Files
Daniel Elliott 3970ecd9a3 Add Asset Download System with CDN Support
ASSET CONTENT DELIVERY:
+ ContentController.cs
  - Serves game assets (cars, tracks, textures, audio)
  - Downloads from EA CDN (while available)
  - Caches for offline serving
  - Manifest endpoint for asset lists
  - Health check endpoint

FEATURES:
- Asset manifest (/synergy/content/manifest)
- Download assets (/synergy/content/download/{type}/{id})
- Asset metadata (/synergy/content/info/{type}/{id})
- List by type (/synergy/content/list/{type})
- Status checking (HEAD requests)
- MD5 checksums for integrity
- Automatic directory structure

STORAGE:
+ Assets/ directory with structure:
  - cars/
  - tracks/
  - textures/
  - audio/
+ README.md - Complete asset guide
+ .gitignore - Excludes .pak files (copyrighted)

DIRECTOR UPDATE:
* DirectorController.cs
  - Added synergy.content URL
  - Game will request assets from community server

DOCUMENTATION:
+ Assets/README.md
  - How to extract assets
  - Legal guidelines (preservation only)
  - Testing instructions
  - Asset formats and naming

PURPOSE:
Game preservation after EA shutdown.
Users extract assets they own, server hosts them.
Post-shutdown: Full offline gameplay possible.

LEGAL:
- For preservation of owned content only
- Do not distribute EA's copyrighted assets
- Private server use

This enables complete game functionality
independent of EA's servers! 🎮

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-02-17 22:46:12 -08:00

274 lines
5.4 KiB
Markdown

# 🎨 RR3 Community Server - Assets Directory
This directory stores game assets that will be served to RR3 clients.
## 📁 Directory Structure
```
Assets/
├── cars/ # Car models, physics data
├── tracks/ # Track models, AI data
├── textures/ # UI and visual textures
└── audio/ # Sounds and music
```
## 🔍 How to Get Assets
### ⚠️ Legal Disclaimer
**Assets are copyrighted by Electronic Arts**. This system is designed for:
- ✅ Game preservation after server shutdown
- ✅ Personal use with legally purchased games
- ✅ Private servers for owned content
**DO NOT:**
- ❌ Distribute EA's assets publicly
- ❌ Use for piracy
- ❌ Share without proper rights
### Method 1: Extract from Your Installation
If you own Real Racing 3 and it's installed on your device:
```bash
# Connect Android device
adb shell
# Navigate to game data
cd /data/data/com.ea.games.r3_row/files/
# List downloaded assets
ls -la
# Pull to your PC (requires root or backup permission)
exit
adb pull /data/data/com.ea.games.r3_row/files/ ./rr3-assets-backup/
# Copy .pak files to Assets directory
cp ./rr3-assets-backup/*.pak ./Assets/cars/
```
### Method 2: Monitor Downloads
Use network monitoring to see what the official game downloads:
```bash
# Install Charles Proxy or Fiddler
# Configure Android to use proxy
# Launch RR3 and let it download content
# Save downloaded files from proxy cache
```
### Method 3: From APK (Some assets are bundled)
```bash
# Decompile APK
apktool d realracing3.apk -o rr3-decompiled
# Look for bundled assets
cd rr3-decompiled/assets/
ls -la *.pak
# Copy to server
cp *.pak /path/to/RR3CommunityServer/Assets/
```
## 📦 Asset File Naming
Assets should be named consistently:
### Cars
```
nissan_silvia_s15.pak
ford_focus_rs.pak
porsche_911_gt3_rs.pak
ferrari_488_gtb.pak
mclaren_p1_gtr.pak
```
### Tracks
```
silverstone_national.pak
brands_hatch_gp.pak
dubai_autodrome.pak
laguna_seca.pak
spa_francorchamps.pak
```
### Textures
```
ui_textures.pak
car_textures_pack1.pak
environment_textures.pak
```
### Audio
```
engine_sounds_pack1.pak
ambient_sounds.pak
music_track1.pak
```
## 🔌 API Endpoints
Once assets are in place, they're accessible via:
```
GET /synergy/content/manifest
- List all available assets
GET /synergy/content/download/{type}/{id}
- Download specific asset
Example: /synergy/content/download/cars/nissan_silvia_s15
GET /synergy/content/info/{type}/{id}
- Get asset metadata
GET /synergy/content/list/{type}
- List all assets of a type
GET /synergy/content/health
- Check content service status
```
## 🧪 Testing
### 1. Add a test asset
Create a dummy .pak file for testing:
```bash
# Create test file
echo "Test asset content" > Assets/cars/test_car.pak
```
### 2. Check if it appears
```bash
curl http://localhost:5001/synergy/content/manifest
```
Should show:
```json
{
"version": "1.0.0",
"assetCount": 1,
"assets": [
{
"id": "test_car",
"type": "cars",
"size": 19,
"url": "/synergy/content/download/cars/test_car"
}
]
}
```
### 3. Download it
```bash
curl http://localhost:5001/synergy/content/download/cars/test_car -o test.pak
```
### 4. Check in game
Connect your modded APK to the community server and start the game. It should request assets from:
```
http://your-server:5001/synergy/content/download/cars/...
```
Monitor with:
```bash
adb logcat | grep -E "(Content|Download|Asset)"
```
## 📊 Asset Sizes
Typical RR3 asset sizes:
- **Car Model**: 10-20 MB
- **Track**: 50-100 MB
- **Texture Pack**: 5-10 MB
- **Audio Pack**: 1-5 MB
- **Full Game Assets**: 2-4 GB total
Plan storage accordingly!
## 🔐 Security
Assets are served as-is without authentication (for game preservation).
If you want to add authentication:
1. Edit `ContentController.cs`
2. Add `[Authorize]` attribute to endpoints
3. Require API key or session token
## 🚀 Performance
For better performance:
1. **Use a CDN** - Cloudflare, AWS CloudFront
2. **Enable caching** - Add Cache-Control headers
3. **Compress files** - Use gzip for .pak files
4. **Use HTTPS** - For secure delivery
## 📝 Asset Metadata (Optional)
You can add `.json` files alongside `.pak` files:
`nissan_silvia_s15.json`:
```json
{
"id": "nissan_silvia_s15",
"name": "Nissan Silvia Spec-R",
"type": "car",
"class": "C",
"version": "1.0.0",
"dependencies": [
"car_textures",
"engine_sounds"
]
}
```
## 💡 Tips
1. **Start small** - Add one car, test it
2. **Verify checksums** - Ensure files aren't corrupted
3. **Organize by version** - Keep track of asset versions
4. **Document sources** - Know where each asset came from
5. **Backup everything** - Assets are precious!
## 🆘 Troubleshooting
### Assets not showing in manifest
- Check file permissions
- Ensure .pak extension
- Verify directory structure
### Download fails
- Check file exists
- Verify server is running
- Look at server logs
### Game crashes after download
- Asset might be corrupted
- Wrong asset version
- Incompatible format
## 📚 Resources
- Real Racing 3 Wiki: Game content information
- Unity Asset Bundle Extractor: Tool for Unity games
- QuickBMS: Extract game archives
- Wireshark: Network traffic analysis
---
**This folder enables full offline gameplay!** 🎮
With all assets present, RR3 can run completely independently from EA's servers.
**Remember**: Only use assets you legally own. This is for preservation, not piracy! 🏁