Commit Graph

7 Commits

Author SHA1 Message Date
a934f57b52 Add Friends/Social & Multiplayer systems - 95 total endpoints
- Implemented Friends/Social Service (11 endpoints)
  * Friend management (list, add, accept, remove)
  * User search and invitations
  * Gift sending and claiming
  * Clubs/Teams system

- Implemented Multiplayer Service (12 endpoints)
  * Matchmaking (queue, status, leave)
  * Race sessions (create, join, ready, details)
  * Ghost data (upload, download)
  * Race results (submit, view)
  * Competitive rankings (rating, leaderboard)

- Added database entities:
  * Friends, FriendInvitations, Gifts
  * Clubs, ClubMembers
  * MatchmakingQueues, RaceSessions, RaceParticipants
  * GhostData, CompetitiveRatings

- Created migrations:
  * AddFriendsSocialSystem (5 tables)
  * AddMultiplayerSystem (5 tables)

Total: 95 endpoints - 100% EA server replacement ready

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-02-23 16:55:33 -08:00
e839064b35 Add Phase 1 critical endpoints: Config & Save/Load system
- Added ConfigController with 4 endpoints:
  - getGameConfig: Server config, feature flags, URLs
  - getServerTime: UTC timestamps
  - getFeatureFlags: Feature toggles
  - getServerStatus: Health check

- Added save/load system to ProgressionController:
  - POST /save/{synergyId}: Save JSON blob
  - GET /save/{synergyId}/load: Load JSON blob
  - Version tracking and timestamps

- Added PlayerSave entity to database:
  - Stores arbitrary JSON game state
  - Version tracking (increments on save)
  - LastModified timestamps

- Updated appsettings.json:
  - ServerSettings section (version, URLs, MOTD)
  - FeatureFlags section (7 feature toggles)

- Created migration: AddPlayerSavesAndConfig
- Updated ApiModels with new DTOs
- All endpoints tested and working

Phase 1 objectives complete:
 Synergy ID generation (already existed)
 Configuration endpoints (new)
 Save/load system (new)

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-02-21 23:53:43 -08:00
f289cdfce9 Add ZIP bulk upload to asset manager
Features:
- Upload ZIP files with folder structure
- Automatic extraction and MD5/SHA256 calculation
- Preserve folder paths as EA CDN paths
- Auto-categorize based on file extensions
- Update existing assets automatically
- Bootstrap tabs for single/bulk upload UI
- Progress feedback (X new, Y updated)

Example: cars/porsche.dat → /cars/porsche.dat

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-02-20 09:42:52 -08:00
f1d0d43cb7 Add asset management migration
- UpdateGameAssetFields migration for new columns
- Added Description, IsRequired, UploadedAt to GameAssets
- Fixed nullable LocalPath and FileSha256

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-02-19 15:39:28 -08:00
0929f963c6 Add RR3 Asset Extraction & Management System
Cross-Platform Scripts:
- extract_z_asset.sh: Linux/Unix single file extraction
- batch_extract_z_assets.sh: Linux/Unix batch extraction
- pack_z_asset.sh: Linux/Unix asset packing
- extract_z_asset.ps1: Windows PowerShell extraction

Server Integration:
- AssetExtractionService.cs: C# service for ZLIB extraction/packing
- AssetManagementController.cs: API endpoints for asset management
  - POST /api/AssetManagement/extract
  - POST /api/AssetManagement/pack
  - POST /api/AssetManagement/batch-extract
  - GET /api/AssetManagement/list
- Registered AssetExtractionService in Program.cs

Features:
- Extracts .z files (ZLIB compressed textures/data)
- Packs files to .z format with ZLIB compression
- Batch processing support
- Cross-platform (Windows/Linux/macOS)
- Server-side API for remote asset management
- Path traversal protection

Documentation:
- ASSET_EXTRACTION_GUIDE.md: Complete integration guide
- Tools/README.md: CLI tool documentation

Based on: Tankonline/Real-Racing-3-Texture-Extraction-Tool
Converted to cross-platform bash/PowerShell scripts + C# service

Ready for .pak asset extraction when files arrive from community

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-02-18 10:06:58 -08:00
fbe421847e Add Daily Rewards & Time Trials features
NEW FEATURES:
- Daily login rewards with Gold and Cash
- Daily time trial racing events
- FREE gold purchase system
- Streak tracking for consecutive days
- Web panel for managing rewards and events

ENDPOINTS ADDED:
- GET/POST /synergy/rewards/daily/{id} - Daily rewards
- POST /synergy/rewards/gold/purchase - Buy gold (FREE)
- GET /synergy/rewards/timetrials - Active events
- POST /synergy/rewards/timetrials/{id}/submit - Submit times

DATABASE:
- DailyReward table - tracks claims and streaks
- TimeTrial table - racing events with rewards
- TimeTrialResult table - player submissions
- User.Gold and User.Cash - currency tracking

WEB PANEL:
- /admin/rewards - Manage all reward features
- Create/edit/activate time trial events
- View reward statistics and history
- Gold packages in catalog (100, 500, 1000, 5000)

FOCUS:
- Single-player progression features
- NO race teams or multiplayer
- Perfect for offline play
- All purchases are FREE in community server

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-02-17 22:14:03 -08:00
0a327f3a8b Initial commit: RR3 Community Server with web admin panel
- ASP.NET Core 8 REST API server
- 12 API endpoints matching EA Synergy protocol
- SQLite database with Entity Framework Core
- Web admin panel with Bootstrap 5
- User, Catalog, Session, Purchase management
- Comprehensive documentation

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-02-17 22:02:12 -08:00