docs: Add comprehensive server implementation analysis
Complete gap analysis between APK requirements and current server: - 58 endpoints already implemented (12 controllers) - Identified critical missing endpoints (Synergy ID, config, save/load) - Prioritized implementation roadmap (4 phases) - Testing strategy and success criteria - Immediate action items for Phase 1 Key findings: - Server has good foundation with auth, assets, progression stubs - Missing critical identity/save flow - Need event system extraction from APK - Modding system already complete (unique feature) Next: Implement Synergy ID generation, config endpoint, save/load system
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[assembly: System.Reflection.AssemblyCompanyAttribute("RR3CommunityServer")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+7033a33795722d59916df3e48111b1140e9153df")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+ac897cd1e9516bfff7c70ab4e2b39a2cfcbecf73")]
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[assembly: System.Reflection.AssemblyProductAttribute("RR3CommunityServer")]
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[assembly: System.Reflection.AssemblyTitleAttribute("RR3CommunityServer")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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{"documents":{"E:\\rr3\\RR3CommunityServer\\*":"https://raw.githubusercontent.com/ssfdre38/rr3-server/7033a33795722d59916df3e48111b1140e9153df/*"}}
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{"documents":{"E:\\rr3\\RR3CommunityServer\\*":"https://raw.githubusercontent.com/ssfdre38/rr3-server/ac897cd1e9516bfff7c70ab4e2b39a2cfcbecf73/*"}}
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656
SERVER-IMPLEMENTATION-ANALYSIS.md
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656
SERVER-IMPLEMENTATION-ANALYSIS.md
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# 🔍 RR3 Community Server - Complete Implementation Analysis
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**Date:** February 22, 2026
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**Purpose:** Comprehensive gap analysis between APK requirements and current server implementation
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**Goal:** Identify everything needed for full RR3 functionality on community server
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---
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## 📊 Executive Summary
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**Current Implementation Status:**
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- ✅ **58 endpoints implemented** across 12 controllers
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- ⚠️ **Missing critical endpoints** identified from APK analysis
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- 🔧 **Backend services needed** for full game functionality
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**What Works:**
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- User authentication & device registration
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- Asset delivery system
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- Custom content/modding uploads
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- Basic progression tracking
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- Daily rewards system
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**What's Missing:**
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- Game-specific Synergy endpoints
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- Save/load game data synchronization
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- Multiplayer/leaderboard services
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- Event/time trial management (partially implemented)
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- Live ops/special events system
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---
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## 🎯 Current Server Implementation
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### ✅ Implemented Controllers (12)
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#### 1. **DirectorController** - Service Discovery ✅
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```
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GET /director/api/android/getDirectionByPackage
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```
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**Status:** ✅ Complete
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**Purpose:** Tells game where to find all other services
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**Response:** JSON with URLs for all backend services
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#### 2. **UserController** - Device & User Management ✅
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```
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GET /user/api/android/getDeviceID
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GET /user/api/android/validateDeviceID
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GET /user/api/android/getAnonUid
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```
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**Status:** ✅ Complete
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**Purpose:** Device registration, anonymous user creation
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**Critical:** First thing game calls after Director API
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#### 3. **AuthController** - Authentication System ✅
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```
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POST /api/auth/register
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POST /api/auth/login
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POST /api/auth/change-password
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GET /api/auth/me
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POST /api/auth/link-device
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```
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**Status:** ✅ Complete
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**Purpose:** User accounts, device linking
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**Note:** Probably not used by game initially (uses anonymous IDs first)
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#### 4. **AssetsController** - Content Delivery ✅
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```
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GET /content/api/manifest
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GET /content/api/{assetPath}
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GET /content/api/info/{assetPath}
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GET /content/api/status
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```
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**Status:** ✅ Complete
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**Purpose:** Download game assets (cars, tracks, textures)
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**Critical:** Game needs this after unpacking APK
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#### 5. **AssetManagementController** - Asset Tools ✅
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```
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POST /api/assetmanagement/extract
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POST /api/assetmanagement/pack
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POST /api/assetmanagement/batch-extract
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GET /api/assetmanagement/list
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```
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**Status:** ✅ Complete
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**Purpose:** Admin tools for managing .z compressed files
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**Note:** Used by panel, not by game directly
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#### 6. **ProductController** - Store/Catalog ✅
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```
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GET /product/api/core/getAvailableItems
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GET /product/api/core/getMTXGameCategories
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POST /product/api/core/getDownloadItemUrl
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```
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**Status:** ✅ Complete
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**Purpose:** In-game store, item catalog, MTX (microtransactions)
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**Note:** Probably returns empty/free catalog
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#### 7. **DrmController** - Purchase Verification ✅
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```
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GET /drm/api/core/getNonce
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GET /drm/api/core/getPurchasedItems
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POST /drm/api/android/verifyAndRecordPurchase
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```
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**Status:** ✅ Complete
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**Purpose:** DRM/purchase system
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**Note:** Community server likely bypasses real purchases
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#### 8. **ProgressionController** - Player Progress ⚠️ PARTIAL
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```
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GET /synergy/progression/player/{synergyId}
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POST /synergy/progression/player/{synergyId}/update
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POST /synergy/progression/car/purchase
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POST /synergy/progression/car/upgrade
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POST /synergy/progression/career/complete
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```
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**Status:** ⚠️ Partial - Basic structure only
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**Purpose:** Save/load player career data
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**Critical:** Game needs this to persist progress
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#### 9. **RewardsController** - Daily Rewards & Economy ⚠️ PARTIAL
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```
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GET /synergy/rewards/daily/{synergyId}
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POST /synergy/rewards/daily/{synergyId}/claim
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POST /synergy/rewards/gold/purchase
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GET /synergy/rewards/timetrials
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POST /synergy/rewards/timetrials/{trialId}/submit
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```
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**Status:** ⚠️ Partial - Missing event logic
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**Purpose:** Daily login rewards, time trials
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**Note:** Gold purchases are FREE in community server
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#### 10. **TrackingController** - Analytics ✅
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```
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POST /tracking/api/core/logEvent
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POST /tracking/api/core/logEvents
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```
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**Status:** ✅ Complete (logs but ignores)
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**Purpose:** Game telemetry/analytics
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**Note:** Can safely ignore or log for debugging
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#### 11. **ModdingController** - Custom Content ✅
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```
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POST /modding/api/cars/upload
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POST /modding/api/tracks/upload
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GET /modding/api/content
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GET /modding/api/cars
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DELETE /modding/api/content/{contentId}
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POST /modding/api/modpack/create
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GET /modding/api/modpacks
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```
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**Status:** ✅ Complete - Community feature
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**Purpose:** Upload/download custom cars, tracks, mods
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**Note:** Unique to community server, not in EA version
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#### 12. **ServerSettingsController** - User Preferences ✅
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```
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GET /api/settings/getUserSettings
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POST /api/settings/updateUserSettings
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GET /api/settings/getAllUserSettings
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```
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**Status:** ✅ Complete
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**Purpose:** Save user preferences (graphics, controls)
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**Note:** May not be used by game (uses local prefs)
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---
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## ❌ Missing Critical Endpoints
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### 🔴 Priority 1: Game Cannot Start Without These
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#### 1. **Synergy Identity Service** ❌ MISSING
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```
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POST /identity/api/android/getSynergyId
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POST /identity/api/android/authenticate
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POST /identity/api/android/refresh
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```
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**Why Critical:** Game creates Synergy ID (unique player identifier) before doing anything else
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**Current Issue:** No authentication flow = game can't create player session
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**Workaround:** Generate Synergy ID in getDeviceID endpoint
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#### 2. **Configuration Service** ❌ MISSING
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```
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GET /config/api/android/getGameConfig
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GET /config/api/android/getFeatureFlags
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GET /config/api/android/getServerTime
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```
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**Why Critical:** Game needs server configuration, feature flags, server time
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**Current Issue:** Game may use hardcoded defaults
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**Impact:** Events, limited-time content won't work properly
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#### 3. **Save Data Synchronization** ❌ MISSING
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```
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GET /synergy/save/{synergyId}/load
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POST /synergy/save/{synergyId}/save
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POST /synergy/save/{synergyId}/sync
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GET /synergy/save/{synergyId}/conflicts
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```
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**Why Critical:** Game saves progress to cloud
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**Current Issue:** Progress may only save locally
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**Impact:** Can't switch devices, data loss risk
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---
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### 🟡 Priority 2: Core Gameplay Features
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#### 4. **Career/Events Service** ⚠️ PARTIAL
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```
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GET /events/api/career/list
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GET /events/api/career/series/{seriesId}
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POST /events/api/career/event/{eventId}/start
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POST /events/api/career/event/{eventId}/complete
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GET /events/api/career/rewards/{eventId}
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```
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**Current:** Basic structure in ProgressionController
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**Missing:** Full event definitions, series data, unlock logic
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**Impact:** Limited career mode functionality
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#### 5. **Leaderboards Service** ❌ MISSING
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```
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GET /leaderboards/api/global/{trackId}
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GET /leaderboards/api/friends/{trackId}
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POST /leaderboards/api/submit
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GET /leaderboards/api/player/{synergyId}/rank
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```
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**Why Needed:** Competitive time trials, player rankings
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**Current Workaround:** Local-only lap times
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**Impact:** No global competition, social features missing
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#### 6. **Multiplayer/Race Service** ❌ MISSING
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```
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POST /race/api/matchmaking/find
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POST /race/api/matchmaking/join
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GET /race/api/session/{sessionId}
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POST /race/api/session/{sessionId}/ready
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POST /race/api/session/{sessionId}/finish
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GET /race/api/session/{sessionId}/results
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```
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**Why Needed:** Multiplayer races
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**Current:** Likely disabled or offline-only
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**Impact:** No online multiplayer
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#### 7. **Special Events Service** ❌ MISSING
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```
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GET /events/api/special/active
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GET /events/api/special/{eventId}/details
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POST /events/api/special/{eventId}/enter
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POST /events/api/special/{eventId}/complete
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GET /events/api/special/{eventId}/leaderboard
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```
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**Why Needed:** Limited-time events (like current Cup events)
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**Current:** Not implemented
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**Impact:** No special events, community events
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---
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### 🟢 Priority 3: Nice-to-Have Features
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#### 8. **Social/Friends Service** ❌ MISSING
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```
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GET /social/api/friends/list
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POST /social/api/friends/add
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POST /social/api/friends/remove
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GET /social/api/friends/{friendId}/profile
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GET /social/api/friends/{friendId}/compare
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```
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**Why Nice:** Social features, friend comparisons
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**Impact:** Single-player experience
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#### 9. **Clubs/Teams Service** ❌ MISSING
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```
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GET /clubs/api/list
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GET /clubs/api/{clubId}/info
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POST /clubs/api/{clubId}/join
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POST /clubs/api/{clubId}/leave
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GET /clubs/api/{clubId}/members
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GET /clubs/api/{clubId}/leaderboard
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```
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**Why Nice:** Team-based competition
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**Impact:** No team play
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#### 10. **Live Ops Service** ❌ MISSING
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```
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GET /liveops/api/messages
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GET /liveops/api/announcements
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GET /liveops/api/news
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GET /liveops/api/offers
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```
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**Why Nice:** Dynamic content, news, special offers
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**Impact:** Static game experience
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---
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## 🔧 Detailed Gap Analysis
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### Category 1: Authentication & Identity
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| Endpoint | Implemented | Status | Priority |
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|----------|-------------|--------|----------|
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| getDeviceID | ✅ Yes | Working | CRITICAL |
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| validateDeviceID | ✅ Yes | Working | CRITICAL |
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| getAnonUid | ✅ Yes | Working | HIGH |
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| getSynergyId | ❌ No | **MISSING** | CRITICAL |
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| authenticate | ❌ No | **MISSING** | CRITICAL |
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| refreshToken | ❌ No | **MISSING** | HIGH |
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**Recommendation:** Merge Synergy ID generation into existing getDeviceID endpoint
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---
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### Category 2: Progression & Save Data
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| Endpoint | Implemented | Status | Priority |
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|----------|-------------|--------|----------|
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| Get player data | ⚠️ Partial | Stub only | CRITICAL |
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| Update player data | ⚠️ Partial | Stub only | CRITICAL |
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| Save game to cloud | ❌ No | **MISSING** | HIGH |
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| Load game from cloud | ❌ No | **MISSING** | HIGH |
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| Resolve save conflicts | ❌ No | **MISSING** | MEDIUM |
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| Car purchase | ⚠️ Partial | Stub only | HIGH |
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| Car upgrade | ⚠️ Partial | Stub only | HIGH |
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| Career completion | ⚠️ Partial | Stub only | HIGH |
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**Recommendation:** Build full save/load system with JSON storage in database
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---
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### Category 3: Events & Career
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| Endpoint | Implemented | Status | Priority |
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|----------|-------------|--------|----------|
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| List career events | ❌ No | **MISSING** | HIGH |
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| Get series data | ❌ No | **MISSING** | HIGH |
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| Start event | ❌ No | **MISSING** | HIGH |
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| Complete event | ⚠️ Partial | Basic stub | HIGH |
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| Get event rewards | ❌ No | **MISSING** | HIGH |
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| Special events list | ❌ No | **MISSING** | MEDIUM |
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| Special event enter | ❌ No | **MISSING** | MEDIUM |
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**Recommendation:** Extract event data from APK, store in database, serve dynamically
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---
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### Category 4: Multiplayer & Social
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| Endpoint | Implemented | Status | Priority |
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|----------|-------------|--------|----------|
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| Matchmaking | ❌ No | **MISSING** | LOW |
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| Race sessions | ❌ No | **MISSING** | LOW |
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| Leaderboards | ❌ No | **MISSING** | MEDIUM |
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| Friends list | ❌ No | **MISSING** | LOW |
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| Clubs/Teams | ❌ No | **MISSING** | LOW |
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**Recommendation:** Phase 2 - focus on leaderboards first, multiplayer later
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---
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### Category 5: Economy & Store
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| Endpoint | Implemented | Status | Priority |
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|----------|-------------|--------|----------|
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| Get catalog items | ✅ Yes | Returns empty | MEDIUM |
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| Get MTX categories | ✅ Yes | Returns empty | MEDIUM |
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| Get item download URL | ✅ Yes | Working | MEDIUM |
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| Purchase verification | ✅ Yes | Bypassed | LOW |
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| Get purchased items | ✅ Yes | Returns all free | LOW |
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| Daily rewards | ⚠️ Partial | Basic logic | HIGH |
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| Gold purchase | ✅ Yes | FREE = ∞ gold | HIGH |
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**Recommendation:** Keep everything free, ensure daily rewards work correctly
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---
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### Category 6: Assets & Content
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| Endpoint | Implemented | Status | Priority |
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|----------|-------------|--------|----------|
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| Asset manifest | ✅ Yes | Working | CRITICAL |
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| Download asset | ✅ Yes | Working | CRITICAL |
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| Asset info | ✅ Yes | Working | MEDIUM |
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| Asset status | ✅ Yes | Working | LOW |
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| Custom car upload | ✅ Yes | Working | LOW |
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| Custom track upload | ✅ Yes | Working | LOW |
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| Mod packs | ✅ Yes | Working | LOW |
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**Recommendation:** Continue expansion of modding system
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---
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## 🛠️ Implementation Roadmap
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### Phase 1: Critical - Game Won't Start ⚠️
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**Goal:** Get game to launch and create player profile
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1. **Synergy ID Generation** (1-2 hours)
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- Modify UserController.getDeviceID to also return Synergy ID
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- Store Synergy ID in database linked to device ID
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- Format: `SYN-XXXXXXXX-XXXX-XXXX` or similar
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2. **Server Configuration Endpoint** (2-3 hours)
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- Create ConfigController
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- Add `/config/api/android/getGameConfig`
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- Return server time, feature flags, game version
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- Store configs in appsettings.json
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3. **Basic Save/Load System** (4-6 hours)
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- Expand ProgressionController
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- Add save/load endpoints
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- Store game data as JSON blob in database
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- Schema: `UserSaves` table with (SynergyId, SaveData JSON, LastModified)
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---
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|
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### Phase 2: Core Gameplay - Essential for Progression 🎮
|
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**Goal:** Players can play career mode and progress
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4. **Career Events System** (8-10 hours)
|
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- Extract event data from APK assets
|
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- Create Events database table
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- Implement career event list endpoint
|
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- Implement event start/complete with rewards
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- Track player event completion state
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||||
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||||
5. **Enhanced Progression Tracking** (4-6 hours)
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- Car ownership tracking
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- Car upgrade levels
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- Career series completion
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- Unlock system (new events based on progress)
|
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|
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6. **Daily Rewards Completion** (2-3 hours)
|
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- Fix daily reward claiming logic
|
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- Add streak tracking
|
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- Add calendar view data
|
||||
- Store last claim time per user
|
||||
|
||||
7. **Economy System** (3-4 hours)
|
||||
- Currency tracking (R$, Gold)
|
||||
- Car purchase transactions
|
||||
- Upgrade cost calculations
|
||||
- Ensure everything stays free or affordable
|
||||
|
||||
---
|
||||
|
||||
### Phase 3: Competition - Leaderboards & Time Trials 🏆
|
||||
|
||||
**Goal:** Add competitive elements
|
||||
|
||||
8. **Leaderboards Service** (6-8 hours)
|
||||
- Create Leaderboards table (Track, LapTime, SynergyId, Date)
|
||||
- Global leaderboards per track
|
||||
- Personal best tracking
|
||||
- Top 100 rankings
|
||||
|
||||
9. **Time Trials System** (4-5 hours)
|
||||
- Active time trial events
|
||||
- Time trial submission endpoint
|
||||
- Rewards for ranking
|
||||
- Weekly/daily rotation
|
||||
|
||||
---
|
||||
|
||||
### Phase 4: Special Events - Community Content 🎉
|
||||
|
||||
**Goal:** Unique community-driven events
|
||||
|
||||
10. **Special Events Framework** (8-10 hours)
|
||||
- Admin panel to create events
|
||||
- Event start/end times
|
||||
- Custom rewards
|
||||
- Event-specific leaderboards
|
||||
- Community voting system
|
||||
|
||||
11. **Live Ops System** (4-6 hours)
|
||||
- Server messages/announcements
|
||||
- News feed
|
||||
- Special offers (free DLC, etc.)
|
||||
- Dynamic content delivery
|
||||
|
||||
---
|
||||
|
||||
### Phase 5: Social - Multiplayer & Friends 👥
|
||||
|
||||
**Goal:** Social features (long-term)
|
||||
|
||||
12. **Friends System** (6-8 hours)
|
||||
- Friend list management
|
||||
- Friend comparison (cars, times)
|
||||
- Friend leaderboards
|
||||
|
||||
13. **Clubs/Teams** (10-12 hours)
|
||||
- Club creation/joining
|
||||
- Club leaderboards
|
||||
- Team events
|
||||
|
||||
14. **Multiplayer Racing** (20-30 hours)
|
||||
- Matchmaking service
|
||||
- Race session management
|
||||
- Real-time race synchronization
|
||||
- **NOTE:** Very complex, Phase 5+
|
||||
|
||||
---
|
||||
|
||||
## 📋 Immediate Action Items
|
||||
|
||||
### Today - Critical Blockers
|
||||
|
||||
- [ ] **Test current server with APK** - See what actually breaks
|
||||
- [ ] **Add Synergy ID to getDeviceID** - Generate and return in response
|
||||
- [ ] **Create basic config endpoint** - Return server time, version
|
||||
- [ ] **Implement save/load stubs** - Accept and return JSON saves
|
||||
|
||||
### This Week - Core Gameplay
|
||||
|
||||
- [ ] **Extract event data from APK** - Parse career structure
|
||||
- [ ] **Build Events database** - Store all career events
|
||||
- [ ] **Implement event endpoints** - List, start, complete
|
||||
- [ ] **Track player progress** - Store completion state
|
||||
- [ ] **Fix daily rewards** - Ensure claiming works
|
||||
|
||||
### This Month - Polish & Extend
|
||||
|
||||
- [ ] **Add leaderboards** - Global rankings per track
|
||||
- [ ] **Implement time trials** - Weekly rotation
|
||||
- [ ] **Create admin panel** - Manage events, users
|
||||
- [ ] **Add moderation tools** - Custom content approval
|
||||
- [ ] **Community events** - Special limited-time events
|
||||
|
||||
---
|
||||
|
||||
## 🧪 Testing Strategy
|
||||
|
||||
### Local Testing Checklist
|
||||
|
||||
1. **Connection Test**
|
||||
```bash
|
||||
# Start server
|
||||
cd E:\rr3\RR3CommunityServer\RR3CommunityServer
|
||||
dotnet run --urls "http://0.0.0.0:5001"
|
||||
|
||||
# Test Director API
|
||||
curl "http://localhost:5001/director/api/android/getDirectionByPackage?packageName=com.ea.games.r3_row"
|
||||
```
|
||||
|
||||
2. **Device Registration Test**
|
||||
```bash
|
||||
# Should return device ID + Synergy ID
|
||||
curl "http://localhost:5001/user/api/android/getDeviceID?hardwareId=test123"
|
||||
```
|
||||
|
||||
3. **Asset Delivery Test**
|
||||
```bash
|
||||
# Should return manifest JSON
|
||||
curl "http://localhost:5001/content/api/manifest"
|
||||
```
|
||||
|
||||
4. **Progression Test**
|
||||
```bash
|
||||
# Should accept and store save data
|
||||
curl -X POST "http://localhost:5001/synergy/progression/player/SYN123/update" \
|
||||
-H "Content-Type: application/json" \
|
||||
-d '{"level": 5, "currency": 10000}'
|
||||
```
|
||||
|
||||
### APK Testing Sequence
|
||||
|
||||
1. **Install APK** with server URL input dialog
|
||||
2. **Launch game** → Enter server URL
|
||||
3. **Watch logcat** for network calls:
|
||||
```bash
|
||||
adb logcat | grep -E "(HttpRequest|NetworkConnection|SynergyEnvironmentImpl)"
|
||||
```
|
||||
4. **Check for errors** - 404s, 500s, connection failures
|
||||
5. **Test progression** - Complete a race, check if saves
|
||||
6. **Test rewards** - Claim daily reward
|
||||
7. **Test catalog** - Check store loads
|
||||
|
||||
---
|
||||
|
||||
## 🎯 Success Criteria
|
||||
|
||||
### Minimum Viable Server (MVP)
|
||||
- ✅ Game launches without crashes
|
||||
- ✅ Player can create profile (Synergy ID)
|
||||
- ✅ Player can complete races
|
||||
- ✅ Progress saves and loads
|
||||
- ✅ Daily rewards work
|
||||
- ✅ Currency (R$, Gold) tracks correctly
|
||||
- ✅ Cars can be purchased and upgraded
|
||||
|
||||
### Fully Functional Server (v1.0)
|
||||
- ✅ MVP +
|
||||
- ✅ Full career mode with all events
|
||||
- ✅ Leaderboards for all tracks
|
||||
- ✅ Time trials with weekly rotation
|
||||
- ✅ Custom content (cars/tracks) working
|
||||
- ✅ Special community events
|
||||
- ✅ Admin panel for management
|
||||
|
||||
### Advanced Features (v2.0+)
|
||||
- ✅ v1.0 +
|
||||
- ✅ Friends system
|
||||
- ✅ Clubs/Teams
|
||||
- ✅ Multiplayer racing
|
||||
- ✅ Live ops/dynamic content
|
||||
- ✅ Moderation & community tools
|
||||
|
||||
---
|
||||
|
||||
## 💡 Key Insights
|
||||
|
||||
### From APK Analysis:
|
||||
|
||||
1. **Game expects specific URL patterns** - Must match EA's structure
|
||||
2. **Synergy ID is critical** - Used everywhere as player identifier
|
||||
3. **Save data is JSON** - Easy to store/retrieve
|
||||
4. **Events are data-driven** - Can be extracted from APK
|
||||
5. **SSL validation is disabled** - Self-signed certs work!
|
||||
|
||||
### From Server Analysis:
|
||||
|
||||
1. **Good foundation exists** - 58 endpoints already implemented
|
||||
2. **Missing critical flow** - Identity → Save → Events chain
|
||||
3. **Modding system ready** - Unique community feature
|
||||
4. **Easy to extend** - Clean controller architecture
|
||||
|
||||
### Architecture Strengths:
|
||||
|
||||
1. ✅ **Modular controllers** - Easy to add new endpoints
|
||||
2. ✅ **Database EF Core** - Clean data access
|
||||
3. ✅ **ASP.NET Core** - Modern, fast, scalable
|
||||
4. ✅ **JSON everywhere** - Simple data exchange
|
||||
|
||||
### Architecture Gaps:
|
||||
|
||||
1. ❌ **No background jobs** - Need for event rotation
|
||||
2. ❌ **No caching** - Could improve performance
|
||||
3. ❌ **No rate limiting** - Could prevent abuse
|
||||
4. ❌ **Basic error handling** - Needs improvement
|
||||
|
||||
---
|
||||
|
||||
## 🚀 Next Steps
|
||||
|
||||
1. **Run local test** - See what breaks first
|
||||
2. **Implement Synergy ID** - Critical first fix
|
||||
3. **Add config endpoint** - Second critical fix
|
||||
4. **Build save/load** - Third critical fix
|
||||
5. **Extract event data** - Start on gameplay
|
||||
6. **Test progressively** - One feature at a time
|
||||
|
||||
---
|
||||
|
||||
**This analysis provides a complete roadmap for implementing all necessary server-side functionality to run RR3 Community Edition!**
|
||||
|
||||
🏎️💨 **Let's build this!**
|
||||
127
Start-LocalTest.ps1
Normal file
127
Start-LocalTest.ps1
Normal file
@@ -0,0 +1,127 @@
|
||||
# 🏎️ RR3 Local Testing Environment - Quick Start Script
|
||||
# This script starts your RR3 Community Server for local APK testing
|
||||
|
||||
Write-Host ""
|
||||
Write-Host "═══════════════════════════════════════" -ForegroundColor Cyan
|
||||
Write-Host " 🏎️ RR3 Community Server - Local Test" -ForegroundColor Green
|
||||
Write-Host "═══════════════════════════════════════" -ForegroundColor Cyan
|
||||
Write-Host ""
|
||||
|
||||
# Get local IP address
|
||||
Write-Host "🔍 Finding your local IP address..." -ForegroundColor Yellow
|
||||
$localIP = (Get-NetIPAddress -AddressFamily IPv4 |
|
||||
Where-Object {
|
||||
$_.InterfaceAlias -like '*Wi-Fi*' -or
|
||||
$_.InterfaceAlias -like '*Ethernet*' -or
|
||||
$_.InterfaceAlias -like '*LAN*'
|
||||
} |
|
||||
Where-Object { $_.IPAddress -notlike '169.254.*' -and $_.IPAddress -notlike '127.*' } |
|
||||
Select-Object -First 1).IPAddress
|
||||
|
||||
if (-not $localIP) {
|
||||
Write-Host "❌ Could not find local IP address!" -ForegroundColor Red
|
||||
Write-Host " Make sure you're connected to WiFi or Ethernet" -ForegroundColor Yellow
|
||||
pause
|
||||
exit 1
|
||||
}
|
||||
|
||||
Write-Host "✅ Local IP found: $localIP" -ForegroundColor Green
|
||||
Write-Host ""
|
||||
|
||||
# Display connection info
|
||||
Write-Host "─────────────────────────────────────" -ForegroundColor DarkGray
|
||||
Write-Host "📱 APK Configuration:" -ForegroundColor Cyan
|
||||
Write-Host " Server URL: http://${localIP}:5001" -ForegroundColor White
|
||||
Write-Host ""
|
||||
Write-Host "🌐 Admin Panel:" -ForegroundColor Cyan
|
||||
Write-Host " http://localhost:5001" -ForegroundColor White
|
||||
Write-Host " http://${localIP}:5001" -ForegroundColor White
|
||||
Write-Host ""
|
||||
Write-Host "🔌 API Endpoints:" -ForegroundColor Cyan
|
||||
Write-Host " Director: http://${localIP}:5001/director/api/android/getDirectionByPackage" -ForegroundColor White
|
||||
Write-Host " Assets: http://${localIP}:5001/content/api/manifest" -ForegroundColor White
|
||||
Write-Host "─────────────────────────────────────" -ForegroundColor DarkGray
|
||||
Write-Host ""
|
||||
|
||||
# Check firewall rule
|
||||
Write-Host "🔒 Checking Windows Firewall..." -ForegroundColor Yellow
|
||||
$firewallRule = Get-NetFirewallRule -DisplayName "RR3 Community Server" -ErrorAction SilentlyContinue
|
||||
|
||||
if (-not $firewallRule) {
|
||||
Write-Host "⚠️ Port 5001 not open in firewall" -ForegroundColor Yellow
|
||||
Write-Host " Creating firewall rule..." -ForegroundColor Yellow
|
||||
|
||||
try {
|
||||
New-NetFirewallRule `
|
||||
-DisplayName "RR3 Community Server" `
|
||||
-Direction Inbound `
|
||||
-LocalPort 5001 `
|
||||
-Protocol TCP `
|
||||
-Action Allow `
|
||||
-Profile Any | Out-Null
|
||||
Write-Host "✅ Firewall rule created successfully" -ForegroundColor Green
|
||||
} catch {
|
||||
Write-Host "❌ Failed to create firewall rule (run as Administrator)" -ForegroundColor Red
|
||||
Write-Host " You may need to manually allow port 5001" -ForegroundColor Yellow
|
||||
}
|
||||
} else {
|
||||
Write-Host "✅ Firewall rule already exists" -ForegroundColor Green
|
||||
}
|
||||
|
||||
Write-Host ""
|
||||
|
||||
# Check if server directory exists
|
||||
if (-not (Test-Path "E:\rr3\RR3CommunityServer\RR3CommunityServer")) {
|
||||
Write-Host "❌ Server directory not found!" -ForegroundColor Red
|
||||
Write-Host " Expected: E:\rr3\RR3CommunityServer\RR3CommunityServer" -ForegroundColor Yellow
|
||||
pause
|
||||
exit 1
|
||||
}
|
||||
|
||||
# Check if dotnet is installed
|
||||
Write-Host "🔍 Checking .NET installation..." -ForegroundColor Yellow
|
||||
$dotnetVersion = dotnet --version 2>$null
|
||||
if (-not $dotnetVersion) {
|
||||
Write-Host "❌ .NET SDK not found!" -ForegroundColor Red
|
||||
Write-Host " Please install .NET 8 SDK: https://dotnet.microsoft.com/download" -ForegroundColor Yellow
|
||||
pause
|
||||
exit 1
|
||||
}
|
||||
Write-Host "✅ .NET $dotnetVersion installed" -ForegroundColor Green
|
||||
Write-Host ""
|
||||
|
||||
# Check database
|
||||
$dbPath = "E:\rr3\RR3CommunityServer\RR3CommunityServer\rr3community.db"
|
||||
if (Test-Path $dbPath) {
|
||||
$dbSize = [math]::Round((Get-Item $dbPath).Length / 1KB, 2)
|
||||
Write-Host "✅ Database found ($dbSize KB)" -ForegroundColor Green
|
||||
} else {
|
||||
Write-Host "⚠️ No database found (will be created on first run)" -ForegroundColor Yellow
|
||||
}
|
||||
|
||||
Write-Host ""
|
||||
Write-Host "─────────────────────────────────────" -ForegroundColor DarkGray
|
||||
Write-Host "📋 Quick Testing Checklist:" -ForegroundColor Cyan
|
||||
Write-Host ""
|
||||
Write-Host " 1. ✅ Server will start in a moment" -ForegroundColor White
|
||||
Write-Host " 2. 📱 Configure APK with: http://${localIP}:5001" -ForegroundColor White
|
||||
Write-Host " 3. 📡 Ensure phone is on same WiFi network" -ForegroundColor White
|
||||
Write-Host " 4. 🎮 Install and launch modded APK" -ForegroundColor White
|
||||
Write-Host " 5. 👀 Watch logs below for connection attempts" -ForegroundColor White
|
||||
Write-Host ""
|
||||
Write-Host "─────────────────────────────────────" -ForegroundColor DarkGray
|
||||
Write-Host ""
|
||||
|
||||
Write-Host "🚀 Starting RR3 Community Server..." -ForegroundColor Green
|
||||
Write-Host " (Press Ctrl+C to stop)" -ForegroundColor DarkGray
|
||||
Write-Host ""
|
||||
|
||||
# Change to server directory
|
||||
Push-Location "E:\rr3\RR3CommunityServer\RR3CommunityServer"
|
||||
|
||||
# Start the server
|
||||
try {
|
||||
dotnet run --urls "http://0.0.0.0:5001"
|
||||
} finally {
|
||||
Pop-Location
|
||||
}
|
||||
Reference in New Issue
Block a user