Commit Graph

5 Commits

Author SHA1 Message Date
a7d33090ad Add full custom content & modding system 🎨
MASSIVE FEATURE: Turn RR3 into a moddable community platform!

Controllers:
- ModdingController: Upload/manage custom cars & tracks
  - POST /modding/api/cars/upload (custom car upload)
  - POST /modding/api/tracks/upload (custom track upload)
  - GET /modding/api/cars (list custom content)
  - GET /modding/api/content (search & filter)
  - POST /modding/api/modpack/create (bundle mods)
  - GET /modding/api/modpacks (browse packs)
  - DELETE /modding/api/content/{id} (moderation)

Database:
- Added ModPack entity for mod bundles
- Extended Car with IsCustom, CustomAuthor, CustomVersion
- Extended GameAsset with IsCustomContent, CustomAuthor
- Supports versioning, ratings, download tracking

Configuration:
- CustomAssetsPath & ModsPath settings
- EnableModding flag
- Upload size limits (100MB cars, 200MB tracks)

Documentation:
- MODDING_GUIDE.md: Complete modding system guide
  - API endpoints & examples
  - Content creation workflow
  - Tools & resources
  - Community guidelines
  - Example scripts

Features:
 Upload custom cars (models, textures, audio)
 Upload custom tracks (layouts, scenery)
 Create & share mod packs
 Version control & ratings
 Community content discovery
 Automatic MD5 verification
 Organized file storage

This makes RR3 a COMMUNITY-DRIVEN platform that can
live forever with user-generated content! 🎮🏎️

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-02-18 01:04:31 -08:00
bfd37dc7c2 Add Game Asset Preservation System Foundation
DATABASE SCHEMA:
+ GameAsset entity added to RR3DbContext
  - Asset identification (ID, type, filename)
  - EA CDN tracking (original URL, CDN path)
  - Local storage (path, size, SHA256)
  - Metadata (downloads, access count, timestamps)
  - Game-specific (carId, trackId, category)

FEATURES:
- Track all cached assets in database
- Store EA CDN URLs while available
- SHA256 integrity checking
- Access statistics
- Category organization
- Version tracking

PURPOSE:
Foundation for full asset caching system.
Next step: AssetsController with EA CDN proxying.

STORAGE STRUCTURE:
wwwroot/assets/
├── cars/
├── tracks/
├── textures/
├── audio/
├── models/
└── misc/

PRESERVATION STRATEGY:
Phase 1 (EA online): Proxy + cache assets
Phase 2 (EA offline): Serve from cache
Result: Complete game preservation! 🎮💾

Package added: Microsoft.Extensions.Http (for CDN proxying)

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-02-17 22:50:04 -08:00
934fa51524 Add Complete Game Progression System
MAJOR UPDATE - Full game systems based on APK analysis:

CAR SYSTEM:
- Purchase cars with Gold or Cash
- 5 starter cars across all classes (C,B,A,S,R)
- Car database with manufacturers and performance ratings
- Garage management and inventory tracking

UPGRADE SYSTEM:
- 5 upgrade types (Engine, Tires, Suspension, Brakes, Drivetrain)
- Progressive Performance Rating increases
- Cash-based upgrade economy
- Per-car upgrade tracking

PROGRESSION SYSTEM:
- Experience Points and leveling (1000 XP per level)
- Level-up rewards (10 Gold + 5K Cash)
- Reputation tracking
- Complete player profile management

CAREER MODE:
- Career series and event tracking
- Star rating system (1-3 stars per event)
- Best time tracking
- Star-based rewards (10G/2KC/100XP per star)

ECONOMY:
- Balanced F2P progression
- ~350 Gold + \ daily earning potential
- Fair pricing for cars and upgrades
- Multiple currency sources

NEW ENDPOINTS:
- GET /synergy/progression/player/{id} - Player profile
- POST /synergy/progression/player/{id}/update - Update stats
- POST /synergy/progression/car/purchase - Buy cars
- POST /synergy/progression/car/upgrade - Upgrade cars
- POST /synergy/progression/career/complete - Finish events

DATABASE:
- Cars table - Vehicle catalog
- OwnedCars table - Player garage
- CarUpgrades table - Upgrade options
- CareerProgress table - Event completion
- User table extended with Level/XP/Reputation

SEEDED DATA:
- 5 cars (Nissan Silvia to McLaren P1 GTR)
- 5 upgrades for starter car
- Time trials and gold packages from previous update

This creates a COMPLETE single-player experience with:
✓ Daily rewards + time trials
✓ Car ownership + garage
✓ Upgrade system
✓ Career progression
✓ Level/XP system
✓ Full economy

Based on actual RR3 game analysis!

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-02-17 22:21:36 -08:00
fbe421847e Add Daily Rewards & Time Trials features
NEW FEATURES:
- Daily login rewards with Gold and Cash
- Daily time trial racing events
- FREE gold purchase system
- Streak tracking for consecutive days
- Web panel for managing rewards and events

ENDPOINTS ADDED:
- GET/POST /synergy/rewards/daily/{id} - Daily rewards
- POST /synergy/rewards/gold/purchase - Buy gold (FREE)
- GET /synergy/rewards/timetrials - Active events
- POST /synergy/rewards/timetrials/{id}/submit - Submit times

DATABASE:
- DailyReward table - tracks claims and streaks
- TimeTrial table - racing events with rewards
- TimeTrialResult table - player submissions
- User.Gold and User.Cash - currency tracking

WEB PANEL:
- /admin/rewards - Manage all reward features
- Create/edit/activate time trial events
- View reward statistics and history
- Gold packages in catalog (100, 500, 1000, 5000)

FOCUS:
- Single-player progression features
- NO race teams or multiplayer
- Perfect for offline play
- All purchases are FREE in community server

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-02-17 22:14:03 -08:00
0a327f3a8b Initial commit: RR3 Community Server with web admin panel
- ASP.NET Core 8 REST API server
- 12 API endpoints matching EA Synergy protocol
- SQLite database with Entity Framework Core
- Web admin panel with Bootstrap 5
- User, Catalog, Session, Purchase management
- Comprehensive documentation

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-02-17 22:02:12 -08:00