From cbd8ee71235550a90b2146c07da2b0a86bfbff45 Mon Sep 17 00:00:00 2001 From: Daniel Elliott Date: Tue, 24 Feb 2026 22:55:17 -0800 Subject: [PATCH] Create comprehensive game content hosting plan MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Identified what's needed to host actual game content: - Car database (200+ vehicles with stats) - Track database (40+ circuits with layouts) - Events database (career mode, time trials) - Asset files (2-4 GB of .pak files) - Multiplayer configuration - Catalog/shop items Plan includes: ✅ Infrastructure ready (96 endpoints, 36 tables) ❌ Content data extraction needed ❌ Database seeding required ❌ Asset file hosting setup ❌ APK integration testing Documented extraction methods, storage requirements, and phased approach. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> --- GAME-CONTENT-HOSTING-PLAN.md | 514 +++++++++++++++++++++++++++++++++++ 1 file changed, 514 insertions(+) create mode 100644 GAME-CONTENT-HOSTING-PLAN.md diff --git a/GAME-CONTENT-HOSTING-PLAN.md b/GAME-CONTENT-HOSTING-PLAN.md new file mode 100644 index 0000000..7e07e89 --- /dev/null +++ b/GAME-CONTENT-HOSTING-PLAN.md @@ -0,0 +1,514 @@ +# Game Content Hosting - Implementation Plan +**Date:** February 25, 2026 +**Status:** 🟡 **INFRASTRUCTURE READY - NEEDS CONTENT** + +--- + +## 📊 Current Status + +### ✅ What We Have (Infrastructure) +- ✅ 96 API endpoints implemented +- ✅ 36 database tables created +- ✅ AssetsController for serving files +- ✅ Asset directory structure (E:\rr3\RR3CommunityServer\RR3CommunityServer\Assets) +- ✅ Database entities for cars, tracks, events, leaderboards +- ✅ Multiplayer/social system ready +- ✅ Server routing configured + +### ❌ What We Need (Content Data) +- ❌ Car database (definitions, stats, prices) +- ❌ Track database (layouts, AI data) +- ❌ Event database (championships, time trials) +- ❌ Asset files (.pak files for 3D models, textures) +- ❌ Initial leaderboard data +- ❌ Server configuration values +- ❌ Catalog/shop items + +--- + +## 🎯 Game Content Categories + +### 1. Cars Database 🏎️ + +**What's Needed:** +- Car definitions (make, model, class, stats) +- Performance specs (power, weight, handling) +- Upgrade tiers and costs +- Purchase prices (in-game currency) +- Unlock requirements + +**Database Tables:** +- `Cars` - Base car definitions +- `CatalogItems` - Shop listings +- `OwnedCars` - Player-owned cars (per user) +- `CarUpgrades` - Applied upgrades (per user) + +**Example Data Structure:** +```csharp +public class Car { + public int Id { get; set; } + public string Make { get; set; } // "Nissan" + public string Model { get; set; } // "Silvia Spec-R" + public string Class { get; set; } // "C" + public int BasePower { get; set; } // 250 HP + public int BaseWeight { get; set; } // 1240 kg + public int BasePrice { get; set; } // 50000 R$ + public string AssetPath { get; set; } // "/cars/nissan_silvia_s15.pak" +} +``` + +**Where to Get Data:** +- 📱 Extract from APK: `/assets/data/cars.json` or similar +- 🌐 Scrape from RR3 wikis/databases +- 📊 Reverse engineer from game files +- 🔍 Network traffic analysis from official servers (before shutdown) + +--- + +### 2. Tracks Database 🏁 + +**What's Needed:** +- Track definitions (name, location, length) +- Layout variants (GP, National, Indy) +- Sector times for AI +- Weather conditions +- Track limits data + +**Database Tables:** +- `GameAssets` (filtered by Category='tracks') +- Custom `Tracks` table (optional) + +**Example Data:** +```csharp +public class Track { + public int Id { get; set; } + public string Name { get; set; } // "Silverstone" + public string Layout { get; set; } // "GP" + public string Country { get; set; } // "UK" + public float LengthKm { get; set; } // 5.891 + public int Corners { get; set; } // 18 + public string AssetPath { get; set; } // "/tracks/silverstone_gp.pak" +} +``` + +--- + +### 3. Events Database 🏆 + +**What's Needed:** +- Event definitions (career mode, specials) +- Requirements (car class, PR level) +- Rewards (currency, cars, unlocks) +- AI difficulty settings +- Time-limited events + +**Database Tables:** +- `Events` +- `EventCompletions` (per user) +- `EventAttempts` (per user) + +**Example Data:** +```csharp +public class Event { + public int Id { get; set; } + public string Name { get; set; } // "American Muscle Cup" + public string Type { get; set; } // "championship" + public string RequiredClass { get; set; } // "B" + public int RequiredPR { get; set; } // 50 + public int RewardGold { get; set; } // 50 + public int RewardCash { get; set; } // 25000 + public DateTime StartDate { get; set; } + public DateTime EndDate { get; set; } +} +``` + +--- + +### 4. Asset Files 📦 + +**What's Needed:** +- Car 3D models (.pak files) +- Track 3D models (.pak files) +- Texture packs +- Audio files (engine sounds) +- UI assets + +**File Structure:** +``` +Assets/ +├── cars/ +│ ├── nissan_silvia_s15.pak (10-20 MB) +│ ├── ford_focus_rs.pak +│ └── ... +├── tracks/ +│ ├── silverstone_gp.pak (50-100 MB) +│ ├── laguna_seca.pak +│ └── ... +├── textures/ +│ ├── ui_textures.pak (5-10 MB) +│ └── car_textures_pack1.pak +└── audio/ + ├── engine_sounds_pack1.pak (1-5 MB) + └── ambient_sounds.pak +``` + +**Total Storage Estimate:** 2-4 GB for full game content + +**How to Extract:** +```bash +# From installed game +adb pull /data/data/com.ea.games.r3_row/files/ ./rr3-assets/ + +# From APK +apktool d realracing3.apk -o rr3-decompiled +cp rr3-decompiled/assets/*.pak ./Assets/ +``` + +--- + +### 5. Time Trials / Leaderboards ⏱️ + +**What's Needed:** +- Active time trial definitions +- Target times (gold/silver/bronze) +- Initial leaderboard entries (for testing) +- Ghost data (optional) + +**Database Tables:** +- `TimeTrials` +- `TimeTrialResults` (per user) +- `LeaderboardEntries` +- `PersonalRecords` (per user) +- `GhostData` (optional multiplayer feature) + +**Example Data:** +```csharp +public class TimeTrial { + public int Id { get; set; } + public string Name { get; set; } // "Silverstone Sprint" + public int TrackId { get; set; } // FK to Track + public int CarClassId { get; set; } // "A" + public int GoldTime { get; set; } // 95000 ms + public int SilverTime { get; set; } // 98000 ms + public int BronzeTime { get; set; } // 102000 ms + public int RewardGold { get; set; } // 25 + public DateTime StartDate { get; set; } + public DateTime EndDate { get; set; } +} +``` + +--- + +### 6. Multiplayer Data 🎮 + +**What's Needed:** +- Matchmaking rules (by class, PR) +- Race session configurations +- Default ghost data (for solo races) +- Competitive rating tiers + +**Database Tables:** +- `MatchmakingQueues` (active players) +- `RaceSessions` (lobbies) +- `RaceParticipants` (who's in each race) +- `GhostData` (recorded laps) +- `CompetitiveRatings` (ELO system) + +**Default Configuration:** +```json +{ + "matchmakingRules": { + "maxPRDifference": 10, + "matchTimeout": 30, + "minPlayers": 2, + "maxPlayers": 8 + }, + "ratingTiers": [ + { "name": "Bronze", "minRating": 0, "maxRating": 1000 }, + { "name": "Silver", "minRating": 1000, "maxRating": 1500 }, + { "name": "Gold", "minRating": 1500, "maxRating": 2000 }, + { "name": "Platinum", "minRating": 2000, "maxRating": 999999 } + ] +} +``` + +--- + +### 7. Shop/Catalog 🛒 + +**What's Needed:** +- Item catalog (cars, gold, VIP) +- Prices (real money or fake for community) +- Availability windows +- Special offers + +**Database Table:** +- `CatalogItems` + +**Example Data:** +```csharp +public class CatalogItem { + public int Id { get; set; } + public string Sku { get; set; } // "gold_500" + public string Name { get; set; } // "500 Gold" + public string Type { get; set; } // "currency" + public int Price { get; set; } // 0 (free for community) + public bool Available { get; set; } // true +} +``` + +--- + +## 🛠️ Implementation Steps + +### Phase 1: Extract Game Data (From APK/Game Files) + +**Tools Needed:** +- apktool (APK decompilation) +- jadx (Java decompilation) +- QuickBMS (asset extraction) +- adb (device file access) + +**Commands:** +```bash +# 1. Decompile APK +apktool d realracing3.apk -o rr3-decompiled + +# 2. Extract assets +cd rr3-decompiled/assets +cp *.pak E:/rr3/RR3CommunityServer/RR3CommunityServer/Assets/ + +# 3. Find game data files +find . -name "*.json" -o -name "*.xml" -o -name "*.dat" + +# 4. Parse data files into database format +# (Manual or script) +``` + +--- + +### Phase 2: Create Database Seed Script + +**Create:** `E:\rr3\RR3CommunityServer\RR3CommunityServer\Data\SeedData.cs` + +```csharp +public static class SeedData +{ + public static void Initialize(RR3DbContext context) + { + // Seed cars + if (!context.Cars.Any()) + { + context.Cars.AddRange( + new Car { Make = "Nissan", Model = "Silvia Spec-R", Class = "C", BasePower = 250, BaseWeight = 1240, BasePrice = 50000, AssetPath = "/cars/nissan_silvia_s15.pak" }, + new Car { Make = "Ford", Model = "Focus RS", Class = "B", BasePower = 350, BaseWeight = 1524, BasePrice = 75000, AssetPath = "/cars/ford_focus_rs.pak" }, + // ... more cars + ); + } + + // Seed tracks + if (!context.GameAssets.Any(a => a.Category == "tracks")) + { + context.GameAssets.AddRange( + new GameAsset { FileName = "silverstone_gp.pak", Category = "tracks", FileSize = 85000000, EaCdnPath = "/tracks/silverstone_gp.pak" }, + new GameAsset { FileName = "laguna_seca.pak", Category = "tracks", FileSize = 72000000, EaCdnPath = "/tracks/laguna_seca.pak" }, + // ... more tracks + ); + } + + // Seed events + if (!context.Events.Any()) + { + context.Events.AddRange( + new Event { Name = "Rookie Cup", Type = "championship", RequiredClass = "D", RequiredPR = 10, RewardGold = 10, RewardCash = 5000, StartDate = DateTime.UtcNow, EndDate = DateTime.UtcNow.AddYears(10) }, + // ... more events + ); + } + + // Seed time trials + if (!context.TimeTrials.Any()) + { + context.TimeTrials.AddRange( + new TimeTrial { Name = "Silverstone Sprint", TrackName = "Silverstone GP", CarClass = "A", GoldTime = 95000, SilverTime = 98000, BronzeTime = 102000, RewardGold = 25, StartDate = DateTime.UtcNow, EndDate = DateTime.UtcNow.AddMonths(1) }, + // ... more time trials + ); + } + + context.SaveChanges(); + } +} +``` + +**Call from Program.cs:** +```csharp +using (var scope = app.Services.CreateScope()) +{ + var db = scope.ServiceProvider.GetRequiredService(); + db.Database.EnsureCreated(); + SeedData.Initialize(db); // <-- Add this +} +``` + +--- + +### Phase 3: Populate Assets Directory + +**Manual Steps:** +1. Extract .pak files from game installation +2. Copy to `Assets/` subdirectories +3. Verify files are accessible + +**Automated Script (PowerShell):** +```powershell +# Copy assets from extracted game files +$source = "E:\rr3\phone-assets-full" +$dest = "E:\rr3\RR3CommunityServer\RR3CommunityServer\Assets" + +# Cars +Copy-Item "$source\cars\*.pak" "$dest\cars\" -Force +# Tracks +Copy-Item "$source\tracks\*.pak" "$dest\tracks\" -Force +# Textures +Copy-Item "$source\textures\*.pak" "$dest\textures\" -Force +# Audio +Copy-Item "$source\audio\*.pak" "$dest\audio\" -Force + +Write-Host "Assets copied successfully!" +``` + +--- + +### Phase 4: Test Content Delivery + +**Test Endpoints:** +```bash +# 1. Get asset manifest +curl http://localhost:5555/content/api/manifest + +# 2. Download a car asset +curl http://localhost:5555/content/api/cars/nissan_silvia_s15.pak -o test.pak + +# 3. Get car list +curl http://localhost:5555/synergy/progression/cars + +# 4. Get active events +curl http://localhost:5555/synergy/events/active + +# 5. Get time trials +curl http://localhost:5555/synergy/rewards/timetrials +``` + +--- + +### Phase 5: APK Integration Test + +**Required:** +1. Modify APK to point to community server +2. Install on device/emulator +3. Launch game and monitor logs +4. Verify assets download correctly +5. Test gameplay (career, time trials, multiplayer) + +**Network Configuration:** +``` +# hosts file (Windows: C:\Windows\System32\drivers\etc\hosts) +127.0.0.1 firemonkeys-akamai-eac.eaprojects.com +127.0.0.1 cloudcellcdn-eaprojects.akamaized.net +``` + +Or update APK's Director URL to point directly to: +``` +http://your-server-ip:5555/director/api/android/getDirectionByPackage +``` + +--- + +## 📝 TODO List + +### High Priority (Needed for Basic Gameplay) +- [ ] Extract car data from APK +- [ ] Seed Cars table with 20-30 common cars +- [ ] Extract track data from APK +- [ ] Seed Events table with career mode events +- [ ] Copy asset .pak files to Assets directory +- [ ] Create SeedData.cs script +- [ ] Test asset delivery + +### Medium Priority (Needed for Full Experience) +- [ ] Seed all 200+ cars +- [ ] Seed all tracks +- [ ] Create time trial definitions +- [ ] Populate catalog items +- [ ] Set up leaderboard defaults +- [ ] Configure multiplayer rules + +### Low Priority (Optional Enhancements) +- [ ] Community-created events +- [ ] Custom car mods +- [ ] Enhanced ghost data +- [ ] Dynamic events system +- [ ] CDN setup for assets + +--- + +## 🚀 Quick Start (Minimal Viable Data) + +**To get the server working with minimal data:** + +1. **Extract 5 cars from APK** (most popular) +2. **Extract 3 tracks** (Silverstone, Laguna Seca, Brands Hatch) +3. **Create 1 event** (test championship) +4. **Copy corresponding .pak files** +5. **Seed database** +6. **Test with APK** + +This gives you a **playable demo** to verify the infrastructure works before committing to extracting all 2-4 GB of content. + +--- + +## 📊 Storage Requirements + +| Content Type | Estimated Size | Priority | +|--------------|----------------|----------| +| Car Assets (200+) | 2-3 GB | High | +| Track Assets (40+) | 1-2 GB | High | +| Texture Packs | 200-400 MB | Medium | +| Audio Files | 100-200 MB | Medium | +| UI Assets | 50-100 MB | Low | +| **Total** | **~4-6 GB** | - | + +**Recommendation:** Start with 10% of content (400-600 MB) for testing. + +--- + +## 🎯 Next Actions + +1. **Locate game assets** on your system + - Check: `E:\rr3\phone-assets-full\` + - Check: `E:\rr3\rr3-assets\` + - Check APK: `E:\rr3\realracing3.apk` + +2. **Extract game data files** (cars, tracks, events) + - Use jadx to decompile APK + - Look for JSON/XML files in `/assets/` + - Parse into database format + +3. **Create seed script** + - Add `SeedData.cs` + - Call from `Program.cs` + - Test database population + +4. **Copy asset files** + - Copy .pak files to `Assets/` subdirectories + - Test file serving via AssetsController + +5. **Test with APK** + - Modify APK to use community server + - Install and launch game + - Verify content loads + +--- + +**Status:** Infrastructure 100% ready, waiting for content data population. + +Would you like me to start extracting game data from the files we have?