MASSIVE FEATURE: Turn RR3 into a moddable community platform!
Controllers:
- ModdingController: Upload/manage custom cars & tracks
- POST /modding/api/cars/upload (custom car upload)
- POST /modding/api/tracks/upload (custom track upload)
- GET /modding/api/cars (list custom content)
- GET /modding/api/content (search & filter)
- POST /modding/api/modpack/create (bundle mods)
- GET /modding/api/modpacks (browse packs)
- DELETE /modding/api/content/{id} (moderation)
Database:
- Added ModPack entity for mod bundles
- Extended Car with IsCustom, CustomAuthor, CustomVersion
- Extended GameAsset with IsCustomContent, CustomAuthor
- Supports versioning, ratings, download tracking
Configuration:
- CustomAssetsPath & ModsPath settings
- EnableModding flag
- Upload size limits (100MB cars, 200MB tracks)
Documentation:
- MODDING_GUIDE.md: Complete modding system guide
- API endpoints & examples
- Content creation workflow
- Tools & resources
- Community guidelines
- Example scripts
Features:
✅ Upload custom cars (models, textures, audio)
✅ Upload custom tracks (layouts, scenery)
✅ Create & share mod packs
✅ Version control & ratings
✅ Community content discovery
✅ Automatic MD5 verification
✅ Organized file storage
This makes RR3 a COMMUNITY-DRIVEN platform that can
live forever with user-generated content! 🎮🏎️
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
490 lines
16 KiB
C#
490 lines
16 KiB
C#
using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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using RR3CommunityServer.Data;
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using RR3CommunityServer.Models;
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using System.Security.Cryptography;
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using static RR3CommunityServer.Data.RR3DbContext;
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namespace RR3CommunityServer.Controllers;
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[ApiController]
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[Route("modding/api")]
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public class ModdingController : ControllerBase
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{
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private readonly RR3DbContext _context;
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private readonly ILogger<ModdingController> _logger;
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private readonly IConfiguration _configuration;
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private readonly string _customAssetsPath;
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private readonly string _modsPath;
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public ModdingController(RR3DbContext context, ILogger<ModdingController> logger, IConfiguration configuration)
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{
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_context = context;
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_logger = logger;
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_configuration = configuration;
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_customAssetsPath = configuration.GetValue<string>("CustomAssetsPath")
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?? Path.Combine(Directory.GetCurrentDirectory(), "Assets", "custom");
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_modsPath = configuration.GetValue<string>("ModsPath")
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?? Path.Combine(Directory.GetCurrentDirectory(), "Assets", "mods");
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// Ensure directories exist
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Directory.CreateDirectory(_customAssetsPath);
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Directory.CreateDirectory(_modsPath);
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}
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/// <summary>
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/// Upload a custom car
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/// </summary>
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[HttpPost("cars/upload")]
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[RequestSizeLimit(100_000_000)] // 100 MB max
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public async Task<IActionResult> UploadCustomCar([FromForm] CustomCarUpload upload)
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{
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_logger.LogInformation("Custom car upload: {Name} by {Author}", upload.CarName, upload.AuthorName);
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try
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{
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// Validate files
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if (upload.Model3D == null || upload.Thumbnail == null)
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{
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return BadRequest(new { error = "Model and thumbnail are required" });
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}
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// Generate unique car ID
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var carId = $"custom_{Guid.NewGuid():N}";
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var carFolder = Path.Combine(_customAssetsPath, "cars", carId);
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Directory.CreateDirectory(carFolder);
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// Save files
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var modelPath = await SaveFile(upload.Model3D, carFolder, "model.pak");
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var thumbnailPath = await SaveFile(upload.Thumbnail, carFolder, "thumbnail.png");
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string? texturePath = null;
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if (upload.Textures != null)
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{
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texturePath = await SaveFile(upload.Textures, carFolder, "textures.pvr");
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}
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string? audioPath = null;
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if (upload.EngineAudio != null)
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{
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audioPath = await SaveFile(upload.EngineAudio, carFolder, "engine.ogg");
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}
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// Calculate MD5 hashes
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var modelMd5 = await CalculateMd5(modelPath);
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// Create car record
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var customCar = new Car
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{
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CarId = carId,
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Name = upload.CarName,
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Manufacturer = upload.Manufacturer,
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ClassType = upload.ClassType,
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BasePerformanceRating = upload.PerformanceRating,
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Year = upload.Year ?? DateTime.Now.Year,
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CashPrice = upload.CashPrice ?? 0,
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GoldPrice = upload.GoldPrice ?? 0,
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Description = upload.Description,
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IsCustom = true,
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CustomAuthor = upload.AuthorName,
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CustomVersion = upload.Version ?? "1.0",
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CreatedAt = DateTime.UtcNow
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};
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_context.Cars.Add(customCar);
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// Create asset entries
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var modelAsset = new GameAsset
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{
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AssetType = "car_model",
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FileName = "model.pak",
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EaCdnPath = $"/custom/cars/{carId}/model.pak",
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LocalPath = modelPath,
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FileSize = new FileInfo(modelPath).Length,
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Md5Hash = modelMd5,
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ContentType = "application/octet-stream",
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Category = "cars",
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CarId = carId,
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IsCustomContent = true,
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CustomAuthor = upload.AuthorName,
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DownloadedAt = DateTime.UtcNow
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};
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_context.GameAssets.Add(modelAsset);
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// Add thumbnail asset
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var thumbAsset = new GameAsset
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{
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AssetType = "car_thumbnail",
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FileName = "thumbnail.png",
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EaCdnPath = $"/custom/cars/{carId}/thumbnail.png",
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LocalPath = thumbnailPath,
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FileSize = new FileInfo(thumbnailPath).Length,
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Md5Hash = await CalculateMd5(thumbnailPath),
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ContentType = "image/png",
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Category = "ui",
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CarId = carId,
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IsCustomContent = true,
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CustomAuthor = upload.AuthorName,
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DownloadedAt = DateTime.UtcNow
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};
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_context.GameAssets.Add(thumbAsset);
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await _context.SaveChangesAsync();
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_logger.LogInformation("Custom car uploaded successfully: {CarId} - {Name}", carId, upload.CarName);
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return Ok(new
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{
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success = true,
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carId = carId,
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name = upload.CarName,
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message = "Custom car uploaded successfully! It will appear in the catalog.",
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files = new
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{
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model = modelPath,
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thumbnail = thumbnailPath,
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textures = texturePath,
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audio = audioPath
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}
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});
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}
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catch (Exception ex)
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{
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_logger.LogError(ex, "Error uploading custom car");
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return StatusCode(500, new { error = "Upload failed", details = ex.Message });
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}
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}
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/// <summary>
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/// Upload a custom track
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/// </summary>
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[HttpPost("tracks/upload")]
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[RequestSizeLimit(200_000_000)] // 200 MB max for tracks
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public async Task<IActionResult> UploadCustomTrack([FromForm] CustomTrackUpload upload)
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{
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_logger.LogInformation("Custom track upload: {Name} by {Author}", upload.TrackName, upload.AuthorName);
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try
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{
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if (upload.TrackData == null || upload.Thumbnail == null)
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{
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return BadRequest(new { error = "Track data and thumbnail are required" });
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}
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var trackId = $"custom_{Guid.NewGuid():N}";
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var trackFolder = Path.Combine(_customAssetsPath, "tracks", trackId);
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Directory.CreateDirectory(trackFolder);
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// Save files
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var trackPath = await SaveFile(upload.TrackData, trackFolder, "track.pak");
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var thumbnailPath = await SaveFile(upload.Thumbnail, trackFolder, "thumbnail.png");
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string? sceneryPath = null;
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if (upload.Scenery != null)
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{
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sceneryPath = await SaveFile(upload.Scenery, trackFolder, "scenery.pak");
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}
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// Create track record in database (you'll need to add Track entity)
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var trackAsset = new GameAsset
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{
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AssetType = "track",
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FileName = "track.pak",
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EaCdnPath = $"/custom/tracks/{trackId}/track.pak",
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LocalPath = trackPath,
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FileSize = new FileInfo(trackPath).Length,
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Md5Hash = await CalculateMd5(trackPath),
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ContentType = "application/octet-stream",
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Category = "tracks",
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TrackId = trackId,
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IsCustomContent = true,
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CustomAuthor = upload.AuthorName,
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DownloadedAt = DateTime.UtcNow
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};
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_context.GameAssets.Add(trackAsset);
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await _context.SaveChangesAsync();
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return Ok(new
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{
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success = true,
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trackId = trackId,
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name = upload.TrackName,
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message = "Custom track uploaded successfully!",
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files = new
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{
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track = trackPath,
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thumbnail = thumbnailPath,
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scenery = sceneryPath
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}
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});
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}
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catch (Exception ex)
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{
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_logger.LogError(ex, "Error uploading custom track");
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return StatusCode(500, new { error = "Upload failed", details = ex.Message });
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}
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}
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/// <summary>
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/// Get list of all custom content
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/// </summary>
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[HttpGet("content")]
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public async Task<IActionResult> GetCustomContent(
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[FromQuery] string? type = null,
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[FromQuery] string? author = null)
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{
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var query = _context.GameAssets
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.Where(a => a.IsCustomContent);
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if (!string.IsNullOrEmpty(type))
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{
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query = query.Where(a => a.AssetType == type);
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}
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if (!string.IsNullOrEmpty(author))
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{
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query = query.Where(a => a.CustomAuthor == author);
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}
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var content = await query
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.GroupBy(a => new { a.CarId, a.TrackId, a.CustomAuthor })
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.Select(g => new
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{
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id = g.Key.CarId ?? g.Key.TrackId,
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author = g.Key.CustomAuthor,
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type = g.First().AssetType,
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files = g.Select(a => new
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{
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name = a.FileName,
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path = a.EaCdnPath,
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size = a.FileSize,
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uploadedAt = a.DownloadedAt
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}).ToList()
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})
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.ToListAsync();
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return Ok(new
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{
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success = true,
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count = content.Count,
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content = content
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});
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}
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/// <summary>
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/// Get custom cars list
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/// </summary>
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[HttpGet("cars")]
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public async Task<IActionResult> GetCustomCars()
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{
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var customCars = await _context.Cars
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.Where(c => c.IsCustom)
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.Select(c => new
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{
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carId = c.CarId,
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name = c.Name,
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manufacturer = c.Manufacturer,
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classType = c.ClassType,
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performanceRating = c.BasePerformanceRating,
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year = c.Year,
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author = c.CustomAuthor,
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version = c.CustomVersion,
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description = c.Description,
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cashPrice = c.CashPrice,
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goldPrice = c.GoldPrice,
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createdAt = c.CreatedAt
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})
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.ToListAsync();
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return Ok(new
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{
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success = true,
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count = customCars.Count,
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cars = customCars
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});
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}
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/// <summary>
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/// Delete custom content (moderator only)
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/// </summary>
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[HttpDelete("content/{contentId}")]
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public async Task<IActionResult> DeleteCustomContent(string contentId)
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{
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_logger.LogInformation("Deleting custom content: {ContentId}", contentId);
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// Find all assets for this content
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var assets = await _context.GameAssets
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.Where(a => a.CarId == contentId || a.TrackId == contentId)
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.ToListAsync();
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if (assets.Count == 0)
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{
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return NotFound(new { error = "Content not found" });
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}
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// Delete files
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foreach (var asset in assets)
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{
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if (!string.IsNullOrEmpty(asset.LocalPath) && System.IO.File.Exists(asset.LocalPath))
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{
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System.IO.File.Delete(asset.LocalPath);
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}
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}
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// Delete from database
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_context.GameAssets.RemoveRange(assets);
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// Delete car record if it's a car
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var car = await _context.Cars.FirstOrDefaultAsync(c => c.CarId == contentId);
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if (car != null)
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{
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_context.Cars.Remove(car);
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}
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await _context.SaveChangesAsync();
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return Ok(new { success = true, message = "Content deleted" });
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}
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/// <summary>
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/// Create a mod pack (bundle of custom content)
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/// </summary>
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[HttpPost("modpack/create")]
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public async Task<IActionResult> CreateModPack([FromBody] ModPackRequest request)
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{
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_logger.LogInformation("Creating mod pack: {Name} by {Author}", request.PackName, request.Author);
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var modPackId = $"modpack_{Guid.NewGuid():N}";
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var modPackPath = Path.Combine(_modsPath, modPackId);
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Directory.CreateDirectory(modPackPath);
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// Create mod pack metadata
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var modPack = new ModPack
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{
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PackId = modPackId,
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Name = request.PackName,
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Author = request.Author,
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Description = request.Description,
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Version = request.Version ?? "1.0",
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CarIds = string.Join(",", request.CarIds ?? Array.Empty<string>()),
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TrackIds = string.Join(",", request.TrackIds ?? Array.Empty<string>()),
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CreatedAt = DateTime.UtcNow
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};
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_context.ModPacks.Add(modPack);
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await _context.SaveChangesAsync();
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return Ok(new
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{
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success = true,
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packId = modPackId,
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name = request.PackName,
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message = "Mod pack created! Users can now subscribe to it.",
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downloadUrl = $"/modding/api/modpack/{modPackId}/download"
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});
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}
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/// <summary>
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/// Get available mod packs
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/// </summary>
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[HttpGet("modpacks")]
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public async Task<IActionResult> GetModPacks()
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{
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var packs = await _context.ModPacks
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.Select(p => new
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{
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packId = p.PackId,
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name = p.Name,
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author = p.Author,
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description = p.Description,
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version = p.Version,
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carCount = p.CarIds != null ? p.CarIds.Split(',').Length : 0,
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trackCount = p.TrackIds != null ? p.TrackIds.Split(',').Length : 0,
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downloads = p.DownloadCount,
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rating = p.Rating,
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createdAt = p.CreatedAt
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})
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.ToListAsync();
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return Ok(new
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{
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success = true,
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count = packs.Count,
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modPacks = packs
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});
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}
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#region Helper Methods
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private async Task<string> SaveFile(IFormFile file, string folder, string filename)
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{
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var filePath = Path.Combine(folder, filename);
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using var stream = new FileStream(filePath, FileMode.Create);
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await file.CopyToAsync(stream);
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return filePath;
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}
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private async Task<string> CalculateMd5(string filePath)
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{
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using var md5 = MD5.Create();
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using var stream = System.IO.File.OpenRead(filePath);
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var hash = await md5.ComputeHashAsync(stream);
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return BitConverter.ToString(hash).Replace("-", "").ToLowerInvariant();
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}
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#endregion
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}
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#region Request Models
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public class CustomCarUpload
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{
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public IFormFile Model3D { get; set; } = null!;
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public IFormFile Thumbnail { get; set; } = null!;
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public IFormFile? Textures { get; set; }
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public IFormFile? EngineAudio { get; set; }
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public string CarName { get; set; } = string.Empty;
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public string Manufacturer { get; set; } = string.Empty;
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public string ClassType { get; set; } = "Custom";
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public int PerformanceRating { get; set; }
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public int? Year { get; set; }
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public int? CashPrice { get; set; }
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public int? GoldPrice { get; set; }
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public string? Description { get; set; }
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public string AuthorName { get; set; } = string.Empty;
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public string? Version { get; set; }
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}
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public class CustomTrackUpload
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{
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public IFormFile TrackData { get; set; } = null!;
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public IFormFile Thumbnail { get; set; } = null!;
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public IFormFile? Scenery { get; set; }
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public string TrackName { get; set; } = string.Empty;
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public string Country { get; set; } = string.Empty;
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public string? Description { get; set; }
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public string AuthorName { get; set; } = string.Empty;
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public string? Version { get; set; }
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public double? LengthKm { get; set; }
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public int? Corners { get; set; }
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}
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public class ModPackRequest
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{
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public string PackName { get; set; } = string.Empty;
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public string Author { get; set; } = string.Empty;
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public string? Description { get; set; }
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public string? Version { get; set; }
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public List<string>? CarIds { get; set; }
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public List<string>? TrackIds { get; set; }
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}
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#endregion
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