Files
rr3-server/PROGRESSION_SYSTEM.md
Daniel Elliott 934fa51524 Add Complete Game Progression System
MAJOR UPDATE - Full game systems based on APK analysis:

CAR SYSTEM:
- Purchase cars with Gold or Cash
- 5 starter cars across all classes (C,B,A,S,R)
- Car database with manufacturers and performance ratings
- Garage management and inventory tracking

UPGRADE SYSTEM:
- 5 upgrade types (Engine, Tires, Suspension, Brakes, Drivetrain)
- Progressive Performance Rating increases
- Cash-based upgrade economy
- Per-car upgrade tracking

PROGRESSION SYSTEM:
- Experience Points and leveling (1000 XP per level)
- Level-up rewards (10 Gold + 5K Cash)
- Reputation tracking
- Complete player profile management

CAREER MODE:
- Career series and event tracking
- Star rating system (1-3 stars per event)
- Best time tracking
- Star-based rewards (10G/2KC/100XP per star)

ECONOMY:
- Balanced F2P progression
- ~350 Gold + \ daily earning potential
- Fair pricing for cars and upgrades
- Multiple currency sources

NEW ENDPOINTS:
- GET /synergy/progression/player/{id} - Player profile
- POST /synergy/progression/player/{id}/update - Update stats
- POST /synergy/progression/car/purchase - Buy cars
- POST /synergy/progression/car/upgrade - Upgrade cars
- POST /synergy/progression/career/complete - Finish events

DATABASE:
- Cars table - Vehicle catalog
- OwnedCars table - Player garage
- CarUpgrades table - Upgrade options
- CareerProgress table - Event completion
- User table extended with Level/XP/Reputation

SEEDED DATA:
- 5 cars (Nissan Silvia to McLaren P1 GTR)
- 5 upgrades for starter car
- Time trials and gold packages from previous update

This creates a COMPLETE single-player experience with:
✓ Daily rewards + time trials
✓ Car ownership + garage
✓ Upgrade system
✓ Career progression
✓ Level/XP system
✓ Full economy

Based on actual RR3 game analysis!

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-02-17 22:21:36 -08:00

7.9 KiB

RR3 Community Server - Complete Game Systems Implementation

🎮 NEW: Full Game Progression System

Based on analysis of the decompiled RR3 APK, I've implemented a comprehensive progression system that mirrors the actual game structure.

What's Been Added

🏎️ Car Ownership & Garage System

  • Purchase cars with Gold or Cash
  • 5 starter cars across all classes (C, B, A, S, R)
  • Car database with manufacturers, performance ratings, pricing
  • Garage management - track all owned vehicles
  • Full inventory system for player garages

⬆️ Car Upgrade System

  • 5 upgrade types: Engine, Tires, Suspension, Brakes, Drivetrain
  • Progressive upgrades - increase Performance Rating (PR)
  • Cash-based economy for upgrades
  • Upgrade tracking per vehicle
  • Performance improvements visible immediately

📈 Player Progression & Leveling

  • Experience Points (XP) - earn through racing
  • Level system - gain levels every 1000 XP
  • Level-up rewards - 10 Gold + 5,000 Cash per level
  • Reputation system - track player standing
  • Currency tracking - Gold, Cash, XP, Reputation

🏁 Career Mode Support

  • Career series tracking - organize events by series
  • Event completion with star ratings (1-3 stars)
  • Best time tracking per event
  • Star-based rewards:
    • 10 Gold per star
    • 2,000 Cash per star
    • 100 XP per star
  • Progress persistence - resume where you left off

🔧 Technical Implementation

New API Endpoints (/synergy/progression)

GET  /synergy/progression/player/{synergyId}
     - Get complete player profile (level, XP, garage, career progress)

POST /synergy/progression/player/{synergyId}/update
     - Update progression (add Gold/Cash/XP/Reputation)

POST /synergy/progression/car/purchase
     - Buy a new car (Gold or Cash)

POST /synergy/progression/car/upgrade
     - Purchase upgrades for owned cars

POST /synergy/progression/career/complete
     - Complete a career event and earn rewards

New Database Tables

Cars - Vehicle Catalog

  • CarId, Name, Manufacturer
  • ClassType (C/B/A/S/R)
  • BasePerformanceRating
  • CashPrice, GoldPrice
  • Available flag

OwnedCars - Player Garage

  • UserId, CarId, CarName
  • PerformanceRating (current with upgrades)
  • UpgradeLevel (0-5)
  • PurchasedUpgrades (comma-separated list)
  • PurchasedAt timestamp

CarUpgrades - Upgrade Options

  • CarId, UpgradeType, Level
  • CashCost, PerformanceIncrease

CareerProgress - Event Completion

  • UserId, SeriesName, EventName
  • Completed, StarsEarned (0-3)
  • BestTime, CompletedAt

User - Extended Fields

  • Level, Experience, Reputation
  • Navigation to OwnedCars and CareerProgress

📊 Seeded Data

Starter Cars

  1. Nissan Silvia Spec-R (Class C)

    • PR: 45 | Cash: $25,000
  2. Ford Focus RS (Class B)

    • PR: 58 | Cash: $85,000 or Gold: 150
  3. Porsche 911 GT3 RS (Class A)

    • PR: 72 | Gold: 350 only
  4. Ferrari 488 GTB (Class S)

    • PR: 88 | Gold: 750 only
  5. McLaren P1 GTR (Class R)

    • PR: 105 | Gold: 1,500 only

Upgrade Costs (Nissan Silvia Example)

  • Engine: $5,000 (+3 PR)
  • Tires: $3,000 (+2 PR)
  • Suspension: $4,000 (+2 PR)
  • Brakes: $3,500 (+2 PR)
  • Drivetrain: $4,500 (+3 PR)

Total Max Upgrade: $20,000 for +12 PR (45 → 57)

🎯 How It Works

Purchasing a Car

POST /synergy/progression/car/purchase
{
  "synergyId": "USER123",
  "carId": "nissan_silvia_s15",
  "useGold": false
}

Response:
{
  "success": true,
  "carId": "nissan_silvia_s15",
  "carName": "Nissan Silvia Spec-R",
  "cashSpent": 25000,
  "remainingCash": 75000
}

Upgrading a Car

POST /synergy/progression/car/upgrade
{
  "synergyId": "USER123",
  "carId": "nissan_silvia_s15",
  "upgradeType": "engine"
}

Response:
{
  "success": true,
  "upgradeType": "engine",
  "cashSpent": 5000,
  "newPerformanceRating": 48,
  "newUpgradeLevel": 1
}

Completing Career Events

POST /synergy/progression/career/complete
{
  "synergyId": "USER123",
  "seriesName": "Road Collection",
  "eventName": "Brands Hatch GP",
  "starsEarned": 3,
  "raceTime": 82.5
}

Response:
{
  "success": true,
  "stars": 3,
  "goldEarned": 30,
  "cashEarned": 6000,
  "xpEarned": 300,
  "bestTime": 82.5
}

Getting Player Progress

GET /synergy/progression/player/USER123

Response:
{
  "playerId": "USER123",
  "level": 5,
  "experience": 4500,
  "gold": 250,
  "cash": 150000,
  "reputation": 1200,
  "ownedCars": [
    {
      "id": "nissan_silvia_s15",
      "name": "Nissan Silvia Spec-R",
      "manufacturer": "Nissan",
      "class_type": "C",
      "performance_rating": 57,
      "upgrade_level": 5,
      "purchased_upgrades": "engine,tires,suspension,brakes,drivetrain"
    }
  ],
  "careerProgress": [
    {
      "series": "Road Collection",
      "eventName": "Brands Hatch GP",
      "completed": true,
      "stars": 3,
      "best_time": 82.5
    }
  ]
}

🎁 Combined with Previous Features

Players now have access to:

  • Daily Rewards - Login bonuses
  • Time Trials - Racing challenges
  • Gold Purchases - FREE currency
  • Car Purchases - Build your garage
  • Car Upgrades - Improve performance
  • Career Mode - Complete events for rewards
  • Leveling System - Progress and unlock rewards

🚀 Progression Flow Example

New Player Journey:

  1. Start: Level 1, 0 Gold, $50,000 Cash
  2. Buy Starter Car: Nissan Silvia ($25,000)
  3. Complete Events: Earn Gold, Cash, XP
  4. Level Up: Gain bonus rewards
  5. Upgrade Car: Improve PR with Cash
  6. Buy Better Car: Use Gold for higher-class vehicles
  7. Repeat: Progress through career, collect cars

Daily Engagement:

  • Daily Reward: +50 Gold, +$5,000 Cash
  • Time Trials: +50-100 Gold per completion
  • Career Events: +30-90 Gold per 3-star completion
  • Level Ups: +10 Gold per level

📝 Economy Balance

Earning Rates (Per Day):

  • Daily Reward: 50 Gold, $5,000
  • Time Trials (2): 150 Gold, $35,000
  • Career Events (5): 150 Gold, $30,000
  • Total: ~350 Gold, ~$70,000/day

Spending:

  • Class C Car: $25,000
  • Class B Car: 150 Gold or $85,000
  • Full Upgrades: ~$20,000/car
  • Class A+ Cars: 350-1,500 Gold

Balanced for F2P progression!

🎮 Game Loop

  1. Daily Login → Get rewards
  2. Complete Time Trials → Earn currency
  3. Race Career Events → Gain XP + rewards
  4. Level Up → Bonus Gold/Cash
  5. Buy/Upgrade Cars → Increase PR
  6. Unlock Higher Classes → Access better vehicles
  7. Repeat → Full progression system!

📚 API Response Format

All progression endpoints follow Synergy API standards:

  • Success: { success: true, ...data }
  • Error: { error: "message" } with 400/404 status

🔮 Future Enhancements (Optional)

  • Add more cars (100+ vehicles)
  • Implement car performance tuning
  • Add paint/livery customization
  • Create championship series
  • Add difficulty tiers
  • Implement car rental system
  • Add manufacturer contracts
  • Create special events
  • Add achievement rewards

What This Enables

Your friend can now:

  • Own and upgrade cars - Full garage management
  • Progress through career - Complete events for rewards
  • Level up - Gain experience and unlock bonuses
  • Manage economy - Earn and spend Gold/Cash strategically
  • Track progress - See all accomplishments
  • Play offline - Full single-player experience

🎯 Perfect For

  • Solo play - Complete single-player experience
  • Progression tracking - All stats saved
  • Fair economy - Balanced earning/spending
  • Offline mode - No internet required
  • Game preservation - Keep core gameplay alive
  • Testing - Full server-side progression

Now you have a COMPLETE Real Racing 3 server with:

  • Daily rewards & time trials
  • Car ownership & garage
  • Upgrade system
  • Career mode
  • Player progression
  • Economy management
  • Web admin panel for everything!

🏎️💨 Ready to race!