Files
rr3-server/RR3CommunityServer/Program.cs
Daniel Elliott 0929f963c6 Add RR3 Asset Extraction & Management System
Cross-Platform Scripts:
- extract_z_asset.sh: Linux/Unix single file extraction
- batch_extract_z_assets.sh: Linux/Unix batch extraction
- pack_z_asset.sh: Linux/Unix asset packing
- extract_z_asset.ps1: Windows PowerShell extraction

Server Integration:
- AssetExtractionService.cs: C# service for ZLIB extraction/packing
- AssetManagementController.cs: API endpoints for asset management
  - POST /api/AssetManagement/extract
  - POST /api/AssetManagement/pack
  - POST /api/AssetManagement/batch-extract
  - GET /api/AssetManagement/list
- Registered AssetExtractionService in Program.cs

Features:
- Extracts .z files (ZLIB compressed textures/data)
- Packs files to .z format with ZLIB compression
- Batch processing support
- Cross-platform (Windows/Linux/macOS)
- Server-side API for remote asset management
- Path traversal protection

Documentation:
- ASSET_EXTRACTION_GUIDE.md: Complete integration guide
- Tools/README.md: CLI tool documentation

Based on: Tankonline/Real-Racing-3-Texture-Extraction-Tool
Converted to cross-platform bash/PowerShell scripts + C# service

Ready for .pak asset extraction when files arrive from community

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-02-18 10:06:58 -08:00

79 lines
2.7 KiB
C#

using Microsoft.EntityFrameworkCore;
using RR3CommunityServer.Data;
using RR3CommunityServer.Services;
using RR3CommunityServer.Middleware;
var builder = WebApplication.CreateBuilder(args);
// Add services to the container
builder.Services.AddControllers();
builder.Services.AddRazorPages(); // Add Razor Pages support
builder.Services.AddEndpointsApiExplorer();
builder.Services.AddSwaggerGen();
// Database
builder.Services.AddDbContext<RR3DbContext>(options =>
options.UseSqlite("Data Source=rr3community.db"));
// Custom services
builder.Services.AddScoped<ISessionService, SessionService>();
builder.Services.AddScoped<IUserService, UserService>();
builder.Services.AddScoped<ICatalogService, CatalogService>();
builder.Services.AddScoped<IDrmService, DrmService>();
builder.Services.AddScoped<AssetExtractionService>();
// CORS for cross-origin requests
builder.Services.AddCors(options =>
{
options.AddDefaultPolicy(policy =>
{
policy.AllowAnyOrigin()
.AllowAnyMethod()
.AllowAnyHeader();
});
});
var app = builder.Build();
// Configure the HTTP request pipeline
if (app.Environment.IsDevelopment())
{
app.UseSwagger();
app.UseSwaggerUI();
}
// Initialize database
using (var scope = app.Services.CreateScope())
{
var db = scope.ServiceProvider.GetRequiredService<RR3DbContext>();
db.Database.EnsureCreated();
}
app.UseHttpsRedirection();
app.UseCors();
// Custom middleware
app.UseMiddleware<SynergyHeadersMiddleware>();
app.UseMiddleware<SessionValidationMiddleware>();
app.UseAuthorization();
app.MapControllers();
app.MapRazorPages(); // Add Razor Pages routing
// Redirect root to admin panel
app.MapGet("/", () => Results.Redirect("/admin"));
Console.WriteLine("╔══════════════════════════════════════════════════════════╗");
Console.WriteLine("║ Real Racing 3 Community Server - RUNNING ║");
Console.WriteLine("╠══════════════════════════════════════════════════════════╣");
Console.WriteLine("║ Server is ready to accept connections ║");
Console.WriteLine("║ Ensure DNS/hosts file points EA servers to this IP ║");
Console.WriteLine("╚══════════════════════════════════════════════════════════╝");
Console.WriteLine();
Console.WriteLine("Listening on: https://localhost:5001");
Console.WriteLine("Director endpoint: /director/api/android/getDirectionByPackage");
Console.WriteLine();
app.Run();