Features:
- New DeviceSettings admin page at /devicesettings
- Manage device server configurations (URL, mode, deviceId)
- 3 new API endpoints for APK sync functionality
- UserSettings database model with SQLite storage
Implementation:
- ServerSettingsController.cs with getUserSettings, updateUserSettings, getAllUserSettings
- DeviceSettings.cshtml Razor page with add/edit/delete UI
- DeviceSettings.cshtml.cs page model with CRUD operations
- UserSettings model added to ApiModels.cs
- UserSettings DbSet added to RR3DbContext
- EF Core migration: 20260219180936_AddUserSettings
- Link added to Admin dashboard
API Endpoints:
- GET /api/settings/getUserSettings?deviceId={id} - APK sync endpoint
- POST /api/settings/updateUserSettings - Web panel update
- GET /api/settings/getAllUserSettings - Admin list view
Database Schema:
- UserSettings table (Id, DeviceId, ServerUrl, Mode, LastUpdated)
- SQLite storage with EF Core migrations
Integration:
- Works with APK SettingsActivity sync button
- Real-time configuration updates
- Emoji logging for all operations
- Device-specific server URL management
Usage:
1. Admin configures device settings at /devicesettings
2. User opens RR3 APK and taps Sync from Web Panel
3. APK downloads settings via API
4. Settings saved to SharedPreferences
5. Game restart applies configuration
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
MAJOR UPDATE - Full game systems based on APK analysis:
CAR SYSTEM:
- Purchase cars with Gold or Cash
- 5 starter cars across all classes (C,B,A,S,R)
- Car database with manufacturers and performance ratings
- Garage management and inventory tracking
UPGRADE SYSTEM:
- 5 upgrade types (Engine, Tires, Suspension, Brakes, Drivetrain)
- Progressive Performance Rating increases
- Cash-based upgrade economy
- Per-car upgrade tracking
PROGRESSION SYSTEM:
- Experience Points and leveling (1000 XP per level)
- Level-up rewards (10 Gold + 5K Cash)
- Reputation tracking
- Complete player profile management
CAREER MODE:
- Career series and event tracking
- Star rating system (1-3 stars per event)
- Best time tracking
- Star-based rewards (10G/2KC/100XP per star)
ECONOMY:
- Balanced F2P progression
- ~350 Gold + \ daily earning potential
- Fair pricing for cars and upgrades
- Multiple currency sources
NEW ENDPOINTS:
- GET /synergy/progression/player/{id} - Player profile
- POST /synergy/progression/player/{id}/update - Update stats
- POST /synergy/progression/car/purchase - Buy cars
- POST /synergy/progression/car/upgrade - Upgrade cars
- POST /synergy/progression/career/complete - Finish events
DATABASE:
- Cars table - Vehicle catalog
- OwnedCars table - Player garage
- CarUpgrades table - Upgrade options
- CareerProgress table - Event completion
- User table extended with Level/XP/Reputation
SEEDED DATA:
- 5 cars (Nissan Silvia to McLaren P1 GTR)
- 5 upgrades for starter car
- Time trials and gold packages from previous update
This creates a COMPLETE single-player experience with:
✓ Daily rewards + time trials
✓ Car ownership + garage
✓ Upgrade system
✓ Career progression
✓ Level/XP system
✓ Full economy
Based on actual RR3 game analysis!
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>