- Document TLS/SSL encryption status - Identify certificate validation vulnerabilities - Provide security recommendations for servers and users - Explain why disabled validation benefits community servers
541 lines
16 KiB
Markdown
541 lines
16 KiB
Markdown
# RR3 Network Security Analysis
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**Analysis Date:** February 23, 2026
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**APK Version:** Real Racing 3 v14.0.1
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**Security Auditor:** Community Server Project
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---
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## 🔒 Executive Summary
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**Overall Security Rating:** 🔴 **HIGH RISK - Production Not Recommended**
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The RR3 APK's network implementation uses HTTPS/TLS for encryption but **disables all certificate validation**, making it vulnerable to Man-in-the-Middle (MITM) attacks. This was likely an intentional design choice by EA/Firemonkeys to support:
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- Development/testing environments
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- Custom server configurations
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- Self-signed certificates
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**For Community Servers:** This is actually **beneficial** since it allows:
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- ✅ Self-signed SSL certificates (no need for paid certificates)
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- ✅ Let's Encrypt certificates without pinning
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- ✅ Custom domain names without hostname verification
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- ✅ Easy local testing (localhost, 10.0.2.2, etc.)
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**Trade-off:** Users are vulnerable to MITM attacks if using untrusted networks.
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---
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## 🔍 Detailed Security Analysis
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### 1. Encryption Status
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#### ✅ **Transport Layer Encryption: ENABLED**
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**Protocol:** TLS/SSL over HTTPS
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**Implementation:** Native Java `HttpsURLConnection` and `SSLContext`
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```smali
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# From HttpRequest.smali (CloudCell API)
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invoke-static {v3}, Ljavax/net/ssl/SSLContext;->getInstance(Ljava/lang/String;)
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# Uses "TLS" protocol
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```
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**What This Means:**
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- All network traffic is encrypted in transit
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- Data cannot be read by passive network observers
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- Eavesdropping on open WiFi networks requires active MITM attack
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---
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### 2. Certificate Validation: DISABLED ⚠️
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#### 🔴 **Critical Vulnerability #1: Custom TrustManager Bypasses Validation**
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**File:** `com/firemonkeys/cloudcellapi/CloudcellTrustManager.java`
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**Code Analysis:**
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```java
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public class CloudcellTrustManager implements X509TrustManager {
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private boolean m_bSSLCheck = false; // Default: DISABLED
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@Override
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public void checkServerTrusted(X509Certificate[] chain, String authType) {
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// Only checks if m_bSSLCheck is true
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if (this.m_bSSLCheck) {
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// Validates certificate chain
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// Checks expiration dates
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// Checks CA signing
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} else {
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// DOES NOTHING - accepts all certificates!
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}
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}
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}
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```
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**Default Behavior:** SSL validation is **OFF** by default (`m_bSSLCheck = false`)
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**Impact:**
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- Accepts expired certificates
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- Accepts self-signed certificates
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- Accepts certificates from untrusted CAs
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- Accepts certificates for wrong domains
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---
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#### 🔴 **Critical Vulnerability #2: Empty TrustManager in Http.java**
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**File:** `com/firemint/realracing/Http.java`
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**Code Analysis:**
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```smali
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# Http$1.smali (Anonymous TrustManager class)
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.method public checkServerTrusted([Ljava/security/cert/X509Certificate;Ljava/lang/String;)V
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.locals 0
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return-void # DOES NOTHING!
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.end method
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```
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**Behavior:** The `checkServerTrusted()` method is **completely empty** - returns immediately without any validation.
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**Impact:**
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- Zero certificate validation
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- Accepts ANY certificate
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- No expiration checks
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- No CA chain validation
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---
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### 3. Hostname Verification: DISABLED ⚠️
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#### 🔴 **Critical Vulnerability #3: ALLOW_ALL_HOSTNAME_VERIFIER**
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**Files:**
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- `com/firemonkeys/cloudcellapi/HttpRequest.java` (line 111)
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- `com/firemint/realracing/Http.java` (line 180)
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**Code:**
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```java
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HttpsURLConnection.setDefaultHostnameVerifier(
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SSLSocketFactory.ALLOW_ALL_HOSTNAME_VERIFIER
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);
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```
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**What This Does:**
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- Disables hostname verification entirely
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- Accepts certificates for ANY domain
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- Example: Certificate for `attacker.com` accepted when connecting to `rr3.example.com`
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**Attack Scenario:**
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1. Attacker creates certificate for `evil.com`
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2. DNS hijacked to point `rr3.example.com` → attacker's server
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3. Game accepts `evil.com` certificate for `rr3.example.com` connection
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4. Attacker can intercept all traffic
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---
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### 4. Certificate Pinning: NOT IMPLEMENTED
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**Status:** ❌ No certificate pinning found
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**OkHttp CertificatePinner Detected:**
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```smali
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# Found in dependencies
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Lokhttp3/CertificatePinner;
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```
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**But:** No pin hashes configured, so pinning is not active.
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**What This Means:**
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- No hardcoded certificate fingerprints
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- Game doesn't validate specific server certificates
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- Any valid-looking certificate accepted
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**For Community Servers:** This is **GOOD** - allows any SSL certificate!
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---
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## 🚨 Vulnerability Summary
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| # | Vulnerability | Severity | CVSS | Exploitable? |
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|---|--------------|----------|------|--------------|
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| 1 | **Disabled Certificate Validation** | 🔴 CRITICAL | 8.1 | ✅ YES |
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| 2 | **Empty TrustManager (Http.java)** | 🔴 CRITICAL | 8.1 | ✅ YES |
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| 3 | **ALLOW_ALL_HOSTNAME_VERIFIER** | 🔴 CRITICAL | 7.4 | ✅ YES |
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| 4 | **No Certificate Pinning** | 🟡 MEDIUM | 5.3 | ⚠️ Conditional |
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| 5 | **Configurable SSL Flag (default OFF)** | 🟡 MEDIUM | 5.9 | ⚠️ Conditional |
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**Combined CVSS Score:** 8.1/10 (High Severity)
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---
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## 🎯 Attack Vectors
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### Attack Vector #1: MITM on Public WiFi
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**Scenario:**
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1. User connects to compromised WiFi (coffee shop, airport)
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2. Attacker performs ARP spoofing or DNS hijacking
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3. Attacker redirects game traffic to malicious server
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4. Attacker presents self-signed certificate
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5. Game accepts certificate without validation
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6. Attacker intercepts all game data
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**Data at Risk:**
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- Synergy ID (user identifier)
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- Progress/save data
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- In-game currency balances
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- Career progression
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- Server communications
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**Likelihood:** 🟡 MEDIUM (requires active attack)
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**Impact:** 🔴 HIGH (full data interception)
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---
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### Attack Vector #2: DNS Hijacking
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**Scenario:**
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1. Attacker compromises user's DNS (router hack, malicious DNS server)
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2. User inputs server URL: `https://rr3.example.com`
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3. DNS resolves to attacker's IP instead
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4. Attacker presents fake certificate
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5. Game accepts it due to disabled validation
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6. User unknowingly connects to malicious server
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**Data at Risk:**
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- User credentials (if implemented)
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- Progress data sent to attacker
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- Malicious game modifications
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**Likelihood:** 🟢 LOW (requires DNS compromise)
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**Impact:** 🔴 HIGH (complete server impersonation)
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---
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### Attack Vector #3: Local Network Interception
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**Scenario:**
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1. User on compromised local network (infected router, corporate MITM)
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2. Attacker performs transparent proxy
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3. Attacker replaces SSL certificates
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4. Game accepts replacement certificates
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5. All traffic flows through attacker
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**Data at Risk:**
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- All network communications
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- Real-time gameplay data
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- Server responses
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**Likelihood:** 🟢 LOW (requires network access)
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**Impact:** 🔴 HIGH (complete visibility)
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---
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## 🛡️ Security Recommendations
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### For Community Server Operators
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#### ✅ **Option 1: Use Let's Encrypt (Recommended)**
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**Pros:**
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- Free, automated certificates
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- Valid CA signatures
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- Works with ANY SSL validator
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- Easy renewal (90-day cycle)
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**Setup:**
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```bash
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# Using Certbot
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certbot certonly --standalone -d rr3.example.com
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# Auto-renewal
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certbot renew --dry-run
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```
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**Result:** Even though validation is disabled in APK, you have a proper certificate for users with patched/secure clients.
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---
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#### ✅ **Option 2: Self-Signed Certificate**
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**Pros:**
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- Free
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- Complete control
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- Works due to disabled validation
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**Cons:**
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- Not trusted by browsers
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- Won't work with fixed APK
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**Generation:**
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```bash
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# Generate self-signed cert
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openssl req -x509 -newkey rsa:4096 -keyout key.pem -out cert.pem -days 365 -nodes
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# For ASP.NET Core
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dotnet dev-certs https --export-path cert.pfx --password YourPassword
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```
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**Result:** Works perfectly with current APK since validation is disabled.
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---
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#### ✅ **Option 3: HTTP Only (Development)**
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**Pros:**
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- Simplest setup
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- No certificate management
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- Fast testing
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**Cons:**
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- ⚠️ NO ENCRYPTION - traffic visible on network
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- Not recommended for production
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**When to Use:**
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- Local testing only
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- Isolated networks
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- Development environments
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---
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### For Security-Conscious Users
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#### 🔒 **Option 1: Fix the APK (Advanced)**
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**Changes Needed:**
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1. **Enable SSL Validation in CloudcellTrustManager:**
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```smali
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# In CloudcellTrustManager.smali
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# Change: m_bSSLCheck = false
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# To: m_bSSLCheck = true
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.field private m_bSSLCheck:Z
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.method public constructor <init>(...)
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# ...
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const/4 v0, 0x1 # Change 0x0 to 0x1 (true)
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iput-boolean v0, p0, Lcom/firemonkeys/cloudcellapi/CloudcellTrustManager;->m_bSSLCheck:Z
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```
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2. **Implement Proper TrustManager in Http.java:**
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```smali
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# Replace Http$1.smali checkServerTrusted with:
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.method public checkServerTrusted([Ljava/security/cert/X509Certificate;Ljava/lang/String;)V
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.locals 2
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# Get default TrustManagerFactory
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invoke-static {}, Ljavax/net/ssl/TrustManagerFactory;->getDefaultAlgorithm()Ljava/lang/String;
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move-result-object v0
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invoke-static {v0}, Ljavax/net/ssl/TrustManagerFactory;->getInstance(Ljava/lang/String;)
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# Delegate to system trust manager
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invoke-virtual {v0, p1, p2}, Ljavax/net/ssl/X509TrustManager;->checkServerTrusted(...)
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return-void
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.end method
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```
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3. **Use Proper HostnameVerifier:**
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```smali
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# In HttpRequest.smali and Http.smali
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# Change: SSLSocketFactory.ALLOW_ALL_HOSTNAME_VERIFIER
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# To: HttpsURLConnection.getDefaultHostnameVerifier()
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invoke-static {}, Ljavax/net/ssl/HttpsURLConnection;->getDefaultHostnameVerifier()
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move-result-object v0
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invoke-static {v0}, Ljavax/net/ssl/HttpsURLConnection;->setDefaultHostnameVerifier(...)
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```
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**Result:** APK will only accept properly signed certificates from trusted CAs.
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---
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#### 🔒 **Option 2: Use VPN**
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**Recommendation:**
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- Connect through trusted VPN when using community servers
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- Prevents local network MITM attacks
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- Encrypts all traffic to VPN endpoint
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---
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#### 🔒 **Option 3: Trusted Networks Only**
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**Best Practice:**
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- Only use community servers on home/trusted networks
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- Avoid public WiFi when playing
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- Be cautious of unknown networks
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---
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## 📊 Comparison: Current vs. Secure Implementation
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| Feature | Current APK | Secure APK | Impact |
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|---------|-------------|------------|--------|
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| **TLS/SSL Encryption** | ✅ Enabled | ✅ Enabled | No change |
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| **Certificate Validation** | ❌ Disabled | ✅ Enabled | Rejects invalid certs |
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| **Hostname Verification** | ❌ Disabled | ✅ Enabled | Rejects domain mismatches |
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| **Self-Signed Certs** | ✅ Accepted | ❌ Rejected | Requires valid CA |
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| **Expired Certs** | ✅ Accepted | ❌ Rejected | Must be current |
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| **Let's Encrypt** | ✅ Works | ✅ Works | Compatible |
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| **MITM Attacks** | 🔴 Vulnerable | ✅ Protected | Security improved |
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---
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## 🎮 For Community Server Users: What You Need to Know
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### ✅ **Is My Data Encrypted?**
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**YES** - Data is encrypted using TLS/SSL during transmission. Network eavesdroppers cannot read your traffic without an active MITM attack.
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### ⚠️ **Am I Safe from MITM Attacks?**
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**NO** - The game accepts any SSL certificate, including fake ones. If an attacker intercepts your connection, they can read all game data.
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**Risk Level by Network:**
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- 🟢 **Home WiFi (Secure):** LOW risk - attacker needs access to your router
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- 🟡 **Public WiFi (Coffee Shop):** MEDIUM risk - easier to attack
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- 🟡 **Corporate Network:** MEDIUM risk - IT admins can intercept
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- 🟡 **Hotel WiFi:** MEDIUM risk - shared infrastructure
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### 🛡️ **How to Protect Myself?**
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1. **Use Trusted Networks:** Play on home WiFi only
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2. **Use VPN:** Encrypts traffic before it reaches network
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3. **Trust Server Operator:** Choose reputable community servers
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4. **Check Certificate:** Use browser to verify server's SSL certificate
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5. **Wait for Secure APK:** Community may release hardened version
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### 📱 **Should I Be Worried?**
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**For Most Users: NO**
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**Why:**
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- Game data isn't sensitive (no passwords, credit cards, etc.)
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- Synergy ID is just a game identifier
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- Progress data is game-related only
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- EA has already shut down official servers (no real-money IAP)
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**When to Worry:**
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- Using public/untrusted WiFi frequently
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- Server operators are unknown
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- Suspicious network activity
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**Overall Assessment:** Low real-world risk for a discontinued mobile game with community servers.
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---
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## 🔬 Technical Deep Dive
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### SSL/TLS Implementation Details
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#### **TLS Version Support**
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```smali
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# From HttpRequest.smali
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const-string v3, "TLS"
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invoke-static {v3}, Ljavax/net/ssl/SSLContext;->getInstance(Ljava/lang/String;)
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```
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**Supported Versions:**
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- TLS 1.0 ✅
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- TLS 1.1 ✅
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- TLS 1.2 ✅
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- TLS 1.3 ✅ (Android 10+)
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**Note:** "TLS" protocol string enables highest version supported by Android OS.
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---
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#### **Cipher Suites**
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**Default:** Uses Android system default cipher suites (not customized)
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**Typical Suites (Android 8+):**
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- `TLS_ECDHE_ECDSA_WITH_AES_128_GCM_SHA256`
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- `TLS_ECDHE_RSA_WITH_AES_128_GCM_SHA256`
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- `TLS_ECDHE_ECDSA_WITH_AES_256_GCM_SHA384`
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- `TLS_ECDHE_RSA_WITH_AES_256_GCM_SHA384`
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**Security:** Strong cipher suites with forward secrecy (ECDHE) and AEAD encryption (GCM).
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---
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#### **TrustManager Chain**
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```java
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// Custom trust manager bypasses default validation
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TrustManager[] trustManagers = new TrustManager[]{
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new CloudcellTrustManager(this) // Custom, validation disabled
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};
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SSLContext sslContext = SSLContext.getInstance("TLS");
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sslContext.init(null, trustManagers, new SecureRandom());
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HttpsURLConnection.setDefaultSSLSocketFactory(
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new TLSSocketFactory(sslContext.getSocketFactory())
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);
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```
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**Flow:**
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1. TLS handshake initiated
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2. Server presents certificate
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3. `CloudcellTrustManager.checkServerTrusted()` called
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4. Method checks `m_bSSLCheck` flag → **false**
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5. Returns immediately without validation
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6. Connection accepted
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---
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### Code Locations Reference
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| Security Component | File Path | Lines |
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|-------------------|-----------|-------|
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| **CloudcellTrustManager** | `smali_classes2/com/firemonkeys/cloudcellapi/CloudcellTrustManager.smali` | 56-76 |
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| **Empty TrustManager** | `smali_classes2/com/firemint/realracing/Http$1.smali` | 38-42 |
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| **ALLOW_ALL_HOSTNAME_VERIFIER** | `smali_classes2/com/firemonkeys/cloudcellapi/HttpRequest.smali` | 111 |
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| **ALLOW_ALL_HOSTNAME_VERIFIER** | `smali_classes2/com/firemint/realracing/Http.smali` | 179-181 |
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| **SSL Flag (m_bSSLCheck)** | `smali_classes2/com/firemonkeys/cloudcellapi/CloudcellTrustManager.smali` | 24 |
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---
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## 📝 Summary & Conclusion
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### ✅ **What's Good**
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1. **TLS/SSL encryption is enabled** - Data is encrypted in transit
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2. **Strong cipher suites** - Modern encryption algorithms used
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3. **No certificate pinning** - Allows community servers flexibility
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4. **Accepts self-signed certificates** - Easy local testing
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### ❌ **What's Bad**
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1. **Certificate validation disabled** - Accepts invalid/expired certificates
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2. **Hostname verification disabled** - Accepts certificates for wrong domains
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3. **Empty TrustManager** - Zero validation in Http.java implementation
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4. **MITM vulnerability** - Attackers can intercept traffic on compromised networks
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### 🎯 **Bottom Line**
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**For Community Server Project:**
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This is actually **beneficial** - you can use self-signed certificates or Let's Encrypt without any issues. The disabled validation means:
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- ✅ Easy setup with any SSL certificate
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- ✅ Works with localhost, 10.0.2.2, custom domains
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- ✅ No need for expensive certificates
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- ✅ Quick development/testing
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**For Security:**
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Yes, there are vulnerabilities, but the real-world risk is **low** for a discontinued mobile game. Users aren't transmitting sensitive data (passwords, credit cards), just game progress.
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**Recommendation:**
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- Use Let's Encrypt for production servers (free, proper certificates)
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- Document the security tradeoffs for users
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- Consider releasing a "hardened" APK variant for security-conscious users
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- Add SSL certificate verification toggle in settings (let users choose)
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---
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**Analysis Complete:** February 23, 2026
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**Next Steps:** Implement server-side HTTPS with Let's Encrypt
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**Security Status:** Known vulnerabilities documented, mitigation strategies provided
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