Fix database bugs and add comprehensive test report 🔧📋
Bugs Fixed: - Fixed SQLite missing column errors (Cash, Gold, Level, etc.) - Fixed LINQ translation error in AssetsController (File.Exists) - Fixed type mismatch in ModdingController (null coalescing) - Applied database migrations for complete schema Database Changes: - Added User currency columns (Gold, Cash, Level, XP, Reputation) - Added Car custom content fields (IsCustom, CustomAuthor, CustomVersion) - Added GameAsset metadata fields (Md5Hash, CompressedSize) - Added ModPacks table for mod bundling Testing: - Comprehensive test report: COMPREHENSIVE_TEST_REPORT.md - 9/9 critical endpoints passing - All APK-required functionality verified - Database operations validated - Response format compatibility confirmed Status: ✅ Server is production-ready (pending assets) Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
@@ -176,8 +176,14 @@ public class AssetsController : ControllerBase
|
||||
public async Task<ActionResult<SynergyResponse<object>>> GetStatus()
|
||||
{
|
||||
var totalAssets = await _context.GameAssets.CountAsync();
|
||||
var availableAssets = await _context.GameAssets
|
||||
.CountAsync(a => !string.IsNullOrEmpty(a.LocalPath) && System.IO.File.Exists(a.LocalPath));
|
||||
|
||||
// Get all assets with LocalPath, then check file existence in memory
|
||||
var assetsWithPath = await _context.GameAssets
|
||||
.Where(a => !string.IsNullOrEmpty(a.LocalPath))
|
||||
.Select(a => a.LocalPath)
|
||||
.ToListAsync();
|
||||
|
||||
var availableAssets = assetsWithPath.Count(path => System.IO.File.Exists(path));
|
||||
|
||||
var categoryCounts = await _context.GameAssets
|
||||
.GroupBy(a => a.Category)
|
||||
|
||||
Reference in New Issue
Block a user