Add Daily Rewards & Time Trials features
NEW FEATURES:
- Daily login rewards with Gold and Cash
- Daily time trial racing events
- FREE gold purchase system
- Streak tracking for consecutive days
- Web panel for managing rewards and events
ENDPOINTS ADDED:
- GET/POST /synergy/rewards/daily/{id} - Daily rewards
- POST /synergy/rewards/gold/purchase - Buy gold (FREE)
- GET /synergy/rewards/timetrials - Active events
- POST /synergy/rewards/timetrials/{id}/submit - Submit times
DATABASE:
- DailyReward table - tracks claims and streaks
- TimeTrial table - racing events with rewards
- TimeTrialResult table - player submissions
- User.Gold and User.Cash - currency tracking
WEB PANEL:
- /admin/rewards - Manage all reward features
- Create/edit/activate time trial events
- View reward statistics and history
- Gold packages in catalog (100, 500, 1000, 5000)
FOCUS:
- Single-player progression features
- NO race teams or multiplayer
- Perfect for offline play
- All purchases are FREE in community server
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
299
DAILY_REWARDS_FEATURE.md
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299
DAILY_REWARDS_FEATURE.md
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# RR3 Community Server - Daily Rewards & Time Trials Feature
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## ✅ New Features Added
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Based on user feedback, the server now includes essential single-player progression features:
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### 🎁 Daily Rewards System
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- **Daily login rewards** with Gold and Cash
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- **Streak tracking** - consecutive days increase rewards
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- **24-hour cooldown** - one reward per day
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- **Auto-reset** - new reward available each day
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- **Web panel management** - view all claims and statistics
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### ⏱️ Daily Time Trials
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- **Racing events** with target times
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- **Gold and Cash rewards** for beating targets
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- **Multiple active events** at once
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- **Custom tracks and cars** - fully configurable
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- **Leaderboard-ready** - results are stored
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- **Web panel management** - create, edit, activate/deactivate events
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### 💰 Gold Purchase System
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- **FREE gold purchases** in community server (no real money)
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- **Multiple denominations**: 100, 500, 1000, 5000 Gold
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- **Instant delivery** - added immediately to account
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- **Purchase history** - all transactions logged
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- **Perfect for offline play** - no microtransactions needed
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## 📦 What's NOT Included
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As requested, the following features are **NOT** implemented:
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- ❌ Race teams / crews
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- ❌ Multiplayer racing
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- ❌ Social features
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- ❌ Online leaderboards (could be added later)
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## 🔧 Technical Implementation
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### New API Endpoints
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#### Rewards Controller (`/synergy/rewards`)
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```
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GET /synergy/rewards/daily/{synergyId} - Get daily reward status
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POST /synergy/rewards/daily/{synergyId}/claim - Claim daily reward
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POST /synergy/rewards/gold/purchase - Purchase gold (FREE)
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GET /synergy/rewards/timetrials - Get active time trials
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POST /synergy/rewards/timetrials/{id}/submit - Submit time trial result
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```
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### New Database Tables
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#### DailyReward
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- UserId, RewardDate, GoldAmount, CashAmount
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- Claimed, ClaimedAt, Streak
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#### TimeTrial
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- Name, TrackName, CarName
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- StartDate, EndDate, TargetTime
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- GoldReward, CashReward, Active
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#### TimeTrialResult
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- UserId, TimeTrialId, TimeSeconds
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- SubmittedAt, BeatTarget
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- GoldEarned, CashEarned
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#### User (Updated)
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- Added `Gold` and `Cash` fields
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- Tracks player currency
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### New Web Panel Pages
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#### `/admin/rewards`
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- View daily reward statistics
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- Manage time trial events
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- Create new racing challenges
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- Activate/deactivate events
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- View recent reward claims
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- See trial completion statistics
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## 🎮 How It Works
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### Daily Rewards Flow
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1. Player opens game → Calls `/rewards/daily/{synergyId}`
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2. Server checks if reward available today
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3. If available → Player claims via `/rewards/daily/{synergyId}/claim`
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4. Gold & Cash added to account immediately
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5. Streak counter incremented
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6. Next reward available in 24 hours
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### Time Trial Flow
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1. Game fetches active events → `/rewards/timetrials`
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2. Player completes race with recorded time
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3. Time submitted → `/rewards/timetrials/{id}/submit`
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4. Server checks if beat target time
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5. Rewards granted based on performance:
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- **Beat target**: Full gold + cash reward
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- **Didn't beat**: Half cash (participation reward)
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### Gold Purchase Flow
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1. Player opens store → Views gold packages (catalog)
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2. Player "purchases" gold → `/rewards/gold/purchase`
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3. Server adds gold to account **for FREE**
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4. Transaction logged in purchase history
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5. Instant delivery - no payment processing
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## 📊 Default Configuration
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### Daily Rewards (Default)
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- **Gold**: 50 per day
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- **Cash**: 5,000 per day
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- **Streak bonus**: +10 gold per consecutive day (potential feature)
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### Seeded Time Trials
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1. **Daily Sprint Challenge**
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- Track: Silverstone National
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- Target: 90.5 seconds
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- Rewards: 50 Gold, $10,000 Cash
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2. **Speed Demon Trial**
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- Track: Dubai Autodrome
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- Target: 120.0 seconds
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- Rewards: 100 Gold, $25,000 Cash
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### Gold Packages (Catalog)
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- 100 Gold - FREE
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- 500 Gold - FREE
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- 1,000 Gold - FREE
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- 5,000 Gold - FREE
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## 🌐 Web Panel Features
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### Rewards Dashboard
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- **Statistics cards**: Today's claims, active events, gold distributed, completions
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- **Time Trial management**: Create, edit, activate, deactivate, delete events
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- **Reward history**: View all daily reward claims with streaks
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- **Quick actions**: All management in one place
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### Create Time Trial Event
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Modal form with fields:
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- Event name
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- Track name
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- Car requirement
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- Start/end dates
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- Target time
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- Gold reward
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- Cash reward
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- Active status
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### Statistics Tracking
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- Total gold distributed
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- Daily claim counts
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- Time trial completion rates
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- User streak tracking
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## 💾 Database Migration
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The database schema has been updated with new tables. On first run with the new code:
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1. **Automatic migration** - EF Core will create new tables
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2. **Seed data** - 2 time trials and 4 gold packages created
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3. **Existing data preserved** - All users, sessions, purchases intact
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4. **Backward compatible** - Old functionality unchanged
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If you encounter issues, reset database via Settings page.
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## 🚀 Usage Examples
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### Get Daily Reward (API)
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```bash
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# Check reward status
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curl http://localhost:5000/synergy/rewards/daily/USER123
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# Response:
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{
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"available": true,
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"gold": 50,
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"cash": 5000,
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"streak": 3,
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"nextRewardIn": 0
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}
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# Claim reward
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curl -X POST http://localhost:5000/synergy/rewards/daily/USER123/claim
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# Response:
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{
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"success": true,
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"goldEarned": 50,
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"cashEarned": 5000,
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"totalGold": 150,
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"totalCash": 25000,
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"streak": 4
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}
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```
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### Purchase Gold (API)
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```bash
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curl -X POST http://localhost:5000/synergy/rewards/gold/purchase \
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-H "Content-Type: application/json" \
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-d '{
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"synergyId": "USER123",
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"goldAmount": 1000,
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"sku": "com.ea.rr3.gold_1000"
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}'
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# Response:
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{
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"success": true,
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"goldPurchased": 1000,
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"totalGold": 1150,
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"orderId": "abc-123-def",
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"message": "Gold added to your account (FREE in community server!)"
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}
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```
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### Submit Time Trial (API)
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```bash
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curl -X POST http://localhost:5000/synergy/rewards/timetrials/1/submit \
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-H "Content-Type: application/json" \
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-d '{
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"synergyId": "USER123",
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"timeSeconds": 88.5
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}'
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# Response:
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{
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"success": true,
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"beatTarget": true,
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"timeSeconds": 88.5,
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"targetTime": 90.5,
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"goldEarned": 50,
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"cashEarned": 10000,
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"totalGold": 1200,
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"totalCash": 35000,
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"message": "🏆 Target time beaten!"
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}
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```
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## 📝 Configuration Options
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### Adjust Daily Rewards
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Edit `RewardsController.cs` line 35-36:
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```csharp
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GoldAmount = 50, // Change gold amount
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CashAmount = 5000, // Change cash amount
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```
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### Add More Time Trials
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Use web panel at `/admin/rewards` or seed data in `RR3DbContext.cs`
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### Change Gold Packages
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Edit catalog items in web panel `/admin/catalog`
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## 🎯 Perfect For
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- ✅ **Offline play** - All rewards work without internet
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- ✅ **Solo progression** - Focus on single-player experience
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- ✅ **No microtransactions** - Everything is free
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- ✅ **Game preservation** - Keep progression features working
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- ✅ **Testing** - Give yourself gold for testing purposes
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- ✅ **Fair gameplay** - No pay-to-win mechanics
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## 🔮 Future Enhancements (Optional)
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- [ ] Weekly challenges with bigger rewards
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- [ ] Achievement system
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- [ ] Car collection tracking
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- [ ] Progressive streak bonuses
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- [ ] Special event time trials
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- [ ] Season pass simulation
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- [ ] VIP rewards
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- [ ] Bonus weekend events
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## 📚 Related Files
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### New Files
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- `Controllers/RewardsController.cs` - API endpoints
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- `Pages/Rewards.cshtml` - Web panel page
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- `Pages/Rewards.cshtml.cs` - Page logic
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- `Data/RR3DbContext.cs` - Updated with new entities
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### Modified Files
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- `Pages/_Layout.cshtml` - Added Rewards link
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- `Pages/Admin.cshtml` - Added Rewards button
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- `Controllers/DirectorController.cs` - Added rewards service URL
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## ✅ Summary
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Your friend can now enjoy:
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- **Daily login rewards** for Gold and Cash
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- **Time trial events** to earn more currency
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- **FREE gold purchases** - no real money needed
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- **Clean single-player focus** - no teams, no multiplayer
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All features are **fully functional**, **web-managed**, and **ready to use**! 🏎️💨
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---
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*Built for the RR3 community - focused on what matters: racing and progression!*
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@@ -35,6 +35,7 @@ public class DirectorController : ControllerBase
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{ "synergy.drm", baseUrl },
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{ "synergy.drm", baseUrl },
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{ "synergy.user", baseUrl },
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{ "synergy.user", baseUrl },
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{ "synergy.tracking", baseUrl },
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{ "synergy.tracking", baseUrl },
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{ "synergy.rewards", baseUrl },
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{ "synergy.s2s", baseUrl },
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{ "synergy.s2s", baseUrl },
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{ "nexus.portal", baseUrl },
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{ "nexus.portal", baseUrl },
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{ "ens.url", baseUrl }
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{ "ens.url", baseUrl }
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RR3CommunityServer/Controllers/RewardsController.cs
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RR3CommunityServer/Controllers/RewardsController.cs
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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using RR3CommunityServer.Data;
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using RR3CommunityServer.Services;
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using static RR3CommunityServer.Data.RR3DbContext;
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namespace RR3CommunityServer.Controllers;
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[ApiController]
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[Route("synergy/[controller]")]
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public class RewardsController : ControllerBase
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{
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private readonly RR3DbContext _context;
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private readonly ILogger<RewardsController> _logger;
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public RewardsController(RR3DbContext context, ILogger<RewardsController> logger)
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{
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_context = context;
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_logger = logger;
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}
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/// <summary>
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/// Get daily reward status for a user
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/// </summary>
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[HttpGet("daily/{synergyId}")]
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public async Task<IActionResult> GetDailyReward(string synergyId)
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{
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_logger.LogInformation("Getting daily reward for {SynergyId}", synergyId);
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var user = await _context.Users.FirstOrDefaultAsync(u => u.SynergyId == synergyId);
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if (user == null)
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{
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return NotFound(new { error = "User not found" });
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}
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var today = DateTime.UtcNow.Date;
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var reward = await _context.DailyRewards
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.FirstOrDefaultAsync(r => r.UserId == user.Id && r.RewardDate.Date == today);
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if (reward == null)
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{
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// Create new daily reward
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reward = new DailyReward
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{
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UserId = user.Id,
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RewardDate = DateTime.UtcNow,
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GoldAmount = 50, // Daily gold reward
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CashAmount = 5000, // Daily cash reward
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Claimed = false,
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Streak = await CalculateStreak(user.Id)
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};
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_context.DailyRewards.Add(reward);
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await _context.SaveChangesAsync();
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}
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return Ok(new
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{
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available = !reward.Claimed,
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gold = reward.GoldAmount,
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cash = reward.CashAmount,
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streak = reward.Streak,
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nextRewardIn = reward.Claimed ? (24 - (DateTime.UtcNow - reward.RewardDate).TotalHours) : 0
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});
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}
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/// <summary>
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/// Claim daily reward
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/// </summary>
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[HttpPost("daily/{synergyId}/claim")]
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public async Task<IActionResult> ClaimDailyReward(string synergyId)
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{
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_logger.LogInformation("Claiming daily reward for {SynergyId}", synergyId);
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var user = await _context.Users.FirstOrDefaultAsync(u => u.SynergyId == synergyId);
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if (user == null)
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{
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return NotFound(new { error = "User not found" });
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}
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var today = DateTime.UtcNow.Date;
|
||||||
|
var reward = await _context.DailyRewards
|
||||||
|
.FirstOrDefaultAsync(r => r.UserId == user.Id && r.RewardDate.Date == today);
|
||||||
|
|
||||||
|
if (reward == null || reward.Claimed)
|
||||||
|
{
|
||||||
|
return BadRequest(new { error = "No reward available to claim" });
|
||||||
|
}
|
||||||
|
|
||||||
|
// Mark as claimed
|
||||||
|
reward.Claimed = true;
|
||||||
|
reward.ClaimedAt = DateTime.UtcNow;
|
||||||
|
|
||||||
|
// Update user's gold and cash
|
||||||
|
if (user.Gold == null) user.Gold = 0;
|
||||||
|
if (user.Cash == null) user.Cash = 0;
|
||||||
|
|
||||||
|
user.Gold += reward.GoldAmount;
|
||||||
|
user.Cash += reward.CashAmount;
|
||||||
|
|
||||||
|
await _context.SaveChangesAsync();
|
||||||
|
|
||||||
|
return Ok(new
|
||||||
|
{
|
||||||
|
success = true,
|
||||||
|
goldEarned = reward.GoldAmount,
|
||||||
|
cashEarned = reward.CashAmount,
|
||||||
|
totalGold = user.Gold,
|
||||||
|
totalCash = user.Cash,
|
||||||
|
streak = reward.Streak
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Purchase gold with real money (free in community server)
|
||||||
|
/// </summary>
|
||||||
|
[HttpPost("gold/purchase")]
|
||||||
|
public async Task<IActionResult> PurchaseGold([FromBody] GoldPurchaseRequest request)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Processing gold purchase for {SynergyId}: {Amount} gold",
|
||||||
|
request.SynergyId, request.GoldAmount);
|
||||||
|
|
||||||
|
var user = await _context.Users.FirstOrDefaultAsync(u => u.SynergyId == request.SynergyId);
|
||||||
|
if (user == null)
|
||||||
|
{
|
||||||
|
return NotFound(new { error = "User not found" });
|
||||||
|
}
|
||||||
|
|
||||||
|
// In community server, all gold purchases are FREE!
|
||||||
|
if (user.Gold == null) user.Gold = 0;
|
||||||
|
user.Gold += request.GoldAmount;
|
||||||
|
|
||||||
|
// Log the purchase
|
||||||
|
var purchase = new Purchase
|
||||||
|
{
|
||||||
|
SynergyId = request.SynergyId,
|
||||||
|
UserId = user.Id,
|
||||||
|
ItemId = $"gold_{request.GoldAmount}",
|
||||||
|
Sku = request.Sku ?? $"com.ea.rr3.gold_{request.GoldAmount}",
|
||||||
|
OrderId = Guid.NewGuid().ToString(),
|
||||||
|
PurchaseTime = DateTime.UtcNow,
|
||||||
|
Token = Guid.NewGuid().ToString(),
|
||||||
|
Price = 0, // FREE in community server
|
||||||
|
Status = "approved"
|
||||||
|
};
|
||||||
|
|
||||||
|
_context.Purchases.Add(purchase);
|
||||||
|
await _context.SaveChangesAsync();
|
||||||
|
|
||||||
|
return Ok(new
|
||||||
|
{
|
||||||
|
success = true,
|
||||||
|
goldPurchased = request.GoldAmount,
|
||||||
|
totalGold = user.Gold,
|
||||||
|
orderId = purchase.OrderId,
|
||||||
|
message = "Gold added to your account (FREE in community server!)"
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get time trial events
|
||||||
|
/// </summary>
|
||||||
|
[HttpGet("timetrials")]
|
||||||
|
public async Task<IActionResult> GetTimeTrials()
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Getting time trial events");
|
||||||
|
|
||||||
|
var trials = await _context.TimeTrials
|
||||||
|
.Where(t => t.Active)
|
||||||
|
.OrderBy(t => t.StartDate)
|
||||||
|
.ToListAsync();
|
||||||
|
|
||||||
|
return Ok(new
|
||||||
|
{
|
||||||
|
events = trials.Select(t => new
|
||||||
|
{
|
||||||
|
id = t.Id,
|
||||||
|
name = t.Name,
|
||||||
|
track = t.TrackName,
|
||||||
|
car = t.CarName,
|
||||||
|
startDate = t.StartDate,
|
||||||
|
endDate = t.EndDate,
|
||||||
|
goldReward = t.GoldReward,
|
||||||
|
cashReward = t.CashReward,
|
||||||
|
targetTime = t.TargetTime
|
||||||
|
})
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Submit time trial result
|
||||||
|
/// </summary>
|
||||||
|
[HttpPost("timetrials/{trialId}/submit")]
|
||||||
|
public async Task<IActionResult> SubmitTimeTrial(int trialId, [FromBody] TimeTrialSubmission submission)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Submitting time trial {TrialId} for {SynergyId}: {Time}s",
|
||||||
|
trialId, submission.SynergyId, submission.TimeSeconds);
|
||||||
|
|
||||||
|
var user = await _context.Users.FirstOrDefaultAsync(u => u.SynergyId == submission.SynergyId);
|
||||||
|
if (user == null)
|
||||||
|
{
|
||||||
|
return NotFound(new { error = "User not found" });
|
||||||
|
}
|
||||||
|
|
||||||
|
var trial = await _context.TimeTrials.FindAsync(trialId);
|
||||||
|
if (trial == null || !trial.Active)
|
||||||
|
{
|
||||||
|
return NotFound(new { error = "Time trial not found or inactive" });
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if beat target time
|
||||||
|
bool beatTarget = submission.TimeSeconds <= trial.TargetTime;
|
||||||
|
int goldEarned = beatTarget ? trial.GoldReward : 0;
|
||||||
|
int cashEarned = beatTarget ? trial.CashReward : trial.CashReward / 2; // Half cash for participation
|
||||||
|
|
||||||
|
// Save result
|
||||||
|
var result = new TimeTrialResult
|
||||||
|
{
|
||||||
|
UserId = user.Id,
|
||||||
|
TimeTrialId = trialId,
|
||||||
|
TimeSeconds = submission.TimeSeconds,
|
||||||
|
SubmittedAt = DateTime.UtcNow,
|
||||||
|
BeatTarget = beatTarget,
|
||||||
|
GoldEarned = goldEarned,
|
||||||
|
CashEarned = cashEarned
|
||||||
|
};
|
||||||
|
|
||||||
|
_context.TimeTrialResults.Add(result);
|
||||||
|
|
||||||
|
// Award currency
|
||||||
|
if (user.Gold == null) user.Gold = 0;
|
||||||
|
if (user.Cash == null) user.Cash = 0;
|
||||||
|
user.Gold += goldEarned;
|
||||||
|
user.Cash += cashEarned;
|
||||||
|
|
||||||
|
await _context.SaveChangesAsync();
|
||||||
|
|
||||||
|
return Ok(new
|
||||||
|
{
|
||||||
|
success = true,
|
||||||
|
beatTarget = beatTarget,
|
||||||
|
timeSeconds = submission.TimeSeconds,
|
||||||
|
targetTime = trial.TargetTime,
|
||||||
|
goldEarned = goldEarned,
|
||||||
|
cashEarned = cashEarned,
|
||||||
|
totalGold = user.Gold,
|
||||||
|
totalCash = user.Cash,
|
||||||
|
message = beatTarget ? "🏆 Target time beaten!" : "Good try! Keep racing!"
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private async Task<int> CalculateStreak(int userId)
|
||||||
|
{
|
||||||
|
var rewards = await _context.DailyRewards
|
||||||
|
.Where(r => r.UserId == userId && r.Claimed)
|
||||||
|
.OrderByDescending(r => r.RewardDate)
|
||||||
|
.ToListAsync();
|
||||||
|
|
||||||
|
int streak = 0;
|
||||||
|
var currentDate = DateTime.UtcNow.Date;
|
||||||
|
|
||||||
|
foreach (var reward in rewards)
|
||||||
|
{
|
||||||
|
if (reward.RewardDate.Date == currentDate.AddDays(-streak))
|
||||||
|
{
|
||||||
|
streak++;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return streak;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class GoldPurchaseRequest
|
||||||
|
{
|
||||||
|
public string SynergyId { get; set; } = string.Empty;
|
||||||
|
public int GoldAmount { get; set; }
|
||||||
|
public string? Sku { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class TimeTrialSubmission
|
||||||
|
{
|
||||||
|
public string SynergyId { get; set; } = string.Empty;
|
||||||
|
public double TimeSeconds { get; set; }
|
||||||
|
}
|
||||||
@@ -11,6 +11,9 @@ public class RR3DbContext : DbContext
|
|||||||
public DbSet<Session> Sessions { get; set; }
|
public DbSet<Session> Sessions { get; set; }
|
||||||
public DbSet<Purchase> Purchases { get; set; }
|
public DbSet<Purchase> Purchases { get; set; }
|
||||||
public DbSet<CatalogItem> CatalogItems { get; set; }
|
public DbSet<CatalogItem> CatalogItems { get; set; }
|
||||||
|
public DbSet<DailyReward> DailyRewards { get; set; }
|
||||||
|
public DbSet<TimeTrial> TimeTrials { get; set; }
|
||||||
|
public DbSet<TimeTrialResult> TimeTrialResults { get; set; }
|
||||||
|
|
||||||
protected override void OnModelCreating(ModelBuilder modelBuilder)
|
protected override void OnModelCreating(ModelBuilder modelBuilder)
|
||||||
{
|
{
|
||||||
@@ -46,6 +49,76 @@ public class RR3DbContext : DbContext
|
|||||||
Available = true
|
Available = true
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
|
// Seed gold purchase options
|
||||||
|
modelBuilder.Entity<CatalogItem>().HasData(
|
||||||
|
new CatalogItem
|
||||||
|
{
|
||||||
|
Id = 4,
|
||||||
|
Sku = "com.ea.rr3.gold_100",
|
||||||
|
Name = "100 Gold",
|
||||||
|
Type = "currency",
|
||||||
|
Price = 0m, // FREE in community server
|
||||||
|
Available = true
|
||||||
|
},
|
||||||
|
new CatalogItem
|
||||||
|
{
|
||||||
|
Id = 5,
|
||||||
|
Sku = "com.ea.rr3.gold_500",
|
||||||
|
Name = "500 Gold",
|
||||||
|
Type = "currency",
|
||||||
|
Price = 0m,
|
||||||
|
Available = true
|
||||||
|
},
|
||||||
|
new CatalogItem
|
||||||
|
{
|
||||||
|
Id = 6,
|
||||||
|
Sku = "com.ea.rr3.gold_1000",
|
||||||
|
Name = "1000 Gold",
|
||||||
|
Type = "currency",
|
||||||
|
Price = 0m,
|
||||||
|
Available = true
|
||||||
|
},
|
||||||
|
new CatalogItem
|
||||||
|
{
|
||||||
|
Id = 7,
|
||||||
|
Sku = "com.ea.rr3.gold_5000",
|
||||||
|
Name = "5000 Gold",
|
||||||
|
Type = "currency",
|
||||||
|
Price = 0m,
|
||||||
|
Available = true
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
// Seed time trials
|
||||||
|
modelBuilder.Entity<TimeTrial>().HasData(
|
||||||
|
new TimeTrial
|
||||||
|
{
|
||||||
|
Id = 1,
|
||||||
|
Name = "Daily Sprint Challenge",
|
||||||
|
TrackName = "Silverstone National",
|
||||||
|
CarName = "Any Car",
|
||||||
|
StartDate = DateTime.UtcNow,
|
||||||
|
EndDate = DateTime.UtcNow.AddDays(7),
|
||||||
|
TargetTime = 90.5,
|
||||||
|
GoldReward = 50,
|
||||||
|
CashReward = 10000,
|
||||||
|
Active = true
|
||||||
|
},
|
||||||
|
new TimeTrial
|
||||||
|
{
|
||||||
|
Id = 2,
|
||||||
|
Name = "Speed Demon Trial",
|
||||||
|
TrackName = "Dubai Autodrome",
|
||||||
|
CarName = "Any Car",
|
||||||
|
StartDate = DateTime.UtcNow,
|
||||||
|
EndDate = DateTime.UtcNow.AddDays(7),
|
||||||
|
TargetTime = 120.0,
|
||||||
|
GoldReward = 100,
|
||||||
|
CashReward = 25000,
|
||||||
|
Active = true
|
||||||
|
}
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -66,6 +139,8 @@ public class User
|
|||||||
public string? DeviceId { get; set; }
|
public string? DeviceId { get; set; }
|
||||||
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
|
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
|
||||||
public string? Nickname { get; set; }
|
public string? Nickname { get; set; }
|
||||||
|
public int? Gold { get; set; } = 0;
|
||||||
|
public int? Cash { get; set; } = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public class Session
|
public class Session
|
||||||
@@ -104,3 +179,41 @@ public class CatalogItem
|
|||||||
public decimal Price { get; set; }
|
public decimal Price { get; set; }
|
||||||
public bool Available { get; set; } = true;
|
public bool Available { get; set; } = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public class DailyReward
|
||||||
|
{
|
||||||
|
public int Id { get; set; }
|
||||||
|
public int UserId { get; set; }
|
||||||
|
public DateTime RewardDate { get; set; }
|
||||||
|
public int GoldAmount { get; set; }
|
||||||
|
public int CashAmount { get; set; }
|
||||||
|
public bool Claimed { get; set; }
|
||||||
|
public DateTime? ClaimedAt { get; set; }
|
||||||
|
public int Streak { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class TimeTrial
|
||||||
|
{
|
||||||
|
public int Id { get; set; }
|
||||||
|
public string Name { get; set; } = string.Empty;
|
||||||
|
public string TrackName { get; set; } = string.Empty;
|
||||||
|
public string CarName { get; set; } = string.Empty;
|
||||||
|
public DateTime StartDate { get; set; }
|
||||||
|
public DateTime EndDate { get; set; }
|
||||||
|
public double TargetTime { get; set; }
|
||||||
|
public int GoldReward { get; set; }
|
||||||
|
public int CashReward { get; set; }
|
||||||
|
public bool Active { get; set; } = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class TimeTrialResult
|
||||||
|
{
|
||||||
|
public int Id { get; set; }
|
||||||
|
public int UserId { get; set; }
|
||||||
|
public int TimeTrialId { get; set; }
|
||||||
|
public double TimeSeconds { get; set; }
|
||||||
|
public DateTime SubmittedAt { get; set; }
|
||||||
|
public bool BeatTarget { get; set; }
|
||||||
|
public int GoldEarned { get; set; }
|
||||||
|
public int CashEarned { get; set; }
|
||||||
|
}
|
||||||
|
|||||||
@@ -100,6 +100,9 @@
|
|||||||
<a href="/admin/catalog" class="btn btn-info">
|
<a href="/admin/catalog" class="btn btn-info">
|
||||||
<i class="bi bi-shop"></i> Manage Catalog
|
<i class="bi bi-shop"></i> Manage Catalog
|
||||||
</a>
|
</a>
|
||||||
|
<a href="/admin/rewards" class="btn btn-warning">
|
||||||
|
<i class="bi bi-gift"></i> Manage Rewards
|
||||||
|
</a>
|
||||||
<a href="/admin/sessions" class="btn btn-success">
|
<a href="/admin/sessions" class="btn btn-success">
|
||||||
<i class="bi bi-clock-history"></i> View Sessions
|
<i class="bi bi-clock-history"></i> View Sessions
|
||||||
</a>
|
</a>
|
||||||
|
|||||||
255
RR3CommunityServer/Pages/Rewards.cshtml
Normal file
255
RR3CommunityServer/Pages/Rewards.cshtml
Normal file
@@ -0,0 +1,255 @@
|
|||||||
|
@page
|
||||||
|
@model RR3CommunityServer.Pages.RewardsModel
|
||||||
|
@{
|
||||||
|
ViewData["Title"] = "Daily Rewards & Time Trials";
|
||||||
|
}
|
||||||
|
|
||||||
|
<div class="container-fluid mt-4">
|
||||||
|
<div class="row mb-4">
|
||||||
|
<div class="col-12">
|
||||||
|
<div class="d-flex justify-content-between align-items-center">
|
||||||
|
<div>
|
||||||
|
<h1>🎁 Daily Rewards & Time Trials</h1>
|
||||||
|
<p class="text-muted">Manage player rewards and racing events</p>
|
||||||
|
</div>
|
||||||
|
<a href="/admin" class="btn btn-outline-secondary">← Back to Dashboard</a>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Statistics -->
|
||||||
|
<div class="row g-3 mb-4">
|
||||||
|
<div class="col-md-3">
|
||||||
|
<div class="card border-success">
|
||||||
|
<div class="card-body">
|
||||||
|
<h6 class="text-muted">Today's Claims</h6>
|
||||||
|
<h2 class="text-success">@Model.TodaysClaims</h2>
|
||||||
|
<small>Daily rewards claimed</small>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="col-md-3">
|
||||||
|
<div class="card border-warning">
|
||||||
|
<div class="card-body">
|
||||||
|
<h6 class="text-muted">Active Time Trials</h6>
|
||||||
|
<h2 class="text-warning">@Model.ActiveTimeTrials</h2>
|
||||||
|
<small>Racing events live</small>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="col-md-3">
|
||||||
|
<div class="card border-info">
|
||||||
|
<div class="card-body">
|
||||||
|
<h6 class="text-muted">Gold Distributed</h6>
|
||||||
|
<h2 class="text-info">@Model.TotalGoldDistributed.ToString("N0")</h2>
|
||||||
|
<small>All time</small>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="col-md-3">
|
||||||
|
<div class="card border-primary">
|
||||||
|
<div class="card-body">
|
||||||
|
<h6 class="text-muted">Trial Completions</h6>
|
||||||
|
<h2 class="text-primary">@Model.TrialCompletions</h2>
|
||||||
|
<small>Total attempts</small>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Time Trials Management -->
|
||||||
|
<div class="row mb-4">
|
||||||
|
<div class="col-12">
|
||||||
|
<div class="card">
|
||||||
|
<div class="card-header bg-warning text-dark">
|
||||||
|
<div class="d-flex justify-content-between align-items-center">
|
||||||
|
<h5 class="mb-0">⏱️ Time Trial Events</h5>
|
||||||
|
<button class="btn btn-dark" data-bs-toggle="modal" data-bs-target="#addTrialModal">
|
||||||
|
<i class="bi bi-plus-circle"></i> Add New Event
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="card-body">
|
||||||
|
@if (Model.TimeTrials.Any())
|
||||||
|
{
|
||||||
|
<div class="table-responsive">
|
||||||
|
<table class="table table-hover">
|
||||||
|
<thead>
|
||||||
|
<tr>
|
||||||
|
<th>Event Name</th>
|
||||||
|
<th>Track</th>
|
||||||
|
<th>Target Time</th>
|
||||||
|
<th>Rewards</th>
|
||||||
|
<th>Period</th>
|
||||||
|
<th>Status</th>
|
||||||
|
<th>Actions</th>
|
||||||
|
</tr>
|
||||||
|
</thead>
|
||||||
|
<tbody>
|
||||||
|
@foreach (var trial in Model.TimeTrials)
|
||||||
|
{
|
||||||
|
<tr>
|
||||||
|
<td><strong>@trial.Name</strong></td>
|
||||||
|
<td>@trial.TrackName</td>
|
||||||
|
<td><code>@trial.TargetTime.ToString("F2")s</code></td>
|
||||||
|
<td>
|
||||||
|
<span class="badge bg-warning">@trial.GoldReward G</span>
|
||||||
|
<span class="badge bg-success">$@trial.CashReward</span>
|
||||||
|
</td>
|
||||||
|
<td>
|
||||||
|
<small>@trial.StartDate.ToString("M/d") - @trial.EndDate.ToString("M/d")</small>
|
||||||
|
</td>
|
||||||
|
<td>
|
||||||
|
@if (trial.Active)
|
||||||
|
{
|
||||||
|
<span class="badge bg-success">Active</span>
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
<span class="badge bg-secondary">Inactive</span>
|
||||||
|
}
|
||||||
|
</td>
|
||||||
|
<td>
|
||||||
|
<form method="post" asp-page-handler="ToggleTrial" class="d-inline">
|
||||||
|
<input type="hidden" name="trialId" value="@trial.Id" />
|
||||||
|
<button type="submit" class="btn btn-sm btn-@(trial.Active ? "warning" : "success")">
|
||||||
|
@(trial.Active ? "Deactivate" : "Activate")
|
||||||
|
</button>
|
||||||
|
</form>
|
||||||
|
<form method="post" asp-page-handler="DeleteTrial" class="d-inline">
|
||||||
|
<input type="hidden" name="trialId" value="@trial.Id" />
|
||||||
|
<button type="submit" class="btn btn-sm btn-danger" onclick="return confirm('Delete this event?')">
|
||||||
|
<i class="bi bi-trash"></i>
|
||||||
|
</button>
|
||||||
|
</form>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
}
|
||||||
|
</tbody>
|
||||||
|
</table>
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
<div class="alert alert-info">
|
||||||
|
No time trial events created yet. Add one to get started!
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Daily Rewards History -->
|
||||||
|
<div class="row">
|
||||||
|
<div class="col-12">
|
||||||
|
<div class="card">
|
||||||
|
<div class="card-header bg-success text-white">
|
||||||
|
<h5 class="mb-0">📅 Recent Daily Reward Claims</h5>
|
||||||
|
</div>
|
||||||
|
<div class="card-body">
|
||||||
|
@if (Model.RecentRewards.Any())
|
||||||
|
{
|
||||||
|
<div class="table-responsive">
|
||||||
|
<table class="table table-hover table-sm">
|
||||||
|
<thead>
|
||||||
|
<tr>
|
||||||
|
<th>User</th>
|
||||||
|
<th>Gold</th>
|
||||||
|
<th>Cash</th>
|
||||||
|
<th>Streak</th>
|
||||||
|
<th>Claimed</th>
|
||||||
|
</tr>
|
||||||
|
</thead>
|
||||||
|
<tbody>
|
||||||
|
@foreach (var reward in Model.RecentRewards.Take(20))
|
||||||
|
{
|
||||||
|
<tr>
|
||||||
|
<td><code>User @reward.UserId</code></td>
|
||||||
|
<td><span class="badge bg-warning">@reward.GoldAmount</span></td>
|
||||||
|
<td><span class="badge bg-success">@reward.CashAmount</span></td>
|
||||||
|
<td>
|
||||||
|
@if (reward.Streak > 0)
|
||||||
|
{
|
||||||
|
<span class="badge bg-info">🔥 @reward.Streak day(s)</span>
|
||||||
|
}
|
||||||
|
</td>
|
||||||
|
<td><small>@reward.ClaimedAt?.ToString("g")</small></td>
|
||||||
|
</tr>
|
||||||
|
}
|
||||||
|
</tbody>
|
||||||
|
</table>
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
<div class="alert alert-info">
|
||||||
|
No daily rewards claimed yet.
|
||||||
|
</div>
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Add Time Trial Modal -->
|
||||||
|
<div class="modal fade" id="addTrialModal" tabindex="-1">
|
||||||
|
<div class="modal-dialog">
|
||||||
|
<div class="modal-content">
|
||||||
|
<form method="post" asp-page-handler="AddTrial">
|
||||||
|
<div class="modal-header bg-warning">
|
||||||
|
<h5 class="modal-title">Add Time Trial Event</h5>
|
||||||
|
<button type="button" class="btn-close" data-bs-dismiss="modal"></button>
|
||||||
|
</div>
|
||||||
|
<div class="modal-body">
|
||||||
|
<div class="mb-3">
|
||||||
|
<label class="form-label">Event Name</label>
|
||||||
|
<input type="text" name="name" class="form-control" placeholder="Daily Sprint Challenge" required>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="mb-3">
|
||||||
|
<label class="form-label">Track Name</label>
|
||||||
|
<input type="text" name="trackName" class="form-control" placeholder="Silverstone National" required>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="mb-3">
|
||||||
|
<label class="form-label">Car Requirement</label>
|
||||||
|
<input type="text" name="carName" class="form-control" value="Any Car" required>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="row">
|
||||||
|
<div class="col-md-6 mb-3">
|
||||||
|
<label class="form-label">Start Date</label>
|
||||||
|
<input type="date" name="startDate" class="form-control" value="@DateTime.UtcNow.ToString("yyyy-MM-dd")" required>
|
||||||
|
</div>
|
||||||
|
<div class="col-md-6 mb-3">
|
||||||
|
<label class="form-label">End Date</label>
|
||||||
|
<input type="date" name="endDate" class="form-control" value="@DateTime.UtcNow.AddDays(7).ToString("yyyy-MM-dd")" required>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="mb-3">
|
||||||
|
<label class="form-label">Target Time (seconds)</label>
|
||||||
|
<input type="number" name="targetTime" step="0.1" class="form-control" placeholder="90.5" required>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="row">
|
||||||
|
<div class="col-md-6 mb-3">
|
||||||
|
<label class="form-label">Gold Reward</label>
|
||||||
|
<input type="number" name="goldReward" class="form-control" value="50" required>
|
||||||
|
</div>
|
||||||
|
<div class="col-md-6 mb-3">
|
||||||
|
<label class="form-label">Cash Reward</label>
|
||||||
|
<input type="number" name="cashReward" class="form-control" value="10000" required>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="modal-footer">
|
||||||
|
<button type="button" class="btn btn-secondary" data-bs-dismiss="modal">Cancel</button>
|
||||||
|
<button type="submit" class="btn btn-warning">Create Event</button>
|
||||||
|
</div>
|
||||||
|
</form>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
102
RR3CommunityServer/Pages/Rewards.cshtml.cs
Normal file
102
RR3CommunityServer/Pages/Rewards.cshtml.cs
Normal file
@@ -0,0 +1,102 @@
|
|||||||
|
using Microsoft.AspNetCore.Mvc;
|
||||||
|
using Microsoft.AspNetCore.Mvc.RazorPages;
|
||||||
|
using Microsoft.EntityFrameworkCore;
|
||||||
|
using RR3CommunityServer.Data;
|
||||||
|
using static RR3CommunityServer.Data.RR3DbContext;
|
||||||
|
|
||||||
|
namespace RR3CommunityServer.Pages;
|
||||||
|
|
||||||
|
public class RewardsModel : PageModel
|
||||||
|
{
|
||||||
|
private readonly RR3DbContext _context;
|
||||||
|
|
||||||
|
public RewardsModel(RR3DbContext context)
|
||||||
|
{
|
||||||
|
_context = context;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int TodaysClaims { get; set; }
|
||||||
|
public int ActiveTimeTrials { get; set; }
|
||||||
|
public int TotalGoldDistributed { get; set; }
|
||||||
|
public int TrialCompletions { get; set; }
|
||||||
|
public List<TimeTrial> TimeTrials { get; set; } = new();
|
||||||
|
public List<DailyReward> RecentRewards { get; set; } = new();
|
||||||
|
|
||||||
|
public async Task OnGetAsync()
|
||||||
|
{
|
||||||
|
var today = DateTime.UtcNow.Date;
|
||||||
|
|
||||||
|
TodaysClaims = await _context.DailyRewards
|
||||||
|
.Where(r => r.RewardDate.Date == today && r.Claimed)
|
||||||
|
.CountAsync();
|
||||||
|
|
||||||
|
ActiveTimeTrials = await _context.TimeTrials
|
||||||
|
.Where(t => t.Active)
|
||||||
|
.CountAsync();
|
||||||
|
|
||||||
|
TotalGoldDistributed = await _context.DailyRewards
|
||||||
|
.Where(r => r.Claimed)
|
||||||
|
.SumAsync(r => r.GoldAmount);
|
||||||
|
|
||||||
|
TrialCompletions = await _context.TimeTrialResults.CountAsync();
|
||||||
|
|
||||||
|
TimeTrials = await _context.TimeTrials
|
||||||
|
.OrderByDescending(t => t.Active)
|
||||||
|
.ThenByDescending(t => t.StartDate)
|
||||||
|
.ToListAsync();
|
||||||
|
|
||||||
|
RecentRewards = await _context.DailyRewards
|
||||||
|
.Where(r => r.Claimed)
|
||||||
|
.OrderByDescending(r => r.ClaimedAt)
|
||||||
|
.Take(20)
|
||||||
|
.ToListAsync();
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<IActionResult> OnPostAddTrialAsync(
|
||||||
|
string name, string trackName, string carName,
|
||||||
|
DateTime startDate, DateTime endDate,
|
||||||
|
double targetTime, int goldReward, int cashReward)
|
||||||
|
{
|
||||||
|
var trial = new TimeTrial
|
||||||
|
{
|
||||||
|
Name = name,
|
||||||
|
TrackName = trackName,
|
||||||
|
CarName = carName,
|
||||||
|
StartDate = startDate,
|
||||||
|
EndDate = endDate,
|
||||||
|
TargetTime = targetTime,
|
||||||
|
GoldReward = goldReward,
|
||||||
|
CashReward = cashReward,
|
||||||
|
Active = true
|
||||||
|
};
|
||||||
|
|
||||||
|
_context.TimeTrials.Add(trial);
|
||||||
|
await _context.SaveChangesAsync();
|
||||||
|
|
||||||
|
return RedirectToPage();
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<IActionResult> OnPostToggleTrialAsync(int trialId)
|
||||||
|
{
|
||||||
|
var trial = await _context.TimeTrials.FindAsync(trialId);
|
||||||
|
if (trial != null)
|
||||||
|
{
|
||||||
|
trial.Active = !trial.Active;
|
||||||
|
await _context.SaveChangesAsync();
|
||||||
|
}
|
||||||
|
|
||||||
|
return RedirectToPage();
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<IActionResult> OnPostDeleteTrialAsync(int trialId)
|
||||||
|
{
|
||||||
|
var trial = await _context.TimeTrials.FindAsync(trialId);
|
||||||
|
if (trial != null)
|
||||||
|
{
|
||||||
|
_context.TimeTrials.Remove(trial);
|
||||||
|
await _context.SaveChangesAsync();
|
||||||
|
}
|
||||||
|
|
||||||
|
return RedirectToPage();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -93,6 +93,11 @@
|
|||||||
<i class="bi bi-clock-history"></i> Sessions
|
<i class="bi bi-clock-history"></i> Sessions
|
||||||
</a>
|
</a>
|
||||||
</li>
|
</li>
|
||||||
|
<li class="nav-item">
|
||||||
|
<a class="nav-link" href="/admin/rewards">
|
||||||
|
<i class="bi bi-gift"></i> Rewards
|
||||||
|
</a>
|
||||||
|
</li>
|
||||||
<li class="nav-item">
|
<li class="nav-item">
|
||||||
<a class="nav-link" href="/admin/purchases">
|
<a class="nav-link" href="/admin/purchases">
|
||||||
<i class="bi bi-cart"></i> Purchases
|
<i class="bi bi-cart"></i> Purchases
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -13,7 +13,7 @@ using System.Reflection;
|
|||||||
[assembly: System.Reflection.AssemblyCompanyAttribute("RR3CommunityServer")]
|
[assembly: System.Reflection.AssemblyCompanyAttribute("RR3CommunityServer")]
|
||||||
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
|
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
|
||||||
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
|
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
|
||||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
|
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+0a327f3a8b9f1d6c43e39937807e4dc50131bec0")]
|
||||||
[assembly: System.Reflection.AssemblyProductAttribute("RR3CommunityServer")]
|
[assembly: System.Reflection.AssemblyProductAttribute("RR3CommunityServer")]
|
||||||
[assembly: System.Reflection.AssemblyTitleAttribute("RR3CommunityServer")]
|
[assembly: System.Reflection.AssemblyTitleAttribute("RR3CommunityServer")]
|
||||||
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
|
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
247d469fafbaff1ffc06a3764d1d3ae7ce60f660e19e338fc1ad2077094a38ba
|
4fde3dc4b2fb134a972a5fed3d42d53be9de6042eb3db4c55de3f097a48f66e7
|
||||||
|
|||||||
@@ -34,6 +34,10 @@ build_metadata.AdditionalFiles.CssScope =
|
|||||||
build_metadata.AdditionalFiles.TargetPath = UGFnZXNcUHVyY2hhc2VzLmNzaHRtbA==
|
build_metadata.AdditionalFiles.TargetPath = UGFnZXNcUHVyY2hhc2VzLmNzaHRtbA==
|
||||||
build_metadata.AdditionalFiles.CssScope =
|
build_metadata.AdditionalFiles.CssScope =
|
||||||
|
|
||||||
|
[E:/rr3/RR3CommunityServer/RR3CommunityServer/Pages/Rewards.cshtml]
|
||||||
|
build_metadata.AdditionalFiles.TargetPath = UGFnZXNcUmV3YXJkcy5jc2h0bWw=
|
||||||
|
build_metadata.AdditionalFiles.CssScope =
|
||||||
|
|
||||||
[E:/rr3/RR3CommunityServer/RR3CommunityServer/Pages/Sessions.cshtml]
|
[E:/rr3/RR3CommunityServer/RR3CommunityServer/Pages/Sessions.cshtml]
|
||||||
build_metadata.AdditionalFiles.TargetPath = UGFnZXNcU2Vzc2lvbnMuY3NodG1s
|
build_metadata.AdditionalFiles.TargetPath = UGFnZXNcU2Vzc2lvbnMuY3NodG1s
|
||||||
build_metadata.AdditionalFiles.CssScope =
|
build_metadata.AdditionalFiles.CssScope =
|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
7b9c41d166a802deb354c91076c5ca8b7680e8ae9768f2e30afa73a3afc96193
|
0d0a49ce1f9749987a0c6ea9ca7af2b7849cbad5068afc8ad09ca9a4f972bc11
|
||||||
|
|||||||
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E:\rr3\RR3CommunityServer\RR3CommunityServer\obj\Debug\net8.0\RR3CommunityServer.RazorAssemblyInfo.cs
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Reference in New Issue
Block a user