Files
rr3-server/RR3CommunityServer/bin/Release/net8.0/RR3CommunityServer.runtimeconfig.json
Daniel Elliott 0929f963c6 Add RR3 Asset Extraction & Management System
Cross-Platform Scripts:
- extract_z_asset.sh: Linux/Unix single file extraction
- batch_extract_z_assets.sh: Linux/Unix batch extraction
- pack_z_asset.sh: Linux/Unix asset packing
- extract_z_asset.ps1: Windows PowerShell extraction

Server Integration:
- AssetExtractionService.cs: C# service for ZLIB extraction/packing
- AssetManagementController.cs: API endpoints for asset management
  - POST /api/AssetManagement/extract
  - POST /api/AssetManagement/pack
  - POST /api/AssetManagement/batch-extract
  - GET /api/AssetManagement/list
- Registered AssetExtractionService in Program.cs

Features:
- Extracts .z files (ZLIB compressed textures/data)
- Packs files to .z format with ZLIB compression
- Batch processing support
- Cross-platform (Windows/Linux/macOS)
- Server-side API for remote asset management
- Path traversal protection

Documentation:
- ASSET_EXTRACTION_GUIDE.md: Complete integration guide
- Tools/README.md: CLI tool documentation

Based on: Tankonline/Real-Racing-3-Texture-Extraction-Tool
Converted to cross-platform bash/PowerShell scripts + C# service

Ready for .pak asset extraction when files arrive from community

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-02-18 10:06:58 -08:00

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{
"runtimeOptions": {
"tfm": "net8.0",
"frameworks": [
{
"name": "Microsoft.NETCore.App",
"version": "8.0.0"
},
{
"name": "Microsoft.AspNetCore.App",
"version": "8.0.0"
}
],
"configProperties": {
"System.GC.Server": true,
"System.Reflection.Metadata.MetadataUpdater.IsSupported": false,
"System.Reflection.NullabilityInfoContext.IsSupported": true,
"System.Runtime.Serialization.EnableUnsafeBinaryFormatterSerialization": false
}
}
}