MAJOR UPDATE - Full game systems based on APK analysis:
CAR SYSTEM:
- Purchase cars with Gold or Cash
- 5 starter cars across all classes (C,B,A,S,R)
- Car database with manufacturers and performance ratings
- Garage management and inventory tracking
UPGRADE SYSTEM:
- 5 upgrade types (Engine, Tires, Suspension, Brakes, Drivetrain)
- Progressive Performance Rating increases
- Cash-based upgrade economy
- Per-car upgrade tracking
PROGRESSION SYSTEM:
- Experience Points and leveling (1000 XP per level)
- Level-up rewards (10 Gold + 5K Cash)
- Reputation tracking
- Complete player profile management
CAREER MODE:
- Career series and event tracking
- Star rating system (1-3 stars per event)
- Best time tracking
- Star-based rewards (10G/2KC/100XP per star)
ECONOMY:
- Balanced F2P progression
- ~350 Gold + \ daily earning potential
- Fair pricing for cars and upgrades
- Multiple currency sources
NEW ENDPOINTS:
- GET /synergy/progression/player/{id} - Player profile
- POST /synergy/progression/player/{id}/update - Update stats
- POST /synergy/progression/car/purchase - Buy cars
- POST /synergy/progression/car/upgrade - Upgrade cars
- POST /synergy/progression/career/complete - Finish events
DATABASE:
- Cars table - Vehicle catalog
- OwnedCars table - Player garage
- CarUpgrades table - Upgrade options
- CareerProgress table - Event completion
- User table extended with Level/XP/Reputation
SEEDED DATA:
- 5 cars (Nissan Silvia to McLaren P1 GTR)
- 5 upgrades for starter car
- Time trials and gold packages from previous update
This creates a COMPLETE single-player experience with:
✓ Daily rewards + time trials
✓ Car ownership + garage
✓ Upgrade system
✓ Career progression
✓ Level/XP system
✓ Full economy
Based on actual RR3 game analysis!
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
7.9 KiB
7.9 KiB
RR3 Community Server - Complete Game Systems Implementation
🎮 NEW: Full Game Progression System
Based on analysis of the decompiled RR3 APK, I've implemented a comprehensive progression system that mirrors the actual game structure.
✅ What's Been Added
🏎️ Car Ownership & Garage System
- Purchase cars with Gold or Cash
- 5 starter cars across all classes (C, B, A, S, R)
- Car database with manufacturers, performance ratings, pricing
- Garage management - track all owned vehicles
- Full inventory system for player garages
⬆️ Car Upgrade System
- 5 upgrade types: Engine, Tires, Suspension, Brakes, Drivetrain
- Progressive upgrades - increase Performance Rating (PR)
- Cash-based economy for upgrades
- Upgrade tracking per vehicle
- Performance improvements visible immediately
📈 Player Progression & Leveling
- Experience Points (XP) - earn through racing
- Level system - gain levels every 1000 XP
- Level-up rewards - 10 Gold + 5,000 Cash per level
- Reputation system - track player standing
- Currency tracking - Gold, Cash, XP, Reputation
🏁 Career Mode Support
- Career series tracking - organize events by series
- Event completion with star ratings (1-3 stars)
- Best time tracking per event
- Star-based rewards:
- 10 Gold per star
- 2,000 Cash per star
- 100 XP per star
- Progress persistence - resume where you left off
🔧 Technical Implementation
New API Endpoints (/synergy/progression)
GET /synergy/progression/player/{synergyId}
- Get complete player profile (level, XP, garage, career progress)
POST /synergy/progression/player/{synergyId}/update
- Update progression (add Gold/Cash/XP/Reputation)
POST /synergy/progression/car/purchase
- Buy a new car (Gold or Cash)
POST /synergy/progression/car/upgrade
- Purchase upgrades for owned cars
POST /synergy/progression/career/complete
- Complete a career event and earn rewards
New Database Tables
Cars - Vehicle Catalog
- CarId, Name, Manufacturer
- ClassType (C/B/A/S/R)
- BasePerformanceRating
- CashPrice, GoldPrice
- Available flag
OwnedCars - Player Garage
- UserId, CarId, CarName
- PerformanceRating (current with upgrades)
- UpgradeLevel (0-5)
- PurchasedUpgrades (comma-separated list)
- PurchasedAt timestamp
CarUpgrades - Upgrade Options
- CarId, UpgradeType, Level
- CashCost, PerformanceIncrease
CareerProgress - Event Completion
- UserId, SeriesName, EventName
- Completed, StarsEarned (0-3)
- BestTime, CompletedAt
User - Extended Fields
- Level, Experience, Reputation
- Navigation to OwnedCars and CareerProgress
📊 Seeded Data
Starter Cars
-
Nissan Silvia Spec-R (Class C)
- PR: 45 | Cash: $25,000
-
Ford Focus RS (Class B)
- PR: 58 | Cash: $85,000 or Gold: 150
-
Porsche 911 GT3 RS (Class A)
- PR: 72 | Gold: 350 only
-
Ferrari 488 GTB (Class S)
- PR: 88 | Gold: 750 only
-
McLaren P1 GTR (Class R)
- PR: 105 | Gold: 1,500 only
Upgrade Costs (Nissan Silvia Example)
- Engine: $5,000 (+3 PR)
- Tires: $3,000 (+2 PR)
- Suspension: $4,000 (+2 PR)
- Brakes: $3,500 (+2 PR)
- Drivetrain: $4,500 (+3 PR)
Total Max Upgrade: $20,000 for +12 PR (45 → 57)
🎯 How It Works
Purchasing a Car
POST /synergy/progression/car/purchase
{
"synergyId": "USER123",
"carId": "nissan_silvia_s15",
"useGold": false
}
Response:
{
"success": true,
"carId": "nissan_silvia_s15",
"carName": "Nissan Silvia Spec-R",
"cashSpent": 25000,
"remainingCash": 75000
}
Upgrading a Car
POST /synergy/progression/car/upgrade
{
"synergyId": "USER123",
"carId": "nissan_silvia_s15",
"upgradeType": "engine"
}
Response:
{
"success": true,
"upgradeType": "engine",
"cashSpent": 5000,
"newPerformanceRating": 48,
"newUpgradeLevel": 1
}
Completing Career Events
POST /synergy/progression/career/complete
{
"synergyId": "USER123",
"seriesName": "Road Collection",
"eventName": "Brands Hatch GP",
"starsEarned": 3,
"raceTime": 82.5
}
Response:
{
"success": true,
"stars": 3,
"goldEarned": 30,
"cashEarned": 6000,
"xpEarned": 300,
"bestTime": 82.5
}
Getting Player Progress
GET /synergy/progression/player/USER123
Response:
{
"playerId": "USER123",
"level": 5,
"experience": 4500,
"gold": 250,
"cash": 150000,
"reputation": 1200,
"ownedCars": [
{
"id": "nissan_silvia_s15",
"name": "Nissan Silvia Spec-R",
"manufacturer": "Nissan",
"class_type": "C",
"performance_rating": 57,
"upgrade_level": 5,
"purchased_upgrades": "engine,tires,suspension,brakes,drivetrain"
}
],
"careerProgress": [
{
"series": "Road Collection",
"eventName": "Brands Hatch GP",
"completed": true,
"stars": 3,
"best_time": 82.5
}
]
}
🎁 Combined with Previous Features
Players now have access to:
- ✅ Daily Rewards - Login bonuses
- ✅ Time Trials - Racing challenges
- ✅ Gold Purchases - FREE currency
- ✅ Car Purchases - Build your garage
- ✅ Car Upgrades - Improve performance
- ✅ Career Mode - Complete events for rewards
- ✅ Leveling System - Progress and unlock rewards
🚀 Progression Flow Example
New Player Journey:
- Start: Level 1, 0 Gold, $50,000 Cash
- Buy Starter Car: Nissan Silvia ($25,000)
- Complete Events: Earn Gold, Cash, XP
- Level Up: Gain bonus rewards
- Upgrade Car: Improve PR with Cash
- Buy Better Car: Use Gold for higher-class vehicles
- Repeat: Progress through career, collect cars
Daily Engagement:
- Daily Reward: +50 Gold, +$5,000 Cash
- Time Trials: +50-100 Gold per completion
- Career Events: +30-90 Gold per 3-star completion
- Level Ups: +10 Gold per level
📝 Economy Balance
Earning Rates (Per Day):
- Daily Reward: 50 Gold, $5,000
- Time Trials (2): 150 Gold, $35,000
- Career Events (5): 150 Gold, $30,000
- Total: ~350 Gold, ~$70,000/day
Spending:
- Class C Car: $25,000
- Class B Car: 150 Gold or $85,000
- Full Upgrades: ~$20,000/car
- Class A+ Cars: 350-1,500 Gold
Balanced for F2P progression!
🎮 Game Loop
- Daily Login → Get rewards
- Complete Time Trials → Earn currency
- Race Career Events → Gain XP + rewards
- Level Up → Bonus Gold/Cash
- Buy/Upgrade Cars → Increase PR
- Unlock Higher Classes → Access better vehicles
- Repeat → Full progression system!
📚 API Response Format
All progression endpoints follow Synergy API standards:
- Success:
{ success: true, ...data } - Error:
{ error: "message" }with 400/404 status
🔮 Future Enhancements (Optional)
- Add more cars (100+ vehicles)
- Implement car performance tuning
- Add paint/livery customization
- Create championship series
- Add difficulty tiers
- Implement car rental system
- Add manufacturer contracts
- Create special events
- Add achievement rewards
✅ What This Enables
Your friend can now:
- Own and upgrade cars - Full garage management
- Progress through career - Complete events for rewards
- Level up - Gain experience and unlock bonuses
- Manage economy - Earn and spend Gold/Cash strategically
- Track progress - See all accomplishments
- Play offline - Full single-player experience
🎯 Perfect For
- ✅ Solo play - Complete single-player experience
- ✅ Progression tracking - All stats saved
- ✅ Fair economy - Balanced earning/spending
- ✅ Offline mode - No internet required
- ✅ Game preservation - Keep core gameplay alive
- ✅ Testing - Full server-side progression
Now you have a COMPLETE Real Racing 3 server with:
- Daily rewards & time trials
- Car ownership & garage
- Upgrade system
- Career mode
- Player progression
- Economy management
- Web admin panel for everything!
🏎️💨 Ready to race!