333 lines
8.2 KiB
Markdown
333 lines
8.2 KiB
Markdown
# 🎯 SERVER-SIDE RR3 ASSET CAPTURE GUIDE
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**Environment:** OVH Server via RDP
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**Status:** 🟢 **OPTIMAL SETUP FOR PRESERVATION**
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**Date:** 2026-02-18
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---
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## ✅ Your Advantages
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Server environment is **PERFECT** for this task:
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- ✅ Plenty of storage (can mirror everything)
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- ✅ Fast network (OVH bandwidth)
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- ✅ 24/7 availability
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- ✅ Easy traffic capture (Wireshark available)
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- ✅ Direct file access (no USB needed)
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- ✅ Can run scripts unattended
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---
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## 📍 STEP 1: Locate Downloaded Assets
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### BlueStacks File Locations
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```
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C:\ProgramData\BlueStacks_nxt\Engine\UserData\SharedFolder\
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C:\ProgramData\BlueStacks_nxt\Engine\Android\
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%USERPROFILE%\AppData\Local\BlueStacks_nxt\Engine\UserData\SharedFolder\
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Inside emulator:
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/sdcard/Android/data/com.ea.games.r3_row/files/
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/sdcard/Android/obb/com.ea.games.r3_row/
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```
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### NoxPlayer File Locations
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```
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C:\Users\%USERNAME%\Nox_share\
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C:\Program Files\Nox\bin\BignoxVMS\
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Inside emulator:
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/mnt/shared/
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/sdcard/Android/data/com.ea.games.r3_row/files/
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```
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### LDPlayer File Locations
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```
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C:\Users\%USERNAME%\Documents\LDPlayer\
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C:\LDPlayer\LDPlayer4.0\vms\
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Inside emulator:
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/sdcard/Android/data/com.ea.games.r3_row/files/
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```
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### MEmu File Locations
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```
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C:\Users\%USERNAME%\Documents\MEmu\
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D:\MEmu\MemuHyperv VMs\
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Inside emulator:
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/sdcard/Android/data/com.ea.games.r3_row/files/
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```
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---
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## 🔍 STEP 2: Find RR3 Assets
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### Option A: Use Emulator's File Manager
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```
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1. Open emulator
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2. Open file manager app
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3. Navigate to: Android/data/com.ea.games.r3_row/files/
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4. Look for:
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- .pak files (car/track assets)
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- .pka files (asset packages)
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- .z files (compressed textures)
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- manifest files
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5. Share/export to Windows (emulator shared folder)
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```
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### Option B: ADB Command (From Server)
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```powershell
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# Check if ADB is available
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adb devices
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# If emulator is listed, pull files:
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adb pull /sdcard/Android/data/com.ea.games.r3_row/files/ E:\rr3\captured-assets\
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# Also check OBB directory:
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adb pull /sdcard/Android/obb/com.ea.games.r3_row/ E:\rr3\captured-obb\
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```
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### Option C: Search Windows Filesystem
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```powershell
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# Search for RR3 asset files on entire server
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Get-ChildItem -Path C:\ -Recurse -Include *.pak,*.pka,*.z -ErrorAction SilentlyContinue |
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Where-Object { $_.FullName -like "*com.ea.games.r3_row*" } |
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Select-Object FullName, Length, LastWriteTime
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```
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---
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## 📡 STEP 3: Capture Network Traffic
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### Option A: Wireshark (GUI)
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```
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1. Download: https://www.wireshark.org/download.html
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2. Install on server
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3. Start capture on active network interface
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4. Filter: http or tls or ssl
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5. Let RR3 download
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6. Stop capture
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7. Filter display: http.host contains "ea.com"
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8. Export: File → Export Objects → HTTP
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```
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### Option B: Microsoft Message Analyzer (Built-in)
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```
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1. Start → Microsoft Message Analyzer
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2. New Session → Live Trace
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3. Select network adapter
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4. Start capture
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5. Let RR3 download
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6. Stop and analyze
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```
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### Option C: tcpdump (Command Line)
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```powershell
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# If tcpdump is available (WSL or native)
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tcpdump -i any -w E:\rr3\capture.pcap host ea.com
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# Let it run while RR3 downloads
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# Press Ctrl+C when done
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# Analyze with Wireshark later
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```
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### Option D: Fiddler (HTTP Proxy)
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```
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1. Download: https://www.telerik.com/fiddler
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2. Install and run
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3. Tools → Options → HTTPS → Capture HTTPS CONNECTs
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4. Tools → Options → HTTPS → Decrypt HTTPS traffic
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5. Emulator should auto-detect proxy
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6. Watch traffic in Sessions panel
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7. File → Export → All Sessions
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```
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---
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## 🌐 STEP 4: Extract CDN URLs
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Once you have captured traffic, look for:
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### URL Patterns to Find:
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```
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https://cloudcell.ea.com/...
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https://cdn.ea.com/...
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https://*.cloudfront.net/...
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https://s3.amazonaws.com/ea-*/...
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Common paths:
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/rr3/assets/...
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/realracing3/...
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/mobile/rr3/...
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```
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### In Wireshark:
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```
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1. File → Export Objects → HTTP
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2. Look at hostnames column
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3. Filter for .pak, .pka, .z files
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4. Note the full URLs
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5. Export to text file
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```
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### In Fiddler:
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```
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1. Filter to show only ea.com hosts
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2. Right-click session → Copy → Just URL
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3. Paste all URLs to text file
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4. Look for asset download patterns
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```
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---
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## 📥 STEP 5: Mass Download Assets
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### Once You Have the CDN Base URL:
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```powershell
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# Example: CDN is at https://cloudcell.ea.com/rr3/assets/
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$cdnBase = "https://cloudcell.ea.com/rr3/assets"
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$outputDir = "E:\rr3\cdn-mirror"
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# Create output directory
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New-Item -ItemType Directory -Path $outputDir -Force
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# Download with wget (if available)
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wget -r -np -nH --cut-dirs=3 -A pak,pka,z,json -e robots=off $cdnBase
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# Or use PowerShell (slower but built-in)
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# We'll create a script once we know the structure
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```
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---
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## 🔧 QUICK COMMANDS
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### Find All Asset Files on Server:
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```powershell
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Get-ChildItem -Path C:\ -Recurse -Include *.pak,*.pka,*.z |
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Select-Object FullName, @{Name="SizeMB";Expression={[math]::Round($_.Length/1MB,2)}} |
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Sort-Object SizeMB -Descending
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```
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### Check Emulator Process Details:
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```powershell
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Get-Process | Where-Object {$_.ProcessName -like "*Nox*" -or $_.ProcessName -like "*BlueStacks*" -or $_.ProcessName -like "*MEmu*" -or $_.ProcessName -like "*LD*"} |
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Select-Object ProcessName, Id, Path, @{Name="MemoryMB";Expression={[math]::Round($_.WorkingSet/1MB,0)}}
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```
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### Monitor Network Usage:
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```powershell
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Get-NetAdapterStatistics | Select-Object Name, ReceivedBytes, SentBytes
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```
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### Check Free Disk Space:
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```powershell
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Get-PSDrive C | Select-Object Used, Free, @{Name="FreeMB";Expression={[math]::Round($_.Free/1GB,2)}}
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```
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---
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## 📦 STEP 6: Package and Preserve
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### Create Archive:
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```powershell
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# Once all assets are captured
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$timestamp = Get-Date -Format "yyyyMMdd"
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$archivePath = "E:\rr3\rr3-assets-$timestamp.zip"
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# Compress with maximum compression
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Compress-Archive -Path "E:\rr3\captured-assets\*" -DestinationPath $archivePath -CompressionLevel Optimal
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# Check size
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(Get-Item $archivePath).Length / 1GB
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```
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### Generate Manifest:
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```powershell
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# Create file list with hashes
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Get-ChildItem -Path "E:\rr3\captured-assets" -Recurse -File |
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Select-Object FullName, Length,
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@{Name="MD5";Expression={(Get-FileHash $_.FullName -Algorithm MD5).Hash}} |
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Export-Csv "E:\rr3\asset-manifest.csv" -NoTypeInformation
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```
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---
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## 🎯 WHAT TO DO RIGHT NOW
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```powershell
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# 1. Check where assets are being downloaded
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Get-ChildItem -Path "C:\ProgramData" -Recurse -Include *.pak,*.pka -ErrorAction SilentlyContinue |
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Where-Object { $_.LastWriteTime -gt (Get-Date).AddHours(-1) } |
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Select-Object FullName, Length, LastWriteTime
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# 2. Check emulator's shared folders
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Get-ChildItem -Path "$env:USERPROFILE\*" -Recurse -Include *.pak,*.pka -ErrorAction SilentlyContinue |
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Where-Object { $_.LastWriteTime -gt (Get-Date).AddHours(-1) } |
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Select-Object FullName, @{Name="SizeMB";Expression={[math]::Round($_.Length/1MB,2)}}, LastWriteTime
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# 3. Start network capture (if Wireshark installed)
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# Or use built-in Windows tools
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```
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---
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## 💡 TIPS FOR SERVER ENVIRONMENT
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1. **Keep RDP session active**
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- Prevent auto-logout
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- Keep emulator running
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2. **Monitor disk space**
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- Assets could be several GB
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- Ensure 20+ GB free
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3. **Backup immediately**
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- Copy files to separate location
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- Consider OVH backup service
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4. **Document everything**
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- Save URLs to text file
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- Screenshot download progress
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- Log all steps
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5. **Share with community**
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- Upload to Internet Archive
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- Share in Discord
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- Create torrent
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---
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## 🚨 IF DOWNLOAD STOPS
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```powershell
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# Check if RR3 process is still running
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Get-Process | Where-Object {$_.ProcessName -like "*RealRacing*" -or $_.MainWindowTitle -like "*Real Racing*"}
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# Check network activity
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Get-NetTCPConnection | Where-Object {$_.OwningProcess -in (Get-Process | Where-Object {$_.ProcessName -like "*Nox*" -or $_.ProcessName -like "*BlueStacks*"}).Id}
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# Restart if needed and let it resume
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```
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---
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## 📞 WHAT TO REPORT BACK
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1. **What emulator are you using?**
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2. **How much has it downloaded?** (MB/GB)
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3. **Where are the files located?** (path)
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4. **Can you see any URLs in network monitor?**
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5. **Do you have Wireshark or Fiddler available?**
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Once I know these details, I can give you exact commands to run!
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---
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**Status:** 🟢 **Waiting for download to complete**
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**Next:** Extract URLs, mirror CDN, preserve forever! 🏁
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