From eafe9e983f95454e17f2ccc28b0a03669e41eb53 Mon Sep 17 00:00:00 2001 From: Daniel Elliott Date: Wed, 18 Feb 2026 15:10:23 -0800 Subject: [PATCH] Remove documentation MD files from root (keep README only) --- ASSET_DOWNLOAD_STATUS.md | 305 ----------------- ASSET_EXTRACTION_GUIDE.md | 380 --------------------- CC_SYNC_INVESTIGATION.md | 221 ------------ COMPLETE_SOLUTION.md | 540 ------------------------------ COMPREHENSIVE_TEST_REPORT.md | 513 ---------------------------- DAILY_REWARDS_FEATURE.md | 299 ----------------- ENDPOINT_AUDIT.md | 449 ------------------------- IMPLEMENTATION_GUIDE.md | 627 ----------------------------------- MODDING_GUIDE.md | 498 ---------------------------- PROGRESSION_SYSTEM.md | 316 ------------------ PROJECT_SUMMARY.md | 356 -------------------- QUICK_REFERENCE.md | 233 ------------- QUICK_REFERENCE_ASSETS.md | 167 ---------- SERVER_APK_COMPATIBILITY.md | 352 -------------------- WEB_PANEL_GUIDE.md | 298 ----------------- 15 files changed, 5554 deletions(-) delete mode 100644 ASSET_DOWNLOAD_STATUS.md delete mode 100644 ASSET_EXTRACTION_GUIDE.md delete mode 100644 CC_SYNC_INVESTIGATION.md delete mode 100644 COMPLETE_SOLUTION.md delete mode 100644 COMPREHENSIVE_TEST_REPORT.md delete mode 100644 DAILY_REWARDS_FEATURE.md delete mode 100644 ENDPOINT_AUDIT.md delete mode 100644 IMPLEMENTATION_GUIDE.md delete mode 100644 MODDING_GUIDE.md delete mode 100644 PROGRESSION_SYSTEM.md delete mode 100644 PROJECT_SUMMARY.md delete mode 100644 QUICK_REFERENCE.md delete mode 100644 QUICK_REFERENCE_ASSETS.md delete mode 100644 SERVER_APK_COMPATIBILITY.md delete mode 100644 WEB_PANEL_GUIDE.md diff --git a/ASSET_DOWNLOAD_STATUS.md b/ASSET_DOWNLOAD_STATUS.md deleted file mode 100644 index 2bedd77..0000000 --- a/ASSET_DOWNLOAD_STATUS.md +++ /dev/null @@ -1,305 +0,0 @@ -# ๐ŸŽฎ Asset Download Status & Instructions - -## Current Status: **CDN URL Unknown** โš ๏ธ - -We have successfully: -โœ… Extracted APK and found 1,236 asset manifest files -โœ… Parsed manifest format (path, MD5, compressed size, uncompressed size) -โœ… Created automated downloader script -โœ… Organized storage structure -โœ… Copied all manifests to server - -**Blocking Issue**: We need the correct EA CDN base URL. - ---- - -## ๐Ÿ“‹ What We Have - -### Manifests Extracted (1,236 files) -All stored in: `E:\rr3\RR3CommunityServer\RR3CommunityServer\Assets\manifests\` - -**Critical Assets:** -- `asset_list_base.txt` - 271KB of core game data -- `asset_list_audio_base.txt` - 70KB of engine sounds -- `asset_list_base_gui.txt` - 244KB of menu assets - -**Vehicle Assets:** -- 400+ vehicle manifest files (F1, NASCAR, GT3, etc.) -- Each car has models, textures, physics data - -**Track Assets:** -- 30+ track manifests (Silverstone, Monaco, Spa, etc.) -- Each track has geometry, textures, AI data - -**Special Content:** -- Formula 1 (2019-2024 seasons) -- Formula E -- NASCAR -- WRC -- Time trials & events - -### Estimated Total Size -- **10,000+** individual asset files -- **2-5 GB** when fully downloaded -- **Critical assets only**: ~500 MB - ---- - -## ๐Ÿ” How to Find the Correct CDN URL - -### Method 1: Network Monitoring (RECOMMENDED) -1. **Setup**: Install mitmproxy or Charles Proxy -2. **Configure**: Set up Android device to use proxy -3. **Launch**: Start Real Racing 3 -4. **Observe**: Watch for asset downloads -5. **Extract**: Record the actual CDN domain - -Example URLs to look for: -``` -https://cdn-rr3.ea.com/... -https://d1q35ni3zsr8wd.cloudfront.net/... -https://rr3assets.s3.amazonaws.com/... -https://[something].akamaihd.net/... -``` - -### Method 2: APK String Analysis -```powershell -# Search for CDN URLs in the game binary -cd E:\rr3\rr3-extracted\lib\arm64-v8a -strings libRealRacing3.so | Select-String "http://|https://" | Select-String "cdn|cloudfront|akamai|s3" -``` - -### Method 3: Decompile Java Code -```powershell -# Look in decompiled smali for asset download code -cd E:\rr3\rr3-extracted -grep -r "cloudfront\|amazonaws\|akamai" --include="*.smali" -``` - -### Method 4: Check Game Cache on Device -If you have an Android device with RR3 installed: -```bash -adb shell -cd /data/data/com.ea.games.r3_row/cache -ls -la -# Look for cached asset files and examine their directory structure -``` - ---- - -## ๐Ÿš€ Once CDN URL is Found - -### Step 1: Update Downloader Script -Edit `E:\rr3\RR3CommunityServer\download-assets.ps1`: -```powershell -$EaCdnBaseUrl = "https://CORRECT-CDN-URL.com" -``` - -### Step 2: Download Critical Assets First -```powershell -# Download only essential game files (~500 MB) -.\download-assets.ps1 -ManifestFiles @( - "asset_list_base.txt", - "asset_list_base_gui.txt", - "asset_list_audio_base.txt", - "asset_list_startup.txt" -) -``` - -### Step 3: Download All Assets (Full Preservation) -```powershell -# Download EVERYTHING (~2-5 GB) -$allManifests = Get-ChildItem "Assets\manifests\*.txt" | Select-Object -ExpandProperty Name -.\download-assets.ps1 -ManifestFiles $allManifests -``` - -### Step 4: Move to Server Storage -```powershell -# Organize downloaded assets -Move-Item "Assets\downloaded\*" "Assets\" -Force -``` - ---- - -## ๐Ÿ“ฆ Alternative: Manual Asset Extraction - -If EA's CDN is already down or inaccessible: - -### From Your Own Device -If you have RR3 installed: -```bash -# Connect device via USB -adb devices - -# Pull game data -adb pull /data/data/com.ea.games.r3_row/files/ assets-backup/ -adb pull /sdcard/Android/data/com.ea.games.r3_row/files/ assets-backup/ - -# Copy to server -Copy-Item "assets-backup\*" "E:\rr3\RR3CommunityServer\RR3CommunityServer\Assets\" -Recurse -``` - -### Community Contribution -Create upload form for community members to share their cached assets: -1. Users extract from their devices -2. Verify MD5 hash matches manifest -3. Upload via web panel -4. Server distributes to all players - ---- - -## ๐Ÿ—‚๏ธ Current File Structure - -``` -E:\rr3\RR3CommunityServer\RR3CommunityServer\Assets\ -โ”œโ”€โ”€ manifests\ โ† 1,236 manifest files (โœ… DONE) -โ”‚ โ”œโ”€โ”€ asset_list_base.txt -โ”‚ โ”œโ”€โ”€ asset_list_audio_base.txt -โ”‚ โ”œโ”€โ”€ asset_list_vehicle_*.txt (400+ files) -โ”‚ โ”œโ”€โ”€ asset_list_track_*.txt (30+ files) -โ”‚ โ””โ”€โ”€ README.md -โ”œโ”€โ”€ downloaded\ โ† Empty (waiting for CDN URL) -โ”œโ”€โ”€ cars\ โ† Placeholders only -โ”œโ”€โ”€ tracks\ โ† Placeholders only -โ”œโ”€โ”€ audio\ โ† Placeholders only -โ”œโ”€โ”€ textures\ โ† Placeholders only -โ”œโ”€โ”€ ui\ โ† Placeholders only -โ””โ”€โ”€ README.md -``` - ---- - -## ๐Ÿ’ก Next Steps - -### Option A: Find CDN URL and Download Now -While EA's servers are still up (until March 2026): -1. Use network monitoring to find CDN URL -2. Run downloader script -3. Archive 2-5 GB of assets -4. Share with community - -**Time Sensitive!** EA servers may shut down March 2026. - -### Option B: Wait for Community Contributions -After EA shutdown: -1. Community members extract from their devices -2. Upload via web panel -3. Server aggregates all contributions -4. Complete preservation over time - -### Option C: Hybrid Approach -1. Find CDN URL and download critical assets now (~500 MB) -2. After shutdown, crowdsource remaining content -3. Best of both worlds! - ---- - -## ๐Ÿ› ๏ธ Tools Included - -### download-assets.ps1 -**Location**: `E:\rr3\RR3CommunityServer\download-assets.ps1` - -**Features**: -- Parses asset manifests -- Downloads from EA CDN -- Verifies MD5 hashes -- Resumes interrupted downloads -- Logs all activity -- Test mode for verification - -**Usage**: -```powershell -# Test with 10 assets -.\download-assets.ps1 -TestMode - -# Download specific manifests -.\download-assets.ps1 -ManifestFiles @("asset_list_base.txt") - -# Download all -$all = Get-ChildItem "Assets\manifests\*.txt" | % { $_.Name } -.\download-assets.ps1 -ManifestFiles $all -``` - -### Future: Web-Based Uploader -When AssetsController is implemented: -- POST /synergy/assets/upload - Manual upload -- GET /synergy/assets/list - Browse cached assets -- GET /synergy/assets/stats - Storage statistics -- DELETE /synergy/assets/{id} - Remove cached files - ---- - -## ๐Ÿ“Š Asset Priority List - -### Priority 1: Game Won't Start Without These -- `/data/events.dat.nct` (14.4 MB) - All race events -- `/data/jobs.bin.nct` (3.5 MB) - Job system -- `/data/championships.bin.nct` (157 KB) - Championships -- `/camTweaks.dat` (131 KB) - Camera settings -- Base GUI assets for menus - -### Priority 2: Core Gameplay -- Audio base (engine sounds) -- Base vehicles (starter cars) -- Base tracks (first races) -- UI elements - -### Priority 3: Extended Content -- All F1 seasons -- NASCAR -- Additional tracks -- Premium vehicles - -### Priority 4: Optional Content -- Special events -- Time trials -- Seasonal content -- Exclusive vehicles - ---- - -## ๐ŸŽฏ Success Metrics - -**Minimum Viable Preservation**: 500 MB -- Game launches -- Basic races work -- Core cars/tracks available - -**Complete Preservation**: 2-5 GB -- All content available -- All vehicles unlockable -- All tracks playable -- Full game experience - -**Current Progress**: 0 MB downloaded (waiting for CDN URL) - ---- - -## โš ๏ธ Legal Notice - -Assets are copyrighted by Electronic Arts. This preservation effort is for: -- โœ… Personal use after EA shutdown -- โœ… Players who own the game -- โœ… Historical preservation -- โŒ NOT for piracy -- โŒ NOT for public redistribution -- โŒ NOT for commercial use - ---- - -## ๐Ÿ“ž Need Help? - -1. Check the log file: `E:\rr3\asset-download-log.txt` -2. Review manifest README: `Assets\manifests\README.md` -3. Test with `-TestMode` first -4. Ensure internet connection -5. Verify CDN URL is accessible - ---- - -**Last Updated**: February 2026 -**Status**: Ready to download (CDN URL needed) -**Tools**: โœ… Complete -**Manifests**: โœ… Extracted (1,236 files) -**Storage**: โœ… Organized -**Downloads**: โณ Pending CDN discovery diff --git a/ASSET_EXTRACTION_GUIDE.md b/ASSET_EXTRACTION_GUIDE.md deleted file mode 100644 index 4278b4a..0000000 --- a/ASSET_EXTRACTION_GUIDE.md +++ /dev/null @@ -1,380 +0,0 @@ -# RR3 Asset Extraction & Management System - -Complete toolkit for extracting, packing, and managing Real Racing 3 `.z` asset files (ZLIB compressed textures/data). - -## ๐Ÿ“ Directory Structure - -``` -RR3CommunityServer/ -โ”œโ”€โ”€ Tools/ -โ”‚ โ”œโ”€โ”€ extract_z_asset.sh # Linux/Unix extraction script -โ”‚ โ”œโ”€โ”€ batch_extract_z_assets.sh # Linux/Unix batch extraction -โ”‚ โ”œโ”€โ”€ pack_z_asset.sh # Linux/Unix packing script -โ”‚ โ””โ”€โ”€ extract_z_asset.ps1 # Windows PowerShell extraction -โ”œโ”€โ”€ RR3CommunityServer/ -โ”‚ โ”œโ”€โ”€ Services/ -โ”‚ โ”‚ โ””โ”€โ”€ AssetExtractionService.cs # C# service for server-side extraction -โ”‚ โ””โ”€โ”€ Controllers/ -โ”‚ โ””โ”€โ”€ AssetManagementController.cs # API endpoints for asset management -``` - ---- - -## ๐Ÿš€ Quick Start - -### Linux/Unix Systems - -**Extract single .z file:** -```bash -cd RR3CommunityServer/Tools -chmod +x extract_z_asset.sh -./extract_z_asset.sh /path/to/sprites_0.etc.dds.z -``` - -**Batch extract entire directory:** -```bash -chmod +x batch_extract_z_assets.sh -./batch_extract_z_assets.sh /path/to/assets/directory -``` - -**Pack file to .z format:** -```bash -chmod +x pack_z_asset.sh -./pack_z_asset.sh sprites_0.etc.dds -``` - -### Windows Systems - -**PowerShell extraction:** -```powershell -cd RR3CommunityServer\Tools -.\extract_z_asset.ps1 -InputFile "C:\path\to\sprites_0.etc.dds.z" -``` - -**With custom output directory:** -```powershell -.\extract_z_asset.ps1 -InputFile "C:\assets\file.z" -OutputDir "C:\extracted" -``` - ---- - -## ๐Ÿ”ง Server Integration - -### 1. Register Service - -Add to `Program.cs`: - -```csharp -builder.Services.AddScoped(); -``` - -### 2. API Endpoints - -#### Extract Single Asset -```http -POST /api/AssetManagement/extract -Content-Type: application/json - -{ - "fileName": "sprites_0.etc.dds.z", - "outputPath": "extracted/sprites_0.etc.dds" // optional -} -``` - -**Response:** -```json -{ - "resultCode": 0, - "message": "Success", - "data": { - "inputFile": "/assets/sprites_0.etc.dds.z", - "outputFile": "/assets/extracted/sprites_0.etc.dds", - "size": 1048576 - } -} -``` - -#### Pack Asset to .z Format -```http -POST /api/AssetManagement/pack -Content-Type: application/json - -{ - "fileName": "sprites_0.etc.dds", - "outputPath": "packed/sprites_0.etc.dds.z" // optional -} -``` - -#### Batch Extract Directory -```http -POST /api/AssetManagement/batch-extract -Content-Type: application/json - -{ - "inputDirectory": "raw_assets", - "outputDirectory": "extracted_assets" // optional -} -``` - -**Response:** -```json -{ - "resultCode": 0, - "message": "Success", - "data": { - "totalFiles": 150, - "successful": 148, - "failed": 2, - "results": [ - { - "inputFile": "sprites_0.etc.dds.z", - "outputFile": "sprites_0.etc.dds", - "status": "success", - "error": null - } - ] - } -} -``` - -#### List Available Assets -```http -GET /api/AssetManagement/list?directory=textures -``` - -**Response:** -```json -{ - "resultCode": 0, - "message": "Success", - "data": { - "directory": "/assets/textures", - "fileCount": 45, - "files": [ - { - "fileName": "sprites_0.etc.dds.z", - "relativePath": "textures/sprites_0.etc.dds.z", - "size": 524288, - "modified": "2026-02-18T10:30:00Z" - } - ] - } -} -``` - ---- - -## ๐Ÿ”ฌ Technical Details - -### .z File Format - -RR3 uses ZLIB-compressed files with `.z` extension: - -1. **Magic Bytes**: `0x78` followed by `0x9C`, `0xDA`, or `0x01` -2. **Compression**: Standard ZLIB/Deflate algorithm (level 9) -3. **Format**: Can contain multiple ZLIB blocks concatenated -4. **Content**: Usually DDS textures (ETC2 for Android, BC3 for PC) - -### Extraction Algorithm - -``` -1. Read file into byte array -2. Scan for ZLIB magic bytes (0x78 0x9C/0xDA/0x01) -3. Attempt decompression from each position -4. Concatenate all successfully decompressed blocks -5. Write output file -``` - -### Performance - -- **Single file extraction**: ~50-200ms per file (depending on size) -- **Batch extraction**: Parallel processing available -- **Compression ratio**: Typically 60-80% for textures -- **Memory**: Loads entire file into memory (ensure sufficient RAM for large files) - ---- - -## ๐Ÿ“ฆ Integration with Custom Content System - -### Auto-Extract Uploaded Custom Content - -```csharp -public async Task UploadCustomTexture(IFormFile file) -{ - // Save uploaded .z file - var savedPath = await SaveUploadedFile(file); - - // Auto-extract if it's a .z file - if (file.FileName.EndsWith(".z")) - { - var extractedPath = await _assetExtraction.ExtractZFileAsync(savedPath); - - // Process extracted DDS/texture - await ProcessTexture(extractedPath); - } - - return Ok(); -} -``` - -### Custom Car/Track Workflow - -``` -1. User uploads custom car skin (PNG) -2. Server converts PNG โ†’ DDS (using ImageMagick/Compressonator) -3. Server packs DDS โ†’ .z using AssetExtractionService -4. Server stores .z file in database -5. APK downloads .z file when user selects custom car -6. APK extracts .z โ†’ DDS on device -7. Game renders custom texture -``` - ---- - -## ๐Ÿงช Testing - -### Test Extraction -```bash -# Test single file -./extract_z_asset.sh test_assets/sprites_0.etc.dds.z - -# Verify output -file test_assets/sprites_0.etc.dds # Should show: DDS image data - -# Test round-trip -./pack_z_asset.sh test_assets/sprites_0.etc.dds -./extract_z_asset.sh test_assets/sprites_0.etc.dds.z test_assets/sprites_0_roundtrip.etc.dds -diff test_assets/sprites_0.etc.dds test_assets/sprites_0_roundtrip.etc.dds -``` - -### Test API Endpoints -```bash -# Start server -cd RR3CommunityServer/RR3CommunityServer -dotnet run - -# Test extraction endpoint -curl -X POST http://localhost:5143/api/AssetManagement/extract \ - -H "Content-Type: application/json" \ - -d '{"fileName": "sprites_0.etc.dds.z"}' - -# Test batch extraction -curl -X POST http://localhost:5143/api/AssetManagement/batch-extract \ - -H "Content-Type: application/json" \ - -d '{"inputDirectory": "raw_assets"}' - -# List assets -curl http://localhost:5143/api/AssetManagement/list -``` - ---- - -## ๐Ÿ”’ Security Considerations - -### Path Traversal Protection - -The API endpoints use `Path.Combine` with a base path to prevent directory traversal attacks: - -```csharp -var filePath = Path.Combine(_assetBasePath, request.FileName); -// request.FileName = "../../../etc/passwd" โ†’ blocked by Path.Combine -``` - -### File Size Limits - -Consider adding file size limits in production: - -```csharp -[RequestSizeLimit(100_000_000)] // 100 MB max -public async Task ExtractAsset([FromBody] ExtractRequest request) -``` - -### Authentication - -Add authentication middleware for production: - -```csharp -[Authorize(Roles = "Admin,Moderator")] -public class AssetManagementController : ControllerBase -``` - ---- - -## ๐Ÿ› Troubleshooting - -### "No valid ZLIB blocks found" - -**Cause**: File is not ZLIB compressed or is corrupted. - -**Fix**: Verify file with hex editor (should start with `78 9C` or `78 DA`). - -### "Permission denied" - -**Linux/Unix**: -```bash -chmod +x *.sh -sudo chown $USER:$USER /path/to/assets -``` - -**Windows**: Run PowerShell as Administrator. - -### "Python 3 not found" - -**Linux**: -```bash -# Ubuntu/Debian -sudo apt install python3 - -# RedHat/CentOS -sudo yum install python3 -``` - -**Windows**: Install from [python.org](https://www.python.org/) - ---- - -## ๐Ÿ“Š File Format Reference - -### DDS (DirectDraw Surface) - -Standard texture format used by RR3: - -- **Android**: ETC2_RGBA compression -- **PC**: BC3 (DXT5) compression -- **Header**: 128 bytes (DDS magic + DDS_HEADER) -- **Mipmaps**: Usually included for LOD - -### Conversion Tools - -For converting between formats: - -- **PNG โ†’ DDS**: AMD Compressonator CLI, ImageMagick -- **DDS โ†’ PNG**: Noesis, GIMP with DDS plugin -- **DDS compression**: `-fd ETC2_RGBA` (Android), `-fd BC3` (PC) - ---- - -## ๐ŸŽฏ Next Steps - -1. **โœ… COMPLETED**: Cross-platform extraction scripts -2. **โœ… COMPLETED**: C# service for server-side extraction -3. **โœ… COMPLETED**: API endpoints for asset management -4. **TODO**: Image conversion pipeline (PNG โ†” DDS) -5. **TODO**: Asset validation (verify DDS headers, check corruption) -6. **TODO**: Asset CDN integration (serve extracted assets) -7. **TODO**: Custom content moderation system - ---- - -## ๐Ÿ“ License - -Part of the RR3 Community Server project. -For preservation and modding purposes only. - ---- - -## ๐Ÿค Credits - -- **Original Tool**: [Tankonline/Real-Racing-3-Texture-Extraction-Tool](https://github.com/Tankonline/Real-Racing-3-Texture-Extraction-Tool) -- **Cross-Platform Implementation**: RR3 Community Server Team -- **ZLIB**: Standard Python `zlib` module / .NET `System.IO.Compression` diff --git a/CC_SYNC_INVESTIGATION.md b/CC_SYNC_INVESTIGATION.md deleted file mode 100644 index 1036aba..0000000 --- a/CC_SYNC_INVESTIGATION.md +++ /dev/null @@ -1,221 +0,0 @@ -# CC_Sync.php Investigation Report - -**Date:** 2026-02-18 -**Investigation:** ChaCha20 encryption and CC_Sync.php endpoint -**Status:** โŒ **NOT FOUND** - False alarm - ---- - -## Summary - -Another Claude instance suggested investigating **CC_Sync.php** with ChaCha20 encryption for RR3 server communication. After thorough investigation of the decompiled APK and server traffic, **this endpoint does not exist in Real Racing 3**. - ---- - -## Investigation Results - -### โŒ CC_Sync.php Search -- **APK Search:** No references to `CC_Sync`, `cc_sync`, or any `.php` endpoints -- **Network Analysis:** No PHP endpoints called during gameplay -- **Documentation:** Never mentioned in any captured traffic -- **Server Logs:** No 404 errors for this endpoint - -### โœ… ChaCha20 Detection -- **Found:** `ChaCha20Poly1305Key` in Google Tink crypto library -- **Location:** `com.google.android.gms.internal.ads` package -- **Purpose:** Google Ads SDK encryption (NOT server communication) -- **Usage:** Internal Android crypto, not EA protocol - -### โœ… Actual Server Communication -- **Protocol:** Plain JSON over HTTPS -- **Encryption:** TLS/SSL only (standard HTTPS) -- **Verification:** APK accepts self-signed certificates -- **Endpoints:** All use `/api/android/*` routes -- **Format:** Standard EA Synergy protocol - ---- - -## What Actually Happens - -### RR3 Network Protocol -``` -1. APK โ†’ Director Service (getDirectionByPackage) - โ””โ”€โ”€ Returns server URL map - -2. APK โ†’ Various endpoints: - โ”œโ”€โ”€ /user/api/android/getDeviceID - โ”œโ”€โ”€ /user/api/android/validateDeviceID - โ”œโ”€โ”€ /product/api/android/getItems - โ”œโ”€โ”€ /assets/api/android/getStatus - โ””โ”€โ”€ /modding/api/android/getModPacks - -3. All use: - โ”œโ”€โ”€ HTTPS (TLS encryption only) - โ”œโ”€โ”€ JSON request/response - โ”œโ”€โ”€ EA-specific headers - โ””โ”€โ”€ No additional encryption layer -``` - -### No ChaCha20 for Server Comms -- RR3 uses **standard HTTPS** for server communication -- ChaCha20 found in APK is for **Google Ads** only -- No custom encryption layer exists -- Responses are plain JSON - ---- - -## Possible Sources of Confusion - -### 1. Different EA Game -CC_Sync.php might be from: -- Need for Speed -- FIFA Mobile -- Madden Mobile -- Other EA mobile games - -### 2. Older RR3 Version -- May have existed in beta -- Removed before final release -- Not in current APK (v12.8.0) - -### 3. Server-Side Internal -- Could be EA internal tool -- Not exposed to clients -- Administrative endpoint only - -### 4. Misidentification -- Someone confused RR3 with another game -- Saw ChaCha20 and assumed server encryption -- Mixed up different EA protocols - ---- - -## Current Server Status - -### โœ… All Working Without CC_Sync.php -``` -Tested Endpoints: 9/9 PASSING -โ”œโ”€โ”€ Director โœ… -โ”œโ”€โ”€ User (2 endpoints) โœ… -โ”œโ”€โ”€ Product (2 endpoints) โœ… -โ”œโ”€โ”€ Modding (3 endpoints) โœ… -โ””โ”€โ”€ Assets (1 endpoint) โœ… - -APK Compatibility: 100% โœ… -Encryption Required: NONE โœ… -Custom Protocol: NONE โœ… -``` - -### Server Already Complete -- No encryption middleware needed -- No ChaCha20 implementation required -- No CC_Sync.php endpoint needed -- Game works perfectly as-is - ---- - -## What To Tell Your Friend - -``` -"Hey, I investigated CC_Sync.php thoroughly. - -Results: -โŒ Not found in RR3 APK -โŒ Not in any network traffic -โŒ Not needed by the game - -ChaCha20 IS in the APK, but only for Google Ads. -The game uses plain HTTPS with JSON. - -My server has 9/9 endpoints working perfectly -without any encryption middleware. - -Where did you see CC_Sync.php mentioned? -Could it be from a different EA game?" -``` - ---- - -## Technical Details - -### APK Crypto Components Found -```java -// Google Tink Crypto Library (for Ads SDK) -com.google.android.gms.internal.ads.zzgha -โ”œโ”€โ”€ ChaCha20Poly1305Key -โ”œโ”€โ”€ XChaCha20Poly1305Key -โ”œโ”€โ”€ AesGcmKey -โ””โ”€โ”€ AesCtrHmacAeadKey - -// NOT USED FOR: -โ””โ”€โ”€ EA server communication โŒ -``` - -### EA Server Communication -```java -// Plain HTTPS with JSON -EAConnection.java -โ”œโ”€โ”€ URL: cloudcell.ea.com/director/* -โ”œโ”€โ”€ Protocol: HTTPS (TLS 1.2+) -โ”œโ”€โ”€ Format: JSON -โ”œโ”€โ”€ Headers: EAM-SESSION, EAM-USER-ID, SDK-VERSION -โ””โ”€โ”€ No additional encryption โœ… -``` - ---- - -## Conclusion - -**CC_Sync.php does not exist in Real Racing 3.** - -Your server is **already complete and operational** without any need for: -- ChaCha20 encryption -- Custom encryption layer -- CC_Sync.php endpoint -- Signature verification - -The other Claude instance was likely speculating based on seeing ChaCha20 in the APK without realizing it's only used by Google Ads, not EA's server protocol. - -**No action needed.** Your server works perfectly! ๐Ÿโœ… - ---- - -## If Your Friend Insists - -### Ask These Questions: -1. **Where exactly did you see it?** - - APK decompilation? (Show us the Java file) - - Network capture? (Show us the request) - - Error message? (Show us the log) - - Documentation? (Send us the link) - -2. **What game/version?** - - Real Racing 3 v12.8.0? - - Different version? - - Different EA game? - -3. **Can you reproduce it?** - - Show us the traffic - - Share the APK - - Provide evidence - -### If They Provide Evidence: -```csharp -// Quick stub endpoint (if needed) -[HttpPost] -[Route("api/cc_sync.php")] -public IActionResult CCSync() -{ - return Ok(new { - resultCode = 0, - message = "Success", - data = new { } - }); -} -``` - -But **we haven't needed it yet** and the game works perfectly without it. - ---- - -**Investigation Complete:** CC_Sync.php is **NOT REQUIRED** for RR3 preservation. โœ… diff --git a/COMPLETE_SOLUTION.md b/COMPLETE_SOLUTION.md deleted file mode 100644 index dc320f1..0000000 --- a/COMPLETE_SOLUTION.md +++ /dev/null @@ -1,540 +0,0 @@ -# Real Racing 3 Community Server - Complete Solution - -## ๐Ÿ“ Project Location -**E:\rr3\RR3CommunityServer\** - -## ๐ŸŽฏ What You Have - -### 1. Network Protocol Analysis -๐Ÿ“„ **E:\rr3\NETWORK_COMMUNICATION_ANALYSIS.md** -- Complete reverse-engineering of RR3's network communication -- 13,000+ words of technical documentation -- HTTP/HTTPS implementation details -- API endpoint reference -- Authentication mechanisms -- Security analysis - -### 2. Community Server (.NET 8) -๐Ÿ“‚ **E:\rr3\RR3CommunityServer\RR3CommunityServer\** - -**Build Status:** โœ… **Compiled Successfully** - -**Files Created:** -``` -Controllers/ - โ”œโ”€โ”€ DirectorController.cs # Service discovery - โ”œโ”€โ”€ UserController.cs # Device/user management - โ”œโ”€โ”€ ProductController.cs # Item catalog - โ”œโ”€โ”€ DrmController.cs # Purchases/DRM - โ””โ”€โ”€ TrackingController.cs # Analytics - -Models/ - โ””โ”€โ”€ ApiModels.cs # Request/response DTOs - -Services/ - โ”œโ”€โ”€ IServices.cs # Service interfaces - โ””โ”€โ”€ ServiceImplementations.cs # Business logic - -Data/ - โ””โ”€โ”€ RR3DbContext.cs # EF Core + SQLite - -Middleware/ - โ””โ”€โ”€ SynergyMiddleware.cs # Headers & session validation - -Program.cs # Application entry point -RR3CommunityServer.csproj # Project configuration -``` - -### 3. Documentation -๐Ÿ“š **Complete Guides:** -- **README.md** - Overview & quick start -- **IMPLEMENTATION_GUIDE.md** - Step-by-step instructions (15,000 words) -- **PROJECT_SUMMARY.md** - Technical summary - -**Total Documentation:** 28,000+ words - ---- - -## ๐Ÿš€ Quick Start (3 Commands) - -### 1. Start Server -```bash -cd E:\rr3\RR3CommunityServer\RR3CommunityServer -dotnet run -``` - -**Expected Output:** -``` -โ•”โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•— -โ•‘ Real Racing 3 Community Server - RUNNING โ•‘ -โ• โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•ฃ -โ•‘ Server is ready to accept connections โ•‘ -โ•‘ Ensure DNS/hosts file points EA servers to this IP โ•‘ -โ•šโ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• - -Listening on: https://localhost:5001 -Director endpoint: /director/api/android/getDirectionByPackage -``` - -### 2. Test Connection -**Open browser:** `https://localhost:5001/swagger` - -Or test with curl: -```bash -curl -k https://localhost:5001/director/api/android/getDirectionByPackage?packageName=com.ea.games.r3_row -``` - -**Expected Response:** -```json -{ - "resultCode": 0, - "message": "Success", - "data": { - "serverUrls": { - "synergy.product": "https://localhost:5001", - "synergy.drm": "https://localhost:5001", - "synergy.user": "https://localhost:5001", - "synergy.tracking": "https://localhost:5001", - "synergy.s2s": "https://localhost:5001" - }, - "environment": "COMMUNITY", - "version": "1.0.0" - } -} -``` - -### 3. Connect Real Racing 3 -**Modify hosts file:** - -**Windows:** `C:\Windows\System32\drivers\etc\hosts` -``` -127.0.0.1 syn-dir.sn.eamobile.com -``` - -**Linux/macOS:** `/etc/hosts` -```bash -sudo nano /etc/hosts -# Add: 127.0.0.1 syn-dir.sn.eamobile.com -``` - -**Launch Real Racing 3** - It will now connect to your server! - ---- - -## โœ… API Endpoints (All Working) - -### Director (Service Discovery) -| Method | Endpoint | Description | -|--------|----------|-------------| -| GET | `/director/api/android/getDirectionByPackage` | Get service URLs | - -### User Management -| Method | Endpoint | Description | -|--------|----------|-------------| -| GET | `/user/api/android/getDeviceID` | Register device | -| GET | `/user/api/android/validateDeviceID` | Validate device | -| GET | `/user/api/android/getAnonUid` | Get anonymous ID | - -### Product Catalog -| Method | Endpoint | Description | -|--------|----------|-------------| -| GET | `/product/api/core/getAvailableItems` | Get item catalog | -| GET | `/product/api/core/getMTXGameCategories` | Get categories | -| POST | `/product/api/core/getDownloadItemUrl` | Get download URL | - -### DRM & Purchases -| Method | Endpoint | Description | -|--------|----------|-------------| -| GET | `/drm/api/core/getNonce` | Generate DRM nonce | -| GET | `/drm/api/core/getPurchasedItems` | Get purchase history | -| POST | `/drm/api/android/verifyAndRecordPurchase` | Verify purchase | - -### Analytics -| Method | Endpoint | Description | -|--------|----------|-------------| -| POST | `/tracking/api/core/logEvent` | Log single event | -| POST | `/tracking/api/core/logEvents` | Log batch events | - -**Total:** 12 endpoints implementing all core Synergy API functionality - ---- - -## ๐ŸŽฏ Features Implemented - -### โœ… Core Features -- [x] **Session Management** - UUID-based sessions with 24h expiry -- [x] **Device Registration** - Auto-generate and track device IDs -- [x] **User Management** - Create and validate Synergy IDs -- [x] **Product Catalog** - Serve item lists and categories -- [x] **Purchase Tracking** - Record and verify purchases -- [x] **DRM Nonce Generation** - Security tokens -- [x] **Analytics Logging** - Event tracking (optional) -- [x] **Service Discovery** - Direct game to endpoints - -### โœ… Technical Features -- [x] **Cross-Platform** - Windows, Linux, macOS -- [x] **Database Persistence** - SQLite with EF Core -- [x] **RESTful API** - Clean JSON request/response -- [x] **Middleware Pipeline** - Header extraction, session validation -- [x] **Swagger Documentation** - Interactive API docs -- [x] **Logging** - Comprehensive request logging -- [x] **HTTPS Support** - SSL/TLS encryption - -### โœ… Developer Features -- [x] **Dependency Injection** - Service-based architecture -- [x] **Entity Framework** - Type-safe database access -- [x] **Configuration** - JSON-based settings -- [x] **Watch Mode** - Auto-reload on file changes -- [x] **Docker Support** - Containerization ready - ---- - -## ๐Ÿ“Š Test Results - -### Build Test -```bash -$ cd E:\rr3\RR3CommunityServer\RR3CommunityServer -$ dotnet build -``` -**Result:** โœ… **Build succeeded in 7.8s** - -### Compilation Status -``` -Controllers: 5 files โœ… -Models: 1 file โœ… -Services: 2 files โœ… -Data: 1 file โœ… -Middleware: 1 file โœ… -Program.cs: โœ… -Total: 10 source files compiled successfully -``` - -### API Endpoint Tests -| Endpoint | Status | Response Time | -|----------|--------|---------------| -| `/director/api/android/getDirectionByPackage` | โœ… Ready | <50ms | -| `/user/api/android/getDeviceID` | โœ… Ready | <100ms | -| `/product/api/core/getAvailableItems` | โœ… Ready | <100ms | -| `/drm/api/core/getNonce` | โœ… Ready | <50ms | -| `/tracking/api/core/logEvent` | โœ… Ready | <50ms | - ---- - -## ๐Ÿ—„๏ธ Database - -**Type:** SQLite -**Location:** `rr3community.db` (auto-created) -**ORM:** Entity Framework Core 8.0 - -### Schema -```sql --- Devices table -CREATE TABLE Devices ( - Id INTEGER PRIMARY KEY, - DeviceId TEXT NOT NULL, - HardwareId TEXT, - CreatedAt DATETIME, - LastSeenAt DATETIME -); - --- Users table -CREATE TABLE Users ( - Id INTEGER PRIMARY KEY, - SynergyId TEXT NOT NULL, - DeviceId TEXT, - CreatedAt DATETIME, - Nickname TEXT -); - --- Sessions table -CREATE TABLE Sessions ( - Id INTEGER PRIMARY KEY, - SessionId TEXT NOT NULL, - SynergyId TEXT, - CreatedAt DATETIME, - ExpiresAt DATETIME -); - --- Purchases table -CREATE TABLE Purchases ( - Id INTEGER PRIMARY KEY, - SynergyId TEXT NOT NULL, - ItemId TEXT, - Sku TEXT, - OrderId TEXT, - PurchaseTime DATETIME, - Token TEXT -); - --- CatalogItems table (seeded with sample data) -CREATE TABLE CatalogItems ( - Id INTEGER PRIMARY KEY, - ItemId TEXT NOT NULL, - Sku TEXT, - Name TEXT, - Description TEXT, - Category TEXT, - Price DECIMAL, - Currency TEXT -); -``` - -### Sample Data (Auto-Seeded) -- **currency_gold_1000** - 1000 Gold coins ($0.99) -- **car_tier1_basic** - Starter car (Free) - ---- - -## ๐ŸŒ Deployment Options - -### Local (Development) -```bash -dotnet run -# Runs on https://localhost:5001 -``` - -### Windows Server (Production) -```bash -dotnet publish -c Release -r win-x64 --self-contained -# Deploy to: C:\inetpub\rr3server\ -``` - -### Linux Server (Systemd) -```bash -dotnet publish -c Release -r linux-x64 --self-contained -sudo cp -r bin/Release/net8.0/linux-x64/publish/* /opt/rr3server/ -sudo systemctl enable rr3server -sudo systemctl start rr3server -``` - -### Docker -```bash -docker build -t rr3-community-server . -docker run -d -p 5001:5001 --name rr3-server rr3-community-server -``` - -### Cloud (Azure/AWS) -- Deploy as **Azure Web App** -- Deploy as **AWS Elastic Beanstalk** -- Use **managed SQL database** for scaling - ---- - -## ๐Ÿ“ˆ Performance Metrics - -### Resource Usage -| Metric | Value | -|--------|-------| -| Memory (Idle) | ~60 MB | -| Memory (100 users) | ~150 MB | -| CPU (Idle) | <1% | -| CPU (Load) | 5-10% | -| Disk | <1 MB (fresh DB) | -| Network | <1 KB/request | - -### Capacity -- **Concurrent Users:** 100-500+ (depends on hardware) -- **Requests/second:** 1000+ (local network) -- **Database Size:** Grows ~10 KB per user - ---- - -## ๐Ÿ”’ Security - -### Implemented -โœ… HTTPS/TLS encryption -โœ… Session-based authentication -โœ… Device ID validation -โœ… Request logging for audit -โœ… Input validation - -### Recommendations -- Use **strong SSL certificates** (Let's Encrypt) -- Enable **rate limiting** for public servers -- Implement **admin authentication** -- **Disable Swagger UI** in production -- Regular **database backups** - ---- - -## ๐Ÿ“š Documentation Index - -### Main Documents -1. **PROJECT_SUMMARY.md** (this file) - Complete overview -2. **IMPLEMENTATION_GUIDE.md** - Step-by-step usage guide -3. **README.md** - Quick start reference -4. **NETWORK_COMMUNICATION_ANALYSIS.md** - Protocol analysis - -### Topics Covered -- Installation & setup -- API reference -- Database schema -- Configuration -- Deployment (all platforms) -- SSL/HTTPS setup -- Testing & debugging -- Troubleshooting -- Security best practices -- Contributing guidelines - -**Total:** 28,000+ words of documentation - ---- - -## ๐ŸŽฎ Real Racing 3 Integration - -### Connection Flow -``` -[Real Racing 3 APK] - โ†“ -1. HTTP GET /director/api/android/getDirectionByPackage - โ†’ Receives server URLs - โ†“ -2. HTTP GET /user/api/android/getDeviceID - โ†’ Registers device, gets session - โ†“ -3. HTTP GET /product/api/core/getAvailableItems - โ†’ Loads catalog - โ†“ -4. [User plays game] - โ†“ -5. HTTP POST /tracking/api/core/logEvent - โ†’ Sends analytics -``` - -### Game Compatibility -| Feature | Status | -|---------|--------| -| Device Registration | โœ… Working | -| User Authentication | โœ… Working | -| Catalog Retrieval | โœ… Working | -| Session Management | โœ… Working | -| Purchase Tracking | โœ… Working | -| Analytics Events | โœ… Working | -| Asset Downloads | โณ To test | -| Cloud Saves | โณ To test | - ---- - -## ๐Ÿ› ๏ธ Development - -### Project Technology -- **Language:** C# 12 -- **Framework:** .NET 8.0 -- **Web:** ASP.NET Core 8.0 -- **Database:** SQLite 3 -- **ORM:** Entity Framework Core 8.0 -- **API Docs:** Swagger/OpenAPI 3.0 - -### Code Statistics -| Component | Files | Lines of Code | -|-----------|-------|---------------| -| Controllers | 5 | ~400 | -| Models | 1 | ~150 | -| Services | 2 | ~350 | -| Data | 1 | ~200 | -| Middleware | 1 | ~100 | -| **Total** | **10** | **~1,200** | - -### Dependencies -```xml - - - - -``` - ---- - -## โœ… Verification Checklist - -### Setup -- [x] .NET 8 SDK installed -- [x] Project created -- [x] Dependencies restored -- [x] Build successful - -### Implementation -- [x] 5 controllers created -- [x] 12 API endpoints implemented -- [x] Database context configured -- [x] Services implemented -- [x] Middleware added -- [x] Models defined - -### Documentation -- [x] README.md created -- [x] IMPLEMENTATION_GUIDE.md created -- [x] PROJECT_SUMMARY.md created -- [x] NETWORK_COMMUNICATION_ANALYSIS.md created -- [x] Code comments added - -### Testing -- [x] Project compiles -- [x] Server runs without errors -- [x] Endpoints accessible -- [x] Database auto-creates -- [x] Swagger UI works - ---- - -## ๐ŸŽ‰ Conclusion - -### What's Working -โœ… **Complete .NET 8 community server** -โœ… **All 12 core API endpoints** -โœ… **Database persistence (SQLite)** -โœ… **Cross-platform support** -โœ… **Comprehensive documentation** -โœ… **Successful build & compilation** - -### Ready for Use -The server is **production-ready** for community/private use: -- Accepts Real Racing 3 connections -- Handles device registration -- Serves product catalogs -- Tracks sessions and purchases -- Logs analytics events - -### Next Steps -1. **Start server:** `dotnet run` -2. **Modify hosts file** to redirect EA servers -3. **Launch Real Racing 3** -4. **Monitor server logs** to see connections - ---- - -## ๐Ÿ“ž Support - -### Documentation -- Comprehensive guides in 3 separate files -- 28,000+ words of documentation -- Step-by-step instructions -- Troubleshooting section - -### Testing -- Swagger UI at `https://localhost:5001/swagger` -- Test endpoints with curl/Postman -- Monitor logs for debugging - ---- - -## ๐Ÿ Success! - -You now have a **fully functional Real Racing 3 community server** with: -- โœ… Complete protocol implementation -- โœ… Cross-platform .NET 8 codebase -- โœ… All essential API endpoints -- โœ… Database persistence -- โœ… Extensive documentation - -**The server is ready to run and accept connections from Real Racing 3!** - -**Happy racing! ๐ŸŽ๏ธ๐Ÿ’จ** - ---- - -*Project Status: โœ… Complete* -*Build Status: โœ… Successful* -*Documentation: โœ… 28,000+ words* -*Date: February 2026* diff --git a/COMPREHENSIVE_TEST_REPORT.md b/COMPREHENSIVE_TEST_REPORT.md deleted file mode 100644 index e71d29b..0000000 --- a/COMPREHENSIVE_TEST_REPORT.md +++ /dev/null @@ -1,513 +0,0 @@ -# RR3 Community Server - Comprehensive Test Report - -**Date:** 2026-02-18 -**Test Type:** Aggressive Deep Dive - Full System Verification -**Status:** โœ… **ALL CRITICAL SYSTEMS OPERATIONAL** - ---- - -## Executive Summary - -The RR3 Community Server has been subjected to comprehensive testing covering all API endpoints, database operations, authentication mechanisms, and APK compatibility. **All critical systems required for APK operation are functioning correctly.** - -### Overall Results -- **9/9 Critical Endpoints:** โœ… **PASSING** -- **Database Operations:** โœ… **WORKING** -- **APK Compatibility:** โœ… **100% COMPATIBLE** -- **Modding System:** โœ… **FULLY FUNCTIONAL** -- **Asset Delivery:** โœ… **READY** (awaiting .pak files) - ---- - -## Test Environment - -### Server Configuration -- **URL:** https://localhost:5001 (HTTPS), http://localhost:5143 (HTTP) -- **Database:** SQLite (rr3community.db) -- **Framework:** ASP.NET Core 8.0 -- **Environment:** Development/Production hybrid -- **SSL Certificate:** Self-signed (accepted by APK) - -### Test Methodology -- Direct REST API calls using PowerShell Invoke-RestMethod -- Certificate validation bypass (matching APK behavior) -- Response format verification against APK expectations -- Database schema verification -- Error handling validation - ---- - -## Detailed Test Results - -### 1. Director Service โœ… -**Purpose:** Server discovery and routing for APK - -| Endpoint | Route | Status | Response Time | -|----------|-------|--------|---------------| -| GetDirectionByPackage | `/director/api/android/getDirectionByPackage` | โœ… PASS | <100ms | - -**Response Validation:** -```json -{ - "resultCode": 0, - "message": "Success", - "data": { - "serverUrls": { - "synergy.product": "https://localhost:5001", - "synergy.drm": "https://localhost:5001", - "synergy.user": "https://localhost:5001", - "synergy.tracking": "https://localhost:5001", - "synergy.rewards": "https://localhost:5001", - "synergy.progression": "https://localhost:5001", - "synergy.content": "https://localhost:5001", - "synergy.s2s": "https://localhost:5001", - "nexus.portal": "https://localhost:5001", - "ens.url": "https://localhost:5001" - }, - "environment": "COMMUNITY", - "version": "1.0.0" - } -} -``` - -**โœ… Verified:** Response format matches EA Synergy Director pattern exactly - ---- - -### 2. User Management โœ… -**Purpose:** Device registration and user authentication - -| Endpoint | Route | Status | Response Time | -|----------|-------|--------|---------------| -| GetDeviceID | `/user/api/android/getDeviceID` | โœ… PASS | <150ms | -| ValidateDeviceID | `/user/api/android/validateDeviceID` | โœ… PASS | <100ms | - -**Test Cases:** -- โœ… New device registration -- โœ… Existing device retrieval -- โœ… SynergyId generation -- โœ… Session creation -- โœ… Database persistence - -**Sample Response:** -```json -{ - "resultCode": 0, - "message": "Success", - "data": { - "deviceId": "a1b2c3d4-e5f6-7890-abcd-ef1234567890", - "synergyId": "SYN-1234567890abcdef1234567890abcdef", - "timestamp": 1708246800 - } -} -``` - ---- - -### 3. Product Catalog โœ… -**Purpose:** Cars, items, and in-game purchases - -| Endpoint | Route | Status | Response Time | -|----------|-------|--------|---------------| -| GetAvailableItems | `/product/api/core/getAvailableItems` | โœ… PASS | <120ms | -| GetCategories | `/product/api/core/getMTXGameCategories` | โœ… PASS | <100ms | - -**Test Cases:** -- โœ… Retrieve all available items -- โœ… Filter by category -- โœ… Price formatting (decimal support) -- โœ… Currency codes (USD, etc.) - -**Sample Catalog Item:** -```json -{ - "itemId": "com.ea.rr3.gold_1000", - "sku": "com.ea.rr3.gold_1000", - "name": "1000 Gold", - "description": "currency", - "category": "currency", - "price": 0.99, - "currency": "USD", - "metadata": "" -} -``` - -**โœ… Seeded Data:** -- 3 catalog items -- Multiple categories (currency, cars, upgrades) -- Pricing from $0.00 to $4.99 - ---- - -### 4. Custom Content & Modding System โœ… -**Purpose:** Community-created cars and tracks - -| Endpoint | Route | Status | Response Time | -|----------|-------|--------|---------------| -| GetCustomContent | `/modding/api/content` | โœ… PASS | <100ms | -| GetModPacks | `/modding/api/modpacks` | โœ… PASS | <100ms | -| GetCustomCars | `/modding/api/cars` | โœ… PASS | <100ms | - -**Capabilities Verified:** -- โœ… Pagination support (page, pageSize) -- โœ… Filter by content type (car, track) -- โœ… Author attribution -- โœ… Empty response handling (no content yet) -- โœ… Database schema ready for uploads - -**Upload Endpoints Ready:** -- `/modding/api/cars/upload` - Custom car upload (POST) -- `/modding/api/tracks/upload` - Custom track upload (POST) -- `/modding/api/modpack/create` - Mod pack bundling (POST) - -**File Size Limits:** -- Cars: 100MB -- Tracks: 200MB -- Configurable via appsettings.json - ---- - -### 5. Asset Delivery System โœ… -**Purpose:** Game asset files (.pak) distribution - -| Endpoint | Route | Status | Response Time | -|----------|-------|--------|---------------| -| GetStatus | `/content/api/status` | โœ… PASS | <100ms | - -**Response Format:** -```json -{ - "success": true, - "assetsAvailable": 0, - "totalAssets": 0, - "message": "No assets available yet", - "timestamp": "2026-02-18T09:45:00Z" -} -``` - -**โœ… Verified:** -- Endpoint responds correctly -- Ready to serve .pak files when available -- MD5 hash verification implemented -- Range request support for large files - -**Additional Asset Endpoints:** -- `/content/api/manifest` - Asset list with hashes -- `/content/api/download/{assetPath}` - File download with MD5 -- `/content/api/info/{assetPath}` - Asset metadata - -**Status:** Awaiting .pak files from RR3 Resurrection Discord community - ---- - -## Database Verification - -### Schema Status: โœ… COMPLETE - -All migrations applied successfully: -- `20260218094416_AddUserCurrencyColumns` โœ… -- `20260218095101_AddMissingColumns` โœ… - -### Tables Verified: - -#### Users Table โœ… -- `Id` (Primary Key) -- `SynergyId` (Unique identifier for EA integration) -- `DeviceId` (Links to Devices table) -- `Nickname` -- `Gold` (Premium currency) -- `Cash` (In-game currency) -- `Level` (Player level) -- `Experience` (XP points) -- `Reputation` -- `CreatedAt` - -#### Devices Table โœ… -- `Id` (Primary Key) -- `DeviceId` (UUID) -- `HardwareId` (Device fingerprint) -- `CreatedAt` -- `LastSeenAt` - -#### Sessions Table โœ… -- `Id` -- `SessionId` (UUID) -- `SynergyId` -- `DeviceId` -- `UserId` -- `CreatedAt` -- `ExpiresAt` (24-hour expiry) - -#### Cars Table โœ… -- `Id` -- `CarId` (e.g., "nissan_silvia_s15") -- `Name` -- `Manufacturer` -- `ClassType` -- `Year` โœ… (Added in migration) -- `Description` โœ… (Added) -- `BasePerformanceRating` -- `CashPrice` -- `GoldPrice` -- `Available` -- `IsCustom` โœ… (Added for modding) -- `CustomAuthor` โœ… (Added) -- `CustomVersion` โœ… (Added) -- `CreatedAt` โœ… (Added) - -#### GameAssets Table โœ… -- `Id` -- `AssetPath` -- `LocalPath` -- `Md5Hash` โœ… (Added) -- `UncompressedSize` -- `CompressedSize` โœ… (Added) -- `LastDownloaded` -- `IsCustomContent` โœ… (Added) -- `CustomAuthor` โœ… (Added) - -#### ModPacks Table โœ… (NEW) -- `Id` -- `PackId` (UUID) -- `Name` -- `Author` -- `Description` -- `Version` -- `CarIds` (CSV) -- `TrackIds` (CSV) -- `DownloadCount` -- `Rating` -- `CreatedAt` - -#### Other Tables โœ… -- `CatalogItems` (In-app purchases) -- `DailyRewards` (Daily login bonuses) -- `OwnedCars` (Player inventory) -- `CarUpgrades` (Upgrade parts) -- `CareerProgress` (Campaign progression) -- `TimeTrials` (Leaderboards) -- `Purchases` (Transaction history) - -### Seeded Data โœ… -- 5 Cars (Nissan Silvia, BMW M3, Porsche 911, Ferrari 458, McLaren P1 GTR) -- 5 Car Upgrades (Engine, tires, suspension, brakes, drivetrain) -- 3 Catalog Items (Gold packages, starter car, upgrades) - ---- - -## Bugs Fixed During Testing - -### Bug #1: SQLite Column Missing โœ… FIXED -**Error:** `SQLite Error 1: 'no such column: u.Cash'` -**Root Cause:** Database migrations not applied -**Fix:** Applied migration `20260218094416_AddUserCurrencyColumns` -**Files Changed:** `rr3community.db` (recreated) - -### Bug #2: Incomplete Database Schema โœ… FIXED -**Error:** Missing columns in Cars and GameAssets tables -**Root Cause:** Migrations didn't include all model properties -**Fix:** Created and applied `20260218095101_AddMissingColumns` -**Files Changed:** `Data/RR3DbContext.cs`, new migration file - -### Bug #3: LINQ Translation Error in AssetsController โœ… FIXED -**Error:** `Translation of method 'System.IO.File.Exists' failed` -**Root Cause:** File.Exists() cannot be used in LINQ-to-SQL query -**Fix:** Changed query to fetch LocalPath list first, then check files in memory -**Files Changed:** `Controllers/AssetsController.cs` (lines 175-211) - -### Bug #4: ModdingController Type Mismatch โœ… FIXED -**Error:** `Operator '??' cannot be applied to operands of type 'List' and 'string[]'` -**Root Cause:** Type inference issue with null coalescing -**Fix:** Explicit string.Join() with conditional checks -**Files Changed:** `Controllers/ModdingController.cs` (lines 374-381, 406-413) - ---- - -## APK Compatibility Analysis - -### โœ… FULLY COMPATIBLE - -#### Authentication Headers (VERIFIED) -The APK sends these headers on every request: -- `EAM-SESSION` - Session token -- `EAM-USER-ID` - User identifier -- `EA-SELL-ID` - Storefront identifier -- `SDK-VERSION` - Client version -- `SDK-TYPE` - Platform type - -**Server Handling:** โœ… -Middleware (`SynergyHeadersMiddleware.cs`) captures and validates all headers. - -#### Response Format (VERIFIED) -The APK expects EA Synergy format: -```json -{ - "resultCode": 0, - "message": "Success", - "data": { ... } -} -``` - -**Server Output:** โœ… -All controllers use `SynergyResponse` wrapper class. - -#### SSL/TLS Certificate (VERIFIED) -The APK uses: -```java -ALLOW_ALL_HOSTNAME_VERIFIER -``` - -**Server Behavior:** โœ… -Self-signed certificate accepted by APK without modification. - -#### Connection Pattern (VERIFIED) -The APK: -1. Contacts Director first (`getDirectionByPackage`) -2. Receives server URL map -3. Makes subsequent calls to returned URLs -4. Creates new TCP connection per request (keep-alive disabled) - -**Server Response:** โœ… -Director returns all endpoints pointing to community server. - ---- - -## Security Considerations - -### Current Status -- โš ๏ธ Self-signed SSL certificate (not trusted by browsers) -- โš ๏ธ No rate limiting implemented -- โš ๏ธ No DDoS protection -- โš ๏ธ CORS allows all origins - -### Recommendations for Production -1. Obtain proper SSL certificate (Let's Encrypt) -2. Implement rate limiting per IP -3. Add authentication beyond EA headers -4. Enable request logging and monitoring -5. Restrict CORS to specific domains -6. Add input validation/sanitization -7. Implement file upload virus scanning - ---- - -## Performance Metrics - -All tests run on local machine (E:\rr3\RR3CommunityServer) - -| Metric | Value | -|--------|-------| -| Average Response Time | <150ms | -| Database Query Time | <50ms | -| Cold Start Time | ~20 seconds | -| Memory Usage | ~100MB | -| Database Size | 376KB | -| Concurrent Connections | Not tested | - ---- - -## Known Limitations - -### 1. Asset Files Missing -**Status:** Waiting for .pak files from Discord community -**Impact:** Game cannot download assets yet -**Workaround:** Files can be added once received -**Documentation:** See `WHEN_ASSETS_ARRIVE.md` - -### 2. EA CDN Offline -**Status:** cloudcell.ea.com DNS dead (shut down early) -**Impact:** Cannot download assets from official source -**Solution:** Community must provide pre-downloaded files -**Documentation:** See `ASSET_RECOVERY_STATUS.md` - -### 3. Some Admin Endpoints Return 404 -**Endpoints:** -- `/progression/api/android/getProfile` -- `/rewards/api/android/checkDaily` -- `/rewards/api/android/getTimeTrials` - -**Status:** These routes don't exist at that path -**Impact:** None - APK doesn't call these specific routes -**Actual Routes:** `/synergy/progression/*`, `/synergy/rewards/*` -**Note:** These are internal admin endpoints, not used by game - ---- - -## What Needs to Happen Next - -### For the APK to Connect: - -1. **Modify APK to point to community server** - - Change Director URL from `contentapi.ea.com` to your server IP - - Methods: Decompile with APKTool, modify, recompile - - See: `SERVER_APK_COMPATIBILITY.md` section "APK Modification" - -2. **Get .pak asset files** - - Request from RR3 Resurrection Discord community - - Need ~1,236 files (2-5GB total) - - Place in: `Assets/downloaded/` directory - - Run import script from: `WHEN_ASSETS_ARRIVE.md` - -3. **Configure DNS/Hosts file** - - Point EA domains to your server IP: - ``` - YOUR_SERVER_IP contentapi.ea.com - YOUR_SERVER_IP cloudcell.ea.com - YOUR_SERVER_IP syn-prod.ec.firemonkeys.com.au - ``` - -4. **Install modified APK on Android device** - - Enable "Install from Unknown Sources" - - Install modified APK - - Launch game - ---- - -## Testing Recommendations - -### Before Going Live: -- [ ] Load testing (100+ concurrent users) -- [ ] Stress testing (database under load) -- [ ] Security audit (penetration testing) -- [ ] Backup and restore procedures -- [ ] Monitoring and alerting setup -- [ ] Proper SSL certificate installation -- [ ] Rate limiting configuration -- [ ] User authentication hardening - -### Ongoing Monitoring: -- [ ] Server uptime -- [ ] Response times -- [ ] Error rates -- [ ] Database size growth -- [ ] Custom content uploads -- [ ] User activity levels - ---- - -## Conclusion - -**The RR3 Community Server is FULLY OPERATIONAL and ready to serve the APK.** - -All critical endpoints required for game functionality are working correctly. The server successfully implements the EA Synergy protocol, handles authentication headers properly, and maintains compatibility with the game's connection patterns. - -The only remaining task is obtaining the game asset files (.pak) from the community, which are needed for the game to download cars, tracks, and other content. - -### Final Status: โœ… **PRODUCTION READY** (pending assets) - ---- - -## Contact & Support - -For issues or questions about this server: -- GitHub: rr3-server repository -- Documentation: See `README.md`, `MODDING_GUIDE.md`, `SERVER_APK_COMPATIBILITY.md` -- Assets Guide: See `WHEN_ASSETS_ARRIVE.md` -- CDN Status: See `ASSET_RECOVERY_STATUS.md` - ---- - -**Report Generated:** 2026-02-18T09:45:00Z -**Tested By:** GitHub Copilot CLI (Automated Testing) -**Server Version:** 1.0.0 -**Database Schema Version:** 20260218095101 diff --git a/DAILY_REWARDS_FEATURE.md b/DAILY_REWARDS_FEATURE.md deleted file mode 100644 index 7cab1af..0000000 --- a/DAILY_REWARDS_FEATURE.md +++ /dev/null @@ -1,299 +0,0 @@ -# RR3 Community Server - Daily Rewards & Time Trials Feature - -## โœ… New Features Added - -Based on user feedback, the server now includes essential single-player progression features: - -### ๐ŸŽ Daily Rewards System -- **Daily login rewards** with Gold and Cash -- **Streak tracking** - consecutive days increase rewards -- **24-hour cooldown** - one reward per day -- **Auto-reset** - new reward available each day -- **Web panel management** - view all claims and statistics - -### โฑ๏ธ Daily Time Trials -- **Racing events** with target times -- **Gold and Cash rewards** for beating targets -- **Multiple active events** at once -- **Custom tracks and cars** - fully configurable -- **Leaderboard-ready** - results are stored -- **Web panel management** - create, edit, activate/deactivate events - -### ๐Ÿ’ฐ Gold Purchase System -- **FREE gold purchases** in community server (no real money) -- **Multiple denominations**: 100, 500, 1000, 5000 Gold -- **Instant delivery** - added immediately to account -- **Purchase history** - all transactions logged -- **Perfect for offline play** - no microtransactions needed - -## ๐Ÿ“ฆ What's NOT Included - -As requested, the following features are **NOT** implemented: -- โŒ Race teams / crews -- โŒ Multiplayer racing -- โŒ Social features -- โŒ Online leaderboards (could be added later) - -## ๐Ÿ”ง Technical Implementation - -### New API Endpoints - -#### Rewards Controller (`/synergy/rewards`) -``` -GET /synergy/rewards/daily/{synergyId} - Get daily reward status -POST /synergy/rewards/daily/{synergyId}/claim - Claim daily reward -POST /synergy/rewards/gold/purchase - Purchase gold (FREE) -GET /synergy/rewards/timetrials - Get active time trials -POST /synergy/rewards/timetrials/{id}/submit - Submit time trial result -``` - -### New Database Tables - -#### DailyReward -- UserId, RewardDate, GoldAmount, CashAmount -- Claimed, ClaimedAt, Streak - -#### TimeTrial -- Name, TrackName, CarName -- StartDate, EndDate, TargetTime -- GoldReward, CashReward, Active - -#### TimeTrialResult -- UserId, TimeTrialId, TimeSeconds -- SubmittedAt, BeatTarget -- GoldEarned, CashEarned - -#### User (Updated) -- Added `Gold` and `Cash` fields -- Tracks player currency - -### New Web Panel Pages - -#### `/admin/rewards` -- View daily reward statistics -- Manage time trial events -- Create new racing challenges -- Activate/deactivate events -- View recent reward claims -- See trial completion statistics - -## ๐ŸŽฎ How It Works - -### Daily Rewards Flow -1. Player opens game โ†’ Calls `/rewards/daily/{synergyId}` -2. Server checks if reward available today -3. If available โ†’ Player claims via `/rewards/daily/{synergyId}/claim` -4. Gold & Cash added to account immediately -5. Streak counter incremented -6. Next reward available in 24 hours - -### Time Trial Flow -1. Game fetches active events โ†’ `/rewards/timetrials` -2. Player completes race with recorded time -3. Time submitted โ†’ `/rewards/timetrials/{id}/submit` -4. Server checks if beat target time -5. Rewards granted based on performance: - - **Beat target**: Full gold + cash reward - - **Didn't beat**: Half cash (participation reward) - -### Gold Purchase Flow -1. Player opens store โ†’ Views gold packages (catalog) -2. Player "purchases" gold โ†’ `/rewards/gold/purchase` -3. Server adds gold to account **for FREE** -4. Transaction logged in purchase history -5. Instant delivery - no payment processing - -## ๐Ÿ“Š Default Configuration - -### Daily Rewards (Default) -- **Gold**: 50 per day -- **Cash**: 5,000 per day -- **Streak bonus**: +10 gold per consecutive day (potential feature) - -### Seeded Time Trials -1. **Daily Sprint Challenge** - - Track: Silverstone National - - Target: 90.5 seconds - - Rewards: 50 Gold, $10,000 Cash - -2. **Speed Demon Trial** - - Track: Dubai Autodrome - - Target: 120.0 seconds - - Rewards: 100 Gold, $25,000 Cash - -### Gold Packages (Catalog) -- 100 Gold - FREE -- 500 Gold - FREE -- 1,000 Gold - FREE -- 5,000 Gold - FREE - -## ๐ŸŒ Web Panel Features - -### Rewards Dashboard -- **Statistics cards**: Today's claims, active events, gold distributed, completions -- **Time Trial management**: Create, edit, activate, deactivate, delete events -- **Reward history**: View all daily reward claims with streaks -- **Quick actions**: All management in one place - -### Create Time Trial Event -Modal form with fields: -- Event name -- Track name -- Car requirement -- Start/end dates -- Target time -- Gold reward -- Cash reward -- Active status - -### Statistics Tracking -- Total gold distributed -- Daily claim counts -- Time trial completion rates -- User streak tracking - -## ๐Ÿ’พ Database Migration - -The database schema has been updated with new tables. On first run with the new code: - -1. **Automatic migration** - EF Core will create new tables -2. **Seed data** - 2 time trials and 4 gold packages created -3. **Existing data preserved** - All users, sessions, purchases intact -4. **Backward compatible** - Old functionality unchanged - -If you encounter issues, reset database via Settings page. - -## ๐Ÿš€ Usage Examples - -### Get Daily Reward (API) -```bash -# Check reward status -curl http://localhost:5000/synergy/rewards/daily/USER123 - -# Response: -{ - "available": true, - "gold": 50, - "cash": 5000, - "streak": 3, - "nextRewardIn": 0 -} - -# Claim reward -curl -X POST http://localhost:5000/synergy/rewards/daily/USER123/claim - -# Response: -{ - "success": true, - "goldEarned": 50, - "cashEarned": 5000, - "totalGold": 150, - "totalCash": 25000, - "streak": 4 -} -``` - -### Purchase Gold (API) -```bash -curl -X POST http://localhost:5000/synergy/rewards/gold/purchase \ - -H "Content-Type: application/json" \ - -d '{ - "synergyId": "USER123", - "goldAmount": 1000, - "sku": "com.ea.rr3.gold_1000" - }' - -# Response: -{ - "success": true, - "goldPurchased": 1000, - "totalGold": 1150, - "orderId": "abc-123-def", - "message": "Gold added to your account (FREE in community server!)" -} -``` - -### Submit Time Trial (API) -```bash -curl -X POST http://localhost:5000/synergy/rewards/timetrials/1/submit \ - -H "Content-Type: application/json" \ - -d '{ - "synergyId": "USER123", - "timeSeconds": 88.5 - }' - -# Response: -{ - "success": true, - "beatTarget": true, - "timeSeconds": 88.5, - "targetTime": 90.5, - "goldEarned": 50, - "cashEarned": 10000, - "totalGold": 1200, - "totalCash": 35000, - "message": "๐Ÿ† Target time beaten!" -} -``` - -## ๐Ÿ“ Configuration Options - -### Adjust Daily Rewards -Edit `RewardsController.cs` line 35-36: -```csharp -GoldAmount = 50, // Change gold amount -CashAmount = 5000, // Change cash amount -``` - -### Add More Time Trials -Use web panel at `/admin/rewards` or seed data in `RR3DbContext.cs` - -### Change Gold Packages -Edit catalog items in web panel `/admin/catalog` - -## ๐ŸŽฏ Perfect For - -- โœ… **Offline play** - All rewards work without internet -- โœ… **Solo progression** - Focus on single-player experience -- โœ… **No microtransactions** - Everything is free -- โœ… **Game preservation** - Keep progression features working -- โœ… **Testing** - Give yourself gold for testing purposes -- โœ… **Fair gameplay** - No pay-to-win mechanics - -## ๐Ÿ”ฎ Future Enhancements (Optional) - -- [ ] Weekly challenges with bigger rewards -- [ ] Achievement system -- [ ] Car collection tracking -- [ ] Progressive streak bonuses -- [ ] Special event time trials -- [ ] Season pass simulation -- [ ] VIP rewards -- [ ] Bonus weekend events - -## ๐Ÿ“š Related Files - -### New Files -- `Controllers/RewardsController.cs` - API endpoints -- `Pages/Rewards.cshtml` - Web panel page -- `Pages/Rewards.cshtml.cs` - Page logic -- `Data/RR3DbContext.cs` - Updated with new entities - -### Modified Files -- `Pages/_Layout.cshtml` - Added Rewards link -- `Pages/Admin.cshtml` - Added Rewards button -- `Controllers/DirectorController.cs` - Added rewards service URL - -## โœ… Summary - -Your friend can now enjoy: -- **Daily login rewards** for Gold and Cash -- **Time trial events** to earn more currency -- **FREE gold purchases** - no real money needed -- **Clean single-player focus** - no teams, no multiplayer - -All features are **fully functional**, **web-managed**, and **ready to use**! ๐ŸŽ๏ธ๐Ÿ’จ - ---- - -*Built for the RR3 community - focused on what matters: racing and progression!* diff --git a/ENDPOINT_AUDIT.md b/ENDPOINT_AUDIT.md deleted file mode 100644 index 9831911..0000000 --- a/ENDPOINT_AUDIT.md +++ /dev/null @@ -1,449 +0,0 @@ -# RR3 APK Network API Endpoint Audit - -**Date:** 2026-02-18 -**APK Version:** v12.8.0 -**Server Status:** โœ… **ALL REQUIRED ENDPOINTS IMPLEMENTED** - ---- - -## Executive Summary - -After comprehensive analysis of the decompiled APK source code, **all critical endpoints required by Real Racing 3 are implemented and functional on the community server.** - -### Results: -- โœ… **Core Endpoints:** 11/11 implemented -- โœ… **Optional Endpoints:** 8/8 implemented -- โœ… **APK Compatibility:** 100% -- โœ… **Server Status:** Production ready - ---- - -## 1. Core Endpoints (REQUIRED for game to function) - -### Director Service โœ… -**Purpose:** Server discovery and routing - -| APK Endpoint | Server Implementation | Status | -|--------------|----------------------|--------| -| `/director/api/android/getDirectionByPackage` | `DirectorController.getDirectionByPackage()` | โœ… IMPLEMENTED | - -**APK Source:** `com.ea.nimble.SynergyEnvironmentUpdater.java:162` -```java -this.m_synergyNetworkConnectionHandle = SynergyNetwork.getComponent() - .sendGetRequest(url, "/director/api/android/getDirectionByPackage", hashMap, ...) -``` - ---- - -### User Management โœ… -**Purpose:** Device registration and authentication - -| APK Endpoint | Server Implementation | Status | -|--------------|----------------------|--------| -| `/user/api/android/getDeviceID` | `UserController.GetDeviceID()` | โœ… IMPLEMENTED | -| `/user/api/android/validateDeviceID` | `UserController.ValidateDeviceID()` | โœ… IMPLEMENTED | -| `/user/api/android/getAnonUid` | `UserController.GetAnonUid()` | โœ… IMPLEMENTED | - -**APK Sources:** -- `com.ea.nimble.SynergyEnvironmentUpdater.java:249` (getDeviceID) -- `com.ea.nimble.SynergyEnvironmentUpdater.java:283` (validateDeviceID) -- `com.ea.nimble.SynergyEnvironmentUpdater.java:339` (getAnonUid) - ---- - -### Product Catalog โœ… -**Purpose:** In-app purchase items and categories - -| APK Endpoint | Server Implementation | Status | -|--------------|----------------------|--------| -| `/product/api/core/getAvailableItems` | `ProductController.GetAvailableItems()` | โœ… IMPLEMENTED | -| `/product/api/core/getMTXGameCategories` | `ProductController.GetMTXGameCategories()` | โœ… IMPLEMENTED | -| `/product/api/core/getDownloadItemUrl` | `ProductController.GetDownloadItemUrl()` | โœ… IMPLEMENTED | - -**APK Source:** `com.ea.nimble.mtx.catalog.synergy.SynergyCatalog.java:47-49` -```java -private static final String SYNERGY_API_GET_AVAILABLE_ITEMS = "/product/api/core/getAvailableItems"; -private static final String SYNERGY_API_GET_CATEGORIES = "/product/api/core/getMTXGameCategories"; -private static final String SYNERGY_API_GET_DOWNLOAD_URL = "/product/api/core/getDownloadItemUrl"; -``` - ---- - -### DRM & Purchases โœ… -**Purpose:** License verification and purchase recording - -| APK Endpoint | Server Implementation | Status | -|--------------|----------------------|--------| -| `/drm/api/core/getNonce` | `DrmController.GetNonce()` | โœ… IMPLEMENTED | -| `/drm/api/core/getPurchasedItems` | `DrmController.GetPurchasedItems()` | โœ… IMPLEMENTED | -| `/drm/api/android/verifyAndRecordPurchase` | `DrmController.VerifyAndRecordPurchase()` | โœ… IMPLEMENTED | - -**APK Sources:** -- `com.ea.nimble.mtx.catalog.synergy.SynergyCatalog.java:50-51` (getNonce, getPurchasedItems) -- `com.ea.nimble.mtx.googleplay.GooglePlay.java:104` (verifyAndRecordPurchase) - -```java -private static final String SYNERGY_API_GET_NONCE = "/drm/api/core/getNonce"; -private static final String SYNERGY_API_GET_PURCHASED_ITEMS = "/drm/api/core/getPurchasedItems"; -private static final String SYNERGY_API_VERIFY_AND_RECORD_GOOGLEPLAY_PURCHASE = - "/drm/api/android/verifyAndRecordPurchase"; -``` - ---- - -## 2. Content Delivery Endpoints (IMPLEMENTED) - -### Asset Management โœ… -**Purpose:** Game asset downloads - -| APK Expected | Server Implementation | Status | -|--------------|----------------------|--------| -| Asset manifest | `AssetsController.GetManifest()` | โœ… IMPLEMENTED | -| Asset downloads | `AssetsController.GetAsset()` | โœ… IMPLEMENTED | -| Asset status | `AssetsController.GetStatus()` | โœ… IMPLEMENTED | - -**Server Routes:** -``` -GET /content/api/manifest -GET /content/api/{**assetPath} -GET /content/api/info/{**assetPath} -GET /content/api/status -``` - ---- - -## 3. Custom/Modding Endpoints (BONUS FEATURES) - -### Custom Content โœ… -**Purpose:** Community-created cars and tracks - -| Feature | Server Implementation | Status | -|---------|----------------------|--------| -| Upload custom cars | `ModdingController.UploadCar()` | โœ… IMPLEMENTED | -| Upload custom tracks | `ModdingController.UploadTrack()` | โœ… IMPLEMENTED | -| List custom content | `ModdingController.GetContent()` | โœ… IMPLEMENTED | -| Get custom cars | `ModdingController.GetCars()` | โœ… IMPLEMENTED | -| Create mod packs | `ModdingController.CreateModPack()` | โœ… IMPLEMENTED | -| List mod packs | `ModdingController.GetModPacks()` | โœ… IMPLEMENTED | - -**Server Routes:** -``` -POST /modding/api/cars/upload -POST /modding/api/tracks/upload -GET /modding/api/content -GET /modding/api/cars -POST /modding/api/modpack/create -GET /modding/api/modpacks -``` - -**Note:** These are community-added features not in original game. - ---- - -## 4. Optional/Analytics Endpoints - -### Tracking โœ… -**Purpose:** Analytics and telemetry - -| APK Endpoint | Server Implementation | Status | -|--------------|----------------------|--------| -| `/tracking/api/core/logEvent` | `TrackingController.LogEvent()` | โœ… IMPLEMENTED | -| `/tracking/api/core/logEvents` | `TrackingController.LogEvents()` | โœ… IMPLEMENTED | - -**APK Source:** `com.ea.nimble.tracking.NimbleTrackingSynergyImpl.java` - ---- - -### Progression System โœ… -**Purpose:** Player progression tracking - -| Feature | Server Implementation | Status | -|---------|----------------------|--------| -| Get player data | `ProgressionController.GetPlayer()` | โœ… IMPLEMENTED | -| Update progression | `ProgressionController.UpdatePlayer()` | โœ… IMPLEMENTED | -| Purchase car | `ProgressionController.PurchaseCar()` | โœ… IMPLEMENTED | -| Upgrade car | `ProgressionController.UpgradeCar()` | โœ… IMPLEMENTED | -| Complete race | `ProgressionController.CompleteCareerRace()` | โœ… IMPLEMENTED | - -**Server Routes:** -``` -GET /synergy/progression/player/{synergyId} -POST /synergy/progression/player/{synergyId}/update -POST /synergy/progression/car/purchase -POST /synergy/progression/car/upgrade -POST /synergy/progression/career/complete -``` - ---- - -### Rewards System โœ… -**Purpose:** Daily rewards and events - -| Feature | Server Implementation | Status | -|---------|----------------------|--------| -| Get daily reward | `RewardsController.GetDailyReward()` | โœ… IMPLEMENTED | -| Claim daily reward | `RewardsController.ClaimDailyReward()` | โœ… IMPLEMENTED | -| Purchase gold | `RewardsController.PurchaseGold()` | โœ… IMPLEMENTED | -| Time trial events | `RewardsController.GetTimeTrials()` | โœ… IMPLEMENTED | -| Submit time trial | `RewardsController.SubmitTimeTrial()` | โœ… IMPLEMENTED | - -**Server Routes:** -``` -GET /synergy/rewards/daily/{synergyId} -POST /synergy/rewards/daily/{synergyId}/claim -POST /synergy/rewards/gold/purchase -GET /synergy/rewards/timetrials -POST /synergy/rewards/timetrials/{trialId}/submit -``` - ---- - -## 5. Endpoints NOT Found in APK - -### โŒ Missing from APK (Not needed) -These were speculated but **do NOT exist** in the game: - -- โŒ `CC_Sync.php` - NOT FOUND in APK -- โŒ Any `.php` endpoints - Game uses `/api/android/` and `/api/core/` -- โŒ ChaCha20 server encryption - Only used by Google Ads SDK -- โŒ Custom encryption layer - Plain HTTPS + JSON - ---- - -## 6. Server URL Configuration - -### APK Expected Server Keys -From `com.ea.nimble.SynergyEnvironment.java:21-25`: - -```java -public static final String SERVER_URL_KEY_SYNERGY_DRM = "synergy.drm"; -public static final String SERVER_URL_KEY_SYNERGY_PRODUCT = "synergy.product"; -public static final String SERVER_URL_KEY_SYNERGY_S2S = "synergy.s2s"; -public static final String SERVER_URL_KEY_SYNERGY_TRACKING = "synergy.tracking"; -public static final String SERVER_URL_KEY_SYNERGY_USER = "synergy.user"; -``` - -### Server Implementation โœ… -`DirectorController.cs` returns all required URLs: - -```csharp -serverUrls = new Dictionary -{ - ["synergy.product"] = baseUrl, - ["synergy.drm"] = baseUrl, - ["synergy.user"] = baseUrl, - ["synergy.tracking"] = baseUrl, - ["synergy.rewards"] = baseUrl, - ["synergy.progression"] = baseUrl, - ["synergy.content"] = baseUrl, - ["synergy.s2s"] = baseUrl, - ["nexus.portal"] = baseUrl, - ["ens.url"] = baseUrl -} -``` - -**Status:** โœ… All required keys present - ---- - -## 7. Request/Response Format Verification - -### APK Expected Headers โœ… -``` -EAM-SESSION: {sessionToken} -EAM-USER-ID: {userId} -EA-SELL-ID: {sellId} -SDK-VERSION: {nimbleVersion} -SDK-TYPE: nimble -``` - -**Server Implementation:** โœ… All headers accepted and processed - -### Response Format โœ… -APK expects EA Synergy format: -```json -{ - "resultCode": 0, - "message": "Success", - "data": { ... } -} -``` - -**Server Implementation:** โœ… All endpoints return correct format - ---- - -## 8. SSL/TLS Configuration - -### APK Behavior -From `com.ea.nimble.SynergyNetwork.java`: -```java -// APK accepts self-signed certificates -HttpsURLConnection.setDefaultHostnameVerifier(ALLOW_ALL_HOSTNAME_VERIFIER); -``` - -**Server Configuration:** โœ… Self-signed certificate accepted - ---- - -## 9. Missing/Optional Features (NOT CRITICAL) - -### Features APK Can Work Without: -- โœ… Tracking/Analytics - Game works if these return 200 OK -- โœ… S2S (Server-to-Server) - Not used by client -- โœ… Nexus Portal - Optional EA account features -- โœ… ENS (EA Network Services) - Not critical - -### Server Implementation: -All endpoints return valid responses even if features aren't fully implemented. - ---- - -## 10. Test Results Summary - -### From COMPREHENSIVE_TEST_REPORT.md: - -``` -Tested: 12 endpoints -Passing: 9/9 critical endpoints (100%) -Failed: 0 -Warnings: 3 (admin endpoints returning 404 - not used by APK) - -Critical Systems: -โœ… Director Service -โœ… User Management (3 endpoints) -โœ… Product Catalog (2 endpoints) -โœ… Modding System (3 endpoints) -โœ… Asset Delivery (1 endpoint) - -APK Compatibility: 100% -``` - ---- - -## 11. Endpoint Coverage Matrix - -| Category | APK Requires | Server Has | Status | -|----------|-------------|------------|--------| -| **Core (Required)** | 11 | 11 | โœ… 100% | -| Director | 1 | 1 | โœ… Complete | -| User Management | 3 | 3 | โœ… Complete | -| Product Catalog | 3 | 3 | โœ… Complete | -| DRM/Purchases | 3 | 3 | โœ… Complete | -| Asset Delivery | 1 | 1 | โœ… Complete | -| **Optional** | - | 8 | โœ… Bonus | -| Tracking/Analytics | Optional | 2 | โœ… Implemented | -| Progression | Optional | 5 | โœ… Implemented | -| Rewards | Optional | 5 | โœ… Implemented | -| Custom Content | N/A | 6 | โœ… Community Feature | -| **TOTAL** | **11** | **19** | โœ… **173% Coverage** | - ---- - -## 12. Network Communication Details - -### APK Network Stack -- **HTTP Client:** OkHttp3 (Square) -- **Backup Client:** Apache HttpClient -- **Protocol:** HTTPS (TLS 1.2+) -- **Format:** JSON -- **Compression:** gzip supported -- **Certificate Validation:** Disabled (accepts self-signed) - -### Server Network Stack -- **Framework:** ASP.NET Core 8.0 -- **Protocol:** HTTPS/HTTP -- **Format:** JSON -- **CORS:** Enabled for all origins -- **SSL:** Self-signed certificate (development) - -**Compatibility:** โœ… 100% - ---- - -## 13. Potential Issues Identified - -### โŒ NONE FOUND - -All critical endpoints are implemented and functional. - ---- - -## 14. Future Considerations - -### When Assets Arrive: -1. โœ… Asset extraction tools ready -2. โœ… Server endpoints ready to serve .pak files -3. โœ… Database schema ready for asset metadata -4. โณ Waiting for .pak files from Discord community - -### Optional Enhancements: -- [ ] CDN integration for asset delivery -- [ ] Load balancing for multiple players -- [ ] Redis caching for frequently accessed data -- [ ] Rate limiting and DDoS protection -- [ ] Production SSL certificate (Let's Encrypt) - ---- - -## 15. Final Verdict - -### โœ… **SERVER IS PRODUCTION READY** - -``` -Status: ๐ŸŸข ALL SYSTEMS GO -APK Compatibility: โœ… 100% -Critical Endpoints: โœ… 11/11 implemented -Optional Features: โœ… 8/8 implemented -Custom Features: โœ… 6/6 implemented - -TOTAL: 19 endpoints (173% of required) - -The RR3 Community Server is fully compatible with the game APK -and ready for production use once assets are available. -``` - ---- - -## 16. Quick Reference - -### โœ… What Works: -- Game launches and connects to server -- Device registration -- User authentication -- Product catalog -- Purchase system (stub) -- Asset delivery system (ready) -- Custom content system -- Progression tracking -- Daily rewards -- All API responses format correctly - -### โณ What's Pending: -- .pak asset files from community -- Asset extraction and import -- Testing with actual game assets - -### โŒ What's Not Needed: -- CC_Sync.php (doesn't exist) -- ChaCha20 server encryption (not used) -- Complex DRM verification (bypassed) - ---- - -## Conclusion - -**The RR3 Community Server has ALL endpoints required by the APK and is production-ready.** No additional endpoints need to be implemented. The focus should now be on: - -1. Obtaining .pak asset files from Discord community -2. Extracting assets using provided tools -3. Importing assets to server -4. End-to-end testing with actual gameplay - -**No code changes needed. Server is ready.** ๐Ÿโœ… - ---- - -**Audit Date:** 2026-02-18 -**Auditor:** Comprehensive APK decompilation analysis -**Status:** โœ… **APPROVED FOR PRODUCTION** diff --git a/IMPLEMENTATION_GUIDE.md b/IMPLEMENTATION_GUIDE.md deleted file mode 100644 index 9ee4e3b..0000000 --- a/IMPLEMENTATION_GUIDE.md +++ /dev/null @@ -1,627 +0,0 @@ -# Real Racing 3 Community Server - Implementation Guide - -## ๐ŸŽฎ Overview - -This is a fully functional, cross-platform .NET 8 community server for Real Racing 3 that emulates EA's Synergy backend infrastructure. This enables: - -- **Private servers** for offline/LAN play -- **Game preservation** when official servers shut down -- **Custom content** and modifications -- **Educational purposes** for understanding client-server architecture - ---- - -## โœ… What's Implemented - -### Core Infrastructure -- โœ… **ASP.NET Core 8.0** Web API (cross-platform: Windows, Linux, macOS) -- โœ… **SQLite Database** for data persistence -- โœ… **Entity Framework Core** for ORM -- โœ… **Swagger UI** for API documentation and testing - -### API Endpoints (100% Core Functionality) - -#### 1. Director/Service Discovery -- `GET /director/api/android/getDirectionByPackage` - Service URLs routing - -#### 2. User Management -- `GET /user/api/android/getDeviceID` - Device registration -- `GET /user/api/android/validateDeviceID` - Device validation -- `GET /user/api/android/getAnonUid` - Anonymous user ID generation - -#### 3. Product Catalog -- `GET /product/api/core/getAvailableItems` - Item catalog -- `GET /product/api/core/getMTXGameCategories` - Categories -- `POST /product/api/core/getDownloadItemUrl` - Download URLs - -#### 4. DRM & Purchases -- `GET /drm/api/core/getNonce` - DRM nonce generation -- `GET /drm/api/core/getPurchasedItems` - Purchase history -- `POST /drm/api/android/verifyAndRecordPurchase` - Purchase verification - -#### 5. Analytics/Tracking -- `POST /tracking/api/core/logEvent` - Event logging -- `POST /tracking/api/core/logEvents` - Batch event logging - -### Middleware -- โœ… **Synergy Headers Middleware** - Extracts and logs EA custom headers -- โœ… **Session Validation Middleware** - Validates sessions (lenient for community use) - -### Services -- โœ… **Session Management** - UUID-based session tracking -- โœ… **User Service** - Device/user management -- โœ… **Catalog Service** - Product catalog management -- โœ… **DRM Service** - Nonce generation and purchase tracking - ---- - -## ๐Ÿš€ Quick Start - -### Prerequisites -- **[.NET 8 SDK](https://dotnet.microsoft.com/download/dotnet/8.0)** or later -- **Port 443 or 5001** available for HTTPS -- **Administrative privileges** (for hosts file modification) - -### Step 1: Build and Run - -```bash -# Navigate to server directory -cd E:\rr3\RR3CommunityServer\RR3CommunityServer - -# Restore dependencies -dotnet restore - -# Build the project -dotnet build - -# Run the server -dotnet run -``` - -You should see: -``` -โ•”โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•— -โ•‘ Real Racing 3 Community Server - RUNNING โ•‘ -โ• โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•ฃ -โ•‘ Server is ready to accept connections โ•‘ -โ•‘ Ensure DNS/hosts file points EA servers to this IP โ•‘ -โ•šโ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• - -Listening on: https://localhost:5001 -Director endpoint: /director/api/android/getDirectionByPackage -``` - -### Step 2: Redirect Game Traffic - -The game needs to connect to **your server** instead of EA's servers. - -#### Option A: Hosts File (Localhost Only) - -**Windows:** -1. Open `C:\Windows\System32\drivers\etc\hosts` as Administrator -2. Add these lines: - ``` - 127.0.0.1 syn-dir.sn.eamobile.com - 127.0.0.1 director-stage.sn.eamobile.com - ``` - -**Linux/macOS:** -1. Edit `/etc/hosts` with sudo: - ```bash - sudo nano /etc/hosts - ``` -2. Add: - ``` - 127.0.0.1 syn-dir.sn.eamobile.com - 127.0.0.1 director-stage.sn.eamobile.com - ``` - -#### Option B: Network-Wide Redirect (For LAN/Mobile Devices) - -1. **DNS Override** - Configure your router/DNS server to point EA domains to your server IP -2. **Hosts file on mobile** (Android requires root): - ``` - syn-dir.sn.eamobile.com - ``` - -#### Option C: SSL Interception (Advanced) - -Use **mitmproxy** or similar tools for full HTTPS interception: -```bash -# Install mitmproxy -pip install mitmproxy - -# Run proxy -mitmproxy --mode reverse:https://localhost:5001@* - -# Install mitmproxy CA certificate on device -# Follow: https://docs.mitmproxy.org/stable/concepts-certificates/ -``` - -### Step 3: Test the Server - -#### Using Browser -Navigate to: `https://localhost:5001/director/api/android/getDirectionByPackage?packageName=com.ea.games.r3_row` - -You should see JSON response: -```json -{ - "resultCode": 0, - "message": "Success", - "data": { - "serverUrls": { - "synergy.product": "https://localhost:5001", - "synergy.drm": "https://localhost:5001", - ... - } - } -} -``` - -#### Using curl -```bash -curl -k https://localhost:5001/user/api/android/getDeviceID?deviceId=test123&hardwareId=hw456 -``` - -#### Using Swagger UI -Navigate to: `https://localhost:5001/swagger` - ---- - -## ๐Ÿ“ Project Structure - -``` -RR3CommunityServer/ -โ”œโ”€โ”€ Controllers/ # API endpoints -โ”‚ โ”œโ”€โ”€ DirectorController.cs # Service discovery -โ”‚ โ”œโ”€โ”€ UserController.cs # User management -โ”‚ โ”œโ”€โ”€ ProductController.cs # Catalog -โ”‚ โ”œโ”€โ”€ DrmController.cs # Purchases -โ”‚ โ””โ”€โ”€ TrackingController.cs # Analytics -โ”‚ -โ”œโ”€โ”€ Models/ -โ”‚ โ””โ”€โ”€ ApiModels.cs # DTOs for requests/responses -โ”‚ -โ”œโ”€โ”€ Services/ -โ”‚ โ”œโ”€โ”€ IServices.cs # Service interfaces -โ”‚ โ””โ”€โ”€ ServiceImplementations.cs # Business logic -โ”‚ -โ”œโ”€โ”€ Data/ -โ”‚ โ””โ”€โ”€ RR3DbContext.cs # Entity Framework context -โ”‚ -โ”œโ”€โ”€ Middleware/ -โ”‚ โ””โ”€โ”€ SynergyMiddleware.cs # Request processing -โ”‚ -โ”œโ”€โ”€ Program.cs # App entry point -โ”œโ”€โ”€ appsettings.json # Configuration -โ””โ”€โ”€ RR3CommunityServer.csproj # Project file -``` - ---- - -## ๐Ÿ—„๏ธ Database - -The server uses **SQLite** with Entity Framework Core. - -### Location -`rr3community.db` (created automatically in project directory) - -### Tables -- **Devices** - Registered devices -- **Users** - Synergy user accounts -- **Sessions** - Active sessions -- **Purchases** - Purchase records -- **CatalogItems** - Available items - -### Viewing Database -```bash -# Install SQLite viewer -dotnet tool install -g dotnet-sqlite - -# View database -dotnet sqlite rr3community.db -``` - -Or use GUI tools: -- [DB Browser for SQLite](https://sqlitebrowser.org/) -- [DBeaver](https://dbeaver.io/) - ---- - -## โš™๏ธ Configuration - -Edit `appsettings.json` to customize behavior: - -```json -{ - "Logging": { - "LogLevel": { - "Default": "Information", - "Microsoft.AspNetCore": "Warning" - } - }, - "AllowedHosts": "*", - "Server": { - "Port": 5001, - "EnableSwagger": true - } -} -``` - ---- - -## ๐Ÿ”Œ API Protocol - -### Request Headers (Required) -``` -Content-Type: application/json -SDK-VERSION: 1.63.0.2 # Nimble SDK version -SDK-TYPE: Nimble # EA framework identifier -EAM-SESSION: # Session ID (auto-generated) -EAM-USER-ID: # User identifier (optional) -EA-SELL-ID: # Store ID (e.g., GOOGLE_PLAY) -``` - -### Response Format -All responses follow Synergy protocol: -```json -{ - "resultCode": 0, // 0 = success, negative = error - "message": "Success", // Human-readable message - "data": { ... } // Response payload -} -``` - -### Error Codes -- `0` - Success -- `-1` - Generic error -- `-100` - Invalid device -- `-200` - Session expired -- `-300` - Purchase verification failed - ---- - -## ๐Ÿ› ๏ธ Development - -### Running in Development Mode -```bash -# Watch mode (auto-reload on file changes) -dotnet watch run -``` - -### Adding New Endpoints - -1. **Create Controller**: - ```csharp - [ApiController] - [Route("myservice/api/core")] - public class MyController : ControllerBase - { - [HttpGet("myEndpoint")] - public ActionResult> MyEndpoint() - { - return Ok(new SynergyResponse - { - resultCode = 0, - data = new { hello = "world" } - }); - } - } - ``` - -2. **Add Service (if needed)**: - - Create interface in `IServices.cs` - - Implement in `ServiceImplementations.cs` - - Register in `Program.cs`: `builder.Services.AddScoped()` - -3. **Update Database Model (if needed)**: - - Add entity to `RR3DbContext.cs` - - Run migration: - ```bash - dotnet ef migrations add MyFeature - dotnet ef database update - ``` - -### Debugging -```bash -# Enable detailed logging -export ASPNETCORE_ENVIRONMENT=Development -dotnet run - -# View logs -tail -f /logs/app.log -``` - ---- - -## ๐ŸŒ Cross-Platform Deployment - -### Windows (Standalone) -```bash -# Publish self-contained -dotnet publish -c Release -r win-x64 --self-contained - -# Run -.\bin\Release\net8.0\win-x64\publish\RR3CommunityServer.exe -``` - -### Linux (Server) -```bash -# Publish for Linux -dotnet publish -c Release -r linux-x64 --self-contained - -# Copy to server -scp -r bin/Release/net8.0/linux-x64/publish/ user@server:/opt/rr3server/ - -# Run as service -sudo systemctl enable rr3server -sudo systemctl start rr3server -``` - -**Service file** (`/etc/systemd/system/rr3server.service`): -```ini -[Unit] -Description=Real Racing 3 Community Server - -[Service] -WorkingDirectory=/opt/rr3server -ExecStart=/opt/rr3server/RR3CommunityServer -Restart=always -User=www-data - -[Install] -WantedBy=multi-user.target -``` - -### macOS -```bash -# Publish -dotnet publish -c Release -r osx-x64 --self-contained - -# Run -./bin/Release/net8.0/osx-x64/publish/RR3CommunityServer -``` - -### Docker -```dockerfile -FROM mcr.microsoft.com/dotnet/sdk:8.0 AS build -WORKDIR /src -COPY RR3CommunityServer.csproj . -RUN dotnet restore -COPY . . -RUN dotnet publish -c Release -o /app - -FROM mcr.microsoft.com/dotnet/aspnet:8.0 -WORKDIR /app -COPY --from=build /app . -EXPOSE 5001 -ENTRYPOINT ["dotnet", "RR3CommunityServer.dll"] -``` - -```bash -# Build and run -docker build -t rr3-server . -docker run -p 5001:5001 rr3-server -``` - ---- - -## ๐Ÿ”’ SSL/HTTPS Setup - -### Development (Self-Signed Certificate) -```bash -# Trust dev certificate -dotnet dev-certs https --trust -``` - -### Production (Let's Encrypt) -```bash -# Install certbot -sudo apt install certbot - -# Get certificate -sudo certbot certonly --standalone -d yourdomain.com - -# Configure in appsettings.json -{ - "Kestrel": { - "Endpoints": { - "Https": { - "Url": "https://*:443", - "Certificate": { - "Path": "/etc/letsencrypt/live/yourdomain.com/fullchain.pem", - "KeyPath": "/etc/letsencrypt/live/yourdomain.com/privkey.pem" - } - } - } - } -} -``` - ---- - -## ๐Ÿ“Š Monitoring & Logging - -### View Logs -```bash -# Real-time logs -dotnet run | tee server.log - -# Filter errors only -dotnet run 2>&1 | grep "ERROR" -``` - -### Health Check Endpoint -Add to `Program.cs`: -```csharp -app.MapGet("/health", () => Results.Ok(new { status = "healthy", timestamp = DateTime.UtcNow })); -``` - ---- - -## ๐Ÿงช Testing - -### Manual Testing with curl -```bash -# Test director endpoint -curl -k https://localhost:5001/director/api/android/getDirectionByPackage?packageName=test - -# Test device ID -curl -k -H "SDK-VERSION: 1.63.0.2" \ - -H "SDK-TYPE: Nimble" \ - https://localhost:5001/user/api/android/getDeviceID?deviceId=test123&hardwareId=hw456 - -# Test catalog -curl -k -H "EAM-SESSION: test-session" \ - https://localhost:5001/product/api/core/getAvailableItems -``` - -### Automated Testing -Create `Tests/` directory with xUnit tests: -```csharp -public class DirectorControllerTests -{ - [Fact] - public async Task GetDirection_ReturnsSuccess() - { - // Arrange - var controller = new DirectorController(logger, config); - - // Act - var result = controller.GetDirection("com.ea.games.r3_row"); - - // Assert - Assert.Equal(0, result.Value.resultCode); - } -} -``` - -Run tests: -```bash -dotnet test -``` - ---- - -## ๐ŸŽฎ Using with Real Racing 3 - -### Step-by-Step Connection - -1. **Start the server**: - ```bash - dotnet run - ``` - -2. **Modify hosts file** (see Step 2 above) - -3. **Clear app data** (Android/iOS): - - Android: Settings > Apps > Real Racing 3 > Clear Data - - iOS: Delete and reinstall app - -4. **Launch Real Racing 3** - it should now connect to your server! - -5. **Verify connection** by watching server logs: - ``` - [INFO] Synergy Request: Path=/director/api/android/getDirectionByPackage - [INFO] GetDeviceID request: existing=null, hardware=abc123 - ``` - ---- - -## โš ๏ธ Security & Legal - -### For Community Use Only -This server is intended for: -- โœ… Private/LAN gameplay -- โœ… Game preservation when official servers shut down -- โœ… Educational purposes -- โœ… Offline gameplay - -**NOT for:** -- โŒ Piracy or bypassing purchases -- โŒ Cheating in official multiplayer -- โŒ Distributing EA's copyrighted content -- โŒ Commercial use - -### Security Recommendations -- Use **strong SSL certificates** in production -- Implement **authentication** for public servers -- Enable **rate limiting** to prevent abuse -- **Disable Swagger UI** in production (`"EnableSwagger": false`) - ---- - -## ๐Ÿ› Troubleshooting - -### Issue: "Cannot connect to server" -**Solution:** -- Verify server is running: `curl -k https://localhost:5001/health` -- Check hosts file is correctly configured -- Ensure port 5001/443 is not blocked by firewall -- Check game logs for connection errors - -### Issue: "SSL Certificate Error" -**Solution:** -- Trust development certificate: `dotnet dev-certs https --trust` -- Or use `mitmproxy` with custom CA certificate - -### Issue: "Database error on startup" -**Solution:** -```bash -# Delete and recreate database -rm rr3community.db -dotnet run -``` - -### Issue: "Game doesn't recognize purchases" -**Solution:** -- For community servers, all purchases are automatically accepted -- Check DRM endpoint is responding correctly -- Verify purchase records in database - ---- - -## ๐Ÿ”— Resources - -- **Protocol Documentation**: `E:\rr3\NETWORK_COMMUNICATION_ANALYSIS.md` -- **Decompiled APK**: `E:\rr3\decompiled\` -- **.NET Documentation**: https://docs.microsoft.com/dotnet/ -- **Entity Framework Core**: https://docs.microsoft.com/ef/core/ -- **ASP.NET Core**: https://docs.microsoft.com/aspnet/core/ - ---- - -## ๐Ÿ‘ฅ Contributing - -Want to improve the server? Here's how: - -1. **Fork the repository** -2. **Add features**: - - More robust purchase verification - - Multiplayer/leaderboard support - - Admin web UI - - Content modding tools -3. **Submit pull request** - ---- - -## ๐Ÿ“œ Changelog - -### Version 1.0.0 (February 2026) -- โœ… Initial release -- โœ… All core Synergy API endpoints -- โœ… SQLite database persistence -- โœ… Cross-platform support (Windows/Linux/macOS) -- โœ… Swagger UI documentation -- โœ… Session management -- โœ… Device registration -- โœ… Catalog system -- โœ… DRM/Purchase tracking - ---- - -## ๐ŸŽ‰ Success! - -You now have a fully functional Real Racing 3 community server! The game can connect, authenticate, retrieve catalogs, and track progressโ€”all on your own infrastructure. - -**Happy Racing! ๐Ÿ** diff --git a/MODDING_GUIDE.md b/MODDING_GUIDE.md deleted file mode 100644 index b2fd779..0000000 --- a/MODDING_GUIDE.md +++ /dev/null @@ -1,498 +0,0 @@ -# RR3 Community Server - Custom Content & Modding System -**Turn RR3 into a MODDABLE racing game!** - ---- - -## ๐ŸŽจ Overview - -Your RR3 Community Server now supports **FULL CUSTOM CONTENT**: -- โœ… Custom cars (models, textures, audio) -- โœ… Custom tracks (layouts, scenery) -- โœ… Mod packs (bundles of content) -- โœ… Community sharing -- โœ… Version control -- โœ… Rating system - ---- - -## ๐Ÿš€ Features - -### For Players: -- Download & install custom cars/tracks -- Subscribe to mod packs -- Rate & review content -- Automatic updates - -### For Modders: -- Upload custom content via API -- Version your mods -- Track download stats -- Build mod packs -- Community showcase - ---- - -## ๐Ÿ“ฆ Custom Car Upload - -### API Endpoint: -``` -POST /modding/api/cars/upload -Content-Type: multipart/form-data -``` - -### Required Files: -| File | Type | Max Size | Description | -|------|------|----------|-------------| -| Model3D | .pak | 50 MB | 3D car model | -| Thumbnail | .png | 5 MB | Preview image | -| Textures | .pvr (optional) | 20 MB | Car skin/paint | -| EngineAudio | .ogg (optional) | 10 MB | Engine sound | - -### Metadata: -```json -{ - "CarName": "Custom Bugatti Chiron", - "Manufacturer": "Bugatti", - "ClassType": "S", - "PerformanceRating": 95, - "Year": 2024, - "CashPrice": 500000, - "GoldPrice": 1000, - "Description": "Custom tuned Chiron with 1600HP", - "AuthorName": "YourUsername", - "Version": "1.0" -} -``` - -### Example (PowerShell): -```powershell -$form = @{ - Model3D = Get-Item "bugatti_chiron.pak" - Thumbnail = Get-Item "bugatti_thumb.png" - Textures = Get-Item "bugatti_textures.pvr" - EngineAudio = Get-Item "w16_engine.ogg" - CarName = "Custom Bugatti Chiron" - Manufacturer = "Bugatti" - ClassType = "S" - PerformanceRating = 95 - Year = 2024 - CashPrice = 500000 - GoldPrice = 1000 - Description = "Custom tuned Chiron" - AuthorName = "MyUsername" - Version = "1.0" -} - -Invoke-RestMethod -Uri "https://localhost:5001/modding/api/cars/upload" ` - -Method POST ` - -Form $form -``` - -### Response: -```json -{ - "success": true, - "carId": "custom_a7f3b2e9d1c4", - "name": "Custom Bugatti Chiron", - "message": "Custom car uploaded successfully!", - "files": { - "model": "E:\\Assets\\custom\\cars\\custom_a7f3b2e9d1c4\\model.pak", - "thumbnail": "E:\\Assets\\custom\\cars\\custom_a7f3b2e9d1c4\\thumbnail.png" - } -} -``` - ---- - -## ๐Ÿ Custom Track Upload - -### API Endpoint: -``` -POST /modding/api/tracks/upload -Content-Type: multipart/form-data -``` - -### Required Files: -| File | Type | Max Size | Description | -|------|------|----------|-------------| -| TrackData | .pak | 100 MB | Track layout & data | -| Thumbnail | .png | 5 MB | Preview image | -| Scenery | .pak (optional) | 80 MB | Environment assets | - -### Metadata: -```json -{ - "TrackName": "Custom Touge Pass", - "Country": "Japan", - "Description": "Mountain pass inspired by Akina", - "AuthorName": "YourUsername", - "Version": "1.0", - "LengthKm": 5.2, - "Corners": 42 -} -``` - ---- - -## ๐Ÿ“‹ Get Custom Content - -### List Custom Cars: -```http -GET /modding/api/cars -``` - -**Response:** -```json -{ - "success": true, - "count": 15, - "cars": [ - { - "carId": "custom_a7f3b2e9d1c4", - "name": "Custom Bugatti Chiron", - "manufacturer": "Bugatti", - "classType": "S", - "performanceRating": 95, - "author": "ModderName", - "version": "1.0", - "createdAt": "2026-02-18T09:00:00Z" - } - ] -} -``` - -### List All Custom Content: -```http -GET /modding/api/content?type=car_model&author=Username -``` - ---- - -## ๐ŸŽ Mod Packs - -### Create a Mod Pack: -```http -POST /modding/api/modpack/create -Content-Type: application/json -``` - -**Body:** -```json -{ - "PackName": "JDM Legends Pack", - "Author": "ModderName", - "Description": "Classic Japanese sports cars", - "Version": "1.0", - "CarIds": [ - "custom_skyline_gtr", - "custom_supra_mk4", - "custom_rx7_fd" - ] -} -``` - -**Response:** -```json -{ - "success": true, - "packId": "modpack_3f2a1b9c", - "name": "JDM Legends Pack", - "downloadUrl": "/modding/api/modpack/modpack_3f2a1b9c/download" -} -``` - -### Get Mod Packs: -```http -GET /modding/api/modpacks -``` - ---- - -## ๐Ÿ› ๏ธ Creating Custom Cars - -### Step 1: Extract Original Car Model - -Use tools like: -- **Unity Asset Bundle Extractor** (for .pak files) -- **Blender** (for 3D editing) -- **Photoshop/GIMP** (for textures) - -### Step 2: Edit the Model - -``` -1. Import .pak file into Blender -2. Modify mesh (body kit, spoilers, etc.) -3. Adjust materials/shaders -4. Export as .pak with same structure -``` - -### Step 3: Create Textures - -``` -- Extract original .pvr textures -- Edit in Photoshop -- Convert back to .pvr format -- Pack into asset bundle -``` - -### Step 4: Add Custom Audio - -``` -- Record or find engine sound (.wav) -- Convert to .ogg format -- Match RR3 audio structure -``` - -### Step 5: Test & Upload - -```powershell -# Test locally first -Copy-Item custom_car.pak -Destination "E:\rr3\RR3CommunityServer\Assets\custom\cars\test\" - -# Upload to server -.\upload-custom-car.ps1 -CarPak "custom_car.pak" -Thumbnail "thumb.png" -``` - ---- - -## ๐Ÿ—๏ธ Creating Custom Tracks - -### Track Requirements: - -**Minimum:** -- Track mesh (road surface) -- Collision boundaries -- Start/finish line -- Pit lane (optional) - -**Recommended:** -- Scenery (buildings, trees) -- Lighting setup -- Weather support -- Multiple layouts - -### Tools Needed: -- Unity (RR3 uses Unity engine) -- Blender (3D modeling) -- Track editor plugins - -### Process: -``` -1. Design track layout (top-down view) -2. Create 3D mesh in Blender -3. Import to Unity -4. Add collisions & checkpoints -5. Add scenery & lighting -6. Build asset bundle (.pak) -7. Test in game -8. Upload to server -``` - ---- - -## ๐ŸŽฎ In-Game Integration - -### How Players Get Custom Content: - -**Option 1: Automatic (Server-Side)** -``` -1. Player opens dealership -2. Sees "CUSTOM" category -3. Custom cars appear with "MOD" badge -4. Purchase with in-game currency -5. Download happens automatically -``` - -**Option 2: Manual (Mod Browser)** -``` -1. Player opens "Mods" menu (custom APK) -2. Browses available mods -3. Clicks "Subscribe" -4. Content downloads & installs -5. Available in garage -``` - ---- - -## ๐Ÿ“Š Modding Statistics - -### Track Your Mods: -```http -GET /modding/api/content?author=YourUsername -``` - -**See:** -- Download count -- Ratings -- Comments -- Version history - ---- - -## ๐Ÿ”’ Content Guidelines - -### Allowed: -โœ… Original creations -โœ… Inspired-by designs (non-infringing) -โœ… Fictional cars/tracks -โœ… Performance mods -โœ… Visual enhancements - -### NOT Allowed: -โŒ Stolen assets from other games -โŒ Copyright violations -โŒ Malicious content -โŒ Inappropriate content -โŒ Game-breaking exploits - ---- - -## ๐Ÿšง Advanced: Mod Pack Creation - -### Create a Themed Collection: - -**Example: "Formula Legends Pack"** -```json -{ - "PackName": "Formula Legends Pack", - "Description": "Iconic F1 cars from 1960-2000", - "Version": "2.0", - "CarIds": [ - "custom_lotus_49", - "custom_mclaren_mp4_4", - "custom_ferrari_f2004", - "custom_williams_fw14b" - ], - "TrackIds": [ - "custom_old_monaco", - "custom_silverstone_classic" - ] -} -``` - -### Versioning: -``` -v1.0 - Initial release (4 cars) -v1.1 - Bug fixes -v2.0 - Added 2 custom tracks -v2.1 - Performance tuning -``` - ---- - -## ๐Ÿ”ง Server Configuration - -### Enable/Disable Modding: - -**appsettings.json:** -```json -{ - "ServerSettings": { - "EnableModding": true, - "MaxCustomCarUploadSizeMB": 100, - "MaxCustomTrackUploadSizeMB": 200, - "RequireModeratorApproval": false, - "AllowNSFWContent": false - } -} -``` - ---- - -## ๐ŸŒ Community Features (Future) - -### Planned: -- [ ] Web-based mod browser -- [ ] Rating & review system -- [ ] Mod dependency management -- [ ] Automatic conflict resolution -- [ ] Workshop integration -- [ ] Mod showcase page -- [ ] Creator profiles -- [ ] Donation support - ---- - -## ๐Ÿ“š Resources - -### Modding Tools: -- **Unity Asset Bundle Extractor** - Extract/edit .pak files -- **Blender** - 3D modeling -- **Audacity** - Audio editing -- **GIMP/Photoshop** - Texture editing -- **PVRTexTool** - Convert to .pvr format - -### Community: -- Discord: RR3 Modding Community (create one!) -- Reddit: r/RR3Mods (create one!) -- GitHub: Share your tools - ---- - -## ๐ŸŽฏ Quick Start (Modders) - -1. **Extract original assets** from game -2. **Edit** model/textures in Blender/Photoshop -3. **Export** as .pak with correct format -4. **Test locally** by copying to Assets/custom/ -5. **Upload** via API endpoint -6. **Share** with community! - ---- - -## ๐ŸŽฏ Quick Start (Players) - -1. **Browse mods**: `GET /modding/api/cars` -2. **Download**: Game handles automatically -3. **Install**: Appears in garage -4. **Race**: Just like any other car! - ---- - -## ๐Ÿ’ก Example: Full Workflow - -### Creating & Uploading a Custom Nissan GT-R: - -```powershell -# Step 1: Prepare files -$modelPak = "E:\rr3\mods\gtr_r35_custom.pak" -$thumbnail = "E:\rr3\mods\gtr_thumbnail.png" -$textures = "E:\rr3\mods\gtr_textures.pvr" - -# Step 2: Upload -$response = Invoke-RestMethod ` - -Uri "https://localhost:5001/modding/api/cars/upload" ` - -Method POST ` - -Form @{ - Model3D = Get-Item $modelPak - Thumbnail = Get-Item $thumbnail - Textures = Get-Item $textures - CarName = "Nissan GT-R R35 Nismo" - Manufacturer = "Nissan" - ClassType = "A" - PerformanceRating = 78 - Year = 2024 - CashPrice = 150000 - GoldPrice = 500 - Description = "Custom tuned GT-R with 700HP" - AuthorName = "GTR_Fanatic" - Version = "1.0" - } - -Write-Host "โœ… Uploaded! Car ID: $($response.carId)" - -# Step 3: Players can now download it! -``` - ---- - -## ๐Ÿ† MAKE RR3 COMMUNITY-DRIVEN! - -With this modding system, Real Racing 3 can **LIVE FOREVER** with community-created content! - -- โœ… Endless new cars -- โœ… Unlimited tracks -- โœ… Community creativity -- โœ… Game never dies! - -**Start modding today!** ๐ŸŽจ๐ŸŽ๏ธ๐Ÿ’จ diff --git a/PROGRESSION_SYSTEM.md b/PROGRESSION_SYSTEM.md deleted file mode 100644 index 4e4dcc6..0000000 --- a/PROGRESSION_SYSTEM.md +++ /dev/null @@ -1,316 +0,0 @@ -# RR3 Community Server - Complete Game Systems Implementation - -## ๐ŸŽฎ NEW: Full Game Progression System - -Based on analysis of the decompiled RR3 APK, I've implemented a comprehensive progression system that mirrors the actual game structure. - -## โœ… What's Been Added - -### ๐ŸŽ๏ธ Car Ownership & Garage System -- **Purchase cars** with Gold or Cash -- **5 starter cars** across all classes (C, B, A, S, R) -- **Car database** with manufacturers, performance ratings, pricing -- **Garage management** - track all owned vehicles -- Full inventory system for player garages - -### โฌ†๏ธ Car Upgrade System -- **5 upgrade types**: Engine, Tires, Suspension, Brakes, Drivetrain -- **Progressive upgrades** - increase Performance Rating (PR) -- **Cash-based economy** for upgrades -- **Upgrade tracking** per vehicle -- Performance improvements visible immediately - -### ๐Ÿ“ˆ Player Progression & Leveling -- **Experience Points (XP)** - earn through racing -- **Level system** - gain levels every 1000 XP -- **Level-up rewards** - 10 Gold + 5,000 Cash per level -- **Reputation system** - track player standing -- **Currency tracking** - Gold, Cash, XP, Reputation - -### ๐Ÿ Career Mode Support -- **Career series tracking** - organize events by series -- **Event completion** with star ratings (1-3 stars) -- **Best time tracking** per event -- **Star-based rewards**: - - 10 Gold per star - - 2,000 Cash per star - - 100 XP per star -- **Progress persistence** - resume where you left off - -## ๐Ÿ”ง Technical Implementation - -### New API Endpoints (`/synergy/progression`) - -``` -GET /synergy/progression/player/{synergyId} - - Get complete player profile (level, XP, garage, career progress) - -POST /synergy/progression/player/{synergyId}/update - - Update progression (add Gold/Cash/XP/Reputation) - -POST /synergy/progression/car/purchase - - Buy a new car (Gold or Cash) - -POST /synergy/progression/car/upgrade - - Purchase upgrades for owned cars - -POST /synergy/progression/career/complete - - Complete a career event and earn rewards -``` - -### New Database Tables - -#### `Cars` - Vehicle Catalog -- CarId, Name, Manufacturer -- ClassType (C/B/A/S/R) -- BasePerformanceRating -- CashPrice, GoldPrice -- Available flag - -#### `OwnedCars` - Player Garage -- UserId, CarId, CarName -- PerformanceRating (current with upgrades) -- UpgradeLevel (0-5) -- PurchasedUpgrades (comma-separated list) -- PurchasedAt timestamp - -#### `CarUpgrades` - Upgrade Options -- CarId, UpgradeType, Level -- CashCost, PerformanceIncrease - -#### `CareerProgress` - Event Completion -- UserId, SeriesName, EventName -- Completed, StarsEarned (0-3) -- BestTime, CompletedAt - -#### `User` - Extended Fields -- Level, Experience, Reputation -- Navigation to OwnedCars and CareerProgress - -## ๐Ÿ“Š Seeded Data - -### Starter Cars -1. **Nissan Silvia Spec-R** (Class C) - - PR: 45 | Cash: $25,000 - -2. **Ford Focus RS** (Class B) - - PR: 58 | Cash: $85,000 or Gold: 150 - -3. **Porsche 911 GT3 RS** (Class A) - - PR: 72 | Gold: 350 only - -4. **Ferrari 488 GTB** (Class S) - - PR: 88 | Gold: 750 only - -5. **McLaren P1 GTR** (Class R) - - PR: 105 | Gold: 1,500 only - -### Upgrade Costs (Nissan Silvia Example) -- Engine: $5,000 (+3 PR) -- Tires: $3,000 (+2 PR) -- Suspension: $4,000 (+2 PR) -- Brakes: $3,500 (+2 PR) -- Drivetrain: $4,500 (+3 PR) - -**Total Max Upgrade**: $20,000 for +12 PR (45 โ†’ 57) - -## ๐ŸŽฏ How It Works - -### Purchasing a Car -```json -POST /synergy/progression/car/purchase -{ - "synergyId": "USER123", - "carId": "nissan_silvia_s15", - "useGold": false -} - -Response: -{ - "success": true, - "carId": "nissan_silvia_s15", - "carName": "Nissan Silvia Spec-R", - "cashSpent": 25000, - "remainingCash": 75000 -} -``` - -### Upgrading a Car -```json -POST /synergy/progression/car/upgrade -{ - "synergyId": "USER123", - "carId": "nissan_silvia_s15", - "upgradeType": "engine" -} - -Response: -{ - "success": true, - "upgradeType": "engine", - "cashSpent": 5000, - "newPerformanceRating": 48, - "newUpgradeLevel": 1 -} -``` - -### Completing Career Events -```json -POST /synergy/progression/career/complete -{ - "synergyId": "USER123", - "seriesName": "Road Collection", - "eventName": "Brands Hatch GP", - "starsEarned": 3, - "raceTime": 82.5 -} - -Response: -{ - "success": true, - "stars": 3, - "goldEarned": 30, - "cashEarned": 6000, - "xpEarned": 300, - "bestTime": 82.5 -} -``` - -### Getting Player Progress -```json -GET /synergy/progression/player/USER123 - -Response: -{ - "playerId": "USER123", - "level": 5, - "experience": 4500, - "gold": 250, - "cash": 150000, - "reputation": 1200, - "ownedCars": [ - { - "id": "nissan_silvia_s15", - "name": "Nissan Silvia Spec-R", - "manufacturer": "Nissan", - "class_type": "C", - "performance_rating": 57, - "upgrade_level": 5, - "purchased_upgrades": "engine,tires,suspension,brakes,drivetrain" - } - ], - "careerProgress": [ - { - "series": "Road Collection", - "eventName": "Brands Hatch GP", - "completed": true, - "stars": 3, - "best_time": 82.5 - } - ] -} -``` - -## ๐ŸŽ Combined with Previous Features - -Players now have access to: -- โœ… **Daily Rewards** - Login bonuses -- โœ… **Time Trials** - Racing challenges -- โœ… **Gold Purchases** - FREE currency -- โœ… **Car Purchases** - Build your garage -- โœ… **Car Upgrades** - Improve performance -- โœ… **Career Mode** - Complete events for rewards -- โœ… **Leveling System** - Progress and unlock rewards - -## ๐Ÿš€ Progression Flow Example - -### New Player Journey: -1. **Start**: Level 1, 0 Gold, $50,000 Cash -2. **Buy Starter Car**: Nissan Silvia ($25,000) -3. **Complete Events**: Earn Gold, Cash, XP -4. **Level Up**: Gain bonus rewards -5. **Upgrade Car**: Improve PR with Cash -6. **Buy Better Car**: Use Gold for higher-class vehicles -7. **Repeat**: Progress through career, collect cars - -### Daily Engagement: -- **Daily Reward**: +50 Gold, +$5,000 Cash -- **Time Trials**: +50-100 Gold per completion -- **Career Events**: +30-90 Gold per 3-star completion -- **Level Ups**: +10 Gold per level - -## ๐Ÿ“ Economy Balance - -### Earning Rates (Per Day): -- Daily Reward: 50 Gold, $5,000 -- Time Trials (2): 150 Gold, $35,000 -- Career Events (5): 150 Gold, $30,000 -- **Total**: ~350 Gold, ~$70,000/day - -### Spending: -- Class C Car: $25,000 -- Class B Car: 150 Gold or $85,000 -- Full Upgrades: ~$20,000/car -- Class A+ Cars: 350-1,500 Gold - -**Balanced for F2P progression!** - -## ๐ŸŽฎ Game Loop - -1. **Daily Login** โ†’ Get rewards -2. **Complete Time Trials** โ†’ Earn currency -3. **Race Career Events** โ†’ Gain XP + rewards -4. **Level Up** โ†’ Bonus Gold/Cash -5. **Buy/Upgrade Cars** โ†’ Increase PR -6. **Unlock Higher Classes** โ†’ Access better vehicles -7. **Repeat** โ†’ Full progression system! - -## ๐Ÿ“š API Response Format - -All progression endpoints follow Synergy API standards: -- Success: `{ success: true, ...data }` -- Error: `{ error: "message" }` with 400/404 status - -## ๐Ÿ”ฎ Future Enhancements (Optional) - -- [ ] Add more cars (100+ vehicles) -- [ ] Implement car performance tuning -- [ ] Add paint/livery customization -- [ ] Create championship series -- [ ] Add difficulty tiers -- [ ] Implement car rental system -- [ ] Add manufacturer contracts -- [ ] Create special events -- [ ] Add achievement rewards - -## โœ… What This Enables - -Your friend can now: -- **Own and upgrade cars** - Full garage management -- **Progress through career** - Complete events for rewards -- **Level up** - Gain experience and unlock bonuses -- **Manage economy** - Earn and spend Gold/Cash strategically -- **Track progress** - See all accomplishments -- **Play offline** - Full single-player experience - -## ๐ŸŽฏ Perfect For - -- โœ… **Solo play** - Complete single-player experience -- โœ… **Progression tracking** - All stats saved -- โœ… **Fair economy** - Balanced earning/spending -- โœ… **Offline mode** - No internet required -- โœ… **Game preservation** - Keep core gameplay alive -- โœ… **Testing** - Full server-side progression - ---- - -**Now you have a COMPLETE Real Racing 3 server with:** -- Daily rewards & time trials -- Car ownership & garage -- Upgrade system -- Career mode -- Player progression -- Economy management -- Web admin panel for everything! - -๐ŸŽ๏ธ๐Ÿ’จ **Ready to race!** diff --git a/PROJECT_SUMMARY.md b/PROJECT_SUMMARY.md deleted file mode 100644 index a8aaf8a..0000000 --- a/PROJECT_SUMMARY.md +++ /dev/null @@ -1,356 +0,0 @@ -# Real Racing 3 Community Server - Project Summary - -## ๐ŸŽฏ Mission Accomplished - -Successfully created a **fully functional, cross-platform .NET 8 community server** for Real Racing 3 that emulates EA's Synergy backend infrastructure. - ---- - -## ๐Ÿ“ฆ What's Been Delivered - -### 1. Complete Server Implementation -- **Language**: C# / .NET 8.0 -- **Framework**: ASP.NET Core Web API -- **Database**: SQLite with Entity Framework Core -- **Cross-Platform**: Windows, Linux, macOS compatible out-of-the-box - -### 2. File Structure -``` -E:\rr3\ -โ”œโ”€โ”€ decompiled\ # Decompiled APK (JADX output) -โ”œโ”€โ”€ NETWORK_COMMUNICATION_ANALYSIS.md # Protocol documentation -โ””โ”€โ”€ RR3CommunityServer\ - โ”œโ”€โ”€ README.md # Project overview - โ”œโ”€โ”€ IMPLEMENTATION_GUIDE.md # Complete usage guide - โ””โ”€โ”€ RR3CommunityServer\ # Server source code - โ”œโ”€โ”€ Controllers\ # 5 API controllers - โ”œโ”€โ”€ Models\ # Data models - โ”œโ”€โ”€ Services\ # Business logic - โ”œโ”€โ”€ Data\ # EF Core context - โ”œโ”€โ”€ Middleware\ # Request processing - โ”œโ”€โ”€ Program.cs # Entry point - โ””โ”€โ”€ *.csproj # Project file -``` - -### 3. API Endpoints (12 Total) -โœ… **Director**: Service discovery -โœ… **User Management**: Device/user registration (3 endpoints) -โœ… **Product Catalog**: Item catalog and categories (3 endpoints) -โœ… **DRM/Purchases**: Nonce, purchase verification (3 endpoints) -โœ… **Analytics**: Event tracking (2 endpoints) - ---- - -## ๐Ÿ” Protocol Analysis Findings - -### Communication Architecture -``` -[Real Racing 3 APK] - โ†“ HTTPS (HttpURLConnection) - โ†“ Custom Headers (EAM-SESSION, EAM-USER-ID) -[EA Synergy Director] โ†’ https://syn-dir.sn.eamobile.com - โ†“ Service Routing -[Specialized APIs] - โ”œโ”€ synergy.product (Catalog) - โ”œโ”€ synergy.drm (Purchases) - โ”œโ”€ synergy.user (User Management) - โ””โ”€ synergy.tracking (Analytics) -``` - -### Key Technical Details -- **HTTP Client**: Standard Java `HttpURLConnection` -- **SSL/TLS**: Custom certificate validation (CloudcellTrustManager) -- **Callbacks**: Native JNI for streaming responses -- **Format**: JSON for API, Protocol Buffers for ads -- **Headers**: `EAM-SESSION`, `EAM-USER-ID`, `EA-SELL-ID`, `SDK-VERSION` -- **Session**: UUID-based, 24-hour expiry - ---- - -## ๐Ÿš€ How to Use - -### Quick Start (3 Steps) - -**1. Build & Run Server:** -```bash -cd E:\rr3\RR3CommunityServer\RR3CommunityServer -dotnet run -``` - -**2. Redirect Traffic:** -Add to hosts file: -``` -127.0.0.1 syn-dir.sn.eamobile.com -``` - -**3. Launch Game:** -Real Racing 3 will now connect to your local server! - ---- - -## โœจ Server Capabilities - -### โœ… Implemented Features -- **Device Registration** - Auto-generate device IDs -- **User Management** - Create/validate Synergy IDs -- **Session Tracking** - UUID-based sessions -- **Product Catalog** - Serve item lists and categories -- **Purchase Verification** - Accept and record purchases (community mode) -- **DRM Nonce Generation** - Provide security tokens -- **Analytics Logging** - Record events (optional) -- **Service Discovery** - Direct game to correct endpoints - -### ๐ŸŽฏ Use Cases -1. **Offline Play** - No internet required -2. **LAN Multiplayer** - Local network gaming -3. **Game Preservation** - Keep playing after servers shut down -4. **Content Modding** - Customize catalog items -5. **Educational** - Learn client-server architecture - ---- - -## ๐Ÿ“Š Technical Architecture - -### Tech Stack -| Component | Technology | -|-----------|------------| -| Runtime | .NET 8.0+ | -| Web Framework | ASP.NET Core | -| Database | SQLite | -| ORM | Entity Framework Core | -| API Docs | Swagger/OpenAPI | - -### Database Schema -- **Devices** - Device registrations -- **Users** - Synergy user accounts -- **Sessions** - Active sessions with expiry -- **Purchases** - Purchase records -- **CatalogItems** - Available items (seeded) - -### Middleware Pipeline -1. **SynergyHeadersMiddleware** - Extract/log EA headers -2. **SessionValidationMiddleware** - Validate sessions (lenient mode) -3. **Controllers** - Process business logic -4. **Services** - Database operations - ---- - -## ๐Ÿ” Security Features - -### Implemented -- โœ… HTTPS/SSL support -- โœ… Session-based authentication -- โœ… Device ID validation -- โœ… Request logging for audit - -### Considerations -- Lenient validation for community use -- No payment processing (community/free mode) -- All purchases auto-accepted for offline play -- Swagger UI for testing (disable in production) - ---- - -## ๐ŸŒ Cross-Platform Support - -### Build Commands - -**Windows (x64):** -```bash -dotnet publish -c Release -r win-x64 --self-contained -``` - -**Linux (x64):** -```bash -dotnet publish -c Release -r linux-x64 --self-contained -``` - -**macOS (ARM64):** -```bash -dotnet publish -c Release -r osx-arm64 --self-contained -``` - -**Docker:** -```bash -docker build -t rr3-server . -docker run -p 5001:5001 rr3-server -``` - -### Tested Platforms -โœ… Windows 10/11 -โœ… Ubuntu 22.04 -โœ… macOS Ventura+ -โœ… Docker (Linux containers) - ---- - -## ๐Ÿ“ˆ Performance - -### Resource Usage -- **Memory**: ~50-100 MB idle -- **CPU**: Minimal (<5% on modern hardware) -- **Storage**: SQLite database grows with usage (starts at <1 MB) -- **Network**: Handles 100+ concurrent connections - -### Scalability -- Single server can support small communities (100-500 users) -- Horizontal scaling possible with load balancer -- Database can be migrated to PostgreSQL/MySQL for high load - ---- - -## ๐Ÿ“š Documentation - -### Included Guides -1. **README.md** - Project overview -2. **IMPLEMENTATION_GUIDE.md** - Complete step-by-step guide (15,000 words) -3. **NETWORK_COMMUNICATION_ANALYSIS.md** - Protocol deep-dive (13,000 words) - -### Topics Covered -- Quick start & installation -- API endpoint reference -- Database schema -- Configuration options -- Cross-platform deployment -- SSL/HTTPS setup -- Testing & debugging -- Troubleshooting -- Security best practices -- Docker deployment -- Systemd service setup -- Contributing guidelines - ---- - -## ๐ŸŽฎ Game Compatibility - -### Confirmed Working -- โœ… Device registration -- โœ… User authentication -- โœ… Catalog retrieval -- โœ… Session management -- โœ… DRM nonce generation -- โœ… Purchase tracking -- โœ… Analytics events - -### To Be Tested -- โณ Actual Real Racing 3 APK connection (requires Android device/emulator) -- โณ Asset download URLs -- โณ Multiplayer features (if any) -- โณ Cloud save sync - ---- - -## ๐Ÿ› ๏ธ Extensibility - -### Easy to Add -- **Admin Dashboard** - Web UI for managing users/catalog -- **Leaderboards** - Multiplayer rankings -- **Content Modding** - Custom cars, tracks, events -- **Backup/Restore** - Save game state -- **Analytics Dashboard** - View player statistics - -### Plugin Architecture Ready -- Service-based design allows easy extension -- Dependency injection for modularity -- Controller-based endpoints for new features - ---- - -## โš–๏ธ Legal & Ethics - -### Intended Use -โœ… **Legal:** -- Private/LAN gameplay -- Game preservation -- Educational purposes -- Offline play - -โŒ **Illegal:** -- Piracy -- Bypassing legitimate purchases -- Redistributing EA content -- Commercial exploitation - -### Disclaimer -This is an **independent community project** for educational and preservation purposes. Real Racing 3, Firemonkeys, and EA trademarks are property of Electronic Arts Inc. This project is **not affiliated with EA**. - ---- - -## ๐Ÿ”ฎ Future Enhancements - -### Potential Features -- **Web Admin Panel** - Manage server via browser -- **Player Profiles** - Track progress, achievements -- **Custom Events** - Create community races -- **Mod Support** - Load custom cars/tracks -- **Multiplayer Lobbies** - Real-time racing -- **Backup/Sync** - Cloud save features -- **Analytics Dashboard** - Player statistics -- **Discord Integration** - Notifications - ---- - -## ๐Ÿ“ž Support & Community - -### Getting Help -1. Check **IMPLEMENTATION_GUIDE.md** for detailed instructions -2. Review **Troubleshooting** section -3. Inspect server logs for errors -4. Test endpoints with Swagger UI - -### Contributing -Contributions welcome! To contribute: -1. Fork repository -2. Create feature branch -3. Submit pull request - ---- - -## โœ… Success Criteria Met - -| Requirement | Status | -|-------------|--------| -| .NET 8+ Implementation | โœ… Done | -| Cross-platform (Win/Linux/macOS) | โœ… Done | -| All core API endpoints | โœ… Done (12 endpoints) | -| Database persistence | โœ… Done (SQLite + EF Core) | -| Session management | โœ… Done | -| User management | โœ… Done | -| Catalog system | โœ… Done | -| DRM/Purchase tracking | โœ… Done | -| Documentation | โœ… Done (28,000+ words) | -| Working build | โœ… Done (compiles successfully) | - ---- - -## ๐ŸŽ‰ Conclusion - -**Mission accomplished!** You now have: - -1. โœ… **Complete protocol analysis** of Real Racing 3's network communication -2. โœ… **Fully functional .NET 8 community server** with all core features -3. โœ… **Cross-platform support** for Windows, Linux, macOS -4. โœ… **Comprehensive documentation** (28,000+ words across 3 guides) -5. โœ… **Working build** ready to run - -The server can: -- Accept Real Racing 3 connections -- Handle device registration -- Serve product catalogs -- Track purchases and sessions -- Log analytics events -- Provide service discovery - -**Next Steps:** -1. Run `dotnet run` to start server -2. Modify hosts file to redirect EA servers -3. Launch Real Racing 3 and connect! - -**Happy racing on your community server! ๐Ÿ๐ŸŽฎ** - ---- - -*Project completed: February 2026* -*Platform: .NET 8 / ASP.NET Core* -*Status: Production-ready for community use* diff --git a/QUICK_REFERENCE.md b/QUICK_REFERENCE.md deleted file mode 100644 index 1136c78..0000000 --- a/QUICK_REFERENCE.md +++ /dev/null @@ -1,233 +0,0 @@ -# ๐Ÿš€ Real Racing 3 Community Server - Quick Reference - -## โšก Quick Start (3 Steps) - -### 1๏ธโƒฃ Start Server -```bash -cd E:\rr3\RR3CommunityServer\RR3CommunityServer -dotnet run -``` - -### 2๏ธโƒฃ Modify Hosts File -**Windows:** Edit `C:\Windows\System32\drivers\etc\hosts` (as Admin) -**Linux/macOS:** Edit `/etc/hosts` (with sudo) - -Add: -``` -127.0.0.1 syn-dir.sn.eamobile.com -``` - -### 3๏ธโƒฃ Launch Real Racing 3 -Game will now connect to your local server! - ---- - -## ๐Ÿ“ API Endpoints - -| Endpoint | URL | -|----------|-----| -| **Service Discovery** | `GET /director/api/android/getDirectionByPackage` | -| **Device Registration** | `GET /user/api/android/getDeviceID` | -| **Item Catalog** | `GET /product/api/core/getAvailableItems` | -| **Purchase Verification** | `POST /drm/api/android/verifyAndRecordPurchase` | -| **Analytics** | `POST /tracking/api/core/logEvent` | - -**Test:** `https://localhost:5001/swagger` - ---- - -## ๐Ÿ—‚๏ธ File Locations - -| Item | Path | -|------|------| -| **Server Project** | `E:\rr3\RR3CommunityServer\RR3CommunityServer\` | -| **Database** | `E:\rr3\RR3CommunityServer\RR3CommunityServer\rr3community.db` | -| **Logs** | Console output (or configure file logging) | -| **Protocol Docs** | `E:\rr3\NETWORK_COMMUNICATION_ANALYSIS.md` | -| **Implementation Guide** | `E:\rr3\RR3CommunityServer\IMPLEMENTATION_GUIDE.md` | - ---- - -## ๐Ÿ› ๏ธ Common Commands - -```bash -# Start server -dotnet run - -# Build for release -dotnet publish -c Release - -# Restore dependencies -dotnet restore - -# Run with hot reload -dotnet watch run - -# View database -sqlite3 rr3community.db -``` - ---- - -## ๐Ÿ” Test URLs - -```bash -# Director (service discovery) -curl -k https://localhost:5001/director/api/android/getDirectionByPackage?packageName=com.ea.games.r3_row - -# Get device ID -curl -k "https://localhost:5001/user/api/android/getDeviceID?deviceId=test&hardwareId=hw123" - -# Get catalog -curl -k -H "EAM-SESSION: test-session" https://localhost:5001/product/api/core/getAvailableItems - -# Swagger UI -# Open browser: https://localhost:5001/swagger -``` - ---- - -## ๐Ÿ“Š Status Check - -| Component | Status | Location | -|-----------|--------|----------| -| **Build** | โœ… Success | Compiled successfully | -| **API Endpoints** | โœ… 12 Working | All core features implemented | -| **Database** | โœ… SQLite | Auto-created on first run | -| **Documentation** | โœ… Complete | 28,000+ words | -| **Cross-Platform** | โœ… Ready | Windows/Linux/macOS | - ---- - -## ๐Ÿ”ง Troubleshooting - -### Server won't start -```bash -# Check port availability -netstat -an | findstr :5001 - -# Trust dev certificate -dotnet dev-certs https --trust -``` - -### Game can't connect -1. Verify hosts file is correct -2. Check server is running: `curl -k https://localhost:5001/swagger` -3. Clear game cache/data -4. Check firewall isn't blocking port 5001 - -### Database errors -```bash -# Delete and recreate -rm rr3community.db -dotnet run -``` - ---- - -## ๐Ÿ“š Documentation - -| Document | Purpose | Words | -|----------|---------|-------| -| **README.md** | Overview | 5,000 | -| **IMPLEMENTATION_GUIDE.md** | Step-by-step guide | 15,000 | -| **NETWORK_COMMUNICATION_ANALYSIS.md** | Protocol deep-dive | 13,000 | -| **PROJECT_SUMMARY.md** | Technical summary | 10,000 | -| **COMPLETE_SOLUTION.md** | Verification & testing | 14,000 | -| **Total** | - | **28,000+** | - ---- - -## ๐ŸŽฏ What Works - -โœ… Device registration -โœ… User authentication -โœ… Session management -โœ… Product catalog -โœ… Purchase tracking -โœ… DRM nonce generation -โœ… Analytics logging -โœ… Service discovery - ---- - -## ๐ŸŒ Deployment - -### Windows -```bash -dotnet publish -c Release -r win-x64 --self-contained -``` - -### Linux -```bash -dotnet publish -c Release -r linux-x64 --self-contained -``` - -### Docker -```bash -docker build -t rr3-server . -docker run -p 5001:5001 rr3-server -``` - ---- - -## ๐Ÿ’ก Key Features - -- **Cross-Platform** - Runs on Windows, Linux, macOS -- **Lightweight** - ~60 MB RAM, minimal CPU -- **Self-Contained** - SQLite database, no external dependencies -- **Open Source** - Fully customizable -- **Production Ready** - Built with .NET 8 / ASP.NET Core - ---- - -## ๐Ÿ” Security Notes - -โš ๏ธ **For Community Use Only** - -**Legal Uses:** -- โœ… Private/LAN gameplay -- โœ… Game preservation -- โœ… Educational purposes -- โœ… Offline play - -**Illegal Uses:** -- โŒ Piracy -- โŒ Bypassing legitimate purchases -- โŒ Commercial exploitation - ---- - -## ๐Ÿ“ž Need Help? - -1. Check **IMPLEMENTATION_GUIDE.md** for detailed instructions -2. Review **Troubleshooting** section above -3. Test endpoints with Swagger UI -4. Check server logs for errors - ---- - -## โœ… Success Criteria - -| Requirement | Status | -|-------------|--------| -| โœ… .NET 8 Implementation | Complete | -| โœ… All OS Support | Windows/Linux/macOS | -| โœ… API Endpoints | 12 working endpoints | -| โœ… Database | SQLite + EF Core | -| โœ… Documentation | 28,000+ words | -| โœ… Working Build | Compiles successfully | - ---- - -## ๐ŸŽ‰ You're Ready! - -Your Real Racing 3 community server is **fully functional** and ready to accept connections! - -**Start racing! ๐ŸŽ๏ธ๐Ÿ’จ** - ---- - -*Quick Reference Card - Version 1.0* -*Real Racing 3 Community Server* -*February 2026* diff --git a/QUICK_REFERENCE_ASSETS.md b/QUICK_REFERENCE_ASSETS.md deleted file mode 100644 index 48e628e..0000000 --- a/QUICK_REFERENCE_ASSETS.md +++ /dev/null @@ -1,167 +0,0 @@ -# Quick Reference: RR3 Asset Extraction - -## When Assets Arrive From Discord - -### Step 1: Extract .z Files (Linux/Unix) -```bash -cd RR3CommunityServer/Tools -chmod +x batch_extract_z_assets.sh -./batch_extract_z_assets.sh /path/to/discord/assets /path/to/extracted -``` - -### Step 2: Extract .z Files (Windows) -```powershell -cd RR3CommunityServer\Tools -.\extract_z_asset.ps1 -InputFile "C:\discord\assets\sprites_0.etc.dds.z" -``` - -### Step 3: List All Extracted Files -```bash -ls -lh /path/to/extracted/*.dds -``` - -### Step 4: Import to Server Database -```bash -cd RR3CommunityServer/RR3CommunityServer -dotnet run - -# Use API to list assets -curl http://localhost:5143/api/AssetManagement/list -``` - -## Common Commands - -### Extract Single File -```bash -# Linux/Unix -./extract_z_asset.sh sprites_0.etc.dds.z - -# Windows -.\extract_z_asset.ps1 -InputFile "sprites_0.etc.dds.z" -``` - -### Batch Extract Directory -```bash -# Linux/Unix -./batch_extract_z_assets.sh /assets/directory - -# Windows (need to create batch version or use WSL) -wsl bash batch_extract_z_assets.sh /mnt/c/assets/directory -``` - -### Pack Modified Asset -```bash -# Linux/Unix -./pack_z_asset.sh modified_sprite.dds - -# Windows (use API) -curl -X POST http://localhost:5143/api/AssetManagement/pack \ - -H "Content-Type: application/json" \ - -d '{"fileName": "modified_sprite.dds"}' -``` - -## File Locations - -``` -RR3CommunityServer/ -โ”œโ”€โ”€ Tools/ -โ”‚ โ”œโ”€โ”€ extract_z_asset.sh โ† Use this for single files -โ”‚ โ”œโ”€โ”€ batch_extract_z_assets.sh โ† Use this for directories -โ”‚ โ”œโ”€โ”€ pack_z_asset.sh โ† Use this to create .z files -โ”‚ โ””โ”€โ”€ extract_z_asset.ps1 โ† Windows version -โ”œโ”€โ”€ Assets/ โ† Put .z files here -โ”‚ โ”œโ”€โ”€ raw/ โ† Original .z files -โ”‚ โ””โ”€โ”€ extracted/ โ† Extracted DDS textures -โ””โ”€โ”€ ASSET_EXTRACTION_GUIDE.md โ† Full documentation -``` - -## Troubleshooting - -### Scripts won't run (Linux) -```bash -chmod +x *.sh -``` - -### Python not found -```bash -# Ubuntu/Debian -sudo apt install python3 - -# RedHat/CentOS -sudo yum install python3 -``` - -### "No ZLIB blocks found" -File is corrupted or not a .z file. Check with: -```bash -hexdump -C file.z | head -# Should see: 78 9c or 78 da -``` - -## Custom Content Workflow - -``` -1. Get PNG โ†’ 2. Convert to DDS โ†’ 3. Pack to .z โ†’ 4. Upload to server - โ†“ โ†“ โ†“ โ†“ - GIMP/PS AMD Compressor pack_z_asset.sh API POST -``` - -## Important Notes - -- **Backup originals** before modifying -- **.z files** are ZLIB compressed (not ZIP!) -- **DDS format**: ETC2_RGBA (Android), BC3 (PC) -- **File size**: Assets can be 1-100 MB each -- **Server path**: Configure `AssetBasePath` in appsettings.json - -## Quick Test - -```bash -# Download test file (if available) -wget https://example.com/test_sprite.z - -# Extract -./extract_z_asset.sh test_sprite.z - -# Verify it's DDS -file test_sprite.dds -# Output should be: DDS image data, ... - -# Repack -./pack_z_asset.sh test_sprite.dds - -# Compare sizes -ls -lh test_sprite.* -``` - -## API Endpoints (Server Running) - -```bash -# List all assets -curl http://localhost:5143/api/AssetManagement/list - -# Extract via API -curl -X POST http://localhost:5143/api/AssetManagement/extract \ - -H "Content-Type: application/json" \ - -d '{"fileName": "sprites_0.etc.dds.z"}' - -# Batch extract via API -curl -X POST http://localhost:5143/api/AssetManagement/batch-extract \ - -H "Content-Type: application/json" \ - -d '{"inputDirectory": "raw_assets"}' -``` - -## When You're Drunk ๐Ÿบ - -```bash -# Just run this and everything will be extracted: -cd RR3CommunityServer/Tools -chmod +x batch_extract_z_assets.sh -./batch_extract_z_assets.sh /path/where/discord/gave/you/files - -# Done! Check the "extracted" folder. -``` - ---- - -**Need help?** Check `ASSET_EXTRACTION_GUIDE.md` for complete documentation. diff --git a/SERVER_APK_COMPATIBILITY.md b/SERVER_APK_COMPATIBILITY.md deleted file mode 100644 index ada9117..0000000 --- a/SERVER_APK_COMPATIBILITY.md +++ /dev/null @@ -1,352 +0,0 @@ -# RR3 Server vs APK - Compatibility Report -**Date**: 2026-02-18 -**Server Version**: RR3CommunityServer v1.0 -**APK Version**: Real Racing 3 v12.5+ - ---- - -## โœ… FULL COMPATIBILITY ACHIEVED - -### Core API Endpoints - -| APK Endpoint | Server Route | Status | Notes | -|--------------|--------------|---------|-------| -| `/director/api/android/getDirectionByPackage` | `DirectorController` | โœ… **WORKING** | Routes all services to community server | -| `/user/api/android/getDeviceID` | `UserController.GetDeviceId()` | โœ… **WORKING** | Creates device + synergy ID | -| `/user/api/android/validateDeviceID` | `UserController.ValidateDeviceId()` | โœ… **WORKING** | Validates existing devices | -| `/user/api/android/getAnonUid` | `UserController.GetAnonUid()` | โœ… **WORKING** | Anonymous user ID generation | -| `/product/api/core/getAvailableItems` | `ProductController.GetAvailableItems()` | โœ… **WORKING** | Returns catalog items | -| `/product/api/core/getMTXGameCategories` | `ProductController.GetCategories()` | โœ… **WORKING** | Returns shop categories | -| `/product/api/core/getDownloadItemUrl` | `ProductController.GetDownloadUrl()` | โœ… **WORKING** | Provides download URLs | -| `/drm/api/core/getNonce` | `DrmController.GetNonce()` | โœ… **WORKING** | DRM nonce generation | -| `/drm/api/core/getPurchasedItems` | `DrmController.GetPurchasedItems()` | โœ… **WORKING** | Returns user purchases | -| `/drm/api/android/verifyAndRecordPurchase` | `DrmController.VerifyPurchase()` | โœ… **WORKING** | Purchase verification | -| `/tracking/api/core/logEvent` | `TrackingController.LogEvent()` | โœ… **WORKING** | Analytics logging | -| `/tracking/api/core/logEvents` | `TrackingController.LogEvents()` | โœ… **WORKING** | Batch analytics | -| **NEW** `/content/api/**` | `AssetsController` | โœ… **IMPLEMENTED** | Serves .pak files (waiting for assets) | - ---- - -## ๐ŸŽฏ Response Format Compatibility - -### APK Expects: -```json -{ - "resultCode": 0, - "message": "Success", - "data": { ... } -} -``` - -### Server Returns: -```csharp -public class SynergyResponse -{ - public int resultCode { get; set; } - public string message { get; set; } - public T data { get; set; } -} -``` - -**Status**: โœ… **PERFECT MATCH** - ---- - -## ๐Ÿ” Authentication & Headers - -### APK Sends: -| Header | Value | Server Handles? | -|--------|-------|-----------------| -| `EAM-SESSION` | Session UUID | โœ… Logged & stored in context | -| `EAM-USER-ID` | Synergy ID | โœ… Logged & stored in context | -| `EA-SELL-ID` | Marketplace (e.g., GOOGLE_PLAY) | โœ… Logged & stored in context | -| `SDK-VERSION` | Nimble SDK version | โœ… Logged | -| `SDK-TYPE` | "Nimble" | โœ… Accepted | -| `User-Agent` | App identifier | โœ… Accepted | -| `Content-Type` | `application/json` | โœ… Accepted | - -**Middleware**: `SynergyHeadersMiddleware` + `SessionValidationMiddleware` -**Status**: โœ… **FULLY IMPLEMENTED** - ---- - -## ๐Ÿ”’ SSL/TLS Compatibility - -### APK SSL Configuration: -```java -// APK accepts ANY SSL certificate! -HttpsURLConnection.setDefaultHostnameVerifier( - SSLSocketFactory.ALLOW_ALL_HOSTNAME_VERIFIER -); -``` - -**This means:** -- โœ… Self-signed certificates work -- โœ… No need for CA-signed cert -- โœ… Community server can use dev certs - -### Server Configuration: -```csharp -app.UseHttpsRedirection(); // Enforces HTTPS -``` - -**Status**: โœ… **COMPATIBLE** - APK will accept your self-signed cert - ---- - -## ๐Ÿ“ฆ Asset Delivery System - -### NEW: AssetsController (`/content/api/*`) - -**Features:** -- โœ… Serves .pak files matching Cloudcell CDN pattern -- โœ… MD5 verification on download -- โœ… Manifest endpoint (`/content/api/manifest`) -- โœ… Asset status check (`/content/api/status`) -- โœ… Range requests support (resume downloads) -- โœ… Access tracking & statistics - -**Configuration** (`appsettings.json`): -```json -{ - "AssetsBasePath": "Assets/downloaded", - "ServerSettings": { - "EnableAssetDownloads": true - } -} -``` - -**When Discord provides assets:** -1. Place .pak files in `E:\rr3\RR3CommunityServer\RR3CommunityServer\Assets\downloaded\` -2. Server will automatically serve them at `/content/api/{assetPath}` -3. APK will download as if from EA's CDN - -**Status**: โœ… **READY** (waiting for asset files) - ---- - -## ๐ŸŽฎ Gameplay Features - -### Progression System (`ProgressionController`) - -| Feature | Endpoint | Status | -|---------|----------|---------| -| Get player data | `GET /synergy/progression/player/{id}` | โœ… Working | -| Update progression | `POST /synergy/progression/player/{id}/update` | โœ… Working | -| Purchase car | `POST /synergy/progression/car/purchase` | โœ… Working | -| Upgrade car | `POST /synergy/progression/car/upgrade` | โœ… Working | -| Complete career event | `POST /synergy/progression/career/complete` | โœ… Working | - -**Features:** -- XP & leveling system -- Currency management (Gold/Cash) -- Car ownership tracking -- Career progress tracking -- Upgrade system - -### Rewards System (`RewardsController`) - -| Feature | Endpoint | Status | -|---------|----------|---------| -| Daily rewards | `GET /synergy/rewards/daily/{id}` | โœ… Working | -| Claim daily reward | `POST /synergy/rewards/daily/{id}/claim` | โœ… Working | -| Purchase gold | `POST /synergy/rewards/gold/purchase` | โœ… Working (FREE!) | -| Time trials | `GET /synergy/rewards/timetrials` | โœ… Working | -| Submit time trial | `POST /synergy/rewards/timetrials/{id}/submit` | โœ… Working | - -**Community Server Features:** -- โœ… Daily rewards with streak tracking -- โœ… FREE gold purchases (no real money!) -- โœ… Time trial events -- โœ… Automatic reward calculation - ---- - -## ๐Ÿ“Š Database Schema - -### Complete Entity Tracking: - -| Entity | Purpose | Fields | -|--------|---------|---------| -| `User` | Player accounts | DeviceId, SynergyId, Level, XP, Gold, Cash, Rep | -| `Session` | Active sessions | SessionId, ExpiresAt | -| `OwnedCar` | Player garage | CarId, UpgradeLevel, Performance | -| `CareerProgress` | Campaign completion | Series, Events, Stars, BestTime | -| `DailyReward` | Login rewards | GoldAmount, CashAmount, Streak | -| `Purchase` | IAP tracking | Sku, OrderId, Status | -| `GameAsset` | **NEW** Asset files | Path, MD5, LocalPath, AccessCount | -| `Car` | Car catalog | Name, Manufacturer, Price, PR | -| `CarUpgrade` | Upgrade catalog | UpgradeType, Cost, Performance+ | -| `TimeTrial` | Event catalog | Track, Car, TargetTime, Rewards | - -**Status**: โœ… **COMPLETE DATABASE** ready for full game operation - ---- - -## ๐Ÿ”ง What Happens When Assets Arrive? - -### Step-by-Step Integration: - -1. **Discord provides .pak files** - ```bash - # Place files in: - E:\rr3\RR3CommunityServer\RR3CommunityServer\Assets\downloaded\ - ``` - -2. **Server automatically detects & serves them** - - AssetsController handles `/content/api/{path}` requests - - MD5 verification ensures integrity - - Range requests allow resume - -3. **Import manifest data to database** - ```powershell - # Parse manifests and populate GameAssets table - .\import-manifests.ps1 - ``` - -4. **Modify APK** to point to your server - - Change Director URL from `syn-dir.sn.eamobile.com` โ†’ `your-server-ip:5001` - - Or use DNS/hosts file redirect - -5. **Game downloads assets from your server!** - - APK requests: `https://your-server:5001/content/api/gui_assets/...` - - Server serves: `Assets/downloaded/gui_assets/...` - - Profit! ๐ŸŽฎ - ---- - -## ๐Ÿš€ APK Modification Required - -### Option 1: Recompile APK (Recommended) - -**Steps:** -1. Decompile APK with apktool -2. Find Director URL in `res/values/strings.xml` or native libs -3. Replace `https://syn-dir.sn.eamobile.com` with `https://YOUR_SERVER_IP:5001` -4. Recompile & sign APK - -### Option 2: Hosts File Redirect (Easier) - -**On Android device:** -```bash -# Root required -# Add to /system/etc/hosts: -YOUR_SERVER_IP syn-dir.sn.eamobile.com -YOUR_SERVER_IP cloudcell.ea.com -``` - -**On Windows (for emulator):** -```powershell -# C:\Windows\System32\drivers\etc\hosts -192.168.1.100 syn-dir.sn.eamobile.com -192.168.1.100 cloudcell.ea.com -``` - -### Option 3: Network Proxy (Most Flexible) - -Use mitmproxy or similar to redirect EA domains to your server. - ---- - -## โœ… Final Compatibility Checklist - -- [x] **Director Service** - Routes all traffic to community server -- [x] **User Management** - Device ID, Synergy ID, sessions -- [x] **Authentication** - Headers parsed & validated -- [x] **SSL/TLS** - APK accepts self-signed certs -- [x] **Product Catalog** - Cars, upgrades, items -- [x] **DRM System** - Purchase verification (FREE in community!) -- [x] **Tracking/Analytics** - Event logging -- [x] **Progression** - XP, levels, career, garage -- [x] **Rewards** - Daily rewards, time trials, gold purchases -- [x] **Asset Delivery** - NEW AssetsController ready for .pak files -- [x] **Database Schema** - Complete with all game entities -- [x] **Response Format** - Matches APK expectations exactly -- [x] **Error Handling** - Graceful fallbacks -- [x] **Logging** - Comprehensive request tracking - ---- - -## ๐ŸŽฏ What's Working RIGHT NOW - -Even **without assets**, you can: - -1. โœ… Launch server -2. โœ… Modify APK to connect -3. โœ… Game will authenticate successfully -4. โœ… View catalog (if populated) -5. โœ… Make "purchases" (FREE!) -6. โœ… Track progression -7. โœ… Claim daily rewards - -**Only missing:** Game visuals/audio (the .pak files) - ---- - -## ๐Ÿ“‹ Post-Asset Delivery TODO - -Once Discord provides assets: - -### Priority 1 (Immediate): -- [ ] Copy .pak files to `Assets/downloaded/` -- [ ] Run manifest import script -- [ ] Populate `GameAssets` table with MD5 hashes -- [ ] Test asset download: `curl https://localhost:5001/content/api/status` - -### Priority 2 (Testing): -- [ ] Modify APK to point to server -- [ ] Install modded APK on emulator -- [ ] Launch game & verify Director response -- [ ] Check asset downloads working -- [ ] Test gameplay - -### Priority 3 (Polish): -- [ ] Populate car catalog from game data -- [ ] Configure upgrade costs -- [ ] Set up time trial events -- [ ] Add starter cars to new users -- [ ] Configure difficulty/rewards - ---- - -## ๐Ÿ”ฅ Server is 100% READY - -**Your RR3CommunityServer is:** -- โœ… Fully compatible with APK network protocol -- โœ… Database schema complete -- โœ… All endpoints implemented -- โœ… Asset delivery system ready -- โœ… SSL compatible with APK's weak verification -- โœ… Headers & authentication working -- โœ… Response format matches exactly - -**Waiting on:** Just the .pak files from Discord! - ---- - -## ๐ŸŽฎ Test Commands - -### Check server health: -```bash -curl https://localhost:5001/content/api/status -``` - -### Test Director endpoint: -```bash -curl "https://localhost:5001/director/api/android/getDirectionByPackage?packageName=com.ea.games.r3_row" -``` - -### Test asset endpoint (once files arrive): -```bash -curl -I "https://localhost:5001/content/api/gui_assets/sprites.atlas" -``` - ---- - -**Status**: ๐ŸŸข **PRODUCTION READY** -**Blockers**: None (just waiting for .pak files) -**Compatibility**: 100% - ---- - -*When assets arrive, this game is getting RESURRECTED! ๐ŸŽ๏ธ๐Ÿ’จ* diff --git a/WEB_PANEL_GUIDE.md b/WEB_PANEL_GUIDE.md deleted file mode 100644 index c415ef3..0000000 --- a/WEB_PANEL_GUIDE.md +++ /dev/null @@ -1,298 +0,0 @@ -# RR3 Community Server - Web Admin Panel - -## ๐ŸŽ‰ Overview - -The RR3 Community Server now includes a **comprehensive web administration panel** for managing your Real Racing 3 server. The web panel provides an intuitive interface for viewing statistics, managing users, configuring catalog items, monitoring sessions, and more. - -## ๐Ÿš€ Quick Start - -### 1. Start the Server - -```powershell -cd E:\rr3\RR3CommunityServer\RR3CommunityServer -dotnet run -``` - -### 2. Access the Web Panel - -Open your browser and navigate to: -``` -http://localhost:5000 -``` - -The root URL will automatically redirect you to the admin dashboard at `/admin`. - -## ๐Ÿ“‹ Features - -### Dashboard (`/admin`) -- **Real-time Statistics**: View total users, active sessions, devices, and catalog items -- **Quick Actions**: Navigate to different management sections -- **Recent Activity**: See latest users and active sessions -- **Server Information**: View server URL, platform, .NET version, and uptime - -### User Management (`/admin/users`) -- View all registered users -- Search users by Synergy ID or Device ID -- View detailed user information -- Delete user accounts -- Modal dialogs for user details - -### Catalog Management (`/admin/catalog`) -- View all catalog items -- Add new items (cars, upgrades, currency, consumables) -- Edit existing items (SKU, name, type, price, availability) -- Toggle item availability (enable/disable items) -- Delete items -- Filter items by type - -### Session Management (`/admin/sessions`) -- View active and expired sessions -- Real-time session statistics -- See session expiration times and remaining time -- Terminate active sessions -- Cleanup expired sessions (bulk delete) -- Color-coded session status - -### Purchase History (`/admin/purchases`) -- View all in-game purchases -- Search purchases by SKU or User ID -- View purchase statistics (total count, approved count, total value) -- View detailed purchase information -- Delete purchase records - -### Server Settings (`/admin/settings`) -- View server configuration (URL, endpoints, database, session timeout) -- APK configuration instructions -- System information (OS, .NET version, uptime, memory usage) -- Database statistics dashboard -- Quick links to documentation and Swagger API -- **Danger Zone**: Reset database (delete all data) - -## ๐ŸŽจ Design Features - -### Modern UI -- **Bootstrap 5** for responsive layout -- **Racing-themed color scheme** (red, dark blue) -- **Card-based design** with hover effects -- **Icon integration** using Bootstrap Icons -- **Responsive navigation** for mobile and desktop - -### UX Features -- **Real-time stats** on dashboard -- **Modal dialogs** for detailed views -- **Search functionality** on users and purchases -- **Inline editing** for catalog items -- **Confirmation dialogs** for destructive actions -- **Copy-to-clipboard** for server URLs -- **Color-coded badges** for status indicators - -### Accessibility -- Semantic HTML structure -- Keyboard-friendly navigation -- Screen-reader friendly labels -- High contrast color scheme -- Clear visual hierarchy - -## ๐Ÿ“– Page Details - -### Dashboard Widgets - -**Statistics Cards:** -- ๐Ÿ‘ฅ Total Users - Count of registered players -- ๐Ÿ”„ Active Sessions - Currently online players -- ๐Ÿ“ฑ Total Devices - Registered devices -- ๐Ÿช Catalog Items - Available items - -**Recent Activity Tables:** -- Last 5 registered users -- Last 5 active sessions - -**Server Info Panel:** -- Server URL with copy button -- Platform and .NET version -- Database type and API endpoint count -- Link to Swagger API documentation - -### Catalog Item Types - -The catalog supports four item types: -1. **car** - Racing vehicles -2. **upgrade** - Vehicle upgrades (engine, tires, etc.) -3. **currency** - In-game currency (gold, cash) -4. **consumable** - Single-use items - -### Session Management - -Sessions have a **24-hour expiration** by default. The session manager shows: -- Active sessions (green badge with time remaining) -- Expired sessions (gray, archived) -- Ability to terminate sessions manually -- Bulk cleanup of expired sessions - -### Purchase Status - -Purchases in the community server are auto-approved by default: -- โœ“ **Approved** - Purchase completed -- โณ **Pending** - Awaiting approval (unused in community server) - -## ๐Ÿ”ง Configuration - -### Server URL -The server automatically detects its URL from the request. To use a custom domain: - -1. Configure your web server (IIS, nginx, Apache) to proxy to the ASP.NET Core app -2. Update the `appsettings.json` with forwarded headers support -3. The web panel will automatically display the correct URL - -### Database Location -SQLite database is stored at: -``` -E:\rr3\RR3CommunityServer\RR3CommunityServer\rr3community.db -``` - -### Seeded Data -The database comes pre-seeded with 3 catalog items: -- 1000 Gold ($0.99) -- Starter Car (Free) -- Engine Upgrade ($4.99) - -## ๐ŸŒ API Integration - -The web panel is built on top of the existing REST API. You can: -- Use the web panel for administration -- Use the REST API (`/swagger`) for programmatic access -- Both use the same database and business logic - -### Swagger Documentation -Access interactive API docs at: -``` -http://localhost:5000/swagger -``` - -## ๐Ÿ” Security Notes - -### Current State (Development) -โš ๏ธ The web panel currently has **NO authentication** - it's open access. - -### For Production Use -Before deploying to production, you should: - -1. **Add authentication**: Implement ASP.NET Core Identity or another auth system -2. **Use HTTPS**: Configure SSL certificates -3. **Restrict access**: Use firewall rules or IP whitelisting -4. **Secure the database**: Use encryption and secure file permissions -5. **Disable Swagger**: Remove Swagger UI in production builds - -Example: Add authentication to `Program.cs`: -```csharp -builder.Services.AddAuthentication(CookieAuthenticationDefaults.AuthenticationScheme) - .AddCookie(options => - { - options.LoginPath = "/login"; - options.LogoutPath = "/logout"; - }); - -// In middleware pipeline: -app.UseAuthentication(); -app.UseAuthorization(); -``` - -Then add `[Authorize]` attributes to Razor Pages. - -## ๐Ÿ“ File Structure - -``` -RR3CommunityServer/ -โ”œโ”€โ”€ Pages/ -โ”‚ โ”œโ”€โ”€ Admin.cshtml # Dashboard -โ”‚ โ”œโ”€โ”€ Admin.cshtml.cs -โ”‚ โ”œโ”€โ”€ Users.cshtml # User management -โ”‚ โ”œโ”€โ”€ Users.cshtml.cs -โ”‚ โ”œโ”€โ”€ Catalog.cshtml # Catalog management -โ”‚ โ”œโ”€โ”€ Catalog.cshtml.cs -โ”‚ โ”œโ”€โ”€ Sessions.cshtml # Session management -โ”‚ โ”œโ”€โ”€ Sessions.cshtml.cs -โ”‚ โ”œโ”€โ”€ Purchases.cshtml # Purchase history -โ”‚ โ”œโ”€โ”€ Purchases.cshtml.cs -โ”‚ โ”œโ”€โ”€ Settings.cshtml # Server settings -โ”‚ โ”œโ”€โ”€ Settings.cshtml.cs -โ”‚ โ”œโ”€โ”€ _Layout.cshtml # Master layout -โ”‚ โ””โ”€โ”€ _ViewStart.cshtml # Layout binding -โ”œโ”€โ”€ wwwroot/ -โ”‚ โ”œโ”€โ”€ css/ # Custom stylesheets -โ”‚ โ””โ”€โ”€ js/ # Custom scripts -โ”œโ”€โ”€ Controllers/ # REST API controllers -โ”œโ”€โ”€ Services/ # Business logic -โ”œโ”€โ”€ Data/ # Database context -โ””โ”€โ”€ Program.cs # App entry point -``` - -## ๐Ÿ› ๏ธ Customization - -### Changing Colors -Edit `_Layout.cshtml` CSS variables: -```css -:root { - --rr3-primary: #e63946; /* Racing red */ - --rr3-dark: #1d3557; /* Dark blue */ - --rr3-light: #f1faee; /* Light cream */ -} -``` - -### Adding Custom Pages -1. Create new `.cshtml` file in `Pages/` folder -2. Create corresponding `.cshtml.cs` code-behind file -3. Add link to `_Layout.cshtml` navigation -4. Inject `RR3DbContext` in code-behind for database access - -### Modifying Dashboard Widgets -Edit `Admin.cshtml` to add/remove cards or change statistics. - -## ๐Ÿ› Troubleshooting - -### Web panel not loading -- Ensure server is running: `dotnet run` -- Check the port (default: 5000 for HTTP, 5001 for HTTPS) -- Check firewall settings - -### Database errors -- Delete `rr3community.db` and restart server to recreate -- Check file permissions on database file -- View logs in console output - -### Style issues -- Clear browser cache (Ctrl+F5) -- Check browser console for CDN loading errors -- Ensure Bootstrap CDN is accessible - -### Missing data -- Use "Reset Database" in Settings page (โš ๏ธ deletes all data!) -- Check that seed data was created on first run -- View raw database with DB Browser for SQLite - -## ๐Ÿ“š Related Documentation - -- [Server Implementation Guide](./IMPLEMENTATION_GUIDE.md) -- [Network Protocol Analysis](../NETWORK_COMMUNICATION_ANALYSIS.md) -- [APK Modification Guide](../APK_MODIFICATION_GUIDE.md) -- [Project Index](../PROJECT_INDEX.md) - -## ๐ŸŽฏ Next Steps - -1. **Test the web panel**: Start the server and explore all pages -2. **Add catalog items**: Use the Catalog page to add cars and upgrades -3. **Connect a game client**: Modify an APK to point to your server -4. **Monitor activity**: Watch the dashboard as players connect -5. **Customize**: Modify the UI to match your preferences - -## ๐Ÿ’ก Tips - -- **Use search features**: Quickly find users and purchases -- **Export data**: Use Swagger API to export data programmatically -- **Backup database**: Copy `rr3community.db` file regularly -- **Monitor sessions**: Clean up expired sessions weekly -- **Test purchases**: Add free items to test the purchase flow - ---- - -**Made with โค๏ธ for game preservation and the Real Racing 3 community**