssetManagementController.cs
- GET /assetmanagement/api/list - List managed assets
- POST /assetmanagement/api/upload - Upload asset
- GET /assetmanagement/api/download/{id} - Download asset
- DELETE /assetmanagement/api/delete/{id} - Delete asset
16. Authentication Service (8/8) ✅
Controller: AuthController.cs
- POST /api/auth/register - Register new account
- POST /api/auth/login - Login
- POST /api/auth/logout - Logout
- POST /api/auth/refresh - Refresh token
- GET /api/auth/validate - Validate token
- POST /api/auth/changePassword - Change password
- POST /api/auth/resetPassword - Reset password
- GET /api/auth/profile - Get user profile
📊 Summary
Total Endpoints: 72 Services: 16 Completion Status: 100% of implemented services are complete
Core Game Systems (Complete):
✅ Player authentication & identity ✅ Career mode progression ✅ Time trials & leaderboards ✅ Events system ✅ Rewards & daily bonuses ✅ Store/IAP (free purchases) ✅ Save/load system ✅ Asset delivery ✅ Modding support ✅ Notifications ✅ Admin tools
🚀 What's NOT Implemented (Future Enhancements)
Multiplayer Service (Not Required for Single Player)
- Real-time matchmaking
- Ghost data sync
- Online race sessions
- Race results submission Estimated: 10-12 endpoints
Social/Friends Service (Optional)
- Friend list management
- Friend requests/invites
- Gift sending
- Clubs/Teams
- Social challenges Estimated: 8-10 endpoints
Advanced Analytics (Optional)
- Heatmaps
- Player behavior tracking
- A/B testing Estimated: 3-5 endpoints
🎯 Current Server Capabilities
What Works RIGHT NOW:
✅ Full career mode gameplay ✅ Time trials with leaderboards ✅ Personal record tracking ✅ Event completion & rewards ✅ Daily reward system ✅ Save/load game progress ✅ Mod installation ✅ Asset downloading ✅ In-game notifications ✅ Player progression tracking ✅ Currency management (gold/cash) ✅ Car purchasing & upgrades ✅ Leaderboard comparisons ✅ Admin moderation tools
What's Missing (Optional):
⏸️ Online multiplayer racing ⏸️ Friend system ⏸️ Social features
📈 Next Steps
Option 1: Social/Friends System (8-10 endpoints)
- Friend management
- Gift sending
- Social challenges
- Club/team features
Option 2: Multiplayer Racing (10-12 endpoints)
- Matchmaking service
- Ghost data upload/download
- Race session management
- Real-time results
Option 3: Advanced Features
- Player statistics dashboard
- Achievement system
- Season/battle pass
- Special events rotation
Option 4: Polish & Optimization
- Performance tuning
- Database optimization
- Caching layer
- Rate limiting
- Enhanced logging
Server is FULLY FUNCTIONAL for single-player gameplay! 🎮 All core systems implemented and tested. ✅