# RR3 Network Security Analysis **Analysis Date:** February 23, 2026 **APK Version:** Real Racing 3 v14.0.1 **Security Auditor:** Community Server Project --- ## 🔒 Executive Summary **Overall Security Rating:** 🔴 **HIGH RISK - Production Not Recommended** The RR3 APK's network implementation uses HTTPS/TLS for encryption but **disables all certificate validation**, making it vulnerable to Man-in-the-Middle (MITM) attacks. This was likely an intentional design choice by EA/Firemonkeys to support: - Development/testing environments - Custom server configurations - Self-signed certificates **For Community Servers:** This is actually **beneficial** since it allows: - ✅ Self-signed SSL certificates (no need for paid certificates) - ✅ Let's Encrypt certificates without pinning - ✅ Custom domain names without hostname verification - ✅ Easy local testing (localhost, 10.0.2.2, etc.) **Trade-off:** Users are vulnerable to MITM attacks if using untrusted networks. --- ## 🔍 Detailed Security Analysis ### 1. Encryption Status #### ✅ **Transport Layer Encryption: ENABLED** **Protocol:** TLS/SSL over HTTPS **Implementation:** Native Java `HttpsURLConnection` and `SSLContext` ```smali # From HttpRequest.smali (CloudCell API) invoke-static {v3}, Ljavax/net/ssl/SSLContext;->getInstance(Ljava/lang/String;) # Uses "TLS" protocol ``` **What This Means:** - All network traffic is encrypted in transit - Data cannot be read by passive network observers - Eavesdropping on open WiFi networks requires active MITM attack --- ### 2. Certificate Validation: DISABLED ⚠️ #### 🔴 **Critical Vulnerability #1: Custom TrustManager Bypasses Validation** **File:** `com/firemonkeys/cloudcellapi/CloudcellTrustManager.java` **Code Analysis:** ```java public class CloudcellTrustManager implements X509TrustManager { private boolean m_bSSLCheck = false; // Default: DISABLED @Override public void checkServerTrusted(X509Certificate[] chain, String authType) { // Only checks if m_bSSLCheck is true if (this.m_bSSLCheck) { // Validates certificate chain // Checks expiration dates // Checks CA signing } else { // DOES NOTHING - accepts all certificates! } } } ``` **Default Behavior:** SSL validation is **OFF** by default (`m_bSSLCheck = false`) **Impact:** - Accepts expired certificates - Accepts self-signed certificates - Accepts certificates from untrusted CAs - Accepts certificates for wrong domains --- #### 🔴 **Critical Vulnerability #2: Empty TrustManager in Http.java** **File:** `com/firemint/realracing/Http.java` **Code Analysis:** ```smali # Http$1.smali (Anonymous TrustManager class) .method public checkServerTrusted([Ljava/security/cert/X509Certificate;Ljava/lang/String;)V .locals 0 return-void # DOES NOTHING! .end method ``` **Behavior:** The `checkServerTrusted()` method is **completely empty** - returns immediately without any validation. **Impact:** - Zero certificate validation - Accepts ANY certificate - No expiration checks - No CA chain validation --- ### 3. Hostname Verification: DISABLED ⚠️ #### 🔴 **Critical Vulnerability #3: ALLOW_ALL_HOSTNAME_VERIFIER** **Files:** - `com/firemonkeys/cloudcellapi/HttpRequest.java` (line 111) - `com/firemint/realracing/Http.java` (line 180) **Code:** ```java HttpsURLConnection.setDefaultHostnameVerifier( SSLSocketFactory.ALLOW_ALL_HOSTNAME_VERIFIER ); ``` **What This Does:** - Disables hostname verification entirely - Accepts certificates for ANY domain - Example: Certificate for `attacker.com` accepted when connecting to `rr3.example.com` **Attack Scenario:** 1. Attacker creates certificate for `evil.com` 2. DNS hijacked to point `rr3.example.com` → attacker's server 3. Game accepts `evil.com` certificate for `rr3.example.com` connection 4. Attacker can intercept all traffic --- ### 4. Certificate Pinning: NOT IMPLEMENTED **Status:** ❌ No certificate pinning found **OkHttp CertificatePinner Detected:** ```smali # Found in dependencies Lokhttp3/CertificatePinner; ``` **But:** No pin hashes configured, so pinning is not active. **What This Means:** - No hardcoded certificate fingerprints - Game doesn't validate specific server certificates - Any valid-looking certificate accepted **For Community Servers:** This is **GOOD** - allows any SSL certificate! --- ## 🚨 Vulnerability Summary | # | Vulnerability | Severity | CVSS | Exploitable? | |---|--------------|----------|------|--------------| | 1 | **Disabled Certificate Validation** | 🔴 CRITICAL | 8.1 | ✅ YES | | 2 | **Empty TrustManager (Http.java)** | 🔴 CRITICAL | 8.1 | ✅ YES | | 3 | **ALLOW_ALL_HOSTNAME_VERIFIER** | 🔴 CRITICAL | 7.4 | ✅ YES | | 4 | **No Certificate Pinning** | 🟡 MEDIUM | 5.3 | ⚠️ Conditional | | 5 | **Configurable SSL Flag (default OFF)** | 🟡 MEDIUM | 5.9 | ⚠️ Conditional | **Combined CVSS Score:** 8.1/10 (High Severity) --- ## 🎯 Attack Vectors ### Attack Vector #1: MITM on Public WiFi **Scenario:** 1. User connects to compromised WiFi (coffee shop, airport) 2. Attacker performs ARP spoofing or DNS hijacking 3. Attacker redirects game traffic to malicious server 4. Attacker presents self-signed certificate 5. Game accepts certificate without validation 6. Attacker intercepts all game data **Data at Risk:** - Synergy ID (user identifier) - Progress/save data - In-game currency balances - Career progression - Server communications **Likelihood:** 🟡 MEDIUM (requires active attack) **Impact:** 🔴 HIGH (full data interception) --- ### Attack Vector #2: DNS Hijacking **Scenario:** 1. Attacker compromises user's DNS (router hack, malicious DNS server) 2. User inputs server URL: `https://rr3.example.com` 3. DNS resolves to attacker's IP instead 4. Attacker presents fake certificate 5. Game accepts it due to disabled validation 6. User unknowingly connects to malicious server **Data at Risk:** - User credentials (if implemented) - Progress data sent to attacker - Malicious game modifications **Likelihood:** 🟢 LOW (requires DNS compromise) **Impact:** 🔴 HIGH (complete server impersonation) --- ### Attack Vector #3: Local Network Interception **Scenario:** 1. User on compromised local network (infected router, corporate MITM) 2. Attacker performs transparent proxy 3. Attacker replaces SSL certificates 4. Game accepts replacement certificates 5. All traffic flows through attacker **Data at Risk:** - All network communications - Real-time gameplay data - Server responses **Likelihood:** 🟢 LOW (requires network access) **Impact:** 🔴 HIGH (complete visibility) --- ## 🛡️ Security Recommendations ### For Community Server Operators #### ✅ **Option 1: Use Let's Encrypt (Recommended)** **Pros:** - Free, automated certificates - Valid CA signatures - Works with ANY SSL validator - Easy renewal (90-day cycle) **Setup:** ```bash # Using Certbot certbot certonly --standalone -d rr3.example.com # Auto-renewal certbot renew --dry-run ``` **Result:** Even though validation is disabled in APK, you have a proper certificate for users with patched/secure clients. --- #### ✅ **Option 2: Self-Signed Certificate** **Pros:** - Free - Complete control - Works due to disabled validation **Cons:** - Not trusted by browsers - Won't work with fixed APK **Generation:** ```bash # Generate self-signed cert openssl req -x509 -newkey rsa:4096 -keyout key.pem -out cert.pem -days 365 -nodes # For ASP.NET Core dotnet dev-certs https --export-path cert.pfx --password YourPassword ``` **Result:** Works perfectly with current APK since validation is disabled. --- #### ✅ **Option 3: HTTP Only (Development)** **Pros:** - Simplest setup - No certificate management - Fast testing **Cons:** - ⚠️ NO ENCRYPTION - traffic visible on network - Not recommended for production **When to Use:** - Local testing only - Isolated networks - Development environments --- ### For Security-Conscious Users #### 🔒 **Option 1: Fix the APK (Advanced)** **Changes Needed:** 1. **Enable SSL Validation in CloudcellTrustManager:** ```smali # In CloudcellTrustManager.smali # Change: m_bSSLCheck = false # To: m_bSSLCheck = true .field private m_bSSLCheck:Z .method public constructor (...) # ... const/4 v0, 0x1 # Change 0x0 to 0x1 (true) iput-boolean v0, p0, Lcom/firemonkeys/cloudcellapi/CloudcellTrustManager;->m_bSSLCheck:Z ``` 2. **Implement Proper TrustManager in Http.java:** ```smali # Replace Http$1.smali checkServerTrusted with: .method public checkServerTrusted([Ljava/security/cert/X509Certificate;Ljava/lang/String;)V .locals 2 # Get default TrustManagerFactory invoke-static {}, Ljavax/net/ssl/TrustManagerFactory;->getDefaultAlgorithm()Ljava/lang/String; move-result-object v0 invoke-static {v0}, Ljavax/net/ssl/TrustManagerFactory;->getInstance(Ljava/lang/String;) # Delegate to system trust manager invoke-virtual {v0, p1, p2}, Ljavax/net/ssl/X509TrustManager;->checkServerTrusted(...) return-void .end method ``` 3. **Use Proper HostnameVerifier:** ```smali # In HttpRequest.smali and Http.smali # Change: SSLSocketFactory.ALLOW_ALL_HOSTNAME_VERIFIER # To: HttpsURLConnection.getDefaultHostnameVerifier() invoke-static {}, Ljavax/net/ssl/HttpsURLConnection;->getDefaultHostnameVerifier() move-result-object v0 invoke-static {v0}, Ljavax/net/ssl/HttpsURLConnection;->setDefaultHostnameVerifier(...) ``` **Result:** APK will only accept properly signed certificates from trusted CAs. --- #### 🔒 **Option 2: Use VPN** **Recommendation:** - Connect through trusted VPN when using community servers - Prevents local network MITM attacks - Encrypts all traffic to VPN endpoint --- #### 🔒 **Option 3: Trusted Networks Only** **Best Practice:** - Only use community servers on home/trusted networks - Avoid public WiFi when playing - Be cautious of unknown networks --- ## 📊 Comparison: Current vs. Secure Implementation | Feature | Current APK | Secure APK | Impact | |---------|-------------|------------|--------| | **TLS/SSL Encryption** | ✅ Enabled | ✅ Enabled | No change | | **Certificate Validation** | ❌ Disabled | ✅ Enabled | Rejects invalid certs | | **Hostname Verification** | ❌ Disabled | ✅ Enabled | Rejects domain mismatches | | **Self-Signed Certs** | ✅ Accepted | ❌ Rejected | Requires valid CA | | **Expired Certs** | ✅ Accepted | ❌ Rejected | Must be current | | **Let's Encrypt** | ✅ Works | ✅ Works | Compatible | | **MITM Attacks** | 🔴 Vulnerable | ✅ Protected | Security improved | --- ## 🎮 For Community Server Users: What You Need to Know ### ✅ **Is My Data Encrypted?** **YES** - Data is encrypted using TLS/SSL during transmission. Network eavesdroppers cannot read your traffic without an active MITM attack. ### ⚠️ **Am I Safe from MITM Attacks?** **NO** - The game accepts any SSL certificate, including fake ones. If an attacker intercepts your connection, they can read all game data. **Risk Level by Network:** - 🟢 **Home WiFi (Secure):** LOW risk - attacker needs access to your router - 🟡 **Public WiFi (Coffee Shop):** MEDIUM risk - easier to attack - 🟡 **Corporate Network:** MEDIUM risk - IT admins can intercept - 🟡 **Hotel WiFi:** MEDIUM risk - shared infrastructure ### 🛡️ **How to Protect Myself?** 1. **Use Trusted Networks:** Play on home WiFi only 2. **Use VPN:** Encrypts traffic before it reaches network 3. **Trust Server Operator:** Choose reputable community servers 4. **Check Certificate:** Use browser to verify server's SSL certificate 5. **Wait for Secure APK:** Community may release hardened version ### 📱 **Should I Be Worried?** **For Most Users: NO** **Why:** - Game data isn't sensitive (no passwords, credit cards, etc.) - Synergy ID is just a game identifier - Progress data is game-related only - EA has already shut down official servers (no real-money IAP) **When to Worry:** - Using public/untrusted WiFi frequently - Server operators are unknown - Suspicious network activity **Overall Assessment:** Low real-world risk for a discontinued mobile game with community servers. --- ## 🔬 Technical Deep Dive ### SSL/TLS Implementation Details #### **TLS Version Support** ```smali # From HttpRequest.smali const-string v3, "TLS" invoke-static {v3}, Ljavax/net/ssl/SSLContext;->getInstance(Ljava/lang/String;) ``` **Supported Versions:** - TLS 1.0 ✅ - TLS 1.1 ✅ - TLS 1.2 ✅ - TLS 1.3 ✅ (Android 10+) **Note:** "TLS" protocol string enables highest version supported by Android OS. --- #### **Cipher Suites** **Default:** Uses Android system default cipher suites (not customized) **Typical Suites (Android 8+):** - `TLS_ECDHE_ECDSA_WITH_AES_128_GCM_SHA256` - `TLS_ECDHE_RSA_WITH_AES_128_GCM_SHA256` - `TLS_ECDHE_ECDSA_WITH_AES_256_GCM_SHA384` - `TLS_ECDHE_RSA_WITH_AES_256_GCM_SHA384` **Security:** Strong cipher suites with forward secrecy (ECDHE) and AEAD encryption (GCM). --- #### **TrustManager Chain** ```java // Custom trust manager bypasses default validation TrustManager[] trustManagers = new TrustManager[]{ new CloudcellTrustManager(this) // Custom, validation disabled }; SSLContext sslContext = SSLContext.getInstance("TLS"); sslContext.init(null, trustManagers, new SecureRandom()); HttpsURLConnection.setDefaultSSLSocketFactory( new TLSSocketFactory(sslContext.getSocketFactory()) ); ``` **Flow:** 1. TLS handshake initiated 2. Server presents certificate 3. `CloudcellTrustManager.checkServerTrusted()` called 4. Method checks `m_bSSLCheck` flag → **false** 5. Returns immediately without validation 6. Connection accepted --- ### Code Locations Reference | Security Component | File Path | Lines | |-------------------|-----------|-------| | **CloudcellTrustManager** | `smali_classes2/com/firemonkeys/cloudcellapi/CloudcellTrustManager.smali` | 56-76 | | **Empty TrustManager** | `smali_classes2/com/firemint/realracing/Http$1.smali` | 38-42 | | **ALLOW_ALL_HOSTNAME_VERIFIER** | `smali_classes2/com/firemonkeys/cloudcellapi/HttpRequest.smali` | 111 | | **ALLOW_ALL_HOSTNAME_VERIFIER** | `smali_classes2/com/firemint/realracing/Http.smali` | 179-181 | | **SSL Flag (m_bSSLCheck)** | `smali_classes2/com/firemonkeys/cloudcellapi/CloudcellTrustManager.smali` | 24 | --- ## 📝 Summary & Conclusion ### ✅ **What's Good** 1. **TLS/SSL encryption is enabled** - Data is encrypted in transit 2. **Strong cipher suites** - Modern encryption algorithms used 3. **No certificate pinning** - Allows community servers flexibility 4. **Accepts self-signed certificates** - Easy local testing ### ❌ **What's Bad** 1. **Certificate validation disabled** - Accepts invalid/expired certificates 2. **Hostname verification disabled** - Accepts certificates for wrong domains 3. **Empty TrustManager** - Zero validation in Http.java implementation 4. **MITM vulnerability** - Attackers can intercept traffic on compromised networks ### 🎯 **Bottom Line** **For Community Server Project:** This is actually **beneficial** - you can use self-signed certificates or Let's Encrypt without any issues. The disabled validation means: - ✅ Easy setup with any SSL certificate - ✅ Works with localhost, 10.0.2.2, custom domains - ✅ No need for expensive certificates - ✅ Quick development/testing **For Security:** Yes, there are vulnerabilities, but the real-world risk is **low** for a discontinued mobile game. Users aren't transmitting sensitive data (passwords, credit cards), just game progress. **Recommendation:** - Use Let's Encrypt for production servers (free, proper certificates) - Document the security tradeoffs for users - Consider releasing a "hardened" APK variant for security-conscious users - Add SSL certificate verification toggle in settings (let users choose) --- **Analysis Complete:** February 23, 2026 **Next Steps:** Implement server-side HTTPS with Let's Encrypt **Security Status:** Known vulnerabilities documented, mitigation strategies provided