Add Phase 1 critical endpoints: Config & Save/Load system
- Added ConfigController with 4 endpoints:
- getGameConfig: Server config, feature flags, URLs
- getServerTime: UTC timestamps
- getFeatureFlags: Feature toggles
- getServerStatus: Health check
- Added save/load system to ProgressionController:
- POST /save/{synergyId}: Save JSON blob
- GET /save/{synergyId}/load: Load JSON blob
- Version tracking and timestamps
- Added PlayerSave entity to database:
- Stores arbitrary JSON game state
- Version tracking (increments on save)
- LastModified timestamps
- Updated appsettings.json:
- ServerSettings section (version, URLs, MOTD)
- FeatureFlags section (7 feature toggles)
- Created migration: AddPlayerSavesAndConfig
- Updated ApiModels with new DTOs
- All endpoints tested and working
Phase 1 objectives complete:
✅ Synergy ID generation (already existed)
✅ Configuration endpoints (new)
✅ Save/load system (new)
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
@@ -344,4 +344,107 @@ public class ProgressionController : ControllerBase
|
||||
totalExperience = user.Experience
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Save player game state as JSON blob
|
||||
/// </summary>
|
||||
[HttpPost("save/{synergyId}")]
|
||||
public async Task<IActionResult> SavePlayerData(string synergyId, [FromBody] SaveDataRequest request)
|
||||
{
|
||||
_logger.LogInformation("Saving data for {SynergyId} ({Bytes} bytes)",
|
||||
synergyId, request.SaveData?.Length ?? 0);
|
||||
|
||||
if (string.IsNullOrEmpty(request.SaveData))
|
||||
{
|
||||
return BadRequest(new { error = "Save data is empty" });
|
||||
}
|
||||
|
||||
// Find or create save record
|
||||
var save = await _context.PlayerSaves
|
||||
.FirstOrDefaultAsync(s => s.SynergyId == synergyId);
|
||||
|
||||
if (save == null)
|
||||
{
|
||||
save = new PlayerSave
|
||||
{
|
||||
SynergyId = synergyId,
|
||||
SaveDataJson = request.SaveData,
|
||||
Version = 1,
|
||||
CreatedAt = DateTime.UtcNow,
|
||||
LastModified = DateTime.UtcNow
|
||||
};
|
||||
_context.PlayerSaves.Add(save);
|
||||
}
|
||||
else
|
||||
{
|
||||
save.SaveDataJson = request.SaveData;
|
||||
save.Version++;
|
||||
save.LastModified = DateTime.UtcNow;
|
||||
}
|
||||
|
||||
await _context.SaveChangesAsync();
|
||||
|
||||
var response = new SynergyResponse<SaveDataResponse>
|
||||
{
|
||||
resultCode = 0,
|
||||
message = "Save successful",
|
||||
data = new SaveDataResponse
|
||||
{
|
||||
Success = true,
|
||||
Version = save.Version,
|
||||
LastModified = new DateTimeOffset(save.LastModified).ToUnixTimeSeconds(),
|
||||
SaveData = string.Empty // Don't echo back the full data
|
||||
}
|
||||
};
|
||||
|
||||
return Ok(response);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load player game state JSON blob
|
||||
/// </summary>
|
||||
[HttpGet("save/{synergyId}/load")]
|
||||
public async Task<IActionResult> LoadPlayerData(string synergyId)
|
||||
{
|
||||
_logger.LogInformation("Loading save data for {SynergyId}", synergyId);
|
||||
|
||||
var save = await _context.PlayerSaves
|
||||
.FirstOrDefaultAsync(s => s.SynergyId == synergyId);
|
||||
|
||||
if (save == null)
|
||||
{
|
||||
// Return empty save for new players
|
||||
var emptySave = new SaveDataResponse
|
||||
{
|
||||
SaveData = "{}",
|
||||
Version = 0,
|
||||
LastModified = DateTimeOffset.UtcNow.ToUnixTimeSeconds(),
|
||||
Success = true
|
||||
};
|
||||
|
||||
var emptyResponse = new SynergyResponse<SaveDataResponse>
|
||||
{
|
||||
resultCode = 0,
|
||||
message = "No save found - new player",
|
||||
data = emptySave
|
||||
};
|
||||
|
||||
return Ok(emptyResponse);
|
||||
}
|
||||
|
||||
var response = new SynergyResponse<SaveDataResponse>
|
||||
{
|
||||
resultCode = 0,
|
||||
message = "Save loaded successfully",
|
||||
data = new SaveDataResponse
|
||||
{
|
||||
SaveData = save.SaveDataJson,
|
||||
Version = save.Version,
|
||||
LastModified = new DateTimeOffset(save.LastModified).ToUnixTimeSeconds(),
|
||||
Success = true
|
||||
}
|
||||
};
|
||||
|
||||
return Ok(response);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user