Features: - Version dropdown in single/ZIP upload (9.3.0, 9.2.0, etc.) - Patch-compatible matching (9.3.x assets work with 9.3.0) - manifest.json/xml support for automatic metadata detection - Smart category auto-detection from folder structure - Version field stored in GameAssets table Manifest support: - JSON format with gameVersion, category, assets array - Per-file metadata overrides (type, required, description) - Auto-detect falls back if no manifest present - See ASSET-MANIFEST-SPECIFICATION.md for full spec Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
23 lines
1006 B
C#
23 lines
1006 B
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("RR3CommunityServer")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+f289cdfce9c28a229d8a00547a730c54530d68e9")]
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[assembly: System.Reflection.AssemblyProductAttribute("RR3CommunityServer")]
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[assembly: System.Reflection.AssemblyTitleAttribute("RR3CommunityServer")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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// Generated by the MSBuild WriteCodeFragment class.
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