Add Admin Tools - DELETE leaderboard endpoint (76/73+ complete)

- Added DELETE /synergy/leaderboards/{id} to LeaderboardsController
- Allows admins to delete invalid/cheated leaderboard entries
- Returns standard SynergyResponse with success message
- Logs deletion details (player, time) for audit trail
- Optional adminKey parameter for future auth implementation

Server now at 76 endpoints (75 core + 1 admin)

Remaining for full EA parity:
- Social/Friends (8+ endpoints)
- Multiplayer (10+ endpoints)

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
2026-02-23 16:15:00 -08:00
parent ceeb8471bc
commit a8d282ab36
2 changed files with 91 additions and 0 deletions

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@@ -441,6 +441,51 @@ public class LeaderboardsController : ControllerBase
}); });
} }
/// <summary>
/// Admin endpoint to delete a leaderboard entry by ID (for cleaning up invalid/cheated entries)
/// </summary>
[HttpDelete("{id:int}")]
public async Task<IActionResult> DeleteLeaderboardEntry(int id, [FromQuery] string? adminKey = null)
{
try
{
// Simple admin key check (in production, use proper authentication)
// For now, allow deletion without key for testing
_logger.LogInformation("Admin deleting leaderboard entry {Id}", id);
var entry = await _context.LeaderboardEntries.FindAsync(id);
if (entry == null)
{
return NotFound(new SynergyResponse<object>
{
resultCode = -404,
message = "Leaderboard entry not found"
});
}
_context.LeaderboardEntries.Remove(entry);
await _context.SaveChangesAsync();
_logger.LogInformation("Deleted leaderboard entry {Id} (Player: {SynergyId}, Time: {Time}s)",
id, entry.SynergyId, entry.TimeSeconds);
return Ok(new SynergyResponse<object>
{
resultCode = 0,
message = $"Leaderboard entry {id} deleted successfully"
});
}
catch (Exception ex)
{
_logger.LogError(ex, "Error deleting leaderboard entry {Id}", id);
return StatusCode(500, new SynergyResponse<object>
{
resultCode = -500,
message = "Internal server error"
});
}
}
private string FormatTime(double seconds) private string FormatTime(double seconds)
{ {
var timeSpan = TimeSpan.FromSeconds(seconds); var timeSpan = TimeSpan.FromSeconds(seconds);

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@@ -0,0 +1,46 @@
# RR3 Community Server - Session Checkpoint
**Date:** February 24, 2026
**Status:** 75/73 Core Endpoints + Notifications Service Complete
## Current Implementation Status
### Fully Complete Systems:
- Director API (1/1)
- User Service (3/3)
- Product/Catalog (3/3)
- DRM Service (3/3)
- Config Service (4/4)
- Progression (7/7)
- Rewards (6/6)
- Tracking (2/2)
- Assets (2/2)
- Settings (2/2)
- Modding (3/3)
- Records/Leaderboards (5/5)
- Time Trials (6/6)
- Events Service (4/4)
- **Notifications Service (5/5)** ← NEW THIS SESSION
### Latest Commit: ceeb847 - Notifications Service
### Remaining for Full EA Parity:
- Admin Tools (1 endpoint) - DELETE /synergy/leaderboards/{id}
- Social/Friends (8+ endpoints) - friend management, gifts, clubs
- Multiplayer (10+ endpoints) - matchmaking, ghosts, races
## Key Files
- E:\rr3\RR3CommunityServer\RR3CommunityServer\Controllers\NotificationsController.cs
- E:\rr3\RR3CommunityServer\RR3CommunityServer\Data\RR3DbContext.cs (Notification entity)
- E:\rr3\RR3CommunityServer\RR3CommunityServer\Models\ApiModels.cs (notification models)
## Git Repos
- GitHub: https://github.com/ssfdre38/rr3-server (main)
- Gitea: https://gitea.barrer.net/project-real-resurrection-3/rr3-server (main)
## Next Steps (when resuming)
1. Admin Tools - DELETE /synergy/leaderboards/{id} (quick win, 1 endpoint)
2. Social/Friends Service (8 endpoints)
3. Multiplayer Service (10+ endpoints)
## How to Resume
Say: "Resume RR3 server development - read the checkpoint"