Add Complete Game Progression System
MAJOR UPDATE - Full game systems based on APK analysis:
CAR SYSTEM:
- Purchase cars with Gold or Cash
- 5 starter cars across all classes (C,B,A,S,R)
- Car database with manufacturers and performance ratings
- Garage management and inventory tracking
UPGRADE SYSTEM:
- 5 upgrade types (Engine, Tires, Suspension, Brakes, Drivetrain)
- Progressive Performance Rating increases
- Cash-based upgrade economy
- Per-car upgrade tracking
PROGRESSION SYSTEM:
- Experience Points and leveling (1000 XP per level)
- Level-up rewards (10 Gold + 5K Cash)
- Reputation tracking
- Complete player profile management
CAREER MODE:
- Career series and event tracking
- Star rating system (1-3 stars per event)
- Best time tracking
- Star-based rewards (10G/2KC/100XP per star)
ECONOMY:
- Balanced F2P progression
- ~350 Gold + \ daily earning potential
- Fair pricing for cars and upgrades
- Multiple currency sources
NEW ENDPOINTS:
- GET /synergy/progression/player/{id} - Player profile
- POST /synergy/progression/player/{id}/update - Update stats
- POST /synergy/progression/car/purchase - Buy cars
- POST /synergy/progression/car/upgrade - Upgrade cars
- POST /synergy/progression/career/complete - Finish events
DATABASE:
- Cars table - Vehicle catalog
- OwnedCars table - Player garage
- CarUpgrades table - Upgrade options
- CareerProgress table - Event completion
- User table extended with Level/XP/Reputation
SEEDED DATA:
- 5 cars (Nissan Silvia to McLaren P1 GTR)
- 5 upgrades for starter car
- Time trials and gold packages from previous update
This creates a COMPLETE single-player experience with:
✓ Daily rewards + time trials
✓ Car ownership + garage
✓ Upgrade system
✓ Career progression
✓ Level/XP system
✓ Full economy
Based on actual RR3 game analysis!
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
@@ -1,5 +1,37 @@
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namespace RR3CommunityServer.Models;
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// Progression request/response models
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public class ProgressionUpdate
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{
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public int? GoldEarned { get; set; }
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public int? CashEarned { get; set; }
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public int? ExperienceEarned { get; set; }
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public int? ReputationEarned { get; set; }
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}
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public class CarPurchaseRequest
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{
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public string SynergyId { get; set; } = string.Empty;
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public string CarId { get; set; } = string.Empty;
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public bool UseGold { get; set; } = false;
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}
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public class CarUpgradeRequest
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{
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public string SynergyId { get; set; } = string.Empty;
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public string CarId { get; set; } = string.Empty;
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public string UpgradeType { get; set; } = string.Empty; // engine, tires, suspension, etc.
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}
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public class CareerEventCompletion
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{
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public string SynergyId { get; set; } = string.Empty;
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public string SeriesName { get; set; } = string.Empty;
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public string EventName { get; set; } = string.Empty;
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public int StarsEarned { get; set; } // 1-3 stars
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public double RaceTime { get; set; }
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}
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// Standard Synergy API response wrapper
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public class SynergyResponse<T>
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{
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