- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3 - APKTool decompilation (Smali bytecode) for modding and rebuilding APK - Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures - Includes full Smali source, resources, and native libraries - Ready to rebuild APK after modifications with apktool b command - Added comprehensive README-apktool.md with modding guide This branch complements the JADX branches: - Use JADX (main/discord-community) to UNDERSTAND code (readable Java) - Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali) Total: 44,417 files, 538.51 MB Smali source code
100 lines
3.2 KiB
Smali
100 lines
3.2 KiB
Smali
.class Lcom/facebook/gamingservices/GameRequestDialog$3;
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.super Ljava/lang/Object;
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.source "SourceFile"
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# interfaces
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.implements Lcom/facebook/gamingservices/cloudgaming/DaemonRequest$Callback;
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# annotations
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.annotation system Ldalvik/annotation/EnclosingMethod;
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value = Lcom/facebook/gamingservices/GameRequestDialog;->showForCloud(Lcom/facebook/share/model/GameRequestContent;Ljava/lang/Object;)V
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.end annotation
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.annotation system Ldalvik/annotation/InnerClass;
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accessFlags = 0x1
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name = null
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.end annotation
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# instance fields
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.field final synthetic this$0:Lcom/facebook/gamingservices/GameRequestDialog;
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# direct methods
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.method public constructor <init>(Lcom/facebook/gamingservices/GameRequestDialog;)V
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.locals 0
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iput-object p1, p0, Lcom/facebook/gamingservices/GameRequestDialog$3;->this$0:Lcom/facebook/gamingservices/GameRequestDialog;
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.line 261
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invoke-direct {p0}, Ljava/lang/Object;-><init>()V
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return-void
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.end method
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# virtual methods
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.method public onCompleted(Lcom/facebook/GraphResponse;)V
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.locals 3
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iget-object v0, p0, Lcom/facebook/gamingservices/GameRequestDialog$3;->this$0:Lcom/facebook/gamingservices/GameRequestDialog;
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.line 264
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invoke-static {v0}, Lcom/facebook/gamingservices/GameRequestDialog;->access$400(Lcom/facebook/gamingservices/GameRequestDialog;)Lcom/facebook/FacebookCallback;
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move-result-object v0
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if-eqz v0, :cond_1
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.line 265
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invoke-virtual {p1}, Lcom/facebook/GraphResponse;->getError()Lcom/facebook/FacebookRequestError;
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move-result-object v0
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if-eqz v0, :cond_0
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iget-object v0, p0, Lcom/facebook/gamingservices/GameRequestDialog$3;->this$0:Lcom/facebook/gamingservices/GameRequestDialog;
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.line 266
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invoke-static {v0}, Lcom/facebook/gamingservices/GameRequestDialog;->access$400(Lcom/facebook/gamingservices/GameRequestDialog;)Lcom/facebook/FacebookCallback;
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move-result-object v0
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new-instance v1, Lcom/facebook/FacebookException;
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invoke-virtual {p1}, Lcom/facebook/GraphResponse;->getError()Lcom/facebook/FacebookRequestError;
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move-result-object p1
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invoke-virtual {p1}, Lcom/facebook/FacebookRequestError;->getErrorMessage()Ljava/lang/String;
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move-result-object p1
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invoke-direct {v1, p1}, Lcom/facebook/FacebookException;-><init>(Ljava/lang/String;)V
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invoke-interface {v0, v1}, Lcom/facebook/FacebookCallback;->onError(Lcom/facebook/FacebookException;)V
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goto :goto_0
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:cond_0
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iget-object v0, p0, Lcom/facebook/gamingservices/GameRequestDialog$3;->this$0:Lcom/facebook/gamingservices/GameRequestDialog;
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.line 268
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invoke-static {v0}, Lcom/facebook/gamingservices/GameRequestDialog;->access$400(Lcom/facebook/gamingservices/GameRequestDialog;)Lcom/facebook/FacebookCallback;
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move-result-object v0
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new-instance v1, Lcom/facebook/gamingservices/GameRequestDialog$Result;
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const/4 v2, 0x0
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invoke-direct {v1, p1, v2}, Lcom/facebook/gamingservices/GameRequestDialog$Result;-><init>(Lcom/facebook/GraphResponse;Lcom/facebook/gamingservices/GameRequestDialog$1;)V
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invoke-interface {v0, v1}, Lcom/facebook/FacebookCallback;->onSuccess(Ljava/lang/Object;)V
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:cond_1
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:goto_0
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return-void
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.end method
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