Daniel Elliott 0929f963c6 Add RR3 Asset Extraction & Management System
Cross-Platform Scripts:
- extract_z_asset.sh: Linux/Unix single file extraction
- batch_extract_z_assets.sh: Linux/Unix batch extraction
- pack_z_asset.sh: Linux/Unix asset packing
- extract_z_asset.ps1: Windows PowerShell extraction

Server Integration:
- AssetExtractionService.cs: C# service for ZLIB extraction/packing
- AssetManagementController.cs: API endpoints for asset management
  - POST /api/AssetManagement/extract
  - POST /api/AssetManagement/pack
  - POST /api/AssetManagement/batch-extract
  - GET /api/AssetManagement/list
- Registered AssetExtractionService in Program.cs

Features:
- Extracts .z files (ZLIB compressed textures/data)
- Packs files to .z format with ZLIB compression
- Batch processing support
- Cross-platform (Windows/Linux/macOS)
- Server-side API for remote asset management
- Path traversal protection

Documentation:
- ASSET_EXTRACTION_GUIDE.md: Complete integration guide
- Tools/README.md: CLI tool documentation

Based on: Tankonline/Real-Racing-3-Texture-Extraction-Tool
Converted to cross-platform bash/PowerShell scripts + C# service

Ready for .pak asset extraction when files arrive from community

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-02-18 10:06:58 -08:00

Real Racing 3 Community Server

A cross-platform .NET 8+ community server implementation for Real Racing 3, enabling custom/private server functionality.

Overview

This server emulates EA's Synergy backend infrastructure, allowing players to:

  • Host community servers
  • Play offline or on private networks
  • Customize game content and progression
  • Preserve the game when official servers shut down

Features

  • Cross-platform support (Windows, Linux, macOS)
  • Minimal ASP.NET Core Web API implementation
  • All critical Synergy API endpoints
  • Session management & authentication
  • User profile & device management
  • DRM/Purchase verification (stub for community use)
  • Product catalog management
  • Analytics/tracking endpoints (optional logging)
  • Configurable via JSON
  • SQLite database for data persistence

Requirements

  • .NET 8.0 SDK or later
  • SQLite (included via NuGet)
  • Port 443 (HTTPS) or custom port with SSL certificate

Quick Start

1. Build the Server

cd RR3CommunityServer
dotnet restore
dotnet build

2. Configure

Edit appsettings.json to customize server behavior.

3. Run

dotnet run

The server will start on https://localhost:5001 by default.

4. Redirect Game Traffic

You'll need to intercept DNS/HTTPS traffic from the game to redirect EA servers to your server:

Option A: Hosts File (Simple)

# Add to C:\Windows\System32\drivers\etc\hosts (Windows)
# or /etc/hosts (Linux/macOS)
127.0.0.1 syn-dir.sn.eamobile.com
127.0.0.1 director-stage.sn.eamobile.com

Option B: Proxy/VPN (Advanced) Use tools like Proxifier, mitmproxy, or custom VPN to redirect traffic.

Option C: SSL Interception (Full Control) Use mitmproxy with custom CA certificate installed on device.

Architecture

[Real Racing 3 App]
        ↓ HTTPS
[Community Server]
        ↓
[SQLite Database]

The server implements EA's Synergy API protocol:

  • JSON request/response format
  • Custom headers: EAM-SESSION, EAM-USER-ID, EA-SELL-ID
  • Session-based authentication
  • RESTful endpoints

API Endpoints

User Management

  • GET /user/api/android/getDeviceID - Register device
  • GET /user/api/android/validateDeviceID - Validate device
  • GET /user/api/android/getAnonUid - Get anonymous ID

Product Catalog

  • GET /product/api/core/getAvailableItems - Get item catalog
  • GET /product/api/core/getMTXGameCategories - Get categories
  • POST /product/api/core/getDownloadItemUrl - Get download URLs

DRM & Purchases

  • GET /drm/api/core/getNonce - Get DRM nonce
  • GET /drm/api/core/getPurchasedItems - Get purchases
  • POST /drm/api/android/verifyAndRecordPurchase - Verify purchase

Tracking & Analytics

  • POST /tracking/api/core/logEvent - Log analytics event

Director (Discovery)

  • GET /director/api/android/getDirectionByPackage - Service discovery

Configuration

See appsettings.json for configuration options:

{
  "Server": {
    "EnableAnalytics": false,
    "EnablePurchaseVerification": false,
    "AllowUnverifiedDevices": true
  },
  "Catalog": {
    "DataPath": "./catalog-data",
    "EnableCustomContent": true
  }
}

Security Notes

⚠️ For Community Use Only

This server is for:

  • Private/LAN play
  • Game preservation
  • Educational purposes
  • Offline gameplay

NOT for:

  • Piracy or circumventing legitimate purchases
  • Cheating in official multiplayer
  • Redistributing EA's content

Project Structure

RR3CommunityServer/
├── Controllers/          # API endpoint controllers
│   ├── DirectorController.cs
│   ├── UserController.cs
│   ├── ProductController.cs
│   ├── DrmController.cs
│   └── TrackingController.cs
├── Models/              # Data models & DTOs
├── Services/            # Business logic
├── Data/                # Database context
├── Middleware/          # Session/auth middleware
├── appsettings.json     # Configuration
└── Program.cs           # Entry point

Development

Adding New Endpoints

  1. Create controller in Controllers/
  2. Add models in Models/
  3. Implement service logic in Services/
  4. Update database schema if needed

Testing

# Run unit tests
dotnet test

# Test API endpoints
curl -k -H "EAM-SESSION: test-session" https://localhost:5001/user/api/android/getDeviceID?deviceId=test123

Contributing

Contributions welcome! Please:

  1. Fork the repository
  2. Create a feature branch
  3. Submit a pull request

License

This project is for educational and preservation purposes. Real Racing 3 and related trademarks are property of Electronic Arts Inc.

Disclaimer

This is an independent community project not affiliated with EA or Firemonkeys. Use responsibly and respect intellectual property rights.

Description
No description provided
Readme 31 MiB
Languages
C# 77.4%
HTML 18.4%
PowerShell 2.7%
Shell 1.4%