- Document TLS/SSL encryption status - Identify certificate validation vulnerabilities - Provide security recommendations for servers and users - Explain why disabled validation benefits community servers
16 KiB
RR3 Network Security Analysis
Analysis Date: February 23, 2026
APK Version: Real Racing 3 v14.0.1
Security Auditor: Community Server Project
🔒 Executive Summary
Overall Security Rating: 🔴 HIGH RISK - Production Not Recommended
The RR3 APK's network implementation uses HTTPS/TLS for encryption but disables all certificate validation, making it vulnerable to Man-in-the-Middle (MITM) attacks. This was likely an intentional design choice by EA/Firemonkeys to support:
- Development/testing environments
- Custom server configurations
- Self-signed certificates
For Community Servers: This is actually beneficial since it allows:
- ✅ Self-signed SSL certificates (no need for paid certificates)
- ✅ Let's Encrypt certificates without pinning
- ✅ Custom domain names without hostname verification
- ✅ Easy local testing (localhost, 10.0.2.2, etc.)
Trade-off: Users are vulnerable to MITM attacks if using untrusted networks.
🔍 Detailed Security Analysis
1. Encryption Status
✅ Transport Layer Encryption: ENABLED
Protocol: TLS/SSL over HTTPS
Implementation: Native Java HttpsURLConnection and SSLContext
# From HttpRequest.smali (CloudCell API)
invoke-static {v3}, Ljavax/net/ssl/SSLContext;->getInstance(Ljava/lang/String;)
# Uses "TLS" protocol
What This Means:
- All network traffic is encrypted in transit
- Data cannot be read by passive network observers
- Eavesdropping on open WiFi networks requires active MITM attack
2. Certificate Validation: DISABLED ⚠️
🔴 Critical Vulnerability #1: Custom TrustManager Bypasses Validation
File: com/firemonkeys/cloudcellapi/CloudcellTrustManager.java
Code Analysis:
public class CloudcellTrustManager implements X509TrustManager {
private boolean m_bSSLCheck = false; // Default: DISABLED
@Override
public void checkServerTrusted(X509Certificate[] chain, String authType) {
// Only checks if m_bSSLCheck is true
if (this.m_bSSLCheck) {
// Validates certificate chain
// Checks expiration dates
// Checks CA signing
} else {
// DOES NOTHING - accepts all certificates!
}
}
}
Default Behavior: SSL validation is OFF by default (m_bSSLCheck = false)
Impact:
- Accepts expired certificates
- Accepts self-signed certificates
- Accepts certificates from untrusted CAs
- Accepts certificates for wrong domains
🔴 Critical Vulnerability #2: Empty TrustManager in Http.java
File: com/firemint/realracing/Http.java
Code Analysis:
# Http$1.smali (Anonymous TrustManager class)
.method public checkServerTrusted([Ljava/security/cert/X509Certificate;Ljava/lang/String;)V
.locals 0
return-void # DOES NOTHING!
.end method
Behavior: The checkServerTrusted() method is completely empty - returns immediately without any validation.
Impact:
- Zero certificate validation
- Accepts ANY certificate
- No expiration checks
- No CA chain validation
3. Hostname Verification: DISABLED ⚠️
🔴 Critical Vulnerability #3: ALLOW_ALL_HOSTNAME_VERIFIER
Files:
com/firemonkeys/cloudcellapi/HttpRequest.java(line 111)com/firemint/realracing/Http.java(line 180)
Code:
HttpsURLConnection.setDefaultHostnameVerifier(
SSLSocketFactory.ALLOW_ALL_HOSTNAME_VERIFIER
);
What This Does:
- Disables hostname verification entirely
- Accepts certificates for ANY domain
- Example: Certificate for
attacker.comaccepted when connecting torr3.example.com
Attack Scenario:
- Attacker creates certificate for
evil.com - DNS hijacked to point
rr3.example.com→ attacker's server - Game accepts
evil.comcertificate forrr3.example.comconnection - Attacker can intercept all traffic
4. Certificate Pinning: NOT IMPLEMENTED
Status: ❌ No certificate pinning found
OkHttp CertificatePinner Detected:
# Found in dependencies
Lokhttp3/CertificatePinner;
But: No pin hashes configured, so pinning is not active.
What This Means:
- No hardcoded certificate fingerprints
- Game doesn't validate specific server certificates
- Any valid-looking certificate accepted
For Community Servers: This is GOOD - allows any SSL certificate!
🚨 Vulnerability Summary
| # | Vulnerability | Severity | CVSS | Exploitable? |
|---|---|---|---|---|
| 1 | Disabled Certificate Validation | 🔴 CRITICAL | 8.1 | ✅ YES |
| 2 | Empty TrustManager (Http.java) | 🔴 CRITICAL | 8.1 | ✅ YES |
| 3 | ALLOW_ALL_HOSTNAME_VERIFIER | 🔴 CRITICAL | 7.4 | ✅ YES |
| 4 | No Certificate Pinning | 🟡 MEDIUM | 5.3 | ⚠️ Conditional |
| 5 | Configurable SSL Flag (default OFF) | 🟡 MEDIUM | 5.9 | ⚠️ Conditional |
Combined CVSS Score: 8.1/10 (High Severity)
🎯 Attack Vectors
Attack Vector #1: MITM on Public WiFi
Scenario:
- User connects to compromised WiFi (coffee shop, airport)
- Attacker performs ARP spoofing or DNS hijacking
- Attacker redirects game traffic to malicious server
- Attacker presents self-signed certificate
- Game accepts certificate without validation
- Attacker intercepts all game data
Data at Risk:
- Synergy ID (user identifier)
- Progress/save data
- In-game currency balances
- Career progression
- Server communications
Likelihood: 🟡 MEDIUM (requires active attack)
Impact: 🔴 HIGH (full data interception)
Attack Vector #2: DNS Hijacking
Scenario:
- Attacker compromises user's DNS (router hack, malicious DNS server)
- User inputs server URL:
https://rr3.example.com - DNS resolves to attacker's IP instead
- Attacker presents fake certificate
- Game accepts it due to disabled validation
- User unknowingly connects to malicious server
Data at Risk:
- User credentials (if implemented)
- Progress data sent to attacker
- Malicious game modifications
Likelihood: 🟢 LOW (requires DNS compromise)
Impact: 🔴 HIGH (complete server impersonation)
Attack Vector #3: Local Network Interception
Scenario:
- User on compromised local network (infected router, corporate MITM)
- Attacker performs transparent proxy
- Attacker replaces SSL certificates
- Game accepts replacement certificates
- All traffic flows through attacker
Data at Risk:
- All network communications
- Real-time gameplay data
- Server responses
Likelihood: 🟢 LOW (requires network access)
Impact: 🔴 HIGH (complete visibility)
🛡️ Security Recommendations
For Community Server Operators
✅ Option 1: Use Let's Encrypt (Recommended)
Pros:
- Free, automated certificates
- Valid CA signatures
- Works with ANY SSL validator
- Easy renewal (90-day cycle)
Setup:
# Using Certbot
certbot certonly --standalone -d rr3.example.com
# Auto-renewal
certbot renew --dry-run
Result: Even though validation is disabled in APK, you have a proper certificate for users with patched/secure clients.
✅ Option 2: Self-Signed Certificate
Pros:
- Free
- Complete control
- Works due to disabled validation
Cons:
- Not trusted by browsers
- Won't work with fixed APK
Generation:
# Generate self-signed cert
openssl req -x509 -newkey rsa:4096 -keyout key.pem -out cert.pem -days 365 -nodes
# For ASP.NET Core
dotnet dev-certs https --export-path cert.pfx --password YourPassword
Result: Works perfectly with current APK since validation is disabled.
✅ Option 3: HTTP Only (Development)
Pros:
- Simplest setup
- No certificate management
- Fast testing
Cons:
- ⚠️ NO ENCRYPTION - traffic visible on network
- Not recommended for production
When to Use:
- Local testing only
- Isolated networks
- Development environments
For Security-Conscious Users
🔒 Option 1: Fix the APK (Advanced)
Changes Needed:
- Enable SSL Validation in CloudcellTrustManager:
# In CloudcellTrustManager.smali
# Change: m_bSSLCheck = false
# To: m_bSSLCheck = true
.field private m_bSSLCheck:Z
.method public constructor <init>(...)
# ...
const/4 v0, 0x1 # Change 0x0 to 0x1 (true)
iput-boolean v0, p0, Lcom/firemonkeys/cloudcellapi/CloudcellTrustManager;->m_bSSLCheck:Z
- Implement Proper TrustManager in Http.java:
# Replace Http$1.smali checkServerTrusted with:
.method public checkServerTrusted([Ljava/security/cert/X509Certificate;Ljava/lang/String;)V
.locals 2
# Get default TrustManagerFactory
invoke-static {}, Ljavax/net/ssl/TrustManagerFactory;->getDefaultAlgorithm()Ljava/lang/String;
move-result-object v0
invoke-static {v0}, Ljavax/net/ssl/TrustManagerFactory;->getInstance(Ljava/lang/String;)
# Delegate to system trust manager
invoke-virtual {v0, p1, p2}, Ljavax/net/ssl/X509TrustManager;->checkServerTrusted(...)
return-void
.end method
- Use Proper HostnameVerifier:
# In HttpRequest.smali and Http.smali
# Change: SSLSocketFactory.ALLOW_ALL_HOSTNAME_VERIFIER
# To: HttpsURLConnection.getDefaultHostnameVerifier()
invoke-static {}, Ljavax/net/ssl/HttpsURLConnection;->getDefaultHostnameVerifier()
move-result-object v0
invoke-static {v0}, Ljavax/net/ssl/HttpsURLConnection;->setDefaultHostnameVerifier(...)
Result: APK will only accept properly signed certificates from trusted CAs.
🔒 Option 2: Use VPN
Recommendation:
- Connect through trusted VPN when using community servers
- Prevents local network MITM attacks
- Encrypts all traffic to VPN endpoint
🔒 Option 3: Trusted Networks Only
Best Practice:
- Only use community servers on home/trusted networks
- Avoid public WiFi when playing
- Be cautious of unknown networks
📊 Comparison: Current vs. Secure Implementation
| Feature | Current APK | Secure APK | Impact |
|---|---|---|---|
| TLS/SSL Encryption | ✅ Enabled | ✅ Enabled | No change |
| Certificate Validation | ❌ Disabled | ✅ Enabled | Rejects invalid certs |
| Hostname Verification | ❌ Disabled | ✅ Enabled | Rejects domain mismatches |
| Self-Signed Certs | ✅ Accepted | ❌ Rejected | Requires valid CA |
| Expired Certs | ✅ Accepted | ❌ Rejected | Must be current |
| Let's Encrypt | ✅ Works | ✅ Works | Compatible |
| MITM Attacks | 🔴 Vulnerable | ✅ Protected | Security improved |
🎮 For Community Server Users: What You Need to Know
✅ Is My Data Encrypted?
YES - Data is encrypted using TLS/SSL during transmission. Network eavesdroppers cannot read your traffic without an active MITM attack.
⚠️ Am I Safe from MITM Attacks?
NO - The game accepts any SSL certificate, including fake ones. If an attacker intercepts your connection, they can read all game data.
Risk Level by Network:
- 🟢 Home WiFi (Secure): LOW risk - attacker needs access to your router
- 🟡 Public WiFi (Coffee Shop): MEDIUM risk - easier to attack
- 🟡 Corporate Network: MEDIUM risk - IT admins can intercept
- 🟡 Hotel WiFi: MEDIUM risk - shared infrastructure
🛡️ How to Protect Myself?
- Use Trusted Networks: Play on home WiFi only
- Use VPN: Encrypts traffic before it reaches network
- Trust Server Operator: Choose reputable community servers
- Check Certificate: Use browser to verify server's SSL certificate
- Wait for Secure APK: Community may release hardened version
📱 Should I Be Worried?
For Most Users: NO
Why:
- Game data isn't sensitive (no passwords, credit cards, etc.)
- Synergy ID is just a game identifier
- Progress data is game-related only
- EA has already shut down official servers (no real-money IAP)
When to Worry:
- Using public/untrusted WiFi frequently
- Server operators are unknown
- Suspicious network activity
Overall Assessment: Low real-world risk for a discontinued mobile game with community servers.
🔬 Technical Deep Dive
SSL/TLS Implementation Details
TLS Version Support
# From HttpRequest.smali
const-string v3, "TLS"
invoke-static {v3}, Ljavax/net/ssl/SSLContext;->getInstance(Ljava/lang/String;)
Supported Versions:
- TLS 1.0 ✅
- TLS 1.1 ✅
- TLS 1.2 ✅
- TLS 1.3 ✅ (Android 10+)
Note: "TLS" protocol string enables highest version supported by Android OS.
Cipher Suites
Default: Uses Android system default cipher suites (not customized)
Typical Suites (Android 8+):
TLS_ECDHE_ECDSA_WITH_AES_128_GCM_SHA256TLS_ECDHE_RSA_WITH_AES_128_GCM_SHA256TLS_ECDHE_ECDSA_WITH_AES_256_GCM_SHA384TLS_ECDHE_RSA_WITH_AES_256_GCM_SHA384
Security: Strong cipher suites with forward secrecy (ECDHE) and AEAD encryption (GCM).
TrustManager Chain
// Custom trust manager bypasses default validation
TrustManager[] trustManagers = new TrustManager[]{
new CloudcellTrustManager(this) // Custom, validation disabled
};
SSLContext sslContext = SSLContext.getInstance("TLS");
sslContext.init(null, trustManagers, new SecureRandom());
HttpsURLConnection.setDefaultSSLSocketFactory(
new TLSSocketFactory(sslContext.getSocketFactory())
);
Flow:
- TLS handshake initiated
- Server presents certificate
CloudcellTrustManager.checkServerTrusted()called- Method checks
m_bSSLCheckflag → false - Returns immediately without validation
- Connection accepted
Code Locations Reference
| Security Component | File Path | Lines |
|---|---|---|
| CloudcellTrustManager | smali_classes2/com/firemonkeys/cloudcellapi/CloudcellTrustManager.smali |
56-76 |
| Empty TrustManager | smali_classes2/com/firemint/realracing/Http$1.smali |
38-42 |
| ALLOW_ALL_HOSTNAME_VERIFIER | smali_classes2/com/firemonkeys/cloudcellapi/HttpRequest.smali |
111 |
| ALLOW_ALL_HOSTNAME_VERIFIER | smali_classes2/com/firemint/realracing/Http.smali |
179-181 |
| SSL Flag (m_bSSLCheck) | smali_classes2/com/firemonkeys/cloudcellapi/CloudcellTrustManager.smali |
24 |
📝 Summary & Conclusion
✅ What's Good
- TLS/SSL encryption is enabled - Data is encrypted in transit
- Strong cipher suites - Modern encryption algorithms used
- No certificate pinning - Allows community servers flexibility
- Accepts self-signed certificates - Easy local testing
❌ What's Bad
- Certificate validation disabled - Accepts invalid/expired certificates
- Hostname verification disabled - Accepts certificates for wrong domains
- Empty TrustManager - Zero validation in Http.java implementation
- MITM vulnerability - Attackers can intercept traffic on compromised networks
🎯 Bottom Line
For Community Server Project: This is actually beneficial - you can use self-signed certificates or Let's Encrypt without any issues. The disabled validation means:
- ✅ Easy setup with any SSL certificate
- ✅ Works with localhost, 10.0.2.2, custom domains
- ✅ No need for expensive certificates
- ✅ Quick development/testing
For Security: Yes, there are vulnerabilities, but the real-world risk is low for a discontinued mobile game. Users aren't transmitting sensitive data (passwords, credit cards), just game progress.
Recommendation:
- Use Let's Encrypt for production servers (free, proper certificates)
- Document the security tradeoffs for users
- Consider releasing a "hardened" APK variant for security-conscious users
- Add SSL certificate verification toggle in settings (let users choose)
Analysis Complete: February 23, 2026
Next Steps: Implement server-side HTTPS with Let's Encrypt
Security Status: Known vulnerabilities documented, mitigation strategies provided