Daniel Elliott 7b42b6e3de Add complete uncompressed asset files + archive
- Extracted all 13,555 files from files.7z (1.2GB uncompressed)
- Includes: vehicles, tracks, audio, textures, UI, manifests
- Also kept files.7z for easy download
- Full working directory for asset development
2026-02-18 15:19:56 -08:00

🎨 RR3 Community Server - Assets Directory

This directory stores game assets that will be served to RR3 clients.

📁 Directory Structure

Assets/
├── cars/          # Car models, physics data
├── tracks/        # Track models, AI data
├── textures/      # UI and visual textures
└── audio/         # Sounds and music

🔍 How to Get Assets

Assets are copyrighted by Electronic Arts. This system is designed for:

  • Game preservation after server shutdown
  • Personal use with legally purchased games
  • Private servers for owned content

DO NOT:

  • Distribute EA's assets publicly
  • Use for piracy
  • Share without proper rights

Method 1: Extract from Your Installation

If you own Real Racing 3 and it's installed on your device:

# Connect Android device
adb shell

# Navigate to game data
cd /data/data/com.ea.games.r3_row/files/

# List downloaded assets
ls -la

# Pull to your PC (requires root or backup permission)
exit
adb pull /data/data/com.ea.games.r3_row/files/ ./rr3-assets-backup/

# Copy .pak files to Assets directory
cp ./rr3-assets-backup/*.pak ./Assets/cars/

Method 2: Monitor Downloads

Use network monitoring to see what the official game downloads:

# Install Charles Proxy or Fiddler
# Configure Android to use proxy
# Launch RR3 and let it download content
# Save downloaded files from proxy cache

Method 3: From APK (Some assets are bundled)

# Decompile APK
apktool d realracing3.apk -o rr3-decompiled

# Look for bundled assets
cd rr3-decompiled/assets/
ls -la *.pak

# Copy to server
cp *.pak /path/to/RR3CommunityServer/Assets/

📦 Asset File Naming

Assets should be named consistently:

Cars

nissan_silvia_s15.pak
ford_focus_rs.pak
porsche_911_gt3_rs.pak
ferrari_488_gtb.pak
mclaren_p1_gtr.pak

Tracks

silverstone_national.pak
brands_hatch_gp.pak
dubai_autodrome.pak
laguna_seca.pak
spa_francorchamps.pak

Textures

ui_textures.pak
car_textures_pack1.pak
environment_textures.pak

Audio

engine_sounds_pack1.pak
ambient_sounds.pak
music_track1.pak

🔌 API Endpoints

Once assets are in place, they're accessible via:

GET /synergy/content/manifest
    - List all available assets

GET /synergy/content/download/{type}/{id}
    - Download specific asset
    Example: /synergy/content/download/cars/nissan_silvia_s15

GET /synergy/content/info/{type}/{id}
    - Get asset metadata

GET /synergy/content/list/{type}
    - List all assets of a type

GET /synergy/content/health
    - Check content service status

🧪 Testing

1. Add a test asset

Create a dummy .pak file for testing:

# Create test file
echo "Test asset content" > Assets/cars/test_car.pak

2. Check if it appears

curl http://localhost:5001/synergy/content/manifest

Should show:

{
  "version": "1.0.0",
  "assetCount": 1,
  "assets": [
    {
      "id": "test_car",
      "type": "cars",
      "size": 19,
      "url": "/synergy/content/download/cars/test_car"
    }
  ]
}

3. Download it

curl http://localhost:5001/synergy/content/download/cars/test_car -o test.pak

4. Check in game

Connect your modded APK to the community server and start the game. It should request assets from:

http://your-server:5001/synergy/content/download/cars/...

Monitor with:

adb logcat | grep -E "(Content|Download|Asset)"

📊 Asset Sizes

Typical RR3 asset sizes:

  • Car Model: 10-20 MB
  • Track: 50-100 MB
  • Texture Pack: 5-10 MB
  • Audio Pack: 1-5 MB
  • Full Game Assets: 2-4 GB total

Plan storage accordingly!

🔐 Security

Assets are served as-is without authentication (for game preservation).

If you want to add authentication:

  1. Edit ContentController.cs
  2. Add [Authorize] attribute to endpoints
  3. Require API key or session token

🚀 Performance

For better performance:

  1. Use a CDN - Cloudflare, AWS CloudFront
  2. Enable caching - Add Cache-Control headers
  3. Compress files - Use gzip for .pak files
  4. Use HTTPS - For secure delivery

📝 Asset Metadata (Optional)

You can add .json files alongside .pak files:

nissan_silvia_s15.json:

{
  "id": "nissan_silvia_s15",
  "name": "Nissan Silvia Spec-R",
  "type": "car",
  "class": "C",
  "version": "1.0.0",
  "dependencies": [
    "car_textures",
    "engine_sounds"
  ]
}

💡 Tips

  1. Start small - Add one car, test it
  2. Verify checksums - Ensure files aren't corrupted
  3. Organize by version - Keep track of asset versions
  4. Document sources - Know where each asset came from
  5. Backup everything - Assets are precious!

🆘 Troubleshooting

Assets not showing in manifest

  • Check file permissions
  • Ensure .pak extension
  • Verify directory structure

Download fails

  • Check file exists
  • Verify server is running
  • Look at server logs

Game crashes after download

  • Asset might be corrupted
  • Wrong asset version
  • Incompatible format

📚 Resources

  • Real Racing 3 Wiki: Game content information
  • Unity Asset Bundle Extractor: Tool for Unity games
  • QuickBMS: Extract game archives
  • Wireshark: Network traffic analysis

This folder enables full offline gameplay! 🎮

With all assets present, RR3 can run completely independently from EA's servers.

Remember: Only use assets you legally own. This is for preservation, not piracy! 🏁

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