# RR3 Community Server - Daily Rewards & Time Trials Feature ## ✅ New Features Added Based on user feedback, the server now includes essential single-player progression features: ### 🎁 Daily Rewards System - **Daily login rewards** with Gold and Cash - **Streak tracking** - consecutive days increase rewards - **24-hour cooldown** - one reward per day - **Auto-reset** - new reward available each day - **Web panel management** - view all claims and statistics ### ⏱️ Daily Time Trials - **Racing events** with target times - **Gold and Cash rewards** for beating targets - **Multiple active events** at once - **Custom tracks and cars** - fully configurable - **Leaderboard-ready** - results are stored - **Web panel management** - create, edit, activate/deactivate events ### 💰 Gold Purchase System - **FREE gold purchases** in community server (no real money) - **Multiple denominations**: 100, 500, 1000, 5000 Gold - **Instant delivery** - added immediately to account - **Purchase history** - all transactions logged - **Perfect for offline play** - no microtransactions needed ## 📦 What's NOT Included As requested, the following features are **NOT** implemented: - ❌ Race teams / crews - ❌ Multiplayer racing - ❌ Social features - ❌ Online leaderboards (could be added later) ## 🔧 Technical Implementation ### New API Endpoints #### Rewards Controller (`/synergy/rewards`) ``` GET /synergy/rewards/daily/{synergyId} - Get daily reward status POST /synergy/rewards/daily/{synergyId}/claim - Claim daily reward POST /synergy/rewards/gold/purchase - Purchase gold (FREE) GET /synergy/rewards/timetrials - Get active time trials POST /synergy/rewards/timetrials/{id}/submit - Submit time trial result ``` ### New Database Tables #### DailyReward - UserId, RewardDate, GoldAmount, CashAmount - Claimed, ClaimedAt, Streak #### TimeTrial - Name, TrackName, CarName - StartDate, EndDate, TargetTime - GoldReward, CashReward, Active #### TimeTrialResult - UserId, TimeTrialId, TimeSeconds - SubmittedAt, BeatTarget - GoldEarned, CashEarned #### User (Updated) - Added `Gold` and `Cash` fields - Tracks player currency ### New Web Panel Pages #### `/admin/rewards` - View daily reward statistics - Manage time trial events - Create new racing challenges - Activate/deactivate events - View recent reward claims - See trial completion statistics ## 🎮 How It Works ### Daily Rewards Flow 1. Player opens game → Calls `/rewards/daily/{synergyId}` 2. Server checks if reward available today 3. If available → Player claims via `/rewards/daily/{synergyId}/claim` 4. Gold & Cash added to account immediately 5. Streak counter incremented 6. Next reward available in 24 hours ### Time Trial Flow 1. Game fetches active events → `/rewards/timetrials` 2. Player completes race with recorded time 3. Time submitted → `/rewards/timetrials/{id}/submit` 4. Server checks if beat target time 5. Rewards granted based on performance: - **Beat target**: Full gold + cash reward - **Didn't beat**: Half cash (participation reward) ### Gold Purchase Flow 1. Player opens store → Views gold packages (catalog) 2. Player "purchases" gold → `/rewards/gold/purchase` 3. Server adds gold to account **for FREE** 4. Transaction logged in purchase history 5. Instant delivery - no payment processing ## 📊 Default Configuration ### Daily Rewards (Default) - **Gold**: 50 per day - **Cash**: 5,000 per day - **Streak bonus**: +10 gold per consecutive day (potential feature) ### Seeded Time Trials 1. **Daily Sprint Challenge** - Track: Silverstone National - Target: 90.5 seconds - Rewards: 50 Gold, $10,000 Cash 2. **Speed Demon Trial** - Track: Dubai Autodrome - Target: 120.0 seconds - Rewards: 100 Gold, $25,000 Cash ### Gold Packages (Catalog) - 100 Gold - FREE - 500 Gold - FREE - 1,000 Gold - FREE - 5,000 Gold - FREE ## 🌐 Web Panel Features ### Rewards Dashboard - **Statistics cards**: Today's claims, active events, gold distributed, completions - **Time Trial management**: Create, edit, activate, deactivate, delete events - **Reward history**: View all daily reward claims with streaks - **Quick actions**: All management in one place ### Create Time Trial Event Modal form with fields: - Event name - Track name - Car requirement - Start/end dates - Target time - Gold reward - Cash reward - Active status ### Statistics Tracking - Total gold distributed - Daily claim counts - Time trial completion rates - User streak tracking ## 💾 Database Migration The database schema has been updated with new tables. On first run with the new code: 1. **Automatic migration** - EF Core will create new tables 2. **Seed data** - 2 time trials and 4 gold packages created 3. **Existing data preserved** - All users, sessions, purchases intact 4. **Backward compatible** - Old functionality unchanged If you encounter issues, reset database via Settings page. ## 🚀 Usage Examples ### Get Daily Reward (API) ```bash # Check reward status curl http://localhost:5000/synergy/rewards/daily/USER123 # Response: { "available": true, "gold": 50, "cash": 5000, "streak": 3, "nextRewardIn": 0 } # Claim reward curl -X POST http://localhost:5000/synergy/rewards/daily/USER123/claim # Response: { "success": true, "goldEarned": 50, "cashEarned": 5000, "totalGold": 150, "totalCash": 25000, "streak": 4 } ``` ### Purchase Gold (API) ```bash curl -X POST http://localhost:5000/synergy/rewards/gold/purchase \ -H "Content-Type: application/json" \ -d '{ "synergyId": "USER123", "goldAmount": 1000, "sku": "com.ea.rr3.gold_1000" }' # Response: { "success": true, "goldPurchased": 1000, "totalGold": 1150, "orderId": "abc-123-def", "message": "Gold added to your account (FREE in community server!)" } ``` ### Submit Time Trial (API) ```bash curl -X POST http://localhost:5000/synergy/rewards/timetrials/1/submit \ -H "Content-Type: application/json" \ -d '{ "synergyId": "USER123", "timeSeconds": 88.5 }' # Response: { "success": true, "beatTarget": true, "timeSeconds": 88.5, "targetTime": 90.5, "goldEarned": 50, "cashEarned": 10000, "totalGold": 1200, "totalCash": 35000, "message": "🏆 Target time beaten!" } ``` ## 📝 Configuration Options ### Adjust Daily Rewards Edit `RewardsController.cs` line 35-36: ```csharp GoldAmount = 50, // Change gold amount CashAmount = 5000, // Change cash amount ``` ### Add More Time Trials Use web panel at `/admin/rewards` or seed data in `RR3DbContext.cs` ### Change Gold Packages Edit catalog items in web panel `/admin/catalog` ## 🎯 Perfect For - ✅ **Offline play** - All rewards work without internet - ✅ **Solo progression** - Focus on single-player experience - ✅ **No microtransactions** - Everything is free - ✅ **Game preservation** - Keep progression features working - ✅ **Testing** - Give yourself gold for testing purposes - ✅ **Fair gameplay** - No pay-to-win mechanics ## 🔮 Future Enhancements (Optional) - [ ] Weekly challenges with bigger rewards - [ ] Achievement system - [ ] Car collection tracking - [ ] Progressive streak bonuses - [ ] Special event time trials - [ ] Season pass simulation - [ ] VIP rewards - [ ] Bonus weekend events ## 📚 Related Files ### New Files - `Controllers/RewardsController.cs` - API endpoints - `Pages/Rewards.cshtml` - Web panel page - `Pages/Rewards.cshtml.cs` - Page logic - `Data/RR3DbContext.cs` - Updated with new entities ### Modified Files - `Pages/_Layout.cshtml` - Added Rewards link - `Pages/Admin.cshtml` - Added Rewards button - `Controllers/DirectorController.cs` - Added rewards service URL ## ✅ Summary Your friend can now enjoy: - **Daily login rewards** for Gold and Cash - **Time trial events** to earn more currency - **FREE gold purchases** - no real money needed - **Clean single-player focus** - no teams, no multiplayer All features are **fully functional**, **web-managed**, and **ready to use**! 🏎️💨 --- *Built for the RR3 community - focused on what matters: racing and progression!*