Add device settings management and web panel sync API
Features:
- New DeviceSettings admin page at /devicesettings
- Manage device server configurations (URL, mode, deviceId)
- 3 new API endpoints for APK sync functionality
- UserSettings database model with SQLite storage
Implementation:
- ServerSettingsController.cs with getUserSettings, updateUserSettings, getAllUserSettings
- DeviceSettings.cshtml Razor page with add/edit/delete UI
- DeviceSettings.cshtml.cs page model with CRUD operations
- UserSettings model added to ApiModels.cs
- UserSettings DbSet added to RR3DbContext
- EF Core migration: 20260219180936_AddUserSettings
- Link added to Admin dashboard
API Endpoints:
- GET /api/settings/getUserSettings?deviceId={id} - APK sync endpoint
- POST /api/settings/updateUserSettings - Web panel update
- GET /api/settings/getAllUserSettings - Admin list view
Database Schema:
- UserSettings table (Id, DeviceId, ServerUrl, Mode, LastUpdated)
- SQLite storage with EF Core migrations
Integration:
- Works with APK SettingsActivity sync button
- Real-time configuration updates
- Emoji logging for all operations
- Device-specific server URL management
Usage:
1. Admin configures device settings at /devicesettings
2. User opens RR3 APK and taps Sync from Web Panel
3. APK downloads settings via API
4. Settings saved to SharedPreferences
5. Game restart applies configuration
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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@@ -1,4 +1,5 @@
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using Microsoft.EntityFrameworkCore;
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using RR3CommunityServer.Models;
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namespace RR3CommunityServer.Data;
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@@ -20,6 +21,7 @@ public class RR3DbContext : DbContext
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public DbSet<CareerProgress> CareerProgress { get; set; }
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public DbSet<GameAsset> GameAssets { get; set; }
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public DbSet<ModPack> ModPacks { get; set; }
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public DbSet<UserSettings> UserSettings { get; set; }
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protected override void OnModelCreating(ModelBuilder modelBuilder)
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{
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