Files
rr3-server/SERVER-IMPLEMENTATION-ANALYSIS.md
Daniel Elliott ad12f3dea0 docs: Add comprehensive server implementation analysis
Complete gap analysis between APK requirements and current server:
- 58 endpoints already implemented (12 controllers)
- Identified critical missing endpoints (Synergy ID, config, save/load)
- Prioritized implementation roadmap (4 phases)
- Testing strategy and success criteria
- Immediate action items for Phase 1

Key findings:
- Server has good foundation with auth, assets, progression stubs
- Missing critical identity/save flow
- Need event system extraction from APK
- Modding system already complete (unique feature)

Next: Implement Synergy ID generation, config endpoint, save/load system
2026-02-21 23:39:19 -08:00

20 KiB

🔍 RR3 Community Server - Complete Implementation Analysis

Date: February 22, 2026
Purpose: Comprehensive gap analysis between APK requirements and current server implementation
Goal: Identify everything needed for full RR3 functionality on community server


📊 Executive Summary

Current Implementation Status:

  • 58 endpoints implemented across 12 controllers
  • ⚠️ Missing critical endpoints identified from APK analysis
  • 🔧 Backend services needed for full game functionality

What Works:

  • User authentication & device registration
  • Asset delivery system
  • Custom content/modding uploads
  • Basic progression tracking
  • Daily rewards system

What's Missing:

  • Game-specific Synergy endpoints
  • Save/load game data synchronization
  • Multiplayer/leaderboard services
  • Event/time trial management (partially implemented)
  • Live ops/special events system

🎯 Current Server Implementation

Implemented Controllers (12)

1. DirectorController - Service Discovery

GET /director/api/android/getDirectionByPackage

Status: Complete
Purpose: Tells game where to find all other services
Response: JSON with URLs for all backend services

2. UserController - Device & User Management

GET /user/api/android/getDeviceID
GET /user/api/android/validateDeviceID
GET /user/api/android/getAnonUid

Status: Complete
Purpose: Device registration, anonymous user creation
Critical: First thing game calls after Director API

3. AuthController - Authentication System

POST /api/auth/register
POST /api/auth/login
POST /api/auth/change-password
GET  /api/auth/me
POST /api/auth/link-device

Status: Complete
Purpose: User accounts, device linking
Note: Probably not used by game initially (uses anonymous IDs first)

4. AssetsController - Content Delivery

GET /content/api/manifest
GET /content/api/{assetPath}
GET /content/api/info/{assetPath}
GET /content/api/status

Status: Complete
Purpose: Download game assets (cars, tracks, textures)
Critical: Game needs this after unpacking APK

5. AssetManagementController - Asset Tools

POST /api/assetmanagement/extract
POST /api/assetmanagement/pack
POST /api/assetmanagement/batch-extract
GET  /api/assetmanagement/list

Status: Complete
Purpose: Admin tools for managing .z compressed files
Note: Used by panel, not by game directly

6. ProductController - Store/Catalog

GET /product/api/core/getAvailableItems
GET /product/api/core/getMTXGameCategories
POST /product/api/core/getDownloadItemUrl

Status: Complete
Purpose: In-game store, item catalog, MTX (microtransactions)
Note: Probably returns empty/free catalog

7. DrmController - Purchase Verification

GET  /drm/api/core/getNonce
GET  /drm/api/core/getPurchasedItems
POST /drm/api/android/verifyAndRecordPurchase

Status: Complete
Purpose: DRM/purchase system
Note: Community server likely bypasses real purchases

8. ProgressionController - Player Progress ⚠️ PARTIAL

GET  /synergy/progression/player/{synergyId}
POST /synergy/progression/player/{synergyId}/update
POST /synergy/progression/car/purchase
POST /synergy/progression/car/upgrade
POST /synergy/progression/career/complete

Status: ⚠️ Partial - Basic structure only
Purpose: Save/load player career data
Critical: Game needs this to persist progress

9. RewardsController - Daily Rewards & Economy ⚠️ PARTIAL

GET  /synergy/rewards/daily/{synergyId}
POST /synergy/rewards/daily/{synergyId}/claim
POST /synergy/rewards/gold/purchase
GET  /synergy/rewards/timetrials
POST /synergy/rewards/timetrials/{trialId}/submit

Status: ⚠️ Partial - Missing event logic
Purpose: Daily login rewards, time trials
Note: Gold purchases are FREE in community server

10. TrackingController - Analytics

POST /tracking/api/core/logEvent
POST /tracking/api/core/logEvents

Status: Complete (logs but ignores)
Purpose: Game telemetry/analytics
Note: Can safely ignore or log for debugging

11. ModdingController - Custom Content

POST /modding/api/cars/upload
POST /modding/api/tracks/upload
GET  /modding/api/content
GET  /modding/api/cars
DELETE /modding/api/content/{contentId}
POST /modding/api/modpack/create
GET  /modding/api/modpacks

Status: Complete - Community feature
Purpose: Upload/download custom cars, tracks, mods
Note: Unique to community server, not in EA version

12. ServerSettingsController - User Preferences

GET  /api/settings/getUserSettings
POST /api/settings/updateUserSettings
GET  /api/settings/getAllUserSettings

Status: Complete
Purpose: Save user preferences (graphics, controls)
Note: May not be used by game (uses local prefs)


Missing Critical Endpoints

🔴 Priority 1: Game Cannot Start Without These

1. Synergy Identity Service MISSING

POST /identity/api/android/getSynergyId
POST /identity/api/android/authenticate
POST /identity/api/android/refresh

Why Critical: Game creates Synergy ID (unique player identifier) before doing anything else
Current Issue: No authentication flow = game can't create player session
Workaround: Generate Synergy ID in getDeviceID endpoint

2. Configuration Service MISSING

GET /config/api/android/getGameConfig
GET /config/api/android/getFeatureFlags
GET /config/api/android/getServerTime

Why Critical: Game needs server configuration, feature flags, server time
Current Issue: Game may use hardcoded defaults
Impact: Events, limited-time content won't work properly

3. Save Data Synchronization MISSING

GET  /synergy/save/{synergyId}/load
POST /synergy/save/{synergyId}/save
POST /synergy/save/{synergyId}/sync
GET  /synergy/save/{synergyId}/conflicts

Why Critical: Game saves progress to cloud
Current Issue: Progress may only save locally
Impact: Can't switch devices, data loss risk


🟡 Priority 2: Core Gameplay Features

4. Career/Events Service ⚠️ PARTIAL

GET  /events/api/career/list
GET  /events/api/career/series/{seriesId}
POST /events/api/career/event/{eventId}/start
POST /events/api/career/event/{eventId}/complete
GET  /events/api/career/rewards/{eventId}

Current: Basic structure in ProgressionController
Missing: Full event definitions, series data, unlock logic
Impact: Limited career mode functionality

5. Leaderboards Service MISSING

GET  /leaderboards/api/global/{trackId}
GET  /leaderboards/api/friends/{trackId}
POST /leaderboards/api/submit
GET  /leaderboards/api/player/{synergyId}/rank

Why Needed: Competitive time trials, player rankings
Current Workaround: Local-only lap times
Impact: No global competition, social features missing

6. Multiplayer/Race Service MISSING

POST /race/api/matchmaking/find
POST /race/api/matchmaking/join
GET  /race/api/session/{sessionId}
POST /race/api/session/{sessionId}/ready
POST /race/api/session/{sessionId}/finish
GET  /race/api/session/{sessionId}/results

Why Needed: Multiplayer races
Current: Likely disabled or offline-only
Impact: No online multiplayer

7. Special Events Service MISSING

GET  /events/api/special/active
GET  /events/api/special/{eventId}/details
POST /events/api/special/{eventId}/enter
POST /events/api/special/{eventId}/complete
GET  /events/api/special/{eventId}/leaderboard

Why Needed: Limited-time events (like current Cup events)
Current: Not implemented
Impact: No special events, community events


🟢 Priority 3: Nice-to-Have Features

8. Social/Friends Service MISSING

GET  /social/api/friends/list
POST /social/api/friends/add
POST /social/api/friends/remove
GET  /social/api/friends/{friendId}/profile
GET  /social/api/friends/{friendId}/compare

Why Nice: Social features, friend comparisons
Impact: Single-player experience

9. Clubs/Teams Service MISSING

GET  /clubs/api/list
GET  /clubs/api/{clubId}/info
POST /clubs/api/{clubId}/join
POST /clubs/api/{clubId}/leave
GET  /clubs/api/{clubId}/members
GET  /clubs/api/{clubId}/leaderboard

Why Nice: Team-based competition
Impact: No team play

10. Live Ops Service MISSING

GET /liveops/api/messages
GET /liveops/api/announcements
GET /liveops/api/news
GET /liveops/api/offers

Why Nice: Dynamic content, news, special offers
Impact: Static game experience


🔧 Detailed Gap Analysis

Category 1: Authentication & Identity

Endpoint Implemented Status Priority
getDeviceID Yes Working CRITICAL
validateDeviceID Yes Working CRITICAL
getAnonUid Yes Working HIGH
getSynergyId No MISSING CRITICAL
authenticate No MISSING CRITICAL
refreshToken No MISSING HIGH

Recommendation: Merge Synergy ID generation into existing getDeviceID endpoint


Category 2: Progression & Save Data

Endpoint Implemented Status Priority
Get player data ⚠️ Partial Stub only CRITICAL
Update player data ⚠️ Partial Stub only CRITICAL
Save game to cloud No MISSING HIGH
Load game from cloud No MISSING HIGH
Resolve save conflicts No MISSING MEDIUM
Car purchase ⚠️ Partial Stub only HIGH
Car upgrade ⚠️ Partial Stub only HIGH
Career completion ⚠️ Partial Stub only HIGH

Recommendation: Build full save/load system with JSON storage in database


Category 3: Events & Career

Endpoint Implemented Status Priority
List career events No MISSING HIGH
Get series data No MISSING HIGH
Start event No MISSING HIGH
Complete event ⚠️ Partial Basic stub HIGH
Get event rewards No MISSING HIGH
Special events list No MISSING MEDIUM
Special event enter No MISSING MEDIUM

Recommendation: Extract event data from APK, store in database, serve dynamically


Category 4: Multiplayer & Social

Endpoint Implemented Status Priority
Matchmaking No MISSING LOW
Race sessions No MISSING LOW
Leaderboards No MISSING MEDIUM
Friends list No MISSING LOW
Clubs/Teams No MISSING LOW

Recommendation: Phase 2 - focus on leaderboards first, multiplayer later


Category 5: Economy & Store

Endpoint Implemented Status Priority
Get catalog items Yes Returns empty MEDIUM
Get MTX categories Yes Returns empty MEDIUM
Get item download URL Yes Working MEDIUM
Purchase verification Yes Bypassed LOW
Get purchased items Yes Returns all free LOW
Daily rewards ⚠️ Partial Basic logic HIGH
Gold purchase Yes FREE = ∞ gold HIGH

Recommendation: Keep everything free, ensure daily rewards work correctly


Category 6: Assets & Content

Endpoint Implemented Status Priority
Asset manifest Yes Working CRITICAL
Download asset Yes Working CRITICAL
Asset info Yes Working MEDIUM
Asset status Yes Working LOW
Custom car upload Yes Working LOW
Custom track upload Yes Working LOW
Mod packs Yes Working LOW

Recommendation: Continue expansion of modding system


🛠️ Implementation Roadmap

Phase 1: Critical - Game Won't Start ⚠️

Goal: Get game to launch and create player profile

  1. Synergy ID Generation (1-2 hours)

    • Modify UserController.getDeviceID to also return Synergy ID
    • Store Synergy ID in database linked to device ID
    • Format: SYN-XXXXXXXX-XXXX-XXXX or similar
  2. Server Configuration Endpoint (2-3 hours)

    • Create ConfigController
    • Add /config/api/android/getGameConfig
    • Return server time, feature flags, game version
    • Store configs in appsettings.json
  3. Basic Save/Load System (4-6 hours)

    • Expand ProgressionController
    • Add save/load endpoints
    • Store game data as JSON blob in database
    • Schema: UserSaves table with (SynergyId, SaveData JSON, LastModified)

Phase 2: Core Gameplay - Essential for Progression 🎮

Goal: Players can play career mode and progress

  1. Career Events System (8-10 hours)

    • Extract event data from APK assets
    • Create Events database table
    • Implement career event list endpoint
    • Implement event start/complete with rewards
    • Track player event completion state
  2. Enhanced Progression Tracking (4-6 hours)

    • Car ownership tracking
    • Car upgrade levels
    • Career series completion
    • Unlock system (new events based on progress)
  3. Daily Rewards Completion (2-3 hours)

    • Fix daily reward claiming logic
    • Add streak tracking
    • Add calendar view data
    • Store last claim time per user
  4. Economy System (3-4 hours)

    • Currency tracking (R$, Gold)
    • Car purchase transactions
    • Upgrade cost calculations
    • Ensure everything stays free or affordable

Phase 3: Competition - Leaderboards & Time Trials 🏆

Goal: Add competitive elements

  1. Leaderboards Service (6-8 hours)

    • Create Leaderboards table (Track, LapTime, SynergyId, Date)
    • Global leaderboards per track
    • Personal best tracking
    • Top 100 rankings
  2. Time Trials System (4-5 hours)

    • Active time trial events
    • Time trial submission endpoint
    • Rewards for ranking
    • Weekly/daily rotation

Phase 4: Special Events - Community Content 🎉

Goal: Unique community-driven events

  1. Special Events Framework (8-10 hours)

    • Admin panel to create events
    • Event start/end times
    • Custom rewards
    • Event-specific leaderboards
    • Community voting system
  2. Live Ops System (4-6 hours)

    • Server messages/announcements
    • News feed
    • Special offers (free DLC, etc.)
    • Dynamic content delivery

Phase 5: Social - Multiplayer & Friends 👥

Goal: Social features (long-term)

  1. Friends System (6-8 hours)

    • Friend list management
    • Friend comparison (cars, times)
    • Friend leaderboards
  2. Clubs/Teams (10-12 hours)

    • Club creation/joining
    • Club leaderboards
    • Team events
  3. Multiplayer Racing (20-30 hours)

    • Matchmaking service
    • Race session management
    • Real-time race synchronization
    • NOTE: Very complex, Phase 5+

📋 Immediate Action Items

Today - Critical Blockers

  • Test current server with APK - See what actually breaks
  • Add Synergy ID to getDeviceID - Generate and return in response
  • Create basic config endpoint - Return server time, version
  • Implement save/load stubs - Accept and return JSON saves

This Week - Core Gameplay

  • Extract event data from APK - Parse career structure
  • Build Events database - Store all career events
  • Implement event endpoints - List, start, complete
  • Track player progress - Store completion state
  • Fix daily rewards - Ensure claiming works

This Month - Polish & Extend

  • Add leaderboards - Global rankings per track
  • Implement time trials - Weekly rotation
  • Create admin panel - Manage events, users
  • Add moderation tools - Custom content approval
  • Community events - Special limited-time events

🧪 Testing Strategy

Local Testing Checklist

  1. Connection Test

    # Start server
    cd E:\rr3\RR3CommunityServer\RR3CommunityServer
    dotnet run --urls "http://0.0.0.0:5001"
    
    # Test Director API
    curl "http://localhost:5001/director/api/android/getDirectionByPackage?packageName=com.ea.games.r3_row"
    
  2. Device Registration Test

    # Should return device ID + Synergy ID
    curl "http://localhost:5001/user/api/android/getDeviceID?hardwareId=test123"
    
  3. Asset Delivery Test

    # Should return manifest JSON
    curl "http://localhost:5001/content/api/manifest"
    
  4. Progression Test

    # Should accept and store save data
    curl -X POST "http://localhost:5001/synergy/progression/player/SYN123/update" \
      -H "Content-Type: application/json" \
      -d '{"level": 5, "currency": 10000}'
    

APK Testing Sequence

  1. Install APK with server URL input dialog
  2. Launch game → Enter server URL
  3. Watch logcat for network calls:
    adb logcat | grep -E "(HttpRequest|NetworkConnection|SynergyEnvironmentImpl)"
    
  4. Check for errors - 404s, 500s, connection failures
  5. Test progression - Complete a race, check if saves
  6. Test rewards - Claim daily reward
  7. Test catalog - Check store loads

🎯 Success Criteria

Minimum Viable Server (MVP)

  • Game launches without crashes
  • Player can create profile (Synergy ID)
  • Player can complete races
  • Progress saves and loads
  • Daily rewards work
  • Currency (R$, Gold) tracks correctly
  • Cars can be purchased and upgraded

Fully Functional Server (v1.0)

  • MVP +
  • Full career mode with all events
  • Leaderboards for all tracks
  • Time trials with weekly rotation
  • Custom content (cars/tracks) working
  • Special community events
  • Admin panel for management

Advanced Features (v2.0+)

  • v1.0 +
  • Friends system
  • Clubs/Teams
  • Multiplayer racing
  • Live ops/dynamic content
  • Moderation & community tools

💡 Key Insights

From APK Analysis:

  1. Game expects specific URL patterns - Must match EA's structure
  2. Synergy ID is critical - Used everywhere as player identifier
  3. Save data is JSON - Easy to store/retrieve
  4. Events are data-driven - Can be extracted from APK
  5. SSL validation is disabled - Self-signed certs work!

From Server Analysis:

  1. Good foundation exists - 58 endpoints already implemented
  2. Missing critical flow - Identity → Save → Events chain
  3. Modding system ready - Unique community feature
  4. Easy to extend - Clean controller architecture

Architecture Strengths:

  1. Modular controllers - Easy to add new endpoints
  2. Database EF Core - Clean data access
  3. ASP.NET Core - Modern, fast, scalable
  4. JSON everywhere - Simple data exchange

Architecture Gaps:

  1. No background jobs - Need for event rotation
  2. No caching - Could improve performance
  3. No rate limiting - Could prevent abuse
  4. Basic error handling - Needs improvement

🚀 Next Steps

  1. Run local test - See what breaks first
  2. Implement Synergy ID - Critical first fix
  3. Add config endpoint - Second critical fix
  4. Build save/load - Third critical fix
  5. Extract event data - Start on gameplay
  6. Test progressively - One feature at a time

This analysis provides a complete roadmap for implementing all necessary server-side functionality to run RR3 Community Edition!

🏎️💨 Let's build this!