🎨 RR3 Community Server - Assets Directory
This directory stores game assets that will be served to RR3 clients.
📁 Directory Structure
Assets/
├── cars/ # Car models, physics data
├── tracks/ # Track models, AI data
├── textures/ # UI and visual textures
└── audio/ # Sounds and music
🔍 How to Get Assets
⚠️ Legal Disclaimer
Assets are copyrighted by Electronic Arts. This system is designed for:
- ✅ Game preservation after server shutdown
- ✅ Personal use with legally purchased games
- ✅ Private servers for owned content
DO NOT:
- ❌ Distribute EA's assets publicly
- ❌ Use for piracy
- ❌ Share without proper rights
Method 1: Extract from Your Installation
If you own Real Racing 3 and it's installed on your device:
# Connect Android device
adb shell
# Navigate to game data
cd /data/data/com.ea.games.r3_row/files/
# List downloaded assets
ls -la
# Pull to your PC (requires root or backup permission)
exit
adb pull /data/data/com.ea.games.r3_row/files/ ./rr3-assets-backup/
# Copy .pak files to Assets directory
cp ./rr3-assets-backup/*.pak ./Assets/cars/
Method 2: Monitor Downloads
Use network monitoring to see what the official game downloads:
# Install Charles Proxy or Fiddler
# Configure Android to use proxy
# Launch RR3 and let it download content
# Save downloaded files from proxy cache
Method 3: From APK (Some assets are bundled)
# Decompile APK
apktool d realracing3.apk -o rr3-decompiled
# Look for bundled assets
cd rr3-decompiled/assets/
ls -la *.pak
# Copy to server
cp *.pak /path/to/RR3CommunityServer/Assets/
📦 Asset File Naming
Assets should be named consistently:
Cars
nissan_silvia_s15.pak
ford_focus_rs.pak
porsche_911_gt3_rs.pak
ferrari_488_gtb.pak
mclaren_p1_gtr.pak
Tracks
silverstone_national.pak
brands_hatch_gp.pak
dubai_autodrome.pak
laguna_seca.pak
spa_francorchamps.pak
Textures
ui_textures.pak
car_textures_pack1.pak
environment_textures.pak
Audio
engine_sounds_pack1.pak
ambient_sounds.pak
music_track1.pak
🔌 API Endpoints
Once assets are in place, they're accessible via:
GET /synergy/content/manifest
- List all available assets
GET /synergy/content/download/{type}/{id}
- Download specific asset
Example: /synergy/content/download/cars/nissan_silvia_s15
GET /synergy/content/info/{type}/{id}
- Get asset metadata
GET /synergy/content/list/{type}
- List all assets of a type
GET /synergy/content/health
- Check content service status
🧪 Testing
1. Add a test asset
Create a dummy .pak file for testing:
# Create test file
echo "Test asset content" > Assets/cars/test_car.pak
2. Check if it appears
curl http://localhost:5001/synergy/content/manifest
Should show:
{
"version": "1.0.0",
"assetCount": 1,
"assets": [
{
"id": "test_car",
"type": "cars",
"size": 19,
"url": "/synergy/content/download/cars/test_car"
}
]
}
3. Download it
curl http://localhost:5001/synergy/content/download/cars/test_car -o test.pak
4. Check in game
Connect your modded APK to the community server and start the game. It should request assets from:
http://your-server:5001/synergy/content/download/cars/...
Monitor with:
adb logcat | grep -E "(Content|Download|Asset)"
📊 Asset Sizes
Typical RR3 asset sizes:
- Car Model: 10-20 MB
- Track: 50-100 MB
- Texture Pack: 5-10 MB
- Audio Pack: 1-5 MB
- Full Game Assets: 2-4 GB total
Plan storage accordingly!
🔐 Security
Assets are served as-is without authentication (for game preservation).
If you want to add authentication:
- Edit
ContentController.cs - Add
[Authorize]attribute to endpoints - Require API key or session token
🚀 Performance
For better performance:
- Use a CDN - Cloudflare, AWS CloudFront
- Enable caching - Add Cache-Control headers
- Compress files - Use gzip for .pak files
- Use HTTPS - For secure delivery
📝 Asset Metadata (Optional)
You can add .json files alongside .pak files:
nissan_silvia_s15.json:
{
"id": "nissan_silvia_s15",
"name": "Nissan Silvia Spec-R",
"type": "car",
"class": "C",
"version": "1.0.0",
"dependencies": [
"car_textures",
"engine_sounds"
]
}
💡 Tips
- Start small - Add one car, test it
- Verify checksums - Ensure files aren't corrupted
- Organize by version - Keep track of asset versions
- Document sources - Know where each asset came from
- Backup everything - Assets are precious!
🆘 Troubleshooting
Assets not showing in manifest
- Check file permissions
- Ensure .pak extension
- Verify directory structure
Download fails
- Check file exists
- Verify server is running
- Look at server logs
Game crashes after download
- Asset might be corrupted
- Wrong asset version
- Incompatible format
📚 Resources
- Real Racing 3 Wiki: Game content information
- Unity Asset Bundle Extractor: Tool for Unity games
- QuickBMS: Extract game archives
- Wireshark: Network traffic analysis
This folder enables full offline gameplay! 🎮
With all assets present, RR3 can run completely independently from EA's servers.
Remember: Only use assets you legally own. This is for preservation, not piracy! 🏁