# RR3 Community Server - Custom Content & Modding System **Turn RR3 into a MODDABLE racing game!** --- ## 🎨 Overview Your RR3 Community Server now supports **FULL CUSTOM CONTENT**: - ✅ Custom cars (models, textures, audio) - ✅ Custom tracks (layouts, scenery) - ✅ Mod packs (bundles of content) - ✅ Community sharing - ✅ Version control - ✅ Rating system --- ## 🚀 Features ### For Players: - Download & install custom cars/tracks - Subscribe to mod packs - Rate & review content - Automatic updates ### For Modders: - Upload custom content via API - Version your mods - Track download stats - Build mod packs - Community showcase --- ## 📦 Custom Car Upload ### API Endpoint: ``` POST /modding/api/cars/upload Content-Type: multipart/form-data ``` ### Required Files: | File | Type | Max Size | Description | |------|------|----------|-------------| | Model3D | .pak | 50 MB | 3D car model | | Thumbnail | .png | 5 MB | Preview image | | Textures | .pvr (optional) | 20 MB | Car skin/paint | | EngineAudio | .ogg (optional) | 10 MB | Engine sound | ### Metadata: ```json { "CarName": "Custom Bugatti Chiron", "Manufacturer": "Bugatti", "ClassType": "S", "PerformanceRating": 95, "Year": 2024, "CashPrice": 500000, "GoldPrice": 1000, "Description": "Custom tuned Chiron with 1600HP", "AuthorName": "YourUsername", "Version": "1.0" } ``` ### Example (PowerShell): ```powershell $form = @{ Model3D = Get-Item "bugatti_chiron.pak" Thumbnail = Get-Item "bugatti_thumb.png" Textures = Get-Item "bugatti_textures.pvr" EngineAudio = Get-Item "w16_engine.ogg" CarName = "Custom Bugatti Chiron" Manufacturer = "Bugatti" ClassType = "S" PerformanceRating = 95 Year = 2024 CashPrice = 500000 GoldPrice = 1000 Description = "Custom tuned Chiron" AuthorName = "MyUsername" Version = "1.0" } Invoke-RestMethod -Uri "https://localhost:5001/modding/api/cars/upload" ` -Method POST ` -Form $form ``` ### Response: ```json { "success": true, "carId": "custom_a7f3b2e9d1c4", "name": "Custom Bugatti Chiron", "message": "Custom car uploaded successfully!", "files": { "model": "E:\\Assets\\custom\\cars\\custom_a7f3b2e9d1c4\\model.pak", "thumbnail": "E:\\Assets\\custom\\cars\\custom_a7f3b2e9d1c4\\thumbnail.png" } } ``` --- ## 🏁 Custom Track Upload ### API Endpoint: ``` POST /modding/api/tracks/upload Content-Type: multipart/form-data ``` ### Required Files: | File | Type | Max Size | Description | |------|------|----------|-------------| | TrackData | .pak | 100 MB | Track layout & data | | Thumbnail | .png | 5 MB | Preview image | | Scenery | .pak (optional) | 80 MB | Environment assets | ### Metadata: ```json { "TrackName": "Custom Touge Pass", "Country": "Japan", "Description": "Mountain pass inspired by Akina", "AuthorName": "YourUsername", "Version": "1.0", "LengthKm": 5.2, "Corners": 42 } ``` --- ## 📋 Get Custom Content ### List Custom Cars: ```http GET /modding/api/cars ``` **Response:** ```json { "success": true, "count": 15, "cars": [ { "carId": "custom_a7f3b2e9d1c4", "name": "Custom Bugatti Chiron", "manufacturer": "Bugatti", "classType": "S", "performanceRating": 95, "author": "ModderName", "version": "1.0", "createdAt": "2026-02-18T09:00:00Z" } ] } ``` ### List All Custom Content: ```http GET /modding/api/content?type=car_model&author=Username ``` --- ## 🎁 Mod Packs ### Create a Mod Pack: ```http POST /modding/api/modpack/create Content-Type: application/json ``` **Body:** ```json { "PackName": "JDM Legends Pack", "Author": "ModderName", "Description": "Classic Japanese sports cars", "Version": "1.0", "CarIds": [ "custom_skyline_gtr", "custom_supra_mk4", "custom_rx7_fd" ] } ``` **Response:** ```json { "success": true, "packId": "modpack_3f2a1b9c", "name": "JDM Legends Pack", "downloadUrl": "/modding/api/modpack/modpack_3f2a1b9c/download" } ``` ### Get Mod Packs: ```http GET /modding/api/modpacks ``` --- ## 🛠️ Creating Custom Cars ### Step 1: Extract Original Car Model Use tools like: - **Unity Asset Bundle Extractor** (for .pak files) - **Blender** (for 3D editing) - **Photoshop/GIMP** (for textures) ### Step 2: Edit the Model ``` 1. Import .pak file into Blender 2. Modify mesh (body kit, spoilers, etc.) 3. Adjust materials/shaders 4. Export as .pak with same structure ``` ### Step 3: Create Textures ``` - Extract original .pvr textures - Edit in Photoshop - Convert back to .pvr format - Pack into asset bundle ``` ### Step 4: Add Custom Audio ``` - Record or find engine sound (.wav) - Convert to .ogg format - Match RR3 audio structure ``` ### Step 5: Test & Upload ```powershell # Test locally first Copy-Item custom_car.pak -Destination "E:\rr3\RR3CommunityServer\Assets\custom\cars\test\" # Upload to server .\upload-custom-car.ps1 -CarPak "custom_car.pak" -Thumbnail "thumb.png" ``` --- ## 🏗️ Creating Custom Tracks ### Track Requirements: **Minimum:** - Track mesh (road surface) - Collision boundaries - Start/finish line - Pit lane (optional) **Recommended:** - Scenery (buildings, trees) - Lighting setup - Weather support - Multiple layouts ### Tools Needed: - Unity (RR3 uses Unity engine) - Blender (3D modeling) - Track editor plugins ### Process: ``` 1. Design track layout (top-down view) 2. Create 3D mesh in Blender 3. Import to Unity 4. Add collisions & checkpoints 5. Add scenery & lighting 6. Build asset bundle (.pak) 7. Test in game 8. Upload to server ``` --- ## 🎮 In-Game Integration ### How Players Get Custom Content: **Option 1: Automatic (Server-Side)** ``` 1. Player opens dealership 2. Sees "CUSTOM" category 3. Custom cars appear with "MOD" badge 4. Purchase with in-game currency 5. Download happens automatically ``` **Option 2: Manual (Mod Browser)** ``` 1. Player opens "Mods" menu (custom APK) 2. Browses available mods 3. Clicks "Subscribe" 4. Content downloads & installs 5. Available in garage ``` --- ## 📊 Modding Statistics ### Track Your Mods: ```http GET /modding/api/content?author=YourUsername ``` **See:** - Download count - Ratings - Comments - Version history --- ## 🔒 Content Guidelines ### Allowed: ✅ Original creations ✅ Inspired-by designs (non-infringing) ✅ Fictional cars/tracks ✅ Performance mods ✅ Visual enhancements ### NOT Allowed: ❌ Stolen assets from other games ❌ Copyright violations ❌ Malicious content ❌ Inappropriate content ❌ Game-breaking exploits --- ## 🚧 Advanced: Mod Pack Creation ### Create a Themed Collection: **Example: "Formula Legends Pack"** ```json { "PackName": "Formula Legends Pack", "Description": "Iconic F1 cars from 1960-2000", "Version": "2.0", "CarIds": [ "custom_lotus_49", "custom_mclaren_mp4_4", "custom_ferrari_f2004", "custom_williams_fw14b" ], "TrackIds": [ "custom_old_monaco", "custom_silverstone_classic" ] } ``` ### Versioning: ``` v1.0 - Initial release (4 cars) v1.1 - Bug fixes v2.0 - Added 2 custom tracks v2.1 - Performance tuning ``` --- ## 🔧 Server Configuration ### Enable/Disable Modding: **appsettings.json:** ```json { "ServerSettings": { "EnableModding": true, "MaxCustomCarUploadSizeMB": 100, "MaxCustomTrackUploadSizeMB": 200, "RequireModeratorApproval": false, "AllowNSFWContent": false } } ``` --- ## 🌐 Community Features (Future) ### Planned: - [ ] Web-based mod browser - [ ] Rating & review system - [ ] Mod dependency management - [ ] Automatic conflict resolution - [ ] Workshop integration - [ ] Mod showcase page - [ ] Creator profiles - [ ] Donation support --- ## 📚 Resources ### Modding Tools: - **Unity Asset Bundle Extractor** - Extract/edit .pak files - **Blender** - 3D modeling - **Audacity** - Audio editing - **GIMP/Photoshop** - Texture editing - **PVRTexTool** - Convert to .pvr format ### Community: - Discord: RR3 Modding Community (create one!) - Reddit: r/RR3Mods (create one!) - GitHub: Share your tools --- ## 🎯 Quick Start (Modders) 1. **Extract original assets** from game 2. **Edit** model/textures in Blender/Photoshop 3. **Export** as .pak with correct format 4. **Test locally** by copying to Assets/custom/ 5. **Upload** via API endpoint 6. **Share** with community! --- ## 🎯 Quick Start (Players) 1. **Browse mods**: `GET /modding/api/cars` 2. **Download**: Game handles automatically 3. **Install**: Appears in garage 4. **Race**: Just like any other car! --- ## 💡 Example: Full Workflow ### Creating & Uploading a Custom Nissan GT-R: ```powershell # Step 1: Prepare files $modelPak = "E:\rr3\mods\gtr_r35_custom.pak" $thumbnail = "E:\rr3\mods\gtr_thumbnail.png" $textures = "E:\rr3\mods\gtr_textures.pvr" # Step 2: Upload $response = Invoke-RestMethod ` -Uri "https://localhost:5001/modding/api/cars/upload" ` -Method POST ` -Form @{ Model3D = Get-Item $modelPak Thumbnail = Get-Item $thumbnail Textures = Get-Item $textures CarName = "Nissan GT-R R35 Nismo" Manufacturer = "Nissan" ClassType = "A" PerformanceRating = 78 Year = 2024 CashPrice = 150000 GoldPrice = 500 Description = "Custom tuned GT-R with 700HP" AuthorName = "GTR_Fanatic" Version = "1.0" } Write-Host "✅ Uploaded! Car ID: $($response.carId)" # Step 3: Players can now download it! ``` --- ## 🏆 MAKE RR3 COMMUNITY-DRIVEN! With this modding system, Real Racing 3 can **LIVE FOREVER** with community-created content! - ✅ Endless new cars - ✅ Unlimited tracks - ✅ Community creativity - ✅ Game never dies! **Start modding today!** 🎨🏎️💨