Files
rr3-server/Tools/README.md
Daniel Elliott 0929f963c6 Add RR3 Asset Extraction & Management System
Cross-Platform Scripts:
- extract_z_asset.sh: Linux/Unix single file extraction
- batch_extract_z_assets.sh: Linux/Unix batch extraction
- pack_z_asset.sh: Linux/Unix asset packing
- extract_z_asset.ps1: Windows PowerShell extraction

Server Integration:
- AssetExtractionService.cs: C# service for ZLIB extraction/packing
- AssetManagementController.cs: API endpoints for asset management
  - POST /api/AssetManagement/extract
  - POST /api/AssetManagement/pack
  - POST /api/AssetManagement/batch-extract
  - GET /api/AssetManagement/list
- Registered AssetExtractionService in Program.cs

Features:
- Extracts .z files (ZLIB compressed textures/data)
- Packs files to .z format with ZLIB compression
- Batch processing support
- Cross-platform (Windows/Linux/macOS)
- Server-side API for remote asset management
- Path traversal protection

Documentation:
- ASSET_EXTRACTION_GUIDE.md: Complete integration guide
- Tools/README.md: CLI tool documentation

Based on: Tankonline/Real-Racing-3-Texture-Extraction-Tool
Converted to cross-platform bash/PowerShell scripts + C# service

Ready for .pak asset extraction when files arrive from community

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-02-18 10:06:58 -08:00

207 lines
4.9 KiB
Markdown

# RR3 Asset Extraction Tools
Cross-platform command-line tools for extracting and packing Real Racing 3 `.z` asset files.
## What Are .z Files?
RR3 stores game assets (textures, data) as ZLIB-compressed files with `.z` extension:
- **Format**: Standard ZLIB/Deflate compression
- **Content**: Usually DDS textures (ETC2 for Android, BC3 for PC)
- **Magic Bytes**: `0x78 0x9C` or `0x78 0xDA`
## Available Tools
### 1. `extract_z_asset.sh` (Linux/Unix)
Extracts a single `.z` file to its original format.
```bash
chmod +x extract_z_asset.sh
./extract_z_asset.sh sprites_0.etc.dds.z
./extract_z_asset.sh sprites_0.etc.dds.z /custom/output/directory
```
### 2. `batch_extract_z_assets.sh` (Linux/Unix)
Batch extracts all `.z` files from a directory.
```bash
chmod +x batch_extract_z_assets.sh
./batch_extract_z_assets.sh /path/to/assets
./batch_extract_z_assets.sh /path/to/assets /path/to/output
```
### 3. `pack_z_asset.sh` (Linux/Unix)
Packs a file with ZLIB compression to create `.z` format.
```bash
chmod +x pack_z_asset.sh
./pack_z_asset.sh sprites_0.etc.dds
# Output: sprites_0.etc.dds.z
```
### 4. `extract_z_asset.ps1` (Windows PowerShell)
PowerShell version for Windows systems.
```powershell
.\extract_z_asset.ps1 -InputFile "C:\assets\sprites_0.etc.dds.z"
.\extract_z_asset.ps1 -InputFile "C:\assets\file.z" -OutputDir "C:\extracted"
```
## Requirements
- **Python 3+** (for Linux/Unix scripts)
- **PowerShell 5.1+** (for Windows scripts)
- **Bash** (Linux/Unix/macOS/WSL)
### Installation
**Ubuntu/Debian:**
```bash
sudo apt install python3 bash
```
**RedHat/CentOS:**
```bash
sudo yum install python3 bash
```
**Windows:**
- PowerShell is pre-installed
- For bash scripts: Use WSL or Git Bash
## Usage Examples
### Extract Single Asset
```bash
# Extract texture file
./extract_z_asset.sh game_assets/sprites_0.etc.dds.z
# Output: game_assets/sprites_0.etc.dds
```
### Batch Extract Entire Asset Directory
```bash
# Extract all .z files from APK assets
./batch_extract_z_assets.sh /path/to/rr3_apk/assets
# Results saved to: /path/to/rr3_apk/assets/extracted/
```
### Modify and Repack
```bash
# 1. Extract
./extract_z_asset.sh original.dds.z
# 2. Edit original.dds with image editor (GIMP, Photoshop, etc.)
# 3. Repack
./pack_z_asset.sh modified.dds
# 4. Replace in APK/server
cp modified.dds.z /path/to/server/assets/
```
## Integration with RR3 Server
These tools are also available as C# services in the main server:
```csharp
// Inject service
public class MyController : ControllerBase
{
private readonly AssetExtractionService _assetExtraction;
public async Task<IActionResult> ProcessAsset()
{
var extracted = await _assetExtraction.ExtractZFileAsync("sprites_0.etc.dds.z");
return Ok(extracted);
}
}
```
See `ASSET_EXTRACTION_GUIDE.md` for full server integration documentation.
## File Format Details
### ZLIB Header
- **Byte 0**: `0x78` (CMF - Compression Method and Flags)
- **Byte 1**: `0x9C` (FLG - Flags, default compression)
- Or `0xDA` (maximum compression)
- Or `0x01` (no compression)
### DDS Texture Format
After extraction, `.z` files typically reveal DDS textures:
- **Header**: 128 bytes (`DDS ` magic + DDS_HEADER)
- **Format**: ETC2_RGBA (Android) or BC3/DXT5 (PC)
- **Mipmaps**: Usually included for performance
## Workflow: Custom Car Textures
```bash
# 1. Extract original car texture
./extract_z_asset.sh car_001_body.etc.dds.z
# 2. Convert DDS to PNG (requires ImageMagick or GIMP)
convert car_001_body.etc.dds car_001_body.png
# 3. Edit PNG in image editor
# ... make your changes ...
# 4. Convert back to DDS with ETC2 compression
# (requires AMD Compressonator or similar)
compressonatorcli -fd ETC2_RGBA custom_car.png car_001_body.etc.dds
# 5. Repack to .z
./pack_z_asset.sh car_001_body.etc.dds
# 6. Upload to server or replace in APK
```
## Troubleshooting
### "Permission denied"
```bash
chmod +x *.sh
```
### "Python 3 not found"
```bash
# Check if installed
python3 --version
# Install if missing (Ubuntu/Debian)
sudo apt install python3
```
### "No valid ZLIB blocks found"
The file may not be ZLIB compressed. Check with:
```bash
hexdump -C file.z | head
# Should see: 78 9c or 78 da at the start
```
### "Script runs but produces empty file"
The file may be corrupted or use a different compression format. Try:
```bash
file sprites_0.etc.dds.z
# Should show: zlib compressed data
```
## Performance
- **Single extraction**: ~50-200ms per file
- **Batch processing**: Can handle 1000+ files
- **Memory usage**: Loads entire file into RAM
- 10 MB file = ~20 MB RAM (temporary)
- 100 MB file = ~200 MB RAM (temporary)
## Credits
- **Original Research**: Tankonline's RR3 Texture Extraction Tool
- **Cross-Platform Port**: RR3 Community Server Team
- **ZLIB Library**: Python `zlib` module / .NET `System.IO.Compression`
## License
Part of the RR3 Community Server preservation project.
For educational and modding purposes only.