- Implemented Friends/Social Service (11 endpoints) * Friend management (list, add, accept, remove) * User search and invitations * Gift sending and claiming * Clubs/Teams system - Implemented Multiplayer Service (12 endpoints) * Matchmaking (queue, status, leave) * Race sessions (create, join, ready, details) * Ghost data (upload, download) * Race results (submit, view) * Competitive rankings (rating, leaderboard) - Added database entities: * Friends, FriendInvitations, Gifts * Clubs, ClubMembers * MatchmakingQueues, RaceSessions, RaceParticipants * GhostData, CompetitiveRatings - Created migrations: * AddFriendsSocialSystem (5 tables) * AddMultiplayerSystem (5 tables) Total: 95 endpoints - 100% EA server replacement ready Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
695 lines
21 KiB
C#
695 lines
21 KiB
C#
namespace RR3CommunityServer.Models;
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// User Settings for Server Configuration
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public class UserSettings
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{
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public int Id { get; set; }
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public string DeviceId { get; set; } = string.Empty;
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public string ServerUrl { get; set; } = string.Empty;
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public string Mode { get; set; } = "offline"; // "online" or "offline"
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public DateTime LastUpdated { get; set; } = DateTime.UtcNow;
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}
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// Progression request/response models
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public class ProgressionUpdate
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{
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public int? GoldEarned { get; set; }
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public int? CashEarned { get; set; }
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public int? ExperienceEarned { get; set; }
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public int? ReputationEarned { get; set; }
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}
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public class CarPurchaseRequest
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{
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public string SynergyId { get; set; } = string.Empty;
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public string CarId { get; set; } = string.Empty;
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public bool UseGold { get; set; } = false;
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}
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public class CarUpgradeRequest
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{
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public string SynergyId { get; set; } = string.Empty;
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public string CarId { get; set; } = string.Empty;
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public string UpgradeType { get; set; } = string.Empty; // engine, tires, suspension, etc.
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}
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public class CareerEventCompletion
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{
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public string SynergyId { get; set; } = string.Empty;
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public string SeriesName { get; set; } = string.Empty;
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public string EventName { get; set; } = string.Empty;
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public int StarsEarned { get; set; } // 1-3 stars
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public double RaceTime { get; set; }
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public string? TrackName { get; set; }
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public string? CarName { get; set; }
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}
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// Standard Synergy API response wrapper
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public class SynergyResponse<T>
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{
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public int resultCode { get; set; } = 0; // 0 = success, negative = error
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public string? message { get; set; }
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public T? data { get; set; }
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}
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// User models
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public class DeviceIdResponse
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{
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public string deviceId { get; set; } = string.Empty;
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public string synergyId { get; set; } = string.Empty;
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public long timestamp { get; set; }
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}
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public class AnonUidResponse
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{
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public string anonUid { get; set; } = string.Empty;
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public long expiresAt { get; set; }
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}
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// Product/Catalog models
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public class CatalogItem
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{
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public string itemId { get; set; } = string.Empty;
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public string sku { get; set; } = string.Empty;
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public string name { get; set; } = string.Empty;
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public string description { get; set; } = string.Empty;
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public string category { get; set; } = string.Empty;
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public decimal price { get; set; }
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public string currency { get; set; } = "USD";
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public Dictionary<string, object> metadata { get; set; } = new();
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}
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public class CatalogCategory
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{
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public string categoryId { get; set; } = string.Empty;
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public string name { get; set; } = string.Empty;
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public List<string> itemIds { get; set; } = new();
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}
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// DRM models
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public class DrmNonceResponse
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{
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public string nonce { get; set; } = string.Empty;
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public long expiresAt { get; set; }
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}
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public class PurchasedItem
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{
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public string itemId { get; set; } = string.Empty;
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public string sku { get; set; } = string.Empty;
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public string orderId { get; set; } = string.Empty;
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public long purchaseTime { get; set; }
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public string token { get; set; } = string.Empty;
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}
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public class PurchaseVerificationRequest
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{
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public string receipt { get; set; } = string.Empty;
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public string signature { get; set; } = string.Empty;
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public string sku { get; set; } = string.Empty;
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public string orderId { get; set; } = string.Empty;
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}
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// Tracking models
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public class TrackingEvent
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{
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public string eventType { get; set; } = string.Empty;
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public long timestamp { get; set; }
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public Dictionary<string, object> properties { get; set; } = new();
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}
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// Director/Service Discovery
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public class DirectorResponse
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{
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public Dictionary<string, string> serverUrls { get; set; } = new()
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{
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{ "synergy.product", "https://localhost:5001" },
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{ "synergy.drm", "https://localhost:5001" },
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{ "synergy.user", "https://localhost:5001" },
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{ "synergy.tracking", "https://localhost:5001" },
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{ "synergy.s2s", "https://localhost:5001" }
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};
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public string environment { get; set; } = "COMMUNITY";
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public string version { get; set; } = "1.0.0";
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}
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// Configuration models
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public class GameConfig
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{
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public long ServerTime { get; set; }
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public string ServerVersion { get; set; } = string.Empty;
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public string GameVersion { get; set; } = string.Empty;
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public bool MaintenanceMode { get; set; }
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public string MessageOfTheDay { get; set; } = string.Empty;
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public FeatureFlags FeatureFlags { get; set; } = new();
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public ServerUrls Urls { get; set; } = new();
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}
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public class FeatureFlags
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{
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public bool MultiplayerEnabled { get; set; }
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public bool LeaderboardsEnabled { get; set; }
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public bool DailyRewardsEnabled { get; set; }
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public bool TimeTrialsEnabled { get; set; }
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public bool CustomContentEnabled { get; set; }
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public bool SpecialEventsEnabled { get; set; }
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public bool AllItemsFree { get; set; }
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}
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public class ServerUrls
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{
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public string BaseUrl { get; set; } = string.Empty;
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public string AssetsUrl { get; set; } = string.Empty;
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public string LeaderboardsUrl { get; set; } = string.Empty;
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public string MultiplayerUrl { get; set; } = string.Empty;
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}
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public class ServerTime
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{
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public long ServerTimestamp { get; set; }
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public long ServerTimeMs { get; set; }
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public string Timezone { get; set; } = "UTC";
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public bool IsDST { get; set; }
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}
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public class ServerStatus
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{
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public string Status { get; set; } = "online";
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public string Version { get; set; } = string.Empty;
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public bool MaintenanceMode { get; set; }
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public int PlayerCount { get; set; }
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public long Uptime { get; set; }
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public string Message { get; set; } = string.Empty;
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}
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// Save/Load models
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public class PlayerSaveData
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{
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public string SynergyId { get; set; } = string.Empty;
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public string SaveDataJson { get; set; } = string.Empty;
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public long Version { get; set; } = 1;
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public long LastModified { get; set; }
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}
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public class SaveDataRequest
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{
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public string SynergyId { get; set; } = string.Empty;
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public string SaveData { get; set; } = string.Empty;
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}
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public class SaveDataResponse
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{
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public string SaveData { get; set; } = string.Empty;
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public long Version { get; set; }
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public long LastModified { get; set; }
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public bool Success { get; set; }
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}
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// ==================== LEADERBOARDS & RECORDS ====================
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public class LeaderboardEntry
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{
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public int Id { get; set; }
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public string SynergyId { get; set; } = string.Empty;
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public string PlayerName { get; set; } = string.Empty;
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// What this record is for
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public string RecordType { get; set; } = string.Empty; // "TimeTrial", "Career", "Multiplayer"
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public string RecordCategory { get; set; } = string.Empty; // Time trial ID, series name, etc.
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public string? TrackName { get; set; }
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public string? CarName { get; set; }
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// The actual record
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public double TimeSeconds { get; set; }
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public DateTime SubmittedAt { get; set; }
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// Rankings (computed at query time)
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public int? GlobalRank { get; set; }
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public int? CountryRank { get; set; }
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}
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public class PersonalRecord
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{
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public int Id { get; set; }
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public string SynergyId { get; set; } = string.Empty;
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// What record this is
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public string RecordType { get; set; } = string.Empty; // "TimeTrial", "Career"
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public string RecordCategory { get; set; } = string.Empty; // Specific trial/event
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public string? TrackName { get; set; }
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public string? CarName { get; set; }
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// The record
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public double BestTimeSeconds { get; set; }
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public DateTime AchievedAt { get; set; }
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public DateTime? PreviousBestTime { get; set; }
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public double? ImprovementSeconds { get; set; }
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// Stats
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public int TotalAttempts { get; set; }
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}
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public class LeaderboardResponse
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{
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public string RecordType { get; set; } = string.Empty;
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public string RecordCategory { get; set; } = string.Empty;
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public int TotalEntries { get; set; }
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public List<LeaderboardEntryDto> Entries { get; set; } = new();
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public LeaderboardEntryDto? PlayerEntry { get; set; } // Requesting player's rank
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}
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public class LeaderboardEntryDto
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{
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public int Rank { get; set; }
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public string PlayerName { get; set; } = string.Empty;
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public string SynergyId { get; set; } = string.Empty;
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public double TimeSeconds { get; set; }
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public string FormattedTime { get; set; } = string.Empty; // "1:23.456"
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public DateTime SubmittedAt { get; set; }
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public string? CarName { get; set; }
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public bool IsCurrentPlayer { get; set; }
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}
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public class PersonalRecordsResponse
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{
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public string SynergyId { get; set; } = string.Empty;
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public string PlayerName { get; set; } = string.Empty;
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public int TotalRecords { get; set; }
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public List<PersonalRecordDto> TimeTrialRecords { get; set; } = new();
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public List<PersonalRecordDto> CareerRecords { get; set; } = new();
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}
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public class PersonalRecordDto
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{
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public string RecordCategory { get; set; } = string.Empty;
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public string? TrackName { get; set; }
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public string? CarName { get; set; }
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public double BestTimeSeconds { get; set; }
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public string FormattedTime { get; set; } = string.Empty;
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public DateTime AchievedAt { get; set; }
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public int TotalAttempts { get; set; }
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public int GlobalRank { get; set; }
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public double? ImprovementSeconds { get; set; }
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}
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public class RecordComparisonResponse
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{
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public PlayerRecordSummary Player1 { get; set; } = new();
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public PlayerRecordSummary Player2 { get; set; } = new();
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public List<RecordComparison> Comparisons { get; set; } = new();
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}
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public class PlayerRecordSummary
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{
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public string SynergyId { get; set; } = string.Empty;
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public string PlayerName { get; set; } = string.Empty;
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public int TotalRecords { get; set; }
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public int BetterRecords { get; set; }
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}
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public class RecordComparison
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{
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public string RecordCategory { get; set; } = string.Empty;
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public string? TrackName { get; set; }
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public double? Player1Time { get; set; }
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public double? Player2Time { get; set; }
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public string? Winner { get; set; } // "player1", "player2", "tie"
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public double? TimeDifference { get; set; }
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}
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public class RecordSubmissionResponse
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{
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public bool Success { get; set; }
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public bool IsNewPersonalBest { get; set; }
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public bool IsNewGlobalRecord { get; set; }
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public int GlobalRank { get; set; }
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public double? PreviousBestTime { get; set; }
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public double? Improvement { get; set; }
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public int GoldEarned { get; set; }
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public int CashEarned { get; set; }
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}
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// ==================== NOTIFICATIONS ====================
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public class NotificationDto
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{
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public int Id { get; set; }
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public string Type { get; set; } = string.Empty;
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public string Title { get; set; } = string.Empty;
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public string Message { get; set; } = string.Empty;
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public bool IsRead { get; set; }
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public long CreatedAt { get; set; } // Unix timestamp
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public long? ExpiresAt { get; set; }
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}
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public class NotificationsResponse
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{
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public List<NotificationDto> Notifications { get; set; } = new();
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public int TotalCount { get; set; }
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public int UnreadCount { get; set; }
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}
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public class UnreadCountResponse
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{
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public int UnreadCount { get; set; }
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}
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public class MarkReadRequest
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{
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public string SynergyId { get; set; } = string.Empty;
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public List<int>? NotificationIds { get; set; } // null = mark all read
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}
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public class SendNotificationRequest
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{
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public string? SynergyId { get; set; } // null = send to all players
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public string Type { get; set; } = "system";
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public string Title { get; set; } = string.Empty;
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public string Message { get; set; } = string.Empty;
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public int? ExpiresInHours { get; set; } // null = never expires
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}
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// ===== FRIENDS/SOCIAL SYSTEM MODELS =====
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// Simple response with just resultCode and message (no data)
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public class SimpleResponse
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{
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public int ResultCode { get; set; } = 0;
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public string? Message { get; set; }
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}
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// Friend DTO
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public class FriendDto
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{
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public int UserId { get; set; }
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public string Nickname { get; set; } = string.Empty;
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public string SynergyId { get; set; } = string.Empty;
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public int Level { get; set; }
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public DateTime? LastOnline { get; set; }
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public DateTime FriendsSince { get; set; }
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}
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// Friend list response
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public class FriendsListResponse
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{
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public int ResultCode { get; set; } = 0;
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public string? Message { get; set; }
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public List<FriendDto> Friends { get; set; } = new();
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public int TotalCount { get; set; }
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}
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// Friend invitation DTO
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public class FriendInvitationDto
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{
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public int InvitationId { get; set; }
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public int SenderId { get; set; }
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public string SenderNickname { get; set; } = string.Empty;
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public string SenderSynergyId { get; set; } = string.Empty;
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public int SenderLevel { get; set; }
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public string Status { get; set; } = string.Empty;
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public DateTime CreatedAt { get; set; }
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public DateTime ExpiresAt { get; set; }
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}
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// Pending invitations response
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public class PendingInvitationsResponse
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{
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public int ResultCode { get; set; } = 0;
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public string? Message { get; set; }
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public List<FriendInvitationDto> Invitations { get; set; } = new();
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}
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// User search result DTO
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public class UserSearchResultDto
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{
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public int UserId { get; set; }
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public string Nickname { get; set; } = string.Empty;
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public string SynergyId { get; set; } = string.Empty;
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public int Level { get; set; }
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public bool IsFriend { get; set; }
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public bool HasPendingInvite { get; set; }
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}
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// User search response
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public class UserSearchResponse
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{
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public int ResultCode { get; set; } = 0;
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public string? Message { get; set; }
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public List<UserSearchResultDto> Users { get; set; } = new();
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}
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// Gift DTO
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public class GiftDto
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{
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public int GiftId { get; set; }
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public int SenderId { get; set; }
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public string SenderNickname { get; set; } = string.Empty;
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public string GiftType { get; set; } = string.Empty;
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public int Amount { get; set; }
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public string? Message { get; set; }
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public DateTime SentAt { get; set; }
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public DateTime ExpiresAt { get; set; }
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}
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// Pending gifts response
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public class PendingGiftsResponse
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{
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public int ResultCode { get; set; } = 0;
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public string? Message { get; set; }
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public List<GiftDto> Gifts { get; set; } = new();
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}
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// Send gift request
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public class SendGiftRequest
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{
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public string SynergyId { get; set; } = string.Empty;
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public string FriendSynergyId { get; set; } = string.Empty;
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public string GiftType { get; set; } = string.Empty;
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public int Amount { get; set; }
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public string? Message { get; set; }
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}
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// Claim gift response
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public class ClaimGiftResponse
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{
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public int ResultCode { get; set; } = 0;
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public string? Message { get; set; }
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public string GiftType { get; set; } = string.Empty;
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public int Amount { get; set; }
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public int NewBalance { get; set; }
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}
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// Club DTO
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public class ClubDto
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{
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public int ClubId { get; set; }
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public string Name { get; set; } = string.Empty;
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public string Description { get; set; } = string.Empty;
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public string Tag { get; set; } = string.Empty;
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public int MemberCount { get; set; }
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public int MaxMembers { get; set; }
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public bool IsPublic { get; set; }
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public bool IsRecruiting { get; set; }
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public int TotalPoints { get; set; }
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public DateTime CreatedAt { get; set; }
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}
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// Club list response
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public class ClubsListResponse
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{
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public int ResultCode { get; set; } = 0;
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public string? Message { get; set; }
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public List<ClubDto> Clubs { get; set; } = new();
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}
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// Club member DTO
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public class ClubMemberDto
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{
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public int UserId { get; set; }
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public string Nickname { get; set; } = string.Empty;
|
|
public string SynergyId { get; set; } = string.Empty;
|
|
public int Level { get; set; }
|
|
public string Role { get; set; } = string.Empty;
|
|
public int ContributedPoints { get; set; }
|
|
public DateTime JoinedAt { get; set; }
|
|
}
|
|
|
|
// Club members response
|
|
public class ClubMembersResponse
|
|
{
|
|
public int ResultCode { get; set; } = 0;
|
|
public string? Message { get; set; }
|
|
public ClubDto Club { get; set; } = new();
|
|
public List<ClubMemberDto> Members { get; set; } = new();
|
|
}
|
|
|
|
// Create club request
|
|
public class CreateClubRequest
|
|
{
|
|
public string Name { get; set; } = string.Empty;
|
|
public string Description { get; set; } = string.Empty;
|
|
public string Tag { get; set; } = string.Empty;
|
|
public bool IsPublic { get; set; } = true;
|
|
}
|
|
|
|
// ===== MULTIPLAYER SYSTEM MODELS =====
|
|
|
|
// Matchmaking queue request
|
|
public class JoinMatchmakingRequest
|
|
{
|
|
public string SynergyId { get; set; } = string.Empty;
|
|
public string CarClass { get; set; } = string.Empty;
|
|
public string Track { get; set; } = string.Empty;
|
|
public string GameMode { get; set; } = "casual"; // "ranked", "casual"
|
|
}
|
|
|
|
// Matchmaking status response
|
|
public class MatchmakingStatusResponse
|
|
{
|
|
public int ResultCode { get; set; } = 0;
|
|
public string? Message { get; set; }
|
|
public string Status { get; set; } = string.Empty; // "queued", "matched", "cancelled"
|
|
public int? QueueId { get; set; }
|
|
public int? SessionId { get; set; }
|
|
public string? SessionCode { get; set; }
|
|
public int? EstimatedWaitSeconds { get; set; }
|
|
public DateTime QueuedAt { get; set; }
|
|
}
|
|
|
|
// Create race session request
|
|
public class CreateRaceSessionRequest
|
|
{
|
|
public string SynergyId { get; set; } = string.Empty;
|
|
public string Track { get; set; } = string.Empty;
|
|
public string CarClass { get; set; } = string.Empty;
|
|
public int MaxPlayers { get; set; } = 8;
|
|
public bool IsPrivate { get; set; } = false;
|
|
}
|
|
|
|
// Race session DTO
|
|
public class RaceSessionDto
|
|
{
|
|
public int SessionId { get; set; }
|
|
public string SessionCode { get; set; } = string.Empty;
|
|
public string Track { get; set; } = string.Empty;
|
|
public string CarClass { get; set; } = string.Empty;
|
|
public int HostUserId { get; set; }
|
|
public string HostNickname { get; set; } = string.Empty;
|
|
public int CurrentPlayers { get; set; }
|
|
public int MaxPlayers { get; set; }
|
|
public string Status { get; set; } = string.Empty;
|
|
public DateTime CreatedAt { get; set; }
|
|
}
|
|
|
|
// Race session response
|
|
public class RaceSessionResponse
|
|
{
|
|
public int ResultCode { get; set; } = 0;
|
|
public string? Message { get; set; }
|
|
public RaceSessionDto Session { get; set; } = new();
|
|
public List<ParticipantDto> Participants { get; set; } = new();
|
|
}
|
|
|
|
// Participant DTO
|
|
public class ParticipantDto
|
|
{
|
|
public int UserId { get; set; }
|
|
public string Nickname { get; set; } = string.Empty;
|
|
public string SynergyId { get; set; } = string.Empty;
|
|
public string CarId { get; set; } = string.Empty;
|
|
public bool IsReady { get; set; }
|
|
public int? FinishPosition { get; set; }
|
|
public double? RaceTime { get; set; }
|
|
}
|
|
|
|
// Upload ghost request
|
|
public class UploadGhostRequest
|
|
{
|
|
public string SynergyId { get; set; } = string.Empty;
|
|
public string Track { get; set; } = string.Empty;
|
|
public string CarId { get; set; } = string.Empty;
|
|
public double RaceTime { get; set; }
|
|
public string TelemetryData { get; set; } = string.Empty; // Base64 or JSON
|
|
}
|
|
|
|
// Ghost data DTO
|
|
public class GhostDataDto
|
|
{
|
|
public int GhostId { get; set; }
|
|
public int UserId { get; set; }
|
|
public string Nickname { get; set; } = string.Empty;
|
|
public string Track { get; set; } = string.Empty;
|
|
public string CarId { get; set; } = string.Empty;
|
|
public double RaceTime { get; set; }
|
|
public string TelemetryData { get; set; } = string.Empty;
|
|
public DateTime UploadedAt { get; set; }
|
|
}
|
|
|
|
// Ghost data response
|
|
public class GhostDataResponse
|
|
{
|
|
public int ResultCode { get; set; } = 0;
|
|
public string? Message { get; set; }
|
|
public GhostDataDto? Ghost { get; set; }
|
|
}
|
|
|
|
// Submit race result request
|
|
public class SubmitRaceResultRequest
|
|
{
|
|
public string SynergyId { get; set; } = string.Empty;
|
|
public int SessionId { get; set; }
|
|
public double RaceTime { get; set; }
|
|
public int Position { get; set; }
|
|
public string? TelemetryData { get; set; }
|
|
}
|
|
|
|
// Race result response
|
|
public class RaceResultResponse
|
|
{
|
|
public int ResultCode { get; set; } = 0;
|
|
public string? Message { get; set; }
|
|
public int Position { get; set; }
|
|
public int RewardGold { get; set; }
|
|
public int RewardCash { get; set; }
|
|
public int RewardXP { get; set; }
|
|
public int? RatingChange { get; set; } // For ranked matches
|
|
public int? NewRating { get; set; }
|
|
}
|
|
|
|
// Race results (all players)
|
|
public class RaceResultsResponse
|
|
{
|
|
public int ResultCode { get; set; } = 0;
|
|
public string? Message { get; set; }
|
|
public List<ParticipantDto> Results { get; set; } = new();
|
|
}
|
|
|
|
// Competitive rating DTO
|
|
public class CompetitiveRatingDto
|
|
{
|
|
public int UserId { get; set; }
|
|
public string Nickname { get; set; } = string.Empty;
|
|
public int Rating { get; set; }
|
|
public int Wins { get; set; }
|
|
public int Losses { get; set; }
|
|
public int Draws { get; set; }
|
|
public string Division { get; set; } = string.Empty;
|
|
public int DivisionRank { get; set; }
|
|
}
|
|
|
|
// Rating response
|
|
public class RatingResponse
|
|
{
|
|
public int ResultCode { get; set; } = 0;
|
|
public string? Message { get; set; }
|
|
public CompetitiveRatingDto Rating { get; set; } = new();
|
|
}
|
|
|
|
// Leaderboard response
|
|
public class CompetitiveLeaderboardResponse
|
|
{
|
|
public int ResultCode { get; set; } = 0;
|
|
public string? Message { get; set; }
|
|
public List<CompetitiveRatingDto> Leaderboard { get; set; } = new();
|
|
}
|