- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3 - APKTool decompilation (Smali bytecode) for modding and rebuilding APK - Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures - Includes full Smali source, resources, and native libraries - Ready to rebuild APK after modifications with apktool b command - Added comprehensive README-apktool.md with modding guide This branch complements the JADX branches: - Use JADX (main/discord-community) to UNDERSTAND code (readable Java) - Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali) Total: 44,417 files, 538.51 MB Smali source code
55 lines
1.8 KiB
Protocol Buffer
55 lines
1.8 KiB
Protocol Buffer
syntax = "proto3";
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package gatewayprotocol.v1;
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import "gatewayprotocol/v1/campaign_state.proto";
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import "gatewayprotocol/v1/dynamic_device_info.proto";
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import "gatewayprotocol/v1/session_counters.proto";
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import "gatewayprotocol/v1/static_device_info.proto";
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option swift_prefix = "Gateway";
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enum OperativeEventType {
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OPERATIVE_EVENT_TYPE_UNSPECIFIED = 0;
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OPERATIVE_EVENT_TYPE_SPECIFIED_BY_AD_PLAYER = 1;
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OPERATIVE_EVENT_TYPE_LOAD_ERROR = 2;
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OPERATIVE_EVENT_TYPE_SHOW_ERROR = 3;
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}
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enum OperativeEventErrorType {
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OPERATIVE_EVENT_ERROR_TYPE_UNSPECIFIED = 0;
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OPERATIVE_EVENT_ERROR_TYPE_TIMEOUT = 1;
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}
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message OperativeEventErrorData {
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OperativeEventErrorType error_type = 1;
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string message = 2;
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}
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// Request sent from WebView to Gateway to report Operative Event
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message OperativeEventRequest {
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// Unique Event ID (UUID v4) which can be used for deduplication purpose on the backend
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bytes event_id = 1;
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// Event type using predefined enum
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OperativeEventType event_type = 2;
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// Impression Opportunity ID
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bytes impression_opportunity_id = 3;
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// Tracking Token returned in Ad Request or Ad Player Configuration request
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bytes tracking_token = 4;
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// Additional data which can be encoded inside WebView and passed along Operative Event.
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// This may contain click information for example.
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// Protobuf Definition can be found in adviewer/v1
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bytes additional_data = 5;
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// Game Server ID for S2S rewarded callback integration
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string sid = 6;
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// Event-time session counters
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SessionCounters session_counters = 7;
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// Static Device Info properties
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StaticDeviceInfo static_device_info = 8;
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// Dynamic Device Info properties
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DynamicDeviceInfo dynamic_device_info = 9;
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// List of campaigns currently loaded and shown
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CampaignState campaign_state = 10;
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}
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