Complete Records/Leaderboards + Time Trials systems (100%)

RECORDS & LEADERBOARDS (5/5 endpoints - 100%):
- Created LeaderboardsController with 5 endpoints
- GET /synergy/leaderboards/timetrials/{trialId}
- GET /synergy/leaderboards/career/{series}/{event}
- GET /synergy/leaderboards/global/top100
- GET /synergy/leaderboards/player/{synergyId}/records
- GET /synergy/leaderboards/compare/{synergyId1}/{synergyId2}

Added LeaderboardEntry and PersonalRecord models and database tables.
Migration applied: AddLeaderboardsAndRecords

Updated RewardsController.SubmitTimeTrial to track personal bests,
update leaderboards, and award 50 gold bonus for improvements.

Updated ProgressionController.CompleteCareerEvent similarly for
career event personal records.

TIME TRIALS (6/6 endpoints - 100%):
- GET /synergy/rewards/timetrials - List with time remaining
- GET /synergy/rewards/timetrials/{id} - Details with stats
- POST /synergy/rewards/timetrials/{id}/submit - Submit with PB tracking
- GET /synergy/rewards/timetrials/player/{synergyId}/results - History
- POST /synergy/rewards/timetrials/{id}/claim - Claim bonuses
- GET /synergy/leaderboards/timetrials/{id} - Leaderboards (above)

Added navigation properties to TimeTrialResult for easier queries.

Server progress: 66/73 endpoints (90%)
Two complete systems: Records/Leaderboards + Time Trials

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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2026-02-22 17:49:23 -08:00
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# Server Endpoints Required by RR3 APK
**Based on:** Network analysis of RR3 v14.0.1 APK
**Date:** February 22, 2026
**Status:** Complete analysis ✅
---
## 🎯 Executive Summary
**Key Finding:** Real Racing 3 uses **EA Nimble SDK's Synergy API exclusively** for all game-related server communication. The game does NOT have custom API endpoints hardcoded - everything goes through the standardized Synergy service architecture.
This means our community server must **mimic EA's Synergy API format** to be compatible.
---
## 📡 Required Server Architecture
### 1. Director API (Service Discovery)
**Endpoint:** `GET /director/api/android/getDirectionByPackage`
**Purpose:** First API call on game startup. Tells game where all backend services are located.
**Response Format:**
```json
{
"serverUrls": {
"synergy.product": "https://rr3server.com:5001",
"synergy.drm": "https://rr3server.com:5001",
"synergy.user": "https://rr3server.com:5001",
"synergy.tracking": "https://rr3server.com:5001",
"synergy.s2s": "https://rr3server.com:5001",
"synergy.progression": "https://rr3server.com:5001",
"synergy.rewards": "https://rr3server.com:5001",
"synergy.events": "https://rr3server.com:5001",
"synergy.leaderboards": "https://rr3server.com:5001"
},
"environment": "COMMUNITY",
"version": "1.0.0"
}
```
**Status:** ✅ Implemented in `DirectorController.cs`
---
### 2. User Service (Identity & Authentication)
**Base Path:** `/user/api/android`
#### Required Endpoints:
**a) GET /getDeviceID**
- **Purpose:** Create/retrieve user identity (Synergy ID)
- **Parameters:** `hardwareId` (device UUID)
- **Response:**
```json
{
"resultCode": 0,
"message": "Success",
"data": {
"deviceId": "uuid-here",
"synergyId": "SYN-{guid}",
"timestamp": 1234567890
}
}
```
- **Status:** ✅ Implemented in `UserController.cs`
**b) GET /validateDevice**
- **Purpose:** Check if device is authorized
- **Parameters:** `deviceId`
- **Status:** ✅ Implemented
**c) GET /getAnonUID**
- **Purpose:** Anonymous user ID for analytics
- **Status:** ✅ Implemented
---
### 3. Product/Catalog Service (IAP & Store)
**Base Path:** `/product/api/android` or `/synergy/product`
#### Required Endpoints:
**a) GET /catalog/getItems**
- **Purpose:** Get available items for purchase
- **Response:** List of purchasable items (cars, gold, upgrades)
- **Status:** ✅ Implemented in `ProductController.cs`
**b) GET /catalog/getCategories**
- **Purpose:** Get item categories
- **Status:** ✅ Implemented
**c) GET /getDownloadUrl**
- **Purpose:** Get download URL for purchased content
- **Status:** ✅ Implemented
---
### 4. DRM Service (Purchase Verification)
**Base Path:** `/drm/api/android` or `/synergy/drm`
#### Required Endpoints:
**a) GET /getNonce**
- **Purpose:** Get nonce for purchase signature
- **Status:** ✅ Implemented in `DrmController.cs`
**b) GET /getPurchasedItems**
- **Purpose:** Get list of items user owns
- **Parameters:** `synergyId`
- **Status:** ✅ Implemented
**c) POST /verifyPurchase**
- **Purpose:** Verify Google Play purchase (we bypass this)
- **Status:** ✅ Implemented (always returns success)
---
### 5. Configuration Service (Server Settings)
**Base Path:** `/config/api/android`
#### Required Endpoints:
**a) GET /getGameConfig**
- **Purpose:** Get server configuration, feature flags, URLs
- **Status:** ✅ Implemented in `ConfigController.cs` (Phase 1)
**b) GET /getServerTime**
- **Purpose:** Get server Unix timestamp
- **Status:** ✅ Implemented (Phase 1)
**c) GET /getFeatureFlags**
- **Purpose:** Get enabled/disabled features
- **Status:** ✅ Implemented (Phase 1)
**d) GET /getServerStatus**
- **Purpose:** Health check & server info
- **Status:** ✅ Implemented (Phase 1)
---
### 6. Progression Service (Game State)
**Base Path:** `/synergy/progression` or `/progression/api/android`
#### Required Endpoints:
**a) GET /player/{synergyId}**
- **Purpose:** Get player progression data
- **Response:** Level, XP, currency, owned cars, career progress
- **Status:** ✅ Implemented in `ProgressionController.cs`
**b) POST /player/{synergyId}/update**
- **Purpose:** Update player progression (XP, currency earned)
- **Status:** ✅ Implemented
**c) POST /car/purchase**
- **Purpose:** Purchase/unlock a car
- **Status:** ✅ Implemented
**d) POST /car/upgrade**
- **Purpose:** Upgrade a car
- **Status:** ✅ Implemented
**e) POST /career/complete**
- **Purpose:** Complete a career event
- **Status:** ✅ Implemented
**f) POST /save/{synergyId}**
- **Purpose:** Save player game state (JSON blob)
- **Status:** ✅ Implemented (Phase 1)
**g) GET /save/{synergyId}/load**
- **Purpose:** Load player game state (JSON blob)
- **Status:** ✅ Implemented (Phase 1)
---
### 7. Rewards Service (Daily Rewards)
**Base Path:** `/rewards/api/android` or `/synergy/rewards`
#### Required Endpoints:
**a) GET /daily/{synergyId}**
- **Purpose:** Get daily reward status
- **Status:** ✅ Partially implemented in `RewardsController.cs`
**b) POST /daily/{synergyId}/claim**
- **Purpose:** Claim daily reward
- **Status:** ⚠️ Needs enhancement (streak tracking)
**c) POST /purchaseGold**
- **Purpose:** Purchase gold (free in community)
- **Status:** ✅ Implemented (EA compliance - Price = 0)
---
### 8. Tracking Service (Analytics)
**Base Path:** `/tracking/api/android` or `/synergy/tracking`
#### Required Endpoints:
**a) POST /logEvent**
- **Purpose:** Log game events
- **Status:** ✅ Implemented in `TrackingController.cs`
**b) POST /logEvents**
- **Purpose:** Batch log multiple events
- **Status:** ✅ Implemented
---
### 9. Assets Service (Content Delivery)
**Base Path:** `/content/api/android` or `/assets/api`
#### Required Endpoints:
**a) GET /manifest**
- **Purpose:** Get list of game assets
- **Status:** ✅ Implemented in `AssetsController.cs`
**b) GET /{assetPath}**
- **Purpose:** Download asset file
- **Status:** ✅ Implemented (with MD5 verification)
---
### 10. Settings Service (Device Settings)
**Base Path:** `/api/settings`
#### Required Endpoints:
**a) GET /getUserSettings**
- **Purpose:** Get user device settings from server
- **Parameters:** `deviceId`
- **Status:** ✅ Implemented in `ServerSettingsController.cs`
**b) POST /updateUserSettings**
- **Purpose:** Update device settings
- **Status:** ✅ Implemented
---
### 11. Modding Service (Custom Content)
**Base Path:** `/modding/api/android`
#### Required Endpoints:
**a) GET /getAvailableMods**
- **Purpose:** List available mod packs
- **Status:** ✅ Implemented in `ModdingController.cs`
**b) GET /getModDetails**
- **Purpose:** Get details about a specific mod
- **Status:** ✅ Implemented
**c) GET /downloadMod**
- **Purpose:** Download mod pack
- **Status:** ✅ Implemented
---
## 🚧 Missing/Incomplete Endpoints (Phase 2+)
### 12. Events Service (Career Events) ⚠️
**Base Path:** `/events/api/android`
**Status:** 🔴 NOT IMPLEMENTED
**Required:**
- `GET /getAvailableEvents` - List of career events/series
- `GET /getEventDetails/{eventId}` - Event requirements, rewards
- `POST /completeEvent/{eventId}` - Record event completion
- `GET /getSeriesProgress/{synergyId}` - Career progression
**Priority:** HIGH (needed for Phase 2)
---
### 13. Leaderboards Service ⚠️
**Base Path:** `/leaderboards/api/android`
**Status:** 🟡 PARTIALLY IMPLEMENTED
**Required:**
- `GET /getLeaderboard/{eventId}` - Get leaderboard for event
- `POST /submitTime/{eventId}` - Submit lap time
- `GET /getPlayerRank/{synergyId}/{eventId}` - Get player rank
- `GET /getFriendsLeaderboard` - Friends-only leaderboard
**Priority:** MEDIUM (needed for Phase 3)
---
### 14. Time Trials Service ⚠️
**Base Path:** `/timetrials/api/android`
**Status:** 🟡 PARTIALLY IMPLEMENTED
**Exists:**
- Database table `TimeTrials` with seeded data
- `TimeTrialResult` tracking
**Missing:**
- REST API endpoints for time trials
- Weekly rotation system
- Reward claiming
**Priority:** MEDIUM (needed for Phase 3)
---
### 15. Multiplayer Service 🔴
**Base Path:** `/multiplayer/api/android`
**Status:** 🔴 NOT IMPLEMENTED
**Required:**
- Matchmaking endpoints
- Real-time race sync
- Ghost data upload/download
- Race results submission
**Priority:** LOW (Phase 4 - future feature)
---
### 16. Friends/Social Service 🔴
**Base Path:** `/social/api/android`
**Status:** 🔴 NOT IMPLEMENTED
**Required:**
- Friend list management
- Social challenges
- Gift sending
- Club/team management
**Priority:** LOW (Phase 4 - future feature)
---
## 📊 Implementation Status Matrix
| Service | Controller | Endpoints | Status | Phase |
|---------|-----------|-----------|--------|-------|
| Director | DirectorController | 1/1 | ✅ Complete | Baseline |
| User | UserController | 3/3 | ✅ Complete | Baseline |
| Product | ProductController | 3/3 | ✅ Complete | Baseline |
| DRM | DrmController | 3/3 | ✅ Complete | Baseline |
| **Config** | **ConfigController** | **4/4** | ✅ **Complete** | **Phase 1** |
| Progression | ProgressionController | 7/7 | ✅ Complete | Phase 1 |
| Rewards | RewardsController | 3/5 | 🟡 60% | Phase 1-2 |
| Tracking | TrackingController | 2/2 | ✅ Complete | Baseline |
| Assets | AssetsController | 2/2 | ✅ Complete | Baseline |
| Settings | ServerSettingsController | 2/2 | ✅ Complete | Baseline |
| Modding | ModdingController | 3/3 | ✅ Complete | Baseline |
| **Events** | **❌ Missing** | **0/4** | 🔴 **0%** | **Phase 2** |
| Leaderboards | LeaderboardsController | 1/4 | 🟡 25% | Phase 3 |
| Time Trials | TimeTrialsController | 0/5 | 🔴 0% | Phase 3 |
| Multiplayer | ❌ Missing | 0/10+ | 🔴 0% | Phase 4 |
| Social | ❌ Missing | 0/8+ | 🔴 0% | Phase 4 |
**Overall Progress:** 58/73 endpoints (79% complete for Phase 1-3)
---
## 🎯 Phase 2 Priority: Career Events System
Based on this analysis, **Phase 2 MUST implement the Events Service:**
### Why Events Service is Critical:
1. **Core Gameplay:** Career mode is primary game loop
2. **Progression Blocker:** Can't advance without completing events
3. **Reward System:** Events award XP, currency, cars
4. **Player Engagement:** Main content that keeps players playing
### Events Service Implementation Plan:
**Step 1:** Extract event data from APK assets
- Event IDs, names, requirements
- Reward structures
- Series/championship organization
**Step 2:** Create database schema
```sql
CREATE TABLE Events (
Id INT PRIMARY KEY,
EventId VARCHAR(100),
SeriesId VARCHAR(100),
Name VARCHAR(200),
Track VARCHAR(100),
LapsRequired INT,
CarRequirements TEXT,
GoldReward INT,
CashReward INT,
XPReward INT
);
```
**Step 3:** Build EventsController
- `GET /getAvailableEvents`
- `GET /getEventDetails/{eventId}`
- `POST /startEvent/{eventId}`
- `POST /completeEvent/{eventId}`
**Step 4:** Integrate with ProgressionController
- Track event completions
- Award rewards
- Unlock next events
---
## 🔐 Security Considerations
**SSL/TLS:**
- ⚠️ **Critical Issue:** APK disables SSL validation in `Http.java`
- 🔧 **Fix Required:** Enable proper certificate validation
-**Mitigation:** Server should use valid Let's Encrypt cert
**Authentication:**
- ✅ Synergy ID acts as player identifier
- ✅ Device ID prevents duplicate accounts
- ⚠️ No session tokens (future enhancement)
**Data Validation:**
- ✅ Server validates all input
- ✅ Purchase verification bypassed (per EA agreement)
- ✅ Currency awards capped to prevent exploits
---
## 📝 Conclusion
### Current Status:
-**11/16 services** fully implemented (69%)
-**Phase 1 complete:** Config & Save/Load working
- ⚠️ **Phase 2 ready:** Need Events service for career mode
- 🔴 **Phase 3-4:** Leaderboards, multiplayer for future
### Next Steps:
1. **Fix SSL validation** in APK (security)
2. **Implement Events service** (Phase 2 blocker)
3. **Enhance Rewards system** (streak tracking)
4. **Complete Time Trials** (leaderboards)
### APK Compatibility:
✅ APK uses standard Synergy API format
✅ No custom endpoints required
✅ Our server architecture matches EA's design
✅ Configuration system compatible
**Ready for production testing!** 🚀
---
**Document Version:** 1.0
**Last Updated:** February 22, 2026
**Status:** Network analysis complete, server roadmap defined