Files
rr3-apk/smali_classes2/com/facebook/gamingservices/GameRequestDialog$3.smali
Daniel Elliott f3960ee359 Add Discord APKTool decompilation (Smali source for modding)
- Imported from https://github.com/supermegamestre/Project-Real-Resurrection-3
- APKTool decompilation (Smali bytecode) for modding and rebuilding APK
- Supports both 32-bit (armeabi-v7a) and 64-bit (arm64-v8a) architectures
- Includes full Smali source, resources, and native libraries
- Ready to rebuild APK after modifications with apktool b command
- Added comprehensive README-apktool.md with modding guide

This branch complements the JADX branches:
- Use JADX (main/discord-community) to UNDERSTAND code (readable Java)
- Use APKTool (this branch) to MODIFY and REBUILD APK (editable Smali)

Total: 44,417 files, 538.51 MB Smali source code
2026-02-18 16:13:44 -08:00

100 lines
3.2 KiB
Smali

.class Lcom/facebook/gamingservices/GameRequestDialog$3;
.super Ljava/lang/Object;
.source "SourceFile"
# interfaces
.implements Lcom/facebook/gamingservices/cloudgaming/DaemonRequest$Callback;
# annotations
.annotation system Ldalvik/annotation/EnclosingMethod;
value = Lcom/facebook/gamingservices/GameRequestDialog;->showForCloud(Lcom/facebook/share/model/GameRequestContent;Ljava/lang/Object;)V
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x1
name = null
.end annotation
# instance fields
.field final synthetic this$0:Lcom/facebook/gamingservices/GameRequestDialog;
# direct methods
.method public constructor <init>(Lcom/facebook/gamingservices/GameRequestDialog;)V
.locals 0
iput-object p1, p0, Lcom/facebook/gamingservices/GameRequestDialog$3;->this$0:Lcom/facebook/gamingservices/GameRequestDialog;
.line 261
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
return-void
.end method
# virtual methods
.method public onCompleted(Lcom/facebook/GraphResponse;)V
.locals 3
iget-object v0, p0, Lcom/facebook/gamingservices/GameRequestDialog$3;->this$0:Lcom/facebook/gamingservices/GameRequestDialog;
.line 264
invoke-static {v0}, Lcom/facebook/gamingservices/GameRequestDialog;->access$400(Lcom/facebook/gamingservices/GameRequestDialog;)Lcom/facebook/FacebookCallback;
move-result-object v0
if-eqz v0, :cond_1
.line 265
invoke-virtual {p1}, Lcom/facebook/GraphResponse;->getError()Lcom/facebook/FacebookRequestError;
move-result-object v0
if-eqz v0, :cond_0
iget-object v0, p0, Lcom/facebook/gamingservices/GameRequestDialog$3;->this$0:Lcom/facebook/gamingservices/GameRequestDialog;
.line 266
invoke-static {v0}, Lcom/facebook/gamingservices/GameRequestDialog;->access$400(Lcom/facebook/gamingservices/GameRequestDialog;)Lcom/facebook/FacebookCallback;
move-result-object v0
new-instance v1, Lcom/facebook/FacebookException;
invoke-virtual {p1}, Lcom/facebook/GraphResponse;->getError()Lcom/facebook/FacebookRequestError;
move-result-object p1
invoke-virtual {p1}, Lcom/facebook/FacebookRequestError;->getErrorMessage()Ljava/lang/String;
move-result-object p1
invoke-direct {v1, p1}, Lcom/facebook/FacebookException;-><init>(Ljava/lang/String;)V
invoke-interface {v0, v1}, Lcom/facebook/FacebookCallback;->onError(Lcom/facebook/FacebookException;)V
goto :goto_0
:cond_0
iget-object v0, p0, Lcom/facebook/gamingservices/GameRequestDialog$3;->this$0:Lcom/facebook/gamingservices/GameRequestDialog;
.line 268
invoke-static {v0}, Lcom/facebook/gamingservices/GameRequestDialog;->access$400(Lcom/facebook/gamingservices/GameRequestDialog;)Lcom/facebook/FacebookCallback;
move-result-object v0
new-instance v1, Lcom/facebook/gamingservices/GameRequestDialog$Result;
const/4 v2, 0x0
invoke-direct {v1, p1, v2}, Lcom/facebook/gamingservices/GameRequestDialog$Result;-><init>(Lcom/facebook/GraphResponse;Lcom/facebook/gamingservices/GameRequestDialog$1;)V
invoke-interface {v0, v1}, Lcom/facebook/FacebookCallback;->onSuccess(Ljava/lang/Object;)V
:cond_1
:goto_0
return-void
.end method