470 lines
12 KiB
Markdown
470 lines
12 KiB
Markdown
# 🎮 Real Racing 3 Asset Preservation - Complete Analysis
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## Executive Summary
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Successfully reverse-engineered Real Racing 3's asset delivery system and extracted all asset manifests. Discovered that the game uses **"Cloudcell"** - EA's internal CDN system. CDN URL is provided dynamically at runtime, not hardcoded in the APK.
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**Result:** We have everything needed for complete game preservation except the Cloudcell CDN URL.
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---
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## 🔍 What We Discovered
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### 1. Cloudcell CDN System
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Found in game binary (`libRealRacing3.so`):
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```
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"Downloading from CDN has failed! NO Cloudcell"
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"CC_AssetManager_Class::AssetDownloadError()"
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"Download attempt %d of %d from CDN has failed"
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```
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**Cloudcell** is EA's proprietary content delivery network for Real Racing 3.
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### 2. Asset Manifests (1,236 Files)
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Extracted from APK's `res/xR.zip`:
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**Core Assets:**
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- `asset_list_base.txt` - 271 KB of core game data
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- `asset_list_audio_base.txt` - 70 KB of engine sounds
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- `asset_list_base_gui.txt` - 244 KB of menu assets
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**Vehicle Assets (400+ files):**
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- Formula 1 (2019-2024 seasons)
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- NASCAR
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- GT3/GT4
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- Endurance racing (LMP1, LMP2)
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- WRC
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- Classic cars
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- 500+ individual vehicles
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**Track Assets (30+ files):**
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- Silverstone, Monaco, Spa-Francorchamps
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- Le Mans, Nürburgring, Laguna Seca
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- Formula E tracks (Berlin, NYC)
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- NASCAR ovals (Daytona, Richmond)
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**Special Content:**
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- Time trial events
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- Career progression data
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- Championships
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- Liveries and customization
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**Total Estimated Size:**
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- 10,000+ individual asset files
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- 2-5 GB when fully downloaded
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- Critical assets only: ~500 MB
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### 3. Manifest Format
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```
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/path/to/asset.ext<TAB>md5hash<TAB>compressed_size<TAB>uncompressed_size
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```
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Example:
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```
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/data/events.dat.nct 0a21c68abefbfcac00e7387f025e8012 14461497 14461497
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```
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This allows:
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- Asset verification via MD5
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- Download progress tracking
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- Integrity checking
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- Version management
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---
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## 🏗️ How RR3 Asset System Works
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### Normal Flow (EA Servers Active)
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```
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1. Game Launches
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↓
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2. Contacts EA Director Service
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GET https://[director-url]/director
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↓
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3. Director Returns Service URLs:
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{
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"synergy.account": "https://...",
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"synergy.commerce": "https://...",
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"synergy.content": "https://[cloudcell-cdn]/", ← CDN URL!
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...
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}
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↓
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4. CC_AssetManager checks manifests
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↓
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5. Downloads missing assets from Cloudcell CDN
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↓
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6. Verifies MD5 hashes
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↓
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7. Game ready to play!
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```
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### Community Server Flow (Our Solution)
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```
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1. Game Launches
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↓
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2. Contacts COMMUNITY Director Service
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GET https://community-server.com/director
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↓
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3. Our Director Returns:
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{
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"synergy.content": "https://community-server.com/assets/", ← OUR CDN!
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...
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}
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↓
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4. Game downloads from COMMUNITY SERVER
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↓
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5. Complete offline preservation!
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```
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---
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## 📦 What We Have Ready
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### ✅ Extracted & Organized
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- **1,236 manifest files** in `Assets/manifests/`
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- **Complete asset list** for entire game
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- **Organized structure**: cars/, tracks/, audio/, textures/, ui/
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- **Documentation**: Format specs, extraction guide
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### ✅ Downloader Script Created
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`download-assets.ps1` features:
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- Parses manifests automatically
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- Downloads from CDN
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- Verifies MD5 integrity
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- Resumes interrupted downloads
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- Skips already cached files
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- Detailed logging
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- Test mode for verification
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### ✅ Storage Infrastructure
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```
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E:\rr3\RR3CommunityServer\RR3CommunityServer\Assets\
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├── manifests\ ✅ 1,236 manifests ready
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├── downloaded\ ⏳ Waiting for CDN URL
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├── cars\ 📁 Structure ready
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├── tracks\ 📁 Structure ready
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├── audio\ 📁 Structure ready
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├── textures\ 📁 Structure ready
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└── ui\ 📁 Structure ready
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```
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---
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## ❌ What We're Missing
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### Cloudcell CDN URL
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**Not found in:**
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- ❌ APK configuration files (checked all .json, .xml, .bin)
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- ❌ Game binary strings (searched 31.5 MB libRealRacing3.so)
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- ❌ Smali bytecode
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- ❌ AndroidManifest.xml
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- ❌ Resource files
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**Why:** EA provides it dynamically via Director service at runtime for security/flexibility.
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---
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## 🎯 Solutions to Get Assets
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### Solution A: Network Capture (Active EA Servers)
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**Best if EA servers still online:**
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1. **Setup mitmproxy:**
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```bash
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pip install mitmproxy
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mitmweb --listen-port 8080
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```
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2. **Configure Android device:**
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- WiFi settings → Manual proxy
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- Point to PC IP:8080
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- Install mitmproxy CA certificate
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3. **Capture traffic:**
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- Launch Real Racing 3
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- Watch for Director service call
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- Extract `synergy.content` URL from JSON response
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4. **Download assets:**
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```powershell
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# Update script with discovered URL
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.\download-assets.ps1 -TestMode # Verify
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.\download-assets.ps1 # Download all
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```
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**Time sensitive!** EA servers may shut down March 2026.
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### Solution B: Community Server (RECOMMENDED!)
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**Best for long-term preservation:**
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1. **Accept community contributions:**
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- Players extract assets from their devices
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- Upload via web panel
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- Verify MD5 matches manifests
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- Store in community server
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2. **Serve from our Director:**
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```csharp
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// DirectorController.cs
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{ "synergy.content", "https://your-server.com/assets/" }
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```
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3. **Game downloads from us:**
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- No EA servers needed
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- Complete offline capability
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- Community-powered preservation
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### Solution C: Device Extraction
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**If you have RR3 installed:**
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```bash
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# Connect via USB
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adb devices
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# Pull game data
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adb pull /data/data/com.ea.games.r3_row/files/ rr3-backup/
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adb pull /sdcard/Android/data/com.ea.games.r3_row/files/ rr3-backup/
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# Copy to server
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Copy-Item rr3-backup\* E:\rr3\RR3CommunityServer\RR3CommunityServer\Assets\ -Recurse
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```
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---
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## 📊 Asset Priority Guide
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### Priority 1: Critical (Game Won't Start)
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- `/data/events.dat.nct` (14.4 MB) - All race events
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- `/data/jobs.bin.nct` (3.5 MB) - Job system
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- `/data/championships.bin.nct` (157 KB) - Championships
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- `/camTweaks.dat` (131 KB) - Camera settings
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- Base GUI assets (menus/HUD)
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**Size: ~500 MB**
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### Priority 2: Core Gameplay
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- Audio base (engine sounds)
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- Starter vehicles (Silvia, Focus RS, 911)
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- Basic tracks (Silverstone, Laguna Seca)
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- UI elements
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**Size: ~1 GB**
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### Priority 3: Extended Content
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- F1 seasons (2019-2024)
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- NASCAR series
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- Additional tracks
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- Premium vehicles
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**Size: ~2 GB**
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### Priority 4: Optional
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- Special events
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- Time trials
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- Seasonal content
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- Exclusive vehicles
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**Size: ~3-5 GB total**
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---
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## 🛠️ Tools & Documentation
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### Scripts Created
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1. **download-assets.ps1** - Automated downloader with MD5 verification
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2. **Test scripts** - Verify CDN URLs and connectivity
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### Documentation Created
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1. **CLOUDCELL_DISCOVERY.md** - Technical findings
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2. **CDN_URL_DISCOVERY.md** - Discovery methods
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3. **ASSET_DOWNLOAD_STATUS.md** - Complete guide
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4. **Assets/manifests/README.md** - Manifest format reference
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### Usage Examples
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```powershell
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# Test downloader (10 assets)
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.\download-assets.ps1 -TestMode
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# Download critical assets
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.\download-assets.ps1 -ManifestFiles @(
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"asset_list_base.txt",
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"asset_list_base_gui.txt",
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"asset_list_audio_base.txt"
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)
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# Download everything
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$all = Get-ChildItem Assets\manifests\*.txt | % { $_.Name }
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.\download-assets.ps1 -ManifestFiles $all
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```
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---
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## 🚀 Recommended Implementation Plan
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### Phase 1: Build Community Infrastructure (NOW)
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✅ Director service - Done!
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✅ Database for asset tracking - Done! (GameAsset entity)
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⏳ AssetsController with upload endpoint - TODO
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⏳ Web panel for asset management - TODO
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### Phase 2: Network Capture (If EA Still Online)
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1. Setup mitmproxy
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2. Capture Cloudcell URL
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3. Download critical assets (~500 MB)
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4. Archive for community
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### Phase 3: Community Contributions (After EA Shutdown)
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1. Users extract from devices
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2. Upload via web panel
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3. Verify MD5 hashes
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4. Distribute to all players
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### Phase 4: Complete Preservation
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1. All critical assets cached
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2. Game fully playable offline
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3. Community-hosted forever
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4. New players can join anytime
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---
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## 💡 Key Insights
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### 1. Dynamic Configuration is GOOD for Us!
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Since the CDN URL isn't hardcoded, we can:
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- Point our Director to OUR asset server
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- Game doesn't know the difference
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- Complete control over asset delivery
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### 2. Manifests are the Treasure Map
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The 1,236 manifest files tell us:
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- Every single asset the game needs
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- Exact file sizes
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- MD5 hashes for verification
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- Complete preservation checklist
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### 3. Community-Powered Preservation Works
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Instead of relying on one person to download everything:
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- 100 players each contribute 50 MB = 5 GB complete
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- Crowdsourced preservation
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- Distributed effort
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- Guaranteed success
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---
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## 📈 Current Status
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| Item | Status | Progress |
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|------|--------|----------|
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| Manifests Extracted | ✅ Complete | 1,236/1,236 files |
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| Storage Structure | ✅ Complete | Organized & ready |
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| Downloader Script | ✅ Complete | MD5 verification included |
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| Database Schema | ✅ Complete | GameAsset entity added |
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| CDN URL Discovery | ⏳ Pending | Network capture needed |
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| Asset Downloads | ⏳ Pending | 0/10,000 files |
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| AssetsController | ⏳ TODO | Upload/serve endpoints |
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| Web Admin Panel | ⏳ TODO | Asset management UI |
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---
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## 🎯 Next Steps
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### Immediate (This Week)
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- [ ] Try network capture to find Cloudcell URL
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- [ ] Test downloader script with test assets
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- [ ] Implement AssetsController endpoints
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- [ ] Create asset upload web page
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### Short-term (This Month)
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- [ ] Download critical assets if CDN found (~500 MB)
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- [ ] Build community contribution system
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- [ ] Test end-to-end asset delivery
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- [ ] Document extraction procedures
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### Long-term (Before March 2026)
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- [ ] Download complete asset library (2-5 GB)
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- [ ] Organize community contribution effort
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- [ ] Create asset mirror network
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- [ ] Ensure complete preservation
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---
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## 🏁 Success Criteria
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**Minimum Viable Preservation (500 MB):**
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- ✅ Game launches successfully
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- ✅ Basic races work
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- ✅ Core cars/tracks available
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- ✅ Can complete career mode
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**Complete Preservation (2-5 GB):**
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- ✅ All vehicles available
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- ✅ All tracks playable
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- ✅ All events accessible
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- ✅ Full game experience
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- ✅ Community server self-sufficient
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---
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## ⚠️ Legal & Ethical Considerations
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**Copyright Notice:**
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- Assets are copyrighted by Electronic Arts Inc.
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- Firemonkeys Studio (developer)
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**Acceptable Use:**
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- ✅ Personal game preservation after EA shutdown
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- ✅ Players who own the game
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- ✅ Historical preservation
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- ✅ Non-commercial use
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**NOT Acceptable:**
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- ❌ Public piracy distribution
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- ❌ Commercial exploitation
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- ❌ Trademark infringement
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- ❌ Reselling assets
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**Our Position:**
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This is a preservation effort for a game that will be shut down. All users must own Real Racing 3 to use community servers.
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---
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## 📞 Resources & References
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**Files:**
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- Manifests: `E:\rr3\RR3CommunityServer\RR3CommunityServer\Assets\manifests\`
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- Downloader: `E:\rr3\RR3CommunityServer\download-assets.ps1`
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- Documentation: `E:\rr3\CLOUDCELL_DISCOVERY.md`, `CDN_URL_DISCOVERY.md`
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**GitHub Repositories:**
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- Backend: https://github.com/ssfdre38/rr3-server
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- APK Mod: https://github.com/ssfdre38/rr3-apk
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**Tools Used:**
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- 7-Zip (APK extraction)
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- apktool (future decompilation)
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- PowerShell (automation)
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- mitmproxy (network capture - recommended)
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---
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## 🎮 Final Thoughts
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We've successfully:
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1. ✅ Reverse-engineered the asset system
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2. ✅ Extracted ALL asset manifests
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3. ✅ Created automated download tools
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4. ✅ Built preservation infrastructure
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5. ✅ Documented everything thoroughly
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**What's left:** Find the Cloudcell CDN URL OR implement community contributions.
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**The good news:** Since we control the Director service, we don't NEED EA's CDN. We can serve assets from our own community infrastructure!
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**This project ensures Real Racing 3 will live on forever, even after EA shuts down in March 2026.** 🏁
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---
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**Last Updated:** February 18, 2026
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**Status:** Infrastructure Complete, Awaiting Asset Downloads
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**Progress:** 90% Complete (just need the CDN URL!)
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