Cross-Platform Scripts: - extract_z_asset.sh: Linux/Unix single file extraction - batch_extract_z_assets.sh: Linux/Unix batch extraction - pack_z_asset.sh: Linux/Unix asset packing - extract_z_asset.ps1: Windows PowerShell extraction Server Integration: - AssetExtractionService.cs: C# service for ZLIB extraction/packing - AssetManagementController.cs: API endpoints for asset management - POST /api/AssetManagement/extract - POST /api/AssetManagement/pack - POST /api/AssetManagement/batch-extract - GET /api/AssetManagement/list - Registered AssetExtractionService in Program.cs Features: - Extracts .z files (ZLIB compressed textures/data) - Packs files to .z format with ZLIB compression - Batch processing support - Cross-platform (Windows/Linux/macOS) - Server-side API for remote asset management - Path traversal protection Documentation: - ASSET_EXTRACTION_GUIDE.md: Complete integration guide - Tools/README.md: CLI tool documentation Based on: Tankonline/Real-Racing-3-Texture-Extraction-Tool Converted to cross-platform bash/PowerShell scripts + C# service Ready for .pak asset extraction when files arrive from community Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
18 lines
625 B
C#
18 lines
625 B
C#
// <auto-generated/>
|
|
global using Microsoft.AspNetCore.Builder;
|
|
global using Microsoft.AspNetCore.Hosting;
|
|
global using Microsoft.AspNetCore.Http;
|
|
global using Microsoft.AspNetCore.Routing;
|
|
global using Microsoft.Extensions.Configuration;
|
|
global using Microsoft.Extensions.DependencyInjection;
|
|
global using Microsoft.Extensions.Hosting;
|
|
global using Microsoft.Extensions.Logging;
|
|
global using System;
|
|
global using System.Collections.Generic;
|
|
global using System.IO;
|
|
global using System.Linq;
|
|
global using System.Net.Http;
|
|
global using System.Net.Http.Json;
|
|
global using System.Threading;
|
|
global using System.Threading.Tasks;
|