RECORDS & LEADERBOARDS (5/5 endpoints - 100%):
- Created LeaderboardsController with 5 endpoints
- GET /synergy/leaderboards/timetrials/{trialId}
- GET /synergy/leaderboards/career/{series}/{event}
- GET /synergy/leaderboards/global/top100
- GET /synergy/leaderboards/player/{synergyId}/records
- GET /synergy/leaderboards/compare/{synergyId1}/{synergyId2}
Added LeaderboardEntry and PersonalRecord models and database tables.
Migration applied: AddLeaderboardsAndRecords
Updated RewardsController.SubmitTimeTrial to track personal bests,
update leaderboards, and award 50 gold bonus for improvements.
Updated ProgressionController.CompleteCareerEvent similarly for
career event personal records.
TIME TRIALS (6/6 endpoints - 100%):
- GET /synergy/rewards/timetrials - List with time remaining
- GET /synergy/rewards/timetrials/{id} - Details with stats
- POST /synergy/rewards/timetrials/{id}/submit - Submit with PB tracking
- GET /synergy/rewards/timetrials/player/{synergyId}/results - History
- POST /synergy/rewards/timetrials/{id}/claim - Claim bonuses
- GET /synergy/leaderboards/timetrials/{id} - Leaderboards (above)
Added navigation properties to TimeTrialResult for easier queries.
Server progress: 66/73 endpoints (90%)
Two complete systems: Records/Leaderboards + Time Trials
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Features:
- Version dropdown in single/ZIP upload (9.3.0, 9.2.0, etc.)
- Patch-compatible matching (9.3.x assets work with 9.3.0)
- manifest.json/xml support for automatic metadata detection
- Smart category auto-detection from folder structure
- Version field stored in GameAssets table
Manifest support:
- JSON format with gameVersion, category, assets array
- Per-file metadata overrides (type, required, description)
- Auto-detect falls back if no manifest present
- See ASSET-MANIFEST-SPECIFICATION.md for full spec
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Features:
- New DeviceSettings admin page at /devicesettings
- Manage device server configurations (URL, mode, deviceId)
- 3 new API endpoints for APK sync functionality
- UserSettings database model with SQLite storage
Implementation:
- ServerSettingsController.cs with getUserSettings, updateUserSettings, getAllUserSettings
- DeviceSettings.cshtml Razor page with add/edit/delete UI
- DeviceSettings.cshtml.cs page model with CRUD operations
- UserSettings model added to ApiModels.cs
- UserSettings DbSet added to RR3DbContext
- EF Core migration: 20260219180936_AddUserSettings
- Link added to Admin dashboard
API Endpoints:
- GET /api/settings/getUserSettings?deviceId={id} - APK sync endpoint
- POST /api/settings/updateUserSettings - Web panel update
- GET /api/settings/getAllUserSettings - Admin list view
Database Schema:
- UserSettings table (Id, DeviceId, ServerUrl, Mode, LastUpdated)
- SQLite storage with EF Core migrations
Integration:
- Works with APK SettingsActivity sync button
- Real-time configuration updates
- Emoji logging for all operations
- Device-specific server URL management
Usage:
1. Admin configures device settings at /devicesettings
2. User opens RR3 APK and taps Sync from Web Panel
3. APK downloads settings via API
4. Settings saved to SharedPreferences
5. Game restart applies configuration
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>