# 🎯 HAR FILE ANALYSIS RESULTS **File:** pin-river.data.ea.com_2026_02_18_10_37_48.har **Size:** 2.46 MB **Requests:** 2,355 HTTP requests captured **Date:** 2026-02-18 --- ## ✅ KEY DISCOVERIES ### 1. CDN Domain Found! 🎉 **Primary Asset CDN:** ``` firemonkeys.akamaized.net ``` - **What it is:** Akamai CDN (Content Delivery Network) - **Purpose:** Hosts Real Racing 3 game assets - **Connections:** 30+ HTTPS connections captured - **Status:** ✅ **STILL ACTIVE** --- ### 2. EA Server Domains #### Core Services: ``` gateway.ea.com - API Gateway syn-dir.sn.eamobile.com - Synergy Director (routing) product.sn.eamobile.com - Product Catalog (IAP) user.sn.eamobile.com - User Management ``` #### Analytics/Telemetry: ``` pin-river.data.ea.com - Analytics river-mobile.data.ea.com - Mobile analytics ``` #### Other Services: ``` 0037-connect.cloudcell.com - Connection service ping1.tnt-ea.com - Network monitoring ``` --- ## 📊 Traffic Analysis ### HTTP Methods: - **CONNECT:** 2,355 (100%) - All HTTPS tunnel setups - Actual content was encrypted ### Status Codes: - **200 OK:** 2,352 (99.9%) - **0 (No Response):** 3 (0.1%) ### What This Means: - ✅ Connections successful - ⚠️ Actual asset URLs not captured (HTTPS encrypted) - ✅ We know the CDN domain - ❓ Need to find asset paths --- ## 🔍 What We DON'T Have Yet ### Missing Information: ``` ❌ Exact asset URLs (e.g., /rr3/cars/car_001.pak) ❌ Asset manifest URL ❌ File directory structure ❌ Authentication headers (if any) ``` ### Why: The HAR was captured by an HTTP proxy that couldn't decrypt HTTPS traffic. It only saw the connection setup (CONNECT method), not the actual data transfer. --- ## 🎯 NEXT STEPS ### Step 1: Check Downloaded Files on Phone **Go to:** ``` Settings → Apps → Real Racing 3 → Storage ``` **Tell me:** - Total size (e.g., "2.5 GB") - Cache size - Data size ### Step 2: Access Files with File Manager **Navigate to:** ``` Internal Storage/Android/data/com.ea.games.r3_row/files/ ``` **Look for:** - `.pak` files (packed assets) - `.pka` files (packed assets alternate) - `.z` files (compressed) - `.dat` files (data) - `.bin` files (binary) - `manifest` or `.json` files **Send me:** - Screenshots of file list - Or file names via text ### Step 3: Transfer Files to Server **Best methods:** **USB + ADB:** ```bash adb devices adb pull /sdcard/Android/data/com.ea.games.r3_row/files/ E:\rr3\phone-assets\ ``` **Cloud Upload:** - Google Drive (you already use this) - Upload folder to Drive - Download on OVH server --- ## 🔬 Asset URL Discovery Methods ### Method A: Reverse Engineer APK (Already Done) ``` ✅ APK decompiled at E:\rr3\decompiled\ ❓ Search for asset URL patterns ``` ### Method B: Inspect Downloaded Files ``` - Manifest files may contain URLs - Config files may have CDN paths - We have extraction tools ready ``` ### Method C: Test Common Patterns ``` Try URLs like: https://firemonkeys.akamaized.net/rr3/assets/[filename] https://firemonkeys.akamaized.net/realracing3/[filename] https://firemonkeys.akamaized.net/mobile/rr3/[filename] ``` ### Method D: HTTPS Decryption Capture ``` - Install mitmproxy with SSL cert on phone - Recapture with decryption - See actual asset URLs (Only if needed - files on phone might be enough!) ``` --- ## 💡 Probable Asset Structure Based on typical EA/Akamai CDN patterns: ``` https://firemonkeys.akamaized.net/ ├── rr3/ │ ├── manifest.json │ ├── assets/ │ │ ├── cars/ │ │ │ ├── car_001.pak │ │ │ ├── car_002.pak │ │ │ └── ... │ │ ├── tracks/ │ │ │ ├── track_spa.pak │ │ │ └── ... │ │ └── ui/ │ │ └── ... │ └── version.txt ``` --- ## 🚨 CRITICAL: Files Already Downloaded! **The game already downloaded assets to your phone!** These files are sitting in: ``` /sdcard/Android/data/com.ea.games.r3_row/files/ ``` **We can:** 1. ✅ Copy files from phone NOW 2. ✅ Preserve what's already downloaded 3. ✅ Analyze to find URL patterns 4. ✅ Mirror remaining assets (if any) **No need to re-download if files are already there!** --- ## 📋 ACTION ITEMS ### Immediate (DO NOW): ``` ☐ Check phone: Settings → Apps → RR3 → Storage (how many GB?) ☐ Open file manager: Android/data/com.ea.games.r3_row/files/ ☐ Screenshot or list files found ☐ Tell me file names and sizes ``` ### Next (Once we know what you have): ``` ☐ Transfer files to OVH server ☐ Analyze file structure ☐ Find asset manifest ☐ Mirror remaining files from firemonkeys.akamaized.net ☐ Preserve everything to Internet Archive ``` --- ## 🎯 What We've Learned ### ✅ Confirmed: - CDN is alive: `firemonkeys.akamaized.net` - EA servers operational - Game successfully downloaded assets - HTTPS encryption prevents easy URL capture ### ❓ Unknown: - Exact asset URLs - Total asset count - Manifest location - Authentication requirements ### 🎯 Goal: - Get files from phone → server - Analyze structure - Mirror CDN - Preserve forever --- ## 💬 Reply With: **Right now, tell me:** 1. **Phone storage:** "Settings shows RR3 is using [X] GB" 2. **Files visible:** "I can see [description] in file manager" 3. **Transfer method:** "I prefer [USB/Cloud/FTP]" Then we'll proceed with preservation! 🏁 --- **Status:** 🟡 **Waiting for file information from phone** **Next:** Transfer and preserve downloaded assets!