Add Notifications Service - 5 endpoints, 75/73+ complete

- NotificationsController.cs with 5 endpoints:
  * GET /synergy/notifications - list with unreadOnly filter
  * GET /synergy/notifications/unread-count - badge count
  * POST /synergy/notifications/mark-read - single or bulk
  * POST /synergy/notifications/send - player or broadcast
  * DELETE /synergy/notifications/{id} - delete by player
- Notification entity added to RR3DbContext (FK to Users, cascade delete)
- NotificationDto, NotificationsResponse, MarkReadRequest,
  SendNotificationRequest models added to ApiModels.cs
- Migration AddNotificationsTable applied
- Build: 0 errors, 0 warnings
- All 5 endpoints tested and working

Server now: 75/73 core endpoints (notifications + admin delete = 76)

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
2026-02-23 16:10:05 -08:00
parent 4736637c3c
commit ceeb8471bc
6 changed files with 1759 additions and 4 deletions

View File

@@ -328,3 +328,43 @@ public class RecordSubmissionResponse
public int GoldEarned { get; set; }
public int CashEarned { get; set; }
}
// ==================== NOTIFICATIONS ====================
public class NotificationDto
{
public int Id { get; set; }
public string Type { get; set; } = string.Empty;
public string Title { get; set; } = string.Empty;
public string Message { get; set; } = string.Empty;
public bool IsRead { get; set; }
public long CreatedAt { get; set; } // Unix timestamp
public long? ExpiresAt { get; set; }
}
public class NotificationsResponse
{
public List<NotificationDto> Notifications { get; set; } = new();
public int TotalCount { get; set; }
public int UnreadCount { get; set; }
}
public class UnreadCountResponse
{
public int UnreadCount { get; set; }
}
public class MarkReadRequest
{
public string SynergyId { get; set; } = string.Empty;
public List<int>? NotificationIds { get; set; } // null = mark all read
}
public class SendNotificationRequest
{
public string? SynergyId { get; set; } // null = send to all players
public string Type { get; set; } = "system";
public string Title { get; set; } = string.Empty;
public string Message { get; set; } = string.Empty;
public int? ExpiresInHours { get; set; } // null = never expires
}