5.5 KiB
5.5 KiB
🎯 HAR FILE ANALYSIS RESULTS
File: pin-river.data.ea.com_2026_02_18_10_37_48.har
Size: 2.46 MB
Requests: 2,355 HTTP requests captured
Date: 2026-02-18
✅ KEY DISCOVERIES
1. CDN Domain Found! 🎉
Primary Asset CDN:
firemonkeys.akamaized.net
- What it is: Akamai CDN (Content Delivery Network)
- Purpose: Hosts Real Racing 3 game assets
- Connections: 30+ HTTPS connections captured
- Status: ✅ STILL ACTIVE
2. EA Server Domains
Core Services:
gateway.ea.com - API Gateway
syn-dir.sn.eamobile.com - Synergy Director (routing)
product.sn.eamobile.com - Product Catalog (IAP)
user.sn.eamobile.com - User Management
Analytics/Telemetry:
pin-river.data.ea.com - Analytics
river-mobile.data.ea.com - Mobile analytics
Other Services:
0037-connect.cloudcell.com - Connection service
ping1.tnt-ea.com - Network monitoring
📊 Traffic Analysis
HTTP Methods:
- CONNECT: 2,355 (100%)
- All HTTPS tunnel setups
- Actual content was encrypted
Status Codes:
- 200 OK: 2,352 (99.9%)
- 0 (No Response): 3 (0.1%)
What This Means:
- ✅ Connections successful
- ⚠️ Actual asset URLs not captured (HTTPS encrypted)
- ✅ We know the CDN domain
- ❓ Need to find asset paths
🔍 What We DON'T Have Yet
Missing Information:
❌ Exact asset URLs (e.g., /rr3/cars/car_001.pak)
❌ Asset manifest URL
❌ File directory structure
❌ Authentication headers (if any)
Why:
The HAR was captured by an HTTP proxy that couldn't decrypt HTTPS traffic. It only saw the connection setup (CONNECT method), not the actual data transfer.
🎯 NEXT STEPS
Step 1: Check Downloaded Files on Phone
Go to:
Settings → Apps → Real Racing 3 → Storage
Tell me:
- Total size (e.g., "2.5 GB")
- Cache size
- Data size
Step 2: Access Files with File Manager
Navigate to:
Internal Storage/Android/data/com.ea.games.r3_row/files/
Look for:
.pakfiles (packed assets).pkafiles (packed assets alternate).zfiles (compressed).datfiles (data).binfiles (binary)manifestor.jsonfiles
Send me:
- Screenshots of file list
- Or file names via text
Step 3: Transfer Files to Server
Best methods:
USB + ADB:
adb devices
adb pull /sdcard/Android/data/com.ea.games.r3_row/files/ E:\rr3\phone-assets\
Cloud Upload:
- Google Drive (you already use this)
- Upload folder to Drive
- Download on OVH server
🔬 Asset URL Discovery Methods
Method A: Reverse Engineer APK (Already Done)
✅ APK decompiled at E:\rr3\decompiled\
❓ Search for asset URL patterns
Method B: Inspect Downloaded Files
- Manifest files may contain URLs
- Config files may have CDN paths
- We have extraction tools ready
Method C: Test Common Patterns
Try URLs like:
https://firemonkeys.akamaized.net/rr3/assets/[filename]
https://firemonkeys.akamaized.net/realracing3/[filename]
https://firemonkeys.akamaized.net/mobile/rr3/[filename]
Method D: HTTPS Decryption Capture
- Install mitmproxy with SSL cert on phone
- Recapture with decryption
- See actual asset URLs
(Only if needed - files on phone might be enough!)
💡 Probable Asset Structure
Based on typical EA/Akamai CDN patterns:
https://firemonkeys.akamaized.net/
├── rr3/
│ ├── manifest.json
│ ├── assets/
│ │ ├── cars/
│ │ │ ├── car_001.pak
│ │ │ ├── car_002.pak
│ │ │ └── ...
│ │ ├── tracks/
│ │ │ ├── track_spa.pak
│ │ │ └── ...
│ │ └── ui/
│ │ └── ...
│ └── version.txt
🚨 CRITICAL: Files Already Downloaded!
The game already downloaded assets to your phone!
These files are sitting in:
/sdcard/Android/data/com.ea.games.r3_row/files/
We can:
- ✅ Copy files from phone NOW
- ✅ Preserve what's already downloaded
- ✅ Analyze to find URL patterns
- ✅ Mirror remaining assets (if any)
No need to re-download if files are already there!
📋 ACTION ITEMS
Immediate (DO NOW):
☐ Check phone: Settings → Apps → RR3 → Storage (how many GB?)
☐ Open file manager: Android/data/com.ea.games.r3_row/files/
☐ Screenshot or list files found
☐ Tell me file names and sizes
Next (Once we know what you have):
☐ Transfer files to OVH server
☐ Analyze file structure
☐ Find asset manifest
☐ Mirror remaining files from firemonkeys.akamaized.net
☐ Preserve everything to Internet Archive
🎯 What We've Learned
✅ Confirmed:
- CDN is alive:
firemonkeys.akamaized.net - EA servers operational
- Game successfully downloaded assets
- HTTPS encryption prevents easy URL capture
❓ Unknown:
- Exact asset URLs
- Total asset count
- Manifest location
- Authentication requirements
🎯 Goal:
- Get files from phone → server
- Analyze structure
- Mirror CDN
- Preserve forever
💬 Reply With:
Right now, tell me:
- Phone storage: "Settings shows RR3 is using [X] GB"
- Files visible: "I can see [description] in file manager"
- Transfer method: "I prefer [USB/Cloud/FTP]"
Then we'll proceed with preservation! 🏁
Status: 🟡 Waiting for file information from phone
Next: Transfer and preserve downloaded assets!